// ------------------------------------------------------ // ----------------- HEXEN GAME LIGHTS ------------------ // ------------------------------------------------------ // ------------------- // -- Hexen Weapons -- // ------------------- // Charged Axe Puff flickerlight CAXEPUFF1 { color 0.4 0.4 1.0 size 40 secondarySize 44 chance 0.5 } flickerlight CAXEPUFF2 { color 0.2 0.2 0.8 size 48 secondarySize 52 chance 0.5 } flickerlight CAXEPUFF3 { color 0.0 0.0 0.5 size 44 secondarySize 48 chance 0.5 } object AxePuffGlow { frame FAXER { light CAXEPUFF1 } frame FAXES { light CAXEPUFF1 } frame FAXET { light CAXEPUFF2 } frame FAXEU { light CAXEPUFF2 } frame FAXEV { light CAXEPUFF3 } frame FAXEW { light CAXEPUFF3 } frame FAXEX { light CAXEPUFF3 } } // Flying Hammer flickerlight THROWHAMMER { color 1.0 0.2 0.0 size 48 secondarySize 52 chance 0.4 } flickerlight THROWHAMMER_X1 { color 1.0 0.7 0.0 size 48 secondarySize 56 chance 0.4 } flickerlight THROWHAMMER_X2 { color 1.0 0.7 0.0 size 64 secondarySize 72 chance 0.4 } flickerlight THROWHAMMER_X3 { color 1.0 0.7 0.0 size 72 secondarySize 80 chance 0.4 } flickerlight THROWHAMMER_X4 { color 0.8 0.8 0.0 size 80 secondarySize 84 chance 0.4 } flickerlight THROWHAMMER_X5 { color 0.5 0.5 0.0 size 64 secondarySize 72 chance 0.4 } flickerlight THROWHAMMER_X6 { color 0.2 0.2 0.0 size 40 secondarySize 48 chance 0.4 } object HammerMissile { frame FHFXA { light THROWHAMMER } frame FHFXB { light THROWHAMMER } frame FHFXC { light THROWHAMMER } frame FHFXD { light THROWHAMMER } frame FHFXE { light THROWHAMMER } frame FHFXF { light THROWHAMMER } frame FHFXG { light THROWHAMMER } frame FHFXH { light THROWHAMMER } frame FHFXI { light THROWHAMMER_X1 } frame FHFXJ { light THROWHAMMER_X2 } frame FHFXK { light THROWHAMMER_X3 } frame FHFXL { light THROWHAMMER_X4 } frame FHFXM { light THROWHAMMER_X4 } frame FHFXN { light THROWHAMMER_X4 } frame FHFXO { light THROWHAMMER_X4 } frame FHFXP { light THROWHAMMER_X4 } frame FHFXQ { light THROWHAMMER_X5 } frame FHFXR { light THROWHAMMER_X6 } } // Fighter sword shot flickerlight SWORDSHOT { color 0.0 1.0 0.0 size 48 secondarySize 44 chance 0.4 } flickerlight SWORDSHOT_X1 { color 0.0 1.0 0.0 size 56 secondarySize 64 chance 0.4 } flickerlight SWORDSHOT_X2 { color 0.0 1.0 0.0 size 64 secondarySize 72 chance 0.4 } flickerlight SWORDSHOT_X3 { color 0.0 0.7 0.0 size 56 secondarySize 64 chance 0.4 } flickerlight SWORDSHOT_X4 { color 0.0 0.4 0.0 size 40 secondarySize 48 chance 0.4 } flickerlight SWORDSHOT_X5 { color 0.0 0.2 0.0 size 32 secondarySize 40 chance 0.4 } object FSwordMissile { frame FSFXA { light SWORDSHOT } frame FSFXB { light SWORDSHOT } frame FSFXC { light SWORDSHOT } frame FSFXD { light SWORDSHOT_X1 } frame FSFXE { light SWORDSHOT_X2 } frame FSFXF { light SWORDSHOT_X2 } frame FSFXG { light SWORDSHOT_X2 } frame FSFXH { light SWORDSHOT_X3 } frame FSFXI { light SWORDSHOT_X3 } frame FSFXJ { light SWORDSHOT_X4 } frame FSFXK { light SWORDSHOT_X5 } frame FSFXL { light SWORDSHOT_X5 } } // Cleric Serpent Staff ball pointlight CSTAFFBALL { color 0.0 1.0 0.0 size 40 } flickerlight CSTAFFBALL_X1 { color 0.0 1.0 0.0 size 56 secondarySize 64 chance 0.3 } flickerlight CSTAFFBALL_X2 { color 0.0 0.7 0.0 size 60 secondarySize 68 chance 0.3 } flickerlight CSTAFFBALL_X3 { color 0.0 0.5 0.0 size 64 secondarySize 72 chance 0.3 } flickerlight CSTAFFBALL_X4 { color 0.0 0.3 0.0 size 72 secondarySize 80 chance 0.3 } object CStaffMissile { frame CSSFD { light CSTAFFBALL } frame CSSFE { light CSTAFFBALL } frame CSSFF { light CSTAFFBALL_X1 } frame CSSFG { light CSTAFFBALL_X2 } frame CSSFH { light CSTAFFBALL_X3 } frame CSSFI { light CSTAFFBALL_X4 } } // Cleric fire hands flickerlight CFLAMETRAIL { color 1.0 0.8 0.0 size 40 secondarySize 44 chance 0.5 } flickerlight CFLAME1 { color 1.0 0.8 0.0 size 48 secondarySize 56 chance 0.4 } flickerlight CFLAME2 { color 1.0 0.8 0.0 size 64 secondarySize 72 chance 0.4 } flickerlight CFLAME3 { color 0.7 0.4 0.0 size 48 secondarySize 56 chance 0.4 } flickerlight CFLAME4 { color 0.5 0.2 0.0 size 32 secondarySize 40 chance 0.4 } flickerlight CFLAME5 { color 0.2 0.2 0.0 size 24 secondarySize 32 chance 0.4 } object FlamePuff2 { frame CFFXB { light CFLAME1 } frame CFFXC { light CFLAME2 } frame CFFXD { light CFLAME2 } frame CFFXE { light CFLAME2 } frame CFFXF { light CFLAME2 } frame CFFXG { light CFLAME2 } frame CFFXH { light CFLAME2 } frame CFFXI { light CFLAME2 } frame CFFXJ { light CFLAME3 } frame CFFXK { light CFLAME4 } frame CFFXL { light CFLAME5 } } object CFlameFloor { frame CFFX { light CFLAMETRAIL } } // Wraithverge flickerlight GHOST { color 1.0 1.0 1.0 size 56 secondarySize 52 chance 0.7 subtractive 1 } object HolyMissile { frame SPIRP { light GHOST } } object HolySpirit { frame SPIRA { light GHOST } frame SPIRB { light GHOST } } // Mage wand pointlight MWAND_X1 { color 0.3 0.3 1.0 size 32 } pointlight MWAND_X2 { color 0.2 0.2 0.8 size 40 } pointlight MWAND_X3 { color 0.1 0.1 0.6 size 48 } pointlight MWAND_X4 { color 0.0 0.0 0.4 size 56 } object MageWandMissile { frame MWNDE { light MWAND_X1 } frame MWNDF { light MWAND_X2 } frame MWNDG { light MWAND_X3 } frame MWNDH { light MWAND_X4 } } // Frost shards flickerlight MFROSTSHARD { color 0.3 0.3 1.0 size 32 secondarySize 40 chance 0.3 } flickerlight MFROSTSHARD_X1 { color 0.3 0.3 1.0 size 40 secondarySize 48 chance 0.3 } flickerlight MFROSTSHARD_X2 { color 0.2 0.2 0.8 size 48 secondarySize 56 chance 0.3 } flickerlight MFROSTSHARD_X3 { color 0.1 0.1 0.5 size 56 secondarySize 64 chance 0.3 } flickerlight MFROSTSHARD_X4 { color 0.0 0.0 0.2 size 64 secondarySize 68 chance 0.3 } object FrostMissile { frame SHRD { light MFROSTSHARD } frame SHEXA { light MFROSTSHARD_X1 } frame SHEXB { light MFROSTSHARD_X2 } frame SHEXC { light MFROSTSHARD_X3 } frame SHEXD { light MFROSTSHARD_X4 } } // Mage lightning flickerlight MAGELIGHT { color 0.4 0.4 1.0 size 48 secondarySize 52 chance 0.7 } object LightningCeiling { frame MLFX { light MAGELIGHT } frame MLF2 { light MAGELIGHT } } object LightningFloor { frame MLFX { light MAGELIGHT } frame MLF2 { light MAGELIGHT } } object LightningZap { frame MLFX { light MAGELIGHT } frame MLF2 { light MAGELIGHT } } // BloodScourge flickerlight BSBALL { color 1.0 0.2 0.0 size 48 secondarySize 56 chance 0.3 } flickerlight BSBALL_X1 { color 1.0 0.4 0.0 size 24 secondarySize 28 chance 0.3 } flickerlight BSBALL_X2 { color 0.7 0.3 0.0 size 48 secondarySize 56 chance 0.3 } flickerlight BSBALL_X3 { color 0.5 0.2 0.0 size 64 secondarySize 72 chance 0.3 } flickerlight BSBALL_X4 { color 0.3 0.1 0.0 size 40 secondarySize 48 chance 0.3 } object MageStaffFX2 { frame MSP2A { light BSBALL } frame MSP2B { light BSBALL } frame MSP2C { light BSBALL } frame MSP2D { light BSBALL } frame MSP2E { light BSBALL_X1 } frame MSP2F { light BSBALL_X2 } frame MSP2G { light BSBALL_X3 } frame MSP2H { light BSBALL_X4 } } // ------------------- // -- Hexen Weapons -- // ------------------- // Stalker slimeball pointlight STALKERSLIME { color 0.0 1.0 0.0 size 40 } flickerlight STALKERSLIME_X1 { color 0.0 1.0 0.0 size 48 secondarySize 56 chance 0.4 } flickerlight STALKERSLIME_X2 { color 0.0 0.7 0.0 size 56 secondarySize 64 chance 0.4 } flickerlight STALKERSLIME_X3 { color 0.0 0.5 0.0 size 64 secondarySize 72 chance 0.4 } flickerlight STALKERSLIME_X4 { color 0.0 0.2 0.0 size 68 secondarySize 76 chance 0.4 } object SerpentFX { frame SSFXA { light STALKERSLIME } frame SSFXB { light STALKERSLIME } frame SSFXC { light STALKERSLIME_X1 } frame SSFXD { light STALKERSLIME_X2 } frame SSFXE { light STALKERSLIME_X3 } frame SSFXF { light STALKERSLIME_X3 } frame SSFXG { light STALKERSLIME_X4 } frame SSFXH { light STALKERSLIME_X4 } } // Centaur fireball pointlight TAURBALL { color 0.2 0.2 1.0 size 48 } flickerlight TAURBALL_X1 { color 0.2 0.2 1.0 size 56 secondarySize 64 chance 0.4 } flickerlight TAURBALL_X2 { color 0.2 0.2 0.7 size 64 secondarySize 72 chance 0.4 } flickerlight TAURBALL_X3 { color 0.1 0.1 0.5 size 72 secondarySize 80 chance 0.4 } flickerlight TAURBALL_X4 { color 0.0 0.0 0.3 size 80 secondarySize 88 chance 0.4 } object CentaurFX { frame CTFXA { light TAURBALL } frame CTFXB { light TAURBALL_X1 } frame CTFXC { light TAURBALL_X2 } frame CTFXD { light TAURBALL_X3 } frame CTFXE { light TAURBALL_X4 } frame CTFXF { light TAURBALL_X4 } } // Green Chaos Serpent fireball flickerlight SERPENTBALL { color 1.0 0.95 0.0 size 56 secondarySize 64 chance 0.5 } flickerlight SERPENTBALL_X1 { color 1.0 0.95 0.0 size 64 secondarySize 72 chance 0.5 } flickerlight SERPENTBALL_X2 { color 0.8 0.8 0.0 size 72 secondarySize 80 chance 0.5 } flickerlight SERPENTBALL_X3 { color 0.5 0.5 0.0 size 88 secondarySize 96 chance 0.5 } flickerlight SERPENTBALL_X4 { color 0.2 0.2 0.0 size 96 secondarySize 104 chance 0.5 } object Demon1FX1 { frame DMFXA { light SERPENTBALL } frame DMFXB { light SERPENTBALL } frame DMFXC { light SERPENTBALL } frame DMFXD { light SERPENTBALL_X1 } frame DMFXE { light SERPENTBALL_X2 } frame DMFXF { light SERPENTBALL_X3 } frame DMFXG { light SERPENTBALL_X4 } frame DMFXH { light SERPENTBALL_X4 } } // Brown Chaos Serpent gasball pointlight CSGASBALL { color 0.0 1.0 0.0 size 48 } flickerlight CSGASBALL_X1 { color 0.0 1.0 0.0 size 64 secondarySize 72 chance 0.5 } flickerlight CSGASBALL_X2 { color 0.0 0.8 0.0 size 72 secondarySize 80 chance 0.5 } flickerlight CSGASBALL_X3 { color 0.0 0.5 0.0 size 88 secondarySize 96 chance 0.5 } flickerlight CSGASBALL_X4 { color 0.0 0.2 0.0 size 96 secondarySize 104 chance 0.5 } object Demon2FX1 { frame D2FXA { light CSGASBALL } frame D2FXB { light CSGASBALL } frame D2FXC { light CSGASBALL } frame D2FXD { light CSGASBALL } frame D2FXE { light CSGASBALL } frame D2FXF { light CSGASBALL } frame D2FXG { light CSGASBALL_X1 } frame D2FXH { light CSGASBALL_X2 } frame D2FXI { light CSGASBALL_X2 } frame D2FXJ { light CSGASBALL_X3 } frame D2FXK { light CSGASBALL_X4 } frame D2FXL { light CSGASBALL_X4 } } // Reaver fireball pointlight REAVERBALL { color 1.0 0.5 0.0 size 48 } flickerlight REAVERBALL_X1 { color 1.0 0.7 0.0 size 64 secondarySize 72 } flickerlight REAVERBALL_X2 { color 0.6 0.2 0.0 size 60 secondarySize 68 } flickerlight REAVERBALL_X3 { color 0.2 0.0 0.0 size 56 secondarySize 64 } object WraithFX1 { frame WRBLA { light REAVERBALL } frame WRBLB { light REAVERBALL } frame WRBLC { light REAVERBALL } frame WRBLD { light REAVERBALL_X1 } frame WRBLE { light REAVERBALL_X2 } frame WRBLF { light REAVERBALL_X3 } } // Dragon Fireball flickerlight DRAGONBALL { color 1.0 1.0 0.0 size 64 secondarySize 72 chance 0.3 } object DragonFireball { frame DRFXA { light DRAGONBALL } frame DRFXB { light DRAGONBALL } frame DRFXC { light DRAGONBALL } frame DRFXD { light DRAGONBALL } frame DRFXE { light DRAGONBALL } frame DRFXF { light DRAGONBALL } frame DRFXG { light DRAGONBALL_X1 } frame DRFXH { light DRAGONBALL_X2 } frame DRFXI { light DRAGONBALL_X2 } frame DRFXJ { light DRAGONBALL_X3 } frame DRFXK { light DRAGONBALL_X4 } } flickerlight DRAGONBALL_X1 { color 0.8 0.8 0.0 size 72 secondarySize 80 chance 0.3 } flickerlight DRAGONBALL_X2 { color 0.6 0.6 0.0 size 96 secondarySize 104 chance 0.3 } flickerlight DRAGONBALL_X3 { color 0.4 0.4 0.0 size 88 secondarySize 96 chance 0.3 } flickerlight DRAGONBALL_X4 { color 0.2 0.2 0.0 size 64 secondarySize 72 chance 0.3 } object DragonExplosion { frame CFCFQ { light DRAGONBALL_X1 } frame CFCFR { light DRAGONBALL_X2 } frame CFCFS { light DRAGONBALL_X2 } frame CFCFT { light DRAGONBALL_X2 } frame CFCFU { light DRAGONBALL_X3 } frame CFCFV { light DRAGONBALL_X3 } frame CFCFW { light DRAGONBALL_X4 } } // Bishop fireball pointlight BISHOPBALL { color 0.6 1.0 0.0 size 48 } flickerlight BISHOPBALL_X1 { color 0.6 1.0 0.0 size 56 secondarySize 64 chance 0.3 } flickerlight BISHOPBALL_X2 { color 0.2 0.8 0.0 size 64 secondarySize 72 chance 0.3 } flickerlight BISHOPBALL_X3 { color 0.1 0.5 0.0 size 72 secondarySize 80 chance 0.3 } flickerlight BISHOPBALL_X4 { color 0.0 0.3 0.0 size 56 secondarySize 64 chance 0.3 } object BishopFX { frame BPFXA { light BISHOPBALL } frame BPFXB { light BISHOPBALL } frame BPFXC { light BISHOPBALL_X1 } frame BPFXD { light BISHOPBALL_X2 } frame BPFXE { light BISHOPBALL_X2 } frame BPFXF { light BISHOPBALL_X3 } frame BPFXG { light BISHOPBALL_X3 } frame BPFXH { light BISHOPBALL_X4 } } // Fire gargoyle flickerlight FGARG { color 1.0 1.0 0.0 size 40 secondarySize 48 chance 0.4 } flickerlight FGARGATK { color 1.0 1.0 0.0 size 56 secondarySize 64 chance 0.4 } flickerlight FGARGBALL_X1 { color 0.8 0.8 0.0 size 56 secondarySize 64 chance 0.4 } flickerlight FGARGBALL_X2 { color 0.5 0.5 0.0 size 50 secondarySize 54 chance 0.4 } flickerlight FGARGBALL_X3 { color 0.2 0.2 0.0 size 44 secondarySize 48 chance 0.4 } object FireDemon { frame FDMNA { light FGARG } frame FDMNB { light FGARG } frame FDMNC { light FGARG } frame FDMND { light FGARG } frame FDMNH { light FGARG } frame FDMNI { light FGARG } frame FDMNJ { light FGARG } frame FDMNK { light FGARGATK } } object FireDemonMissile { frame FDMBA { light FGARG } frame FDMBB { light FGARGBALL_X1 } frame FDMBC { light FGARGBALL_X2 } frame FDMBD { light FGARGBALL_X3 } } // Wendigo pointlight ICEGUYATK { color 0.3 0.3 1.0 size 64 } pointlight ICEBALL { color 0.3 0.3 1.0 size 56 } flickerlight ICEBALL_X1 { color 0.3 0.3 1.0 size 56 secondarySize 64 chance 0.3 } flickerlight ICEBALL_X2 { color 0.3 0.3 0.7 size 64 secondarySize 72 chance 0.3 } flickerlight ICEBALL_X3 { color 0.2 0.2 0.4 size 72 secondarySize 74 chance 0.3 } flickerlight ICEBALL_X4 { color 0.0 0.0 0.2 size 74 secondarySize 80 chance 0.3 } pointlight ICESHARD { color 0.3 0.3 1.0 size 40 } object IceGuyFX { frame ICPRA { light ICEBALL } frame ICPRB { light ICEBALL } frame ICPRC { light ICEBALL } frame ICPRD { light ICEBALL_X1 } frame ICPRE { light ICEBALL_X2 } frame ICPRF { light ICEBALL_X3 } frame ICPRG { light ICEBALL_X4 } } object IceGuyFX2 { frame ICPRN { light ICESHARD } frame ICPRO { light ICESHARD } frame ICPRP { light ICESHARD } } object IceGuy { frame ICEYG { light ICEGUYATK } } // Heresiarch flickerlight HARCHATK { color 1.0 0.0 1.0 size 64 secondarySize 72 chance 0.4 } pointlight HARCHBLUCUBE { color 0.0 0.0 1.0 size 32 } pointlight HARCHGRNCUBE { color 0.0 1.0 0.0 size 32 } pointlight HARCHPURCUBE { color 1.0 0.0 1.0 size 32 } flickerlight HARCHBALL_X1 { color 0.8 0.0 0.8 size 48 secondarySize 56 chance 0.4 } flickerlight HARCHBALL_X2 { color 0.5 0.0 0.5 size 64 secondarySize 72 chance 0.4 } flickerlight HARCHBALL_X3 { color 0.2 0.0 0.2 size 72 secondarySize 76 chance 0.4 } flickerlight HARCHBALL2_X1 { color 0.0 0.8 0.0 size 48 secondarySize 56 chance 0.4 } flickerlight HARCHBALL2_X2 { color 0.0 0.5 0.0 size 64 secondarySize 72 chance 0.4 } flickerlight HARCHBALL2_X3 { color 0.0 0.2 0.0 size 72 secondarySize 76 chance 0.4 } flickerlight HARCHHEAD { color 1.0 0.5 0.0 size 48 secondarySize 56 chance 0.4 } object SorcFX1 { frame SBS1 { light HARCHHEAD } } object SorcFX2 { frame SBS2 { light HARCHPURCUBE } } object SorcFX3 { frame SBS3A { light HARCHGRNCUBE } frame SBS3B { light HARCHGRNCUBE } frame SBS3C { light HARCHBALL2_X1 } frame SBS3D { light HARCHBALL2_X2 } frame SBS3E { light HARCHBALL2_X3 } } object SorcFX4 { frame SBS4A { light HARCHPURCUBE } frame SBS4B { light HARCHPURCUBE } frame SBS4C { light HARCHBALL_X1 } frame SBS4D { light HARCHBALL_X2 } frame SBS4E { light HARCHBALL_X3 } } object SorcBall1 { frame SBMP { light HARCHPURCUBE } } object SorcBall2 { frame SBMB { light HARCHBLUCUBE } } object SorcBall3 { frame SBMG { light HARCHGRNCUBE } } object Heresiarch { frame SORCE { light HARCHATK } frame SORCF { light HARCHATK } } // Korax object Korax { frame KORXF { light HARCHATK } frame KORXG { light HARCHATK } } // ----------------------- // -- Hexen Decorations -- // ----------------------- // Candles flickerlight2 HCANDLES { color 1.0 1.0 0.0 size 16 secondarySize 20 interval 0.1 } object ZCandle { frame CNDL { light HCANDLES } } // Twined torch flickerlight2 TWINETORCH { color 1.0 0.7 0.0 size 46 secondarySize 52 interval 0.1 offset 0 64 0 } object ZTwinedTorch { frame TWTRA { light TWINETORCH } frame TWTRB { light TWINETORCH } frame TWTRC { light TWINETORCH } frame TWTRD { light TWINETORCH } frame TWTRE { light TWINETORCH } frame TWTRF { light TWINETORCH } frame TWTRG { light TWINETORCH } frame TWTRH { light TWINETORCH } } object ZTwinedTorchUnlit { frame TWTRA { light TWINETORCH } frame TWTRB { light TWINETORCH } frame TWTRC { light TWINETORCH } frame TWTRD { light TWINETORCH } frame TWTRE { light TWINETORCH } frame TWTRF { light TWINETORCH } frame TWTRG { light TWINETORCH } frame TWTRH { light TWINETORCH } } // Wall torch flickerlight2 WALLTORCH2 { color 1.0 0.7 0.0 size 24 secondarySize 28 interval 0.1 offset 0 24 0 } object ZWallTorch { frame WLTRA { light WALLTORCH2 } frame WLTRB { light WALLTORCH2 } frame WLTRC { light WALLTORCH2 } frame WLTRD { light WALLTORCH2 } frame WLTRE { light WALLTORCH2 } frame WLTRF { light WALLTORCH2 } frame WLTRG { light WALLTORCH2 } frame WLTRH { light WALLTORCH2 } } object ZWallTorchUnlit { frame WLTRA { light WALLTORCH2 } frame WLTRB { light WALLTORCH2 } frame WLTRC { light WALLTORCH2 } frame WLTRD { light WALLTORCH2 } frame WLTRE { light WALLTORCH2 } frame WLTRF { light WALLTORCH2 } frame WLTRG { light WALLTORCH2 } frame WLTRH { light WALLTORCH2 } } // Fire bull flickerlight2 FIREBULL { color 1.0 0.7 0.0 size 64 secondarySize 70 interval 0.1 offset 0 40 0 } flickerlight2 FIREBULL2 { color 1.0 0.7 0.0 size 48 secondarySize 60 interval 0.1 offset 0 40 0 } object ZFireBull { frame FBULA { light FIREBULL } frame FBULB { light FIREBULL } frame FBULC { light FIREBULL } frame FBULD { light FIREBULL } frame FBULE { light FIREBULL } frame FBULF { light FIREBULL } frame FBULG { light FIREBULL } frame FBULI { light FIREBULL2 } frame FBULJ { light FIREBULL } } object ZFireBullUnlit { frame FBULA { light FIREBULL } frame FBULB { light FIREBULL } frame FBULC { light FIREBULL } frame FBULD { light FIREBULL } frame FBULE { light FIREBULL } frame FBULF { light FIREBULL } frame FBULG { light FIREBULL } frame FBULI { light FIREBULL2 } frame FBULJ { light FIREBULL } } // Cauldron flickerlight2 CAULFLAME { color 1.0 0.9 0.0 size 24 secondarySize 26 interval 0.1 } object ZCauldron { frame CDRNB { light CAULFLAME } frame CDRNC { light CAULFLAME } frame CDRND { light CAULFLAME } frame CDRNE { light CAULFLAME } frame CDRNF { light CAULFLAME } frame CDRNG { light CAULFLAME } frame CDRNH { light CAULFLAME } } object ZCauldronUnlit { frame CDRNB { light CAULFLAME } frame CDRNC { light CAULFLAME } frame CDRND { light CAULFLAME } frame CDRNE { light CAULFLAME } frame CDRNF { light CAULFLAME } frame CDRNG { light CAULFLAME } frame CDRNH { light CAULFLAME } } // Blue candle flickerlight2 BCANDLE { color 0.3 0.3 1.0 size 14 secondarySize 16 interval 0.1 } object ZBlueCandle { frame BCAN { light BCANDLE } } // Small flame object FlameSmall { frame FFSM { light HCANDLES } } object FlameSmallTemp { frame FFSM { light HCANDLES } } // Large flame flickerlight2 LARGEFLAME { color 1.0 0.7 0.0 size 40 secondarySize 48 interval 0.1 } object FlameLarge { frame FFLG { light LARGEFLAME } } object FlameLargeTemp { frame FFLG { light LARGEFLAME } } // Chandelier flickerlight2 CHANDELIER { color 1.0 1.0 0.0 size 64 secondarySize 68 interval 0.1 } object ZChandelier { frame CDLR { light CHANDELIER } } // Brass torch flickerlight2 BRASSTORCH { color 1.0 0.7 0.0 size 40 secondarySize 48 interval 0.1 offset 0 32 0 } object BrassTorch { frame BRTR { light BRASSTORCH } } // Skull flame object FireThing { frame FSKL { light BRASSTORCH } } // Teleport smoke flickerlight2 TELESMOKE { color 1.0 0.0 0.0 size 64 secondarySize 72 interval 0.1 offset 0 44 0 } object TeleSmoke { frame TSMK { light TELESMOKE } } // Fireball pointlight HFIREBALL { color 1.0 0.4 0.0 size 48 } object FireBall { frame FBL1A { light HFIREBALL } frame FBL1B { light HFIREBALL } } // ----------------- // -- Hexen Items -- // ----------------- // Blue mana pointlight MANA1 { color 0.0 0.0 0.7 size 24 offset 0 36 0 } object Mana1 { frame MAN1 { light MANA1 } } // Green mana pointlight MANA2 { color 0.0 0.6 0.0 size 24 offset 0 36 0 } object Mana2 { frame MAN2 { light MANA2 } } // Combined mana pointlight MANA3 { color 0.7 0.0 0.0 size 24 offset 0 36 0 } object Mana3 { frame MAN3 { light MANA3 } } // ZXmasTree flickerlight2 XMASFIRE1 { color 1.0 0.7 0.0 size 16 secondarySize 24 interval 0.1 offset 0 48 0 } flickerlight2 XMASFIRE2 { color 1.0 0.8 0.0 size 32 secondarySize 48 interval 0.1 offset 0 48 0 } flickerlight2 XMASFIRE3 { color 1.0 0.9 0.0 size 48 secondarySize 64 interval 0.1 offset 0 32 0 } flickerlight2 XMASFIRE4 { color 1.0 0.8 0.0 size 32 secondarySize 40 interval 0.1 offset 0 120 0 } flickerlight2 XMASFIRE5 { color 1.0 0.7 0.0 size 12 secondarySize 20 interval 0.1 offset 0 140 0 } flickerlight2 XMASFIRE6 { color 1.0 0.8 0.0 size 10 secondarySize 14 interval 0.1 offset 0 148 0 } object ZXmasTree { frame XMASB { light XMASFIRE1 } frame XMASC { light XMASFIRE2 } frame XMASD { light XMASFIRE3 } frame XMASE { light XMASFIRE3 } frame XMASF { light XMASFIRE4 } frame XMASG { light XMASFIRE5 } frame XMASH { light XMASFIRE6 } } // TreeDestructible flickerlight2 TDESTRUCT1 { color 1.0 0.8 0.0 size 48 secondarySize 56 interval 0.1 offset 0 32 0 } flickerlight2 TDESTRUCT2 { color 1.0 0.9 0.0 size 56 secondarySize 72 interval 0.1 offset 0 32 0 } flickerlight2 TDESTRUCT3 { color 1.0 0.8 0.0 size 40 secondarySize 48 interval 0.1 offset 0 20 0 } flickerlight2 TDESTRUCT4 { color 1.0 0.7 0.0 size 16 secondarySize 24 interval 0.1 offset 0 12 0 } flickerlight2 TDESTRUCT5 { color 1.0 0.7 0.0 size 8 secondarySize 12 interval 0.1 offset 0 4 0 } object TreeDestructible { frame TRDTH { light TDESTRUCT1 } frame TRDTI { light TDESTRUCT2 } frame TRDTJ { light TDESTRUCT2 } frame TRDTK { light TDESTRUCT2 } frame TRDTL { light TDESTRUCT2 } frame TRDTM { light TDESTRUCT3 } frame TRDTN { light TDESTRUCT4 } frame TRDTO { light TDESTRUCT4 } frame TRDTP { light TDESTRUCT5 } }