#ifndef FILES_H #define FILES_H #include #include #include "doomtype.h" #include "m_swap.h" class FileReader { public: FileReader (const char *filename); FileReader (FILE *file); FileReader (FILE *file, long length); virtual ~FileReader (); virtual long Tell () const; virtual long Seek (long offset, int origin); virtual long Read (void *buffer, long len); virtual char *Gets(char *strbuf, int len); long GetLength () const { return Length; } // If you use the underlying FILE without going through this class, // you must call ResetFilePtr() before using this class again. void ResetFilePtr (); FILE *GetFile () const { return File; } FileReader &operator>> (BYTE &v) { Read (&v, 1); return *this; } FileReader &operator>> (SBYTE &v) { Read (&v, 1); return *this; } FileReader &operator>> (WORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReader &operator>> (SWORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReader &operator>> (DWORD &v) { Read (&v, 4); v = LittleLong(v); return *this; } protected: FileReader (const FileReader &other, long length); FileReader (); char *GetsFromBuffer(const char * bufptr, char *strbuf, int len); FILE *File; long Length; long StartPos; long FilePos; private: long CalcFileLen () const; protected: bool CloseOnDestruct; }; // Wraps around a FileReader to decompress a zlib stream class FileReaderZ { public: FileReaderZ (FileReader &file, bool zip=false); ~FileReaderZ (); long Read (void *buffer, long len); FileReaderZ &operator>> (BYTE &v) { Read (&v, 1); return *this; } FileReaderZ &operator>> (SBYTE &v) { Read (&v, 1); return *this; } FileReaderZ &operator>> (WORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReaderZ &operator>> (SWORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReaderZ &operator>> (DWORD &v) { Read (&v, 4); v = LittleLong(v); return *this; } FileReaderZ &operator>> (fixed_t &v) { Read (&v, 4); v = LittleLong(v); return *this; } private: enum { BUFF_SIZE = 4096 }; FileReader &File; bool SawEOF; z_stream Stream; BYTE InBuff[BUFF_SIZE]; void FillBuffer (); FileReaderZ &operator= (const FileReaderZ &) { return *this; } }; class MemoryReader : public FileReader { public: MemoryReader (const char *buffer, long length); ~MemoryReader (); virtual long Tell () const; virtual long Seek (long offset, int origin); virtual long Read (void *buffer, long len); virtual char *Gets(char *strbuf, int len); protected: const char * bufptr; }; #endif