#ifndef __GL_LENSSHADER_H #define __GL_LENSSHADER_H #include "gl_shaderprogram.h" class FLensShader { public: void Bind(); FBufferedUniform1i InputTexture; FBufferedUniform4f LensDistortionCoefficient; FBufferedUniform4f CubicDistortionValue; private: FShaderProgram mShader; }; #endif