// Fonts used by the alternative HUD

HUDFONT_DOOM
{
	- STTMINUS
	% STTPRCNT
	0 STTNUM0
	1 STTNUM1
	2 STTNUM2
	3 STTNUM3
	4 STTNUM4
	5 STTNUM5
	6 STTNUM6
	7 STTNUM7
	8 STTNUM8
	9 STTNUM9
	NOTRANSLATION 109	// don't touch the shadow color!
}

HUDFONT_RAVEN
{
	- NEGNUM
	0 IN0
	1 IN1
	2 IN2
	3 IN3
	4 IN4
	5 IN5
	6 IN6
	7 IN7
	8 IN8
	9 IN9
}

INDEXFONT_RAVEN
{
   0 SMALLIN0
   1 SMALLIN1
   2 SMALLIN2
   3 SMALLIN3
   4 SMALLIN4
   5 SMALLIN5
   6 SMALLIN6
   7 SMALLIN7
   8 SMALLIN8
   9 SMALLIN9
}

INDEXFONT_DOOM
{
   0 STYSNUM0
   1 STYSNUM1
   2 STYSNUM2
   3 STYSNUM3
   4 STYSNUM4
   5 STYSNUM5
   6 STYSNUM6
   7 STYSNUM7
   8 STYSNUM8
   9 STYSNUM9
}

INDEXFONT_STRIFE_YELLOW
{
	% INVFONY%
	0 INVFONY0
	1 INVFONY1
	2 INVFONY2
	3 INVFONY3
	4 INVFONY4
	5 INVFONY5
	6 INVFONY6
	7 INVFONY7
	8 INVFONY8
	9 INVFONY9
}

INDEXFONT_STRIFE_GREEN
{
	% INVFONG%
	0 INVFONG0
	1 INVFONG1
	2 INVFONG2
	3 INVFONG3
	4 INVFONG4
	5 INVFONG5
	6 INVFONG6
	7 INVFONG7
	8 INVFONG8
	9 INVFONG9
}

// Doom and Chex intermissions use special text glyphs. The Raven and Strife
// games just use the standard big font.

IntermissionFont_Doom
{
	% WIPCNT
	: WICOLON
	0 WINUM0
	1 WINUM1
	2 WINUM2
	3 WINUM3
	4 WINUM4
	5 WINUM5
	6 WINUM6
	7 WINUM7
	8 WINUM8
	9 WINUM9
	- WIMINUS
	/ WISLASH
}