#ifndef __QDRAWER_H #define __QDRAWER_H #include "gl/data/gl_vertexbuffer.h" class FQuadDrawer { FFlatVertex *p; int ndx; static FFlatVertex buffer[4]; void DoRender(int type); public: FQuadDrawer() { if (gl.flags & RFL_QUADHACK) { p = buffer; } else { p = GLRenderer->mVBO->Alloc(4, &ndx); } } void Set(int ndx, float x, float y, float z, float s, float t) { p[ndx].Set(x, y, z, s, t); } void Render(int type) { if (gl.flags & RFL_QUADHACK) { DoRender(type); } else { GLRenderer->mVBO->RenderArray(type, ndx, 4); } } }; #endif