/* ** Drawer code generation ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #include "precomp.h" #include "timestamp.h" #include "fixedfunction/drawercodegen.h" #include "ssa/ssa_function.h" #include "ssa/ssa_scope.h" #include "ssa/ssa_for_block.h" #include "ssa/ssa_if_block.h" #include "ssa/ssa_stack.h" #include "ssa/ssa_function.h" #include "ssa/ssa_struct_type.h" #include "ssa/ssa_value.h" SSABool DrawerCodegen::line_skipped_by_thread(SSAInt line, SSAWorkerThread thread) { return line < thread.pass_start_y || line >= thread.pass_end_y || !(line % thread.num_cores == thread.core); } SSAInt DrawerCodegen::skipped_by_thread(SSAInt first_line, SSAWorkerThread thread) { SSAInt pass_skip = SSAInt::MAX(thread.pass_start_y - first_line, SSAInt(0)); SSAInt core_skip = (thread.num_cores - (first_line + pass_skip - thread.core) % thread.num_cores) % thread.num_cores; return pass_skip + core_skip; } SSAInt DrawerCodegen::count_for_thread(SSAInt first_line, SSAInt count, SSAWorkerThread thread) { SSAInt lines_until_pass_end = SSAInt::MAX(thread.pass_end_y - first_line, SSAInt(0)); count = SSAInt::MIN(count, lines_until_pass_end); SSAInt c = (count - skipped_by_thread(first_line, thread) + thread.num_cores - 1) / thread.num_cores; return SSAInt::MAX(c, SSAInt(0)); } SSAUBytePtr DrawerCodegen::dest_for_thread(SSAInt first_line, SSAInt pitch, SSAUBytePtr dest, SSAWorkerThread thread) { return dest[skipped_by_thread(first_line, thread) * pitch * 4]; } SSAInt DrawerCodegen::calc_light_multiplier(SSAInt light) { return 256 - (light >> (FRACBITS - 8)); } SSAVec4i DrawerCodegen::shade_pal_index_simple(SSAInt index, SSAInt light, SSAUBytePtr basecolors) { SSAVec4i color = basecolors[index * 4].load_vec4ub(true); // = GPalette.BaseColors[index]; return shade_bgra_simple(color, light); } SSAVec4i DrawerCodegen::shade_pal_index_advanced(SSAInt index, SSAInt light, const SSAShadeConstants &constants, SSAUBytePtr basecolors) { SSAVec4i color = basecolors[index * 4].load_vec4ub(true); // = GPalette.BaseColors[index]; return shade_bgra_advanced(color, light, constants); } SSAVec4i DrawerCodegen::shade_bgra_simple(SSAVec4i color, SSAInt light) { SSAInt alpha = color[3]; color = color * light / 256; return color.insert(3, alpha); } SSAVec4i DrawerCodegen::shade_bgra_advanced(SSAVec4i color, SSAInt light, const SSAShadeConstants &constants) { SSAInt blue = color[0]; SSAInt green = color[1]; SSAInt red = color[2]; SSAInt alpha = color[3]; SSAInt intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate; SSAVec4i inv_light = 256 - light; SSAVec4i inv_desaturate = 256 - constants.desaturate; color = (color * inv_desaturate + intensity) / 256; color = (constants.fade * inv_light + color * light) / 256; color = (color * constants.light) / 256; return color.insert(3, alpha); } SSAVec4i DrawerCodegen::blend_copy(SSAVec4i fg) { return fg; } SSAVec4i DrawerCodegen::blend_add(SSAVec4i fg, SSAVec4i bg, SSAInt srcalpha, SSAInt destalpha) { SSAInt alpha = fg[3]; alpha = alpha + (alpha >> 7); // 255 -> 256 srcalpha = (alpha * srcalpha + 128) >> 8; SSAVec4i color = (fg * srcalpha + bg * destalpha) / 256; return color.insert(3, 255); } SSAVec4i DrawerCodegen::blend_sub(SSAVec4i fg, SSAVec4i bg, SSAInt srcalpha, SSAInt destalpha) { SSAInt alpha = fg[3]; alpha = alpha + (alpha >> 7); // 255 -> 256 srcalpha = (alpha * srcalpha + 128) >> 8; SSAVec4i color = (bg * destalpha - fg * srcalpha) / 256; return color.insert(3, 255); } SSAVec4i DrawerCodegen::blend_revsub(SSAVec4i fg, SSAVec4i bg, SSAInt srcalpha, SSAInt destalpha) { SSAInt alpha = fg[3]; alpha = alpha + (alpha >> 7); // 255 -> 256 srcalpha = (alpha * srcalpha + 128) >> 8; SSAVec4i color = (fg * srcalpha - bg * destalpha) / 256; return color.insert(3, 255); } SSAVec4i DrawerCodegen::blend_alpha_blend(SSAVec4i fg, SSAVec4i bg) { SSAInt alpha = fg[3]; alpha = alpha + (alpha >> 7); // 255 -> 256 SSAInt inv_alpha = 256 - alpha; SSAVec4i color = (fg * alpha + bg * inv_alpha) / 256; return color.insert(3, 255); } SSAInt DrawerCodegen::calc_blend_bgalpha(SSAVec4i fg, SSAInt destalpha) { SSAInt alpha = fg[3]; alpha = alpha + (alpha >> 7); SSAInt inv_alpha = 256 - alpha; return (destalpha * alpha + 256 * inv_alpha + 128) >> 8; } SSAVec4i DrawerCodegen::blend_stencil(SSAVec4i stencilcolor, SSAInt fgalpha, SSAVec4i bg, SSAInt srcalpha, SSAInt destalpha) { fgalpha = fgalpha + (fgalpha >> 7); // 255 -> 256 SSAInt inv_fgalpha = 256 - fgalpha; srcalpha = (fgalpha * srcalpha + 128) >> 8; destalpha = (destalpha * fgalpha + 256 * inv_fgalpha + 128) >> 8; SSAVec4i color = (stencilcolor * srcalpha + bg * destalpha) / 256; return color.insert(3, 255); }