Class HereticKey : Key { Default { +NOTDMATCH Radius 20; Height 16; } } // Green key ------------------------------------------------------------ Class KeyGreen : HereticKey { Default { Inventory.PickupMessage "$TXT_GOTGREENKEY"; Inventory.Icon "GKEYICON"; } States { Spawn: AKYY ABCDEFGHIJ 3 Bright; Loop; } } // Blue key ----------------------------------------------------------------- Class KeyBlue : HereticKey { Default { Inventory.PickupMessage "$TXT_GOTBLUEKEY"; Inventory.Icon "BKEYICON"; } States { Spawn: BKYY ABCDEFGHIJ 3 Bright; Loop; } } // Yellow key --------------------------------------------------------------- Class KeyYellow : HereticKey { Default { Inventory.PickupMessage "$TXT_GOTYELLOWKEY"; Inventory.Icon "YKEYICON"; } States { Spawn: CKYY ABCDEFGHI 3 Bright; Loop; } } // --- Blue Key gizmo ----------------------------------------------------------- Class KeyGizmoBlue : Actor { Default { Radius 16; Height 50; +SOLID } States { Spawn: KGZ1 A 1; KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatBlue", 0, 0, 60); KGZ1 A -1; Stop; } } Class KeyGizmoFloatBlue : Actor { Default { Radius 16; Height 16; +SOLID +NOGRAVITY } States { Spawn: KGZB A -1 Bright; Stop; } } // --- Green Key gizmo ----------------------------------------------------------- Class KeyGizmoGreen : Actor { Default { Radius 16; Height 50; +SOLID } States { Spawn: KGZ1 A 1; KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatGreen", 0, 0, 60); KGZ1 A -1; Stop; } } Class KeyGizmoFloatGreen : Actor { Default { Radius 16; Height 16; +SOLID +NOGRAVITY } States { Spawn: KGZG A -1 Bright; Stop; } } // --- Yellow Key gizmo ----------------------------------------------------------- Class KeyGizmoYellow : Actor { Default { Radius 16; Height 50; +SOLID } States { Spawn: KGZ1 A 1; KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatYellow", 0, 0, 60); KGZ1 A -1; Stop; } } Class KeyGizmoFloatYellow : Actor { Default { Radius 16; Height 16; +SOLID +NOGRAVITY } States { Spawn: KGZY A -1 Bright; Stop; } }