# Welcome to GZDoom! [![Build Status](https://ci.appveyor.com/api/projects/status/github/coelckers/gzdoom?branch=master&svg=true)](https://ci.appveyor.com/project/coelckers/gzdoom) [![Build Status](https://travis-ci.org/coelckers/gzdoom.svg?branch=master)](https://travis-ci.org/coelckers/gzdoom) ## GZDoom is a modder-friendly OpenGL source port based on the DOOM engine Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors Doom Source (c) 1997 id Software, Raven Software, and contributors Please see license files for individual contributor licenses Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one. ### Licensed under the GPL v3 ##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html --- ## How to build GZDoom To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.