//------------------------------------------------------------------------------------------- // // Note: // Much of the menu structure defined here is accessed internally by CCMDs // and menu generation code. If you want to design your own menus make sure // that they are named identically and that links to all important submenus // are present. // //------------------------------------------------------------------------------------------- DEFAULTLISTMENU { Font "BigFont", "Untranslated" IfGame(Doom, Chex) { Selector "M_SKULL1", -32, -5 Linespacing 16 Font "BigFont", "Red" } IfGame(Strife) { Selector "M_CURS1", -28, -5 Linespacing 19 } IfGame(Heretic, Hexen) { Selector "M_SLCTR1", -28, -1 Linespacing 20 } } //------------------------------------------------------------------------------------------- // // The main menu. There's a lot of differences here between the games // //------------------------------------------------------------------------------------------- LISTMENU "MainMenu" { IfGame(Doom, Chex) { StaticPatch 94, 2, "M_DOOM" Position 97, 72 IfOption(ReadThis) { Position 97, 64 } } IfGame(Strife) { StaticPatch 84, 2, "M_STRIFE" Position 97, 45 } IfGame(Heretic) { StaticPatch 88, 0, "M_HTIC" StaticPatch 40, 10, "M_SKL01" StaticPatch 232, 10, "M_SKL00" Position 110, 56 } IfGame(Hexen) { StaticPatch 88, 0, "M_HTIC" StaticPatch 37, 80, "FBULB0" StaticPatch 278, 80, "FBULA0" Position 110, 56 } IfGame(Doom, Strife, Chex) { PatchItem "M_NGAME", "n", "PlayerclassMenu" ifOption(SwapMenu) { PatchItem "M_LOADG", "l", "LoadGameMenu" PatchItem "M_SAVEG", "s", "SaveGameMenu" PatchItem "M_OPTION","o", "OptionsMenu" } else { PatchItem "M_OPTION","o", "OptionsMenu" PatchItem "M_LOADG", "l", "LoadGameMenu" PatchItem "M_SAVEG", "s", "SaveGameMenu" } ifOption(ReadThis) { PatchItem "M_RDTHIS","r", "ReadThisMenu" } PatchItem "M_QUITG", "q", "QuitMenu" } IfGame(Heretic, Hexen) { TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu" TextItem "$MNU_OPTIONS", "o", "OptionsMenu" TextItem "$MNU_GAMEFILES", "g", "GameFilesMenu" TextItem "$MNU_INFO", "i", "ReadThisMenu" TextItem "$MNU_QUITGAME", "q", "QuitMenu" } } //------------------------------------------------------------------------------------------- // // Important note about the following template menus: // Don't even think about replacing them with something that's not an empty menu // with some static elements only. Proper function is not guaranteed then. // //------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------- // // The player class menu // The init code will set the first item to 'autoselect' if it's the only one. // //------------------------------------------------------------------------------------------- ListMenu "PlayerclassMenu" { IfGame(Doom, Heretic, Hexen, Strife) { NetgameMessage "$NEWGAME" } IfGame(Chex) { NetgameMessage "$CNEWGAME" } IfGame(Doom, Strife, Chex) { StaticTextCentered 160, 15, "$MNU_CHOOSECLASS" Position 48, 63 PlayerDisplay 220, 63, "20 00 00", "80 00 40" MouseWindow 0, 220 } IfGame(Heretic) { StaticTextCentered 160, 15, "$MNU_CHOOSECLASS" Position 80, 50 PlayerDisplay 220, 50, "20 00 00", "80 00 40" MouseWindow 0, 220 } IfGame(Hexen) { StaticText 34, 24, "$MNU_CHOOSECLASS" Position 66, 58 PlayerDisplay 174, 8, "00 07 00", "40 53 40" MouseWindow 0, 174 } // The rest of this menu will be set up based on the actual player definitions. } //------------------------------------------------------------------------------------------- // // The episode menu // The init code will set the first item to 'autoselect' if it's the only one. // //------------------------------------------------------------------------------------------- ListMenu "EpisodeMenu" { IfGame(Doom, Heretic, Hexen, Strife) { NetgameMessage "$NEWGAME" } IfGame(Chex) { NetgameMessage "$CNEWGAME" } IfGame(Doom, Chex) { Position 48, 63 StaticPatch 54, 38, "M_EPISOD" } IfGame(Strife) { Position 48, 63 StaticText 54, 38, "$MNU_EPISODE" } IfGame(Heretic, Hexen) { Position 80, 50 } // items will be filled in by MAPINFO } //------------------------------------------------------------------------------------------- // // The skill menu // Most of this will be filled in at runtime // //------------------------------------------------------------------------------------------- ListMenu "SkillMenu" { IfGame(Doom, Chex) { StaticPatch 96, 14, "M_NEWG" } IfGame(Strife) { StaticPatch 96, 14, "M_NGAME" } IfGame(Doom, Strife, Chex) { StaticPatch 54, 38, "M_SKILL" Position 48, 63 } IfGame (Heretic) { Position 38, 30 } IfGame (Hexen) { StaticText 74, 16, "$MNU_CHOOSESKILL" Position 160, 44 centermenu } } //------------------------------------------------------------------------------------------- // // Raven's game files menu // //------------------------------------------------------------------------------------------- ListMenu "GameFilesMenu" { Position 110, 60 TextItem "$MNU_LOADGAME", "l", "LoadGameMenu" TextItem "$MNU_SAVEGAME", "s", "SaveGameMenu" } //------------------------------------------------------------------------------------------- // // Base definition for load game menu. Only the configurable part is done here // //------------------------------------------------------------------------------------------- ListMenu "LoadGameMenu" { IfGame(Doom, Heretic, Hexen, Strife) { NetgameMessage "$LOADNET" } IfGame(Chex) { NetgameMessage "$CLOADNET" } IfGame(Doom, Strife, Chex) { StaticPatchCentered 160, -20, "M_LOADG" } IfGame(Heretic, Hexen) { StaticTextCentered 160, -10, "$MNU_LOADGAME" } Position 80,54 Class "LoadMenu" // uses its own implementation } //------------------------------------------------------------------------------------------- // // Base definition for save game menu. Only the configurable part is done here // //------------------------------------------------------------------------------------------- ListMenu "SaveGameMenu" { IfGame(Doom, Strife, Chex) { StaticPatchCentered 160, -20, "M_SAVEG" } IfGame(Heretic, Hexen) { StaticTextCentered 160, -10, "$MNU_SAVEGAME" } Position 80,54 Class "SaveMenu" // uses its own implementation } //------------------------------------------------------------------------------------------- // // The option menu // //------------------------------------------------------------------------------------------- OptionValue "YesNo" { 0, "$TXT_NO" 1, "$TXT_YES" } OptionValue "NoYes" { 0, "$TXT_YES" 1, "$TXT_NO" } OptionValue "OnOff" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_ON" } OptionValue "OffOn" { 0, "$OPTVAL_ON" 1, "$OPTVAL_OFF" } OptionValue AutoOffOn { -1, "$OPTVAL_AUTO" 0, "$OPTVAL_OFF" 1, "$OPTVAL_ON" } OptionMenuSettings { // These can be overridden if a different menu fonts requires it. Linespacing 8 IfGame(Heretic, Hexen) { Linespacing 9 } } DefaultOptionMenu { Position -15 IfGame(Heretic, Hexen) { Position -13 } } OptionMenu "OptionsMenu" { Title "$OPTMNU_TITLE" Submenu "$OPTMNU_CONTROLS", "CustomizeControls" Submenu "$OPTMNU_MOUSE", "MouseOptions" Submenu "$OPTMNU_JOYSTICK", "JoystickOptions" StaticText " " Submenu "$OPTMNU_PLAYER", "PlayerMenu" Submenu "$OPTMNU_GAMEPLAY", "GameplayOptions" Submenu "$OPTMNU_COMPATIBILITY", "CompatibilityOptions" Submenu "$OPTMNU_AUTOMAP", "AutomapOptions" Submenu "$OPTMNU_HUD", "HUDOptions" Submenu "$OPTMNU_MISCELLANEOUS", "MiscOptions" Submenu "$OPTMNU_NETWORK", "NetworkOptions" Submenu "$OPTMNU_SOUND", "SoundOptions" Submenu "$OPTMNU_DISPLAY", "VideoOptions" Submenu "$OPTMNU_VIDEO", "VideoModeMenu" Submenu "$OPTMNU_CHANGERENDER", "RendererMenu" StaticText " " SafeCommand "$OPTMNU_DEFAULTS", "reset2defaults" SafeCommand "$OPTMNU_RESETTOSAVED", "reset2saved" Command "$OPTMNU_CONSOLE", "menuconsole" } //------------------------------------------------------------------------------------------- // // The player menu // //------------------------------------------------------------------------------------------- OptionValue "Gender" { 0, "$OPTVAL_MALE" 1, "$OPTVAL_FEMALE" 2, "$OPTVAL_OTHER" } ListMenu "PlayerMenu" { StaticTextCentered 160, 6, "$MNU_PLAYERSETUP" Font "SmallFont" Linespacing 14 Position 48, 36 IfGame (Doom, Strife, Chex) { PlayerNameBox "$PLYRMNU_NAME", 0, "Playerbox" Selector "-", -16, -1 } IfGame(Heretic, Hexen) { PlayerNameBox "$PLYRMNU_NAME", 5, "Playerbox" Selector "-", -16, 1 } IfGame(Doom, Heretic, Strife, Chex) { MouseWindow 0, 220 PlayerDisplay 220, 80, "20 00 00", "80 00 40", 1, "PlayerDisplay" } IfGame(Hexen) { MouseWindow 0, 220 PlayerDisplay 220, 80, "00 07 00", "40 53 40", 1, "PlayerDisplay" } ValueText "$PLYRMNU_TEAM", "Team" ValueText "$PLYRMNU_PLAYERCOLOR", "Color" Linespacing 10 Slider "$PLYRMNU_RED", "Red", 0, 255, 16 Slider "$PLYRMNU_GREEN", "Green", 0, 255, 16 Linespacing 14 Slider "$PLYRMNU_BLUE", "Blue", 0, 255, 16 ValueText "$PLYRMNU_PLAYERCLASS", "Class" ValueText "$PLYRMNU_PLAYERSKIN", "Skin" ValueText "$PLYRMNU_PLAYERGENDER", "Gender", "Gender" Slider "$PLYRMNU_AUTOAIM", "Autoaim", 0, 35, 1 ValueText "$PLYRMNU_SWITCHONPICKUP", "Switch", "OffOn" ValueText "$PLYRMNU_ALWAYSRUN", "AlwaysRun", "OnOff" Class "PlayerMenu" } //------------------------------------------------------------------------------------------- // // Controls Menu // //------------------------------------------------------------------------------------------- OptionMenu "CustomizeControls" { Title "$CNTRLMNU_TITLE" ScrollTop 2 StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage" StaticText "" StaticText "$CNTRLMNU_CONTROLS", 1 Control "$CNTRLMNU_ATTACK", "+attack" Control "$CNTRLMNU_ALTATTACK", "+altattack" Control "$CNTRLMNU_RELOAD", "+reload" Control "$CNTRLMNU_ZOOM", "+zoom" Control "$CNTRLMNU_USER1", "+user1" Control "$CNTRLMNU_USER2", "+user2" Control "$CNTRLMNU_USER3", "+user3" Control "$CNTRLMNU_USER4", "+user4" Control "$CNTRLMNU_USE", "+use" Control "$CNTRLMNU_FORWARD", "+forward" Control "$CNTRLMNU_BACK", "+back" Control "$CNTRLMNU_MOVELEFT", "+moveleft" Control "$CNTRLMNU_MOVERIGHT", "+moveright" Control "$CNTRLMNU_TURNLEFT", "+left" Control "$CNTRLMNU_TURNRIGHT", "+right" Control "$CNTRLMNU_TURN180", "turn180" Control "$CNTRLMNU_JUMP", "+jump" Control "$CNTRLMNU_CROUCH", "+crouch" Control "$CNTRLMNU_TOGGLECROUCH", "crouch" Control "$CNTRLMNU_MOVEUP", "+moveup" Control "$CNTRLMNU_MOVEDOWN", "+movedown" Control "$CNTRLMNU_LAND", "land" Control "$CNTRLMNU_MOUSELOOK", "+mlook" Control "$CNTRLMNU_KEYBOARDLOOK", "+klook" Control "$CNTRLMNU_LOOKUP", "+lookup" Control "$CNTRLMNU_LOOKDOWN", "+lookdown" Control "$CNTRLMNU_CENTERVIEW", "centerview" Control "$CNTRLMNU_RUN", "+speed" Control "$CNTRLMNU_TOGGLERUN", "toggle cl_run" Control "$CNTRLMNU_STRAFE", "+strafe" Control "$CNTRLMNU_SCOREBOARD", "+showscores" Control "$CNTRLMNU_TOGGLESCOREBOARD", "togglescoreboard" StaticText "" StaticText "$CNTRLMNU_CHAT", 1 Control "$CNTRLMNU_SAY", "messagemode" Control "$CNTRLMNU_TEAMSAY", "messagemode2" StaticText "" StaticText "$CNTRLMNU_WEAPONS", 1 Control "$CNTRLMNU_NEXTWEAPON", "weapnext" Control "$CNTRLMNU_PREVIOUSWEAPON", "weapprev" Control "$CNTRLMNU_SLOT1", "slot 1" Control "$CNTRLMNU_SLOT2", "slot 2" Control "$CNTRLMNU_SLOT3", "slot 3" Control "$CNTRLMNU_SLOT4", "slot 4" Control "$CNTRLMNU_SLOT5", "slot 5" Control "$CNTRLMNU_SLOT6", "slot 6" Control "$CNTRLMNU_SLOT7", "slot 7" Control "$CNTRLMNU_SLOT8", "slot 8" Control "$CNTRLMNU_SLOT9", "slot 9" Control "$CNTRLMNU_SLOT0", "slot 0" StaticText "" StaticText "$CNTRLMNU_INVENTORY", 1 Control "$CNTRLMNU_USEITEM", "invuse" Control "$CNTRLMNU_USEALLITEMS", "invuseall" Control "$CNTRLMNU_NEXTITEM", "invnext" Control "$CNTRLMNU_PREVIOUSITEM", "invprev" Control "$CNTRLMNU_DROPITEM", "invdrop" Control "$CNTRLMNU_QUERYITEM", "invquery" Control "$CNTRLMNU_DROPWEAPON", "weapdrop" StaticText "" StaticText "$CNTRLMNU_OTHER", 1 Control "$CNTRLMNU_AUTOMAP", "togglemap" Control "$CNTRLMNU_CHASECAM", "chase" Control "$CNTRLMNU_COOPSPY", "spynext" Control "$CNTRLMNU_SCREENSHOT", "screenshot" Control "$CNTRLMNU_CONSOLE", "toggleconsole" StaticText "" StaticText "$CNTRLMNU_POPUPS", 1 Control "$CNTRLMNU_MISSION", "showpop 1" Control "$CNTRLMNU_KEYS", "showpop 2" Control "$CNTRLMNU_STATS", "showpop 3" } //------------------------------------------------------------------------------------------- // // Mouse Menu // //------------------------------------------------------------------------------------------- OptionValue "Corners" { -1, "$OPTVAL_OFF" 0, "$OPTVAL_UPPERLEFT" 1, "$OPTVAL_UPPERRIGHT" 2, "$OPTVAL_LOWERLEFT" 3, "$OPTVAL_LOWERRIGHT" } OptionValue "MenuMouse" { 0, "$TXT_NO" 1, "$TXT_YES" 2, "$OPTVAL_TOUCHSCREENLIKE" } OptionString "Cursors" { "None", "$OPTVAL_DEFAULT" "cursor", "$OPTSTR_SIMPLEARROW" "doomcurs", "$OPTVAL_DOOM" "herecurs", "$OPTSTR_HERETIC" "hexncurs", "$OPTVAL_HEXEN" "strfcurs", "$OPTVAL_STRIFE" "chexcurs", "$OPTSTR_CHEX" "-", "$OPTSTR_SYSTEMCURSOR" } OptionMenu "MouseOptions" { Title "$MOUSEMNU_TITLE" Option "$MOUSEMNU_ENABLEMOUSE", "use_mouse", "YesNo" Option "$MOUSEMNU_MOUSEINMENU", "m_use_mouse", "MenuMouse", "use_mouse" Option "$MOUSEMNU_SHOWBACKBUTTON", "m_show_backbutton", "Corners", "use_mouse" Option "$MOUSEMNU_CURSOR", "vid_cursor", "Cursors" StaticText "" Slider "$MOUSEMNU_SENSITIVITY", "mouse_sensitivity", 0.5, 2.5, 0.1 Option "$MOUSEMNU_NOPRESCALE", "m_noprescale", "NoYes" Option "$MOUSEMNU_SMOOTHMOUSE", "smooth_mouse", "YesNo" StaticText "" Slider "$MOUSEMNU_TURNSPEED", "m_yaw", 0, 2.5, 0.1 Slider "$MOUSEMNU_MOUSELOOKSPEED", "m_pitch", 0, 2.5, 0.1 Slider "$MOUSEMNU_FORWBACKSPEED", "m_forward", 0, 2.5, 0.1 Slider "$MOUSEMNU_STRAFESPEED", "m_side", 0, 2.5, 0.1 StaticText "" Option "$MOUSEMNU_ALWAYSMOUSELOOK", "freelook", "OnOff" Option "$MOUSEMNU_INVERTMOUSE", "invertmouse", "OnOff" Option "$MOUSEMNU_LOOKSPRING", "lookspring", "OnOff" Option "$MOUSEMNU_LOOKSTRAFE", "lookstrafe", "OnOff" } //------------------------------------------------------------------------------------------- // // Joystick Menu // //------------------------------------------------------------------------------------------- OptionMenu "JoystickOptionsDefaults" { Title "$JOYMNU_OPTIONS" Option "$JOYMNU_ENABLE", "use_joystick", "YesNo" Option "$JOYMNU_NOMENU", "m_blockcontrollers", "YesNo" IfOption(Windows) { Option "$JOYMNU_DINPUT", "joy_dinput", "YesNo" Option "$JOYMNU_XINPUT", "joy_xinput", "YesNo" Option "$JOYMNU_PS2", "joy_ps2raw", "YesNo" } StaticText "" StaticTextSwitchable "$JOYMNU_NOCON", "$JOYMNU_CONFIG", "ConfigureMessage" StaticTextSwitchable " ", "$JOYMNU_DISABLED1", "ConnectMessage1" StaticTextSwitchable " ", "$JOYMNU_DISABLED2", "ConnectMessage2" // The rest will be filled in by joystick code if devices get connected or disconnected } OptionMenu "JoystickOptions" { Title "$JOYMNU_OPTIONS" } OptionValue "JoyAxisMapNames" { -1, "$OPTVAL_NONE" 0, "$OPTVAL_TURNING" 1, "$OPTVAL_LOOKINGUPDOWN" 2, "$OPTVAL_MOVINGFORWARD" 3, "$OPTVAL_STRAFING" 4, "$OPTVAL_MOVINGUPDOWN" } OptionValue "Inversion" { 0, "$OPTVAL_NOTINVERTED" 1, "$OPTVAL_INVERTED" } OptionMenu "JoystickConfigMenu" { Title "$JOY_CONFIG" Class "JoystickConfigMenu" // Will be filled in by joystick code. } //------------------------------------------------------------------------------------------- // // Video Menu // //------------------------------------------------------------------------------------------- OptionValue ColumnMethods { 0.0, "$OPTVAL_ORIGINAL" 1.0, "$OPTVAL_OPTIMIZED" } OptionValue BlendMethods { 0.0, "$OPTVAL_CLASSIC" 1.0, "$OPTVAL_PRECISE" } OptionValue SkyModes { 0.0, "$OPTVAL_NORMAL" 1.0, "$OPTVAL_STRETCH" 2.0, "$OPTVAL_CAPPED" } OptionValue RocketTrailTypes { 0.0, "$OPTVAL_OFF" 1.0, "$OPTVAL_PARTICLES" 2.0, "$OPTVAL_SPRITES" 3.0, "$OPTVAL_SPRITESPARTICLES" } OptionValue BloodTypes { 0.0, "$OPTVAL_SPRITES" 1.0, "$OPTVAL_SPRITESPARTICLES" 2.0, "$OPTVAL_PARTICLES" } OptionValue PuffTypes { 0.0, "$OPTVAL_SPRITES" 1.0, "$OPTVAL_PARTICLES" 2.0, "$OPTVAL_SPRITESPARTICLES" } OptionValue Wipes { 0.0, "$OPTVAL_NONE" 1.0, "$OPTVAL_MELT" 2.0, "$OPTVAL_BURN" 3.0, "$OPTVAL_CROSSFADE" } OptionValue Endoom { 0.0, "$OPTVAL_OFF" 1.0, "$OPTVAL_ON" 2.0, "$OPTVAL_ONLYMODIFIED" } OptionValue Contrast { 0.0, "$OPTVAL_OFF" 1.0, "$OPTVAL_ON" 2.0, "$OPTVAL_SMOOTH" } OptionValue Fuzziness { 0.0, "$OPTVAL_TRANSLUCENT" 1.0, "$OPTVAL_FUZZ" 2.0, "$OPTVAL_SHADOW" } OptionValue GPUSwitch { 0.0, "$OPTVAL_DEFAULT" 1.0, "$OPTVAL_DEDICATED" 2.0, "$OPTVAL_INTEGRATED" } OptionMenu "TrueColorOptions" { Title "$TCMNU_TITLE" StaticText " " //Option "$TCMNU_TRUECOLOR", "swtruecolor", "OnOff" Option "$TCMNU_MINFILTER", "r_minfilter", "OnOff" Option "$TCMNU_MAGFILTER", "r_magfilter", "OnOff" Option "$TCMNU_MIPMAP", "r_mipmap", "OnOff" } OptionMenu "SWROptions" { Title "$DSPLYMNU_SWOPT" Submenu "$DSPLYMNU_TCOPT", "TrueColorOptions" Option "$DSPLYMNU_BLENDMETHOD", "r_blendmethod", "BlendMethods" StaticText " " Option "$DSPLYMNU_SKYMODE", "r_skymode", "SkyModes" Option "$DSPLYMNU_LINEARSKY", "r_linearsky", "OnOff" Option "$DSPLYMNU_GZDFULLBRIGHT", "r_fullbrightignoresectorcolor", "OnOff" } OptionMenu "VideoOptions" { Title "$DSPLYMNU_TITLE" Submenu "$DSPLYMNU_GLOPT", "OpenGLOptions" Submenu "$DSPLYMNU_SWOPT", "SWROptions" Submenu "$GLMNU_DYNLIGHT", "GLLightOptions" Submenu "$DSPLYMNU_SCOREBOARD", "ScoreboardOptions" StaticText " " Slider "$DSPLYMNU_SCREENSIZE", "screenblocks", 3.0, 12.0, 1.0, 0 Slider "$DSPLYMNU_GAMMA", "Gamma", 0.75, 3.0, 0.05, 2 Slider "$DSPLYMNU_BRIGHTNESS", "vid_brightness", -0.8,0.8, 0.05,2 Slider "$DSPLYMNU_CONTRAST", "vid_contrast", 0.1, 3.0, 0.1 Option "$DSPLYMNU_HWGAMMA", "vid_hwgamma", "HWGammaModes" Option "$DSPLYMNU_VSYNC", "vid_vsync", "OnOff" Option "$DSPLYMNU_CAPFPS", "cl_capfps", "OffOn" Slider "$DSPLYMNU_BLOODFADE", "blood_fade_scalar", 0.0, 1.0, 0.05, 2 Slider "$DSPLYMNU_PICKUPFADE", "pickup_fade_scalar", 0.0, 1.0, 0.05, 2 Slider "$DSPLYMNU_WATERFADE", "underwater_fade_scalar", 0.0, 1.0, 0.05, 2 StaticText " " Option "$DSPLYMNU_WIPETYPE", "wipetype", "Wipes" IfOption(Windows) { Option "$DSPLYMNU_SHOWENDOOM", "showendoom", "Endoom" } Option "$DSPLYMNU_DRAWFUZZ", "r_drawfuzz", "Fuzziness" Slider "$DSPLYMNU_TRANSSOUL", "transsouls", 0.25, 1.0, 0.05, 2 Option "$DSPLYMNU_FAKECONTRAST", "r_fakecontrast", "Contrast" Option "$DSPLYMNU_ROCKETTRAILS", "cl_rockettrails", "RocketTrailTypes" Option "$DSPLYMNU_BLOODTYPE", "cl_bloodtype", "BloodTypes" Option "$DSPLYMNU_PUFFTYPE", "cl_pufftype", "PuffTypes" Slider "$DSPLYMNU_MAXPARTICLES", "r_maxparticles", 100, 10000, 100, 0 Slider "$DSPLYMNU_MAXDECALS", "cl_maxdecals", 0, 10000, 100, 0 Option "$DSPLYMNU_PLAYERSPRITES", "r_drawplayersprites", "OnOff" Option "$DSPLYMNU_DEATHCAM", "r_deathcamera", "OnOff" Option "$DSPLYMNU_TELEZOOM", "telezoom", "OnOff" Slider "$DSPLYMNU_QUAKEINTENSITY", "r_quakeintensity", 0.0, 1.0, 0.05, 2 Option "$DSPLYMNU_NOMONSTERINTERPOLATION", "nomonsterinterpolation", "NoYes" Slider "$DSPLYMNU_MENUDIM", "dimamount", 0, 1.0, 0.05, 2 ColorPicker "$DSPLYMNU_DIMCOLOR", "dimcolor" Slider "$DSPLYMNU_MOVEBOB", "movebob", 0, 1.0, 0.05, 2 Slider "$DSPLYMNU_STILLBOB", "stillbob", 0, 1.0, 0.05, 2 Slider "$DSPLYMNU_BOBSPEED", "wbobspeed", 0, 2.0, 0.1 IfOption(Windows) { StaticText " " Option "$DSPLYMNU_GPUSWITCH", vid_gpuswitch, "GPUSwitch" } } //------------------------------------------------------------------------------------------- // // HUD menu // //------------------------------------------------------------------------------------------- OptionValue DisplayTagsTypes { 0.0, "$OPTVAL_NONE" 1.0, "$OPTVAL_ITEMS" 2.0, "$OPTVAL_WEAPONS" 3.0, "$OPTVAL_BOTH" } OptionValue TextColors { 0.0, "$C_BRICK" 1.0, "$C_TAN" 2.0, "$C_GRAY" 3.0, "$C_GREEN" 4.0, "$C_BROWN" 5.0, "$C_GOLD" 6.0, "$C_RED" 7.0, "$C_BLUE" 8.0, "$C_ORANGE" 9.0, "$C_WHITE" 10.0, "$C_YELLOW" 11.0, "$C_DEFAULT" 12.0, "$C_BLACK" 13.0, "$C_LIGHTBLUE" 14.0, "$C_CREAM" 15.0, "$C_OLIVE" 16.0, "$C_DARKGREEN" 17.0, "$C_DARKRED" 18.0, "$C_DARKBROWN" 19.0, "$C_PURPLE" 20.0, "$C_DARKGRAY" 21.0, "$C_CYAN" } OptionValue Crosshairs { // will be filled in from the XHAIRS lump } OptionValue ZDoomHexen { 0.0, "$OPTVAL_ZDOOM" 1.0, "$OPTVAL_HEXEN" } OptionValue ZDoomStrife { 0.0, "$OPTVAL_ZDOOM" 1.0, "$OPTVAL_STRIFE" } OptionMenu "HUDOptions" { Title "$HUDMNU_TITLE" Submenu "$HUDMNU_SCALEOPT", "ScalingOptions" Submenu "$HUDMNU_ALTHUD", "AltHudOptions" Submenu "$HUDMNU_MESSAGE", "MessageOptions" StaticText " " Option "$HUDMNU_CROSSHAIR", "crosshair", "Crosshairs" Option "$HUDMNU_FORCECROSSHAIR", "crosshairforce", "OnOff" Option "$HUDMNU_GROWCROSSHAIR", "crosshairgrow", "OnOff" ColorPicker "$HUDMNU_CROSSHAIRCOLOR", "crosshaircolor" Option "$HUDMNU_CROSSHAIRHEALTH", "crosshairhealth", "OnOff" Slider "$HUDMNU_CROSSHAIRSCALE", "crosshairscale", 0.0, 2.0, 0.05, 2 StaticText " " Option "$HUDMNU_NAMETAGS", "displaynametags", "DisplayTagsTypes" Option "$HUDMNU_NAMETAGCOLOR", "nametagcolor", "TextColors", "displaynametags" Option "$HUDMNU_OLDOUCH", "st_oldouch", "OnOff" StaticText " " Option "$HUDMNU_HEXENFLASHES", "pf_hexenweaps", "ZDoomHexen" Option "$HUDMNU_POISONFLASHES", "pf_poison", "ZDoomHexen" Option "$HUDMNU_ICEFLASHES", "pf_ice", "ZDoomHexen" Option "$HUDMNU_HAZARDFLASHES", "pf_hazard", "ZDoomStrife" } OptionMenu "ScalingOptions" { Title "$SCALEMNU_TITLE" ScaleSlider "$HUDMNU_UISCALE", "uiscale", 0.0, 8.0, 1.0, "$SCALEMNU_ADAPT" StaticText " " // These will need a new control type. StaticText "$SCALEMNU_OVERRIDE", 1 ScaleSlider "$SCALEMNU_MESSAGES", "con_scaletext", 0.0, 8.0, 1.0, "$SCALEMNU_USEUI" ScaleSlider "$SCALEMNU_CONSOLE", "con_scale", 0.0, 8.0, 1.0, "$SCALEMNU_USEUI" ScaleSlider "$SCALEMNU_STATBAR", "st_scale", -1.0, 8.0, 1.0, "$SCALEMNU_USEUI", "$SCALEMNU_USEFS" ScaleSlider "$SCALEMNU_HUD", "hud_scale", -1.0, 8.0, 1.0, "$SCALEMNU_USEUI", "$SCALEMNU_USEFS" ScaleSlider "$SCALEMNU_ALTHUD", "hud_althudscale", 0.0, 8.0, 1.0, "$SCALEMNU_USEUI" StaticText " " Option "$SCALEMNU_HUDASPECT", "hud_aspectscale", "OnOff" } //------------------------------------------------------------------------------------------- // // Alternative HUD // //------------------------------------------------------------------------------------------- OptionValue "AMCoordinates" { 0, "$OPTVAL_PLAYER" 1, "$OPTVAL_MAP" } OptionValue "AltHUDAmmo" { 0, "$OPTVAL_CURRENTWEAPON" 1, "$OPTVAL_AVAILABLEWEAPONS" 2, "$OPTVAL_ALLWEAPONS" } OptionValue "AltHUDTime" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_LEVELMILLISECONDS" 2, "$OPTVAL_LEVELSECONDS" 3, "$OPTVAL_LEVEL" 4, "$OPTVAL_HUBSECONDS" 5, "$OPTVAL_HUB" 6, "$OPTVAL_TOTALSECONDS" 7, "$OPTVAL_TOTAL" 8, "$OPTVAL_SYSTEMSECONDS" 9, "$OPTVAL_SYSTEM" } OptionValue "AltHUDLag" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_NETGAMESONLY" 2, "$OPTVAL_ALWAYS" } OptionValue "AltHUDAmmoOrder" { 0, "$OPTVAL_AMMOIMAGETEXT" 1, "$OPTVAL_AMMOTEXTIMAGE" } OptionMenu "AltHUDOptions" { Title "$ALTHUDMNU_TITLE" //Indent 220 Option "$ALTHUDMNU_ENABLE", "hud_althud", "OnOff" Option "$ALTHUDMNU_SHOWSECRETS", "hud_showsecrets", "OnOff" Option "$ALTHUDMNU_SHOWMONSTERS", "hud_showmonsters", "OnOff" Option "$ALTHUDMNU_SHOWITEMS", "hud_showitems", "OnOff" Option "$ALTHUDMNU_SHOWSTATS", "hud_showstats", "OnOff" Option "$ALTHUDMNU_SHOWBERSERK", "hud_berserk_health", "OnOff" Option "$ALTHUDMNU_SHOWWEAPONS", "hud_showweapons", "OnOff" Option "$ALTHUDMNU_SHOWAMMO", "hud_showammo", "AltHUDAmmo" Option "$ALTHUDMNU_SHOWTIME", "hud_showtime", "AltHUDTime" Option "$ALTHUDMNU_TIMECOLOR", "hud_timecolor", "TextColors" Option "$ALTHUDMNU_SHOWLAG", "hud_showlag", "AltHUDLag" Option "$ALTHUDMNU_AMMOORDER", "hud_ammo_order", "AltHUDAmmoOrder" Slider "$ALTHUDMNU_AMMORED", "hud_ammo_red", 0, 100, 1, 0 Slider "$ALTHUDMNU_AMMOYELLOW", "hud_ammo_yellow", 0, 100, 1, 0 Slider "$ALTHUDMNU_HEALTHRED", "hud_health_red", 0, 100, 1, 0 Slider "$ALTHUDMNU_HEALTHYELLOW", "hud_health_yellow", 0, 100, 1, 0 Slider "$ALTHUDMNU_HEALTHGREEN", "hud_health_green", 0, 100, 1, 0 Slider "$ALTHUDMNU_ARMORRED", "hud_armor_red", 0, 100, 1, 0 Slider "$ALTHUDMNU_ARMORYELLOW", "hud_armor_yellow", 0, 100, 1, 0 Slider "$ALTHUDMNU_ARMORGREEN", "hud_armor_green", 0, 100, 1, 0 StaticText " " StaticText "$ALTHUDMNU_AUTOMAPHUD", 1 option "$ALTHUDMNU_TITLECOLOR", "hudcolor_titl", "TextColors" option "$ALTHUDMNU_MAPTIMECOLOR", "hudcolor_ltim", "TextColors" option "$ALTHUDMNU_HUBTIMECOLOR", "hudcolor_time", "TextColors" option "$ALTHUDMNU_TOTALTIMECOLOR", "hudcolor_ttim", "TextColors" option "$ALTHUDMNU_COORDINATECOLOR", "hudcolor_xyco", "TextColors" option "$ALTHUDMNU_COORDINATEMODE", "map_point_coordinates", "AMCoordinates" option "$ALTHUDMNU_STATSNAMECOLOR", "hudcolor_statnames", "TextColors" option "$ALTHUDMNU_STATSCOLOR", "hudcolor_stats", "TextColors" } //------------------------------------------------------------------------------------------- // // Misc menu // //------------------------------------------------------------------------------------------- OptionValue Autosave { 0, "$OPTVAL_ALWAYS" 1, "$OPTVAL_SCRIPTSONLY" 2, "$OPTVAL_NEVER" } OptionValue dehopt { 0, "$OPTVAL_NEVER" 1, "$OPTVAL_ALL" 2, "$OPTVAL_ONLYLASTONE" } OptionMenu "MiscOptions" { Title "$MISCMNU_TITLE" //Indent 220 IfOption(Windows) { Option "$MISCMNU_MERGEKEYS", "k_mergekeys", "OnOff" Option "$MISCMNU_WINFULLSCREENTOGGLE", "k_allowfullscreentoggle", "OnOff" } IfOption(Mac) { Option "$MISCMNU_MACFULLSCREENTOGGLE", "k_allowfullscreentoggle", "OnOff" } Option "$MISCMNU_QUERYIWAD", "queryiwad", "OnOff" StaticText " " Option "$MISCMNU_ALLCHEATS", "allcheats", "OnOff" Option "$MISCMNU_ENABLEAUTOSAVES", "disableautosave", "Autosave" Option "$MISCMNU_SAVELOADCONFIRMATION", "saveloadconfirmation", "OnOff" Slider "$MISCMNU_AUTOSAVECOUNT", "autosavecount", 1, 20, 1, 0 Option "$MISCMNU_DEHLOAD", "dehload", "dehopt" Option "$MISCMNU_INTERSCROLL", "nointerscrollabort", "OffOn" StaticText " " Option "$MISCMNU_CACHENODES", "gl_cachenodes", "OnOff" Slider "$MISCMNU_CACHETIME", "gl_cachetime", 0.0, 2.0, 0.1 SafeCommand "$MISCMNU_CLEARNODECACHE", "clearnodecache" } //------------------------------------------------------------------------------------------- // // Automap Menu // //------------------------------------------------------------------------------------------- OptionValue MapColorTypes { 0, "$OPTVAL_CUSTOM" 1, "$OPTVAL_TRADITIONALDOOM" 2, "$OPTVAL_TRADITIONALSTRIFE" 3, "$OPTVAL_TRADITIONALRAVEN" } OptionValue SecretTypes { 0, "$OPTVAL_NEVER" 1, "$OPTVAL_ONLYWHENFOUND" 2, "$OPTVAL_ALWAYS" } OptionValue RotateTypes { 0, "$OPTVAL_OFF" 1, "$OPTVAL_ON" 2, "$OPTVAL_ONFOROVERLAYONLY" } OptionValue OverlayTypes { 0, "$OPTVAL_OFF" 1, "$OPTVAL_OVERLAYNORMAL" 2, "$OPTVAL_OVERLAYONLY" } OptionValue MaplabelTypes { 0, "$OPTVAL_NEVER" 1, "$OPTVAL_ALWAYS" 2, "$OPTVAL_NOTFORHUBS" } OptionValue STSTypes { 0, "$OPTVAL_OFF" 1, "$OPTVAL_FRONT" 2, "$OPTVAL_ANIMATED" 3, "$OPTVAL_ROTATED" } OptionValue MapBackTypes { 0, "$OPTVAL_OFF" 1, "$OPTVAL_ON" 2, "$OPTVAL_MAPDEFINEDCOLORSONLY" } OptionValue MapTriggers { 0, "$OPTVAL_OFF" 1, "$OPTVAL_NODOORS" 2, "$OPTVAL_ON" } OptionMenu AutomapOptions { Title "$AUTOMAPMNU_TITLE" Option "$AUTOMAPMNU_COLORSET", "am_colorset", "MapColorTypes" Option "$AUTOMAPMNU_CUSTOMCOLORS", "am_customcolors", "YesNo" Submenu "$AUTOMAPMNU_SETCUSTOMCOLORS", "MapColorMenu" Submenu "$AUTOMAPMNU_CONTROLS", "MapControlsMenu" StaticText " " Option "$AUTOMAPMNU_ROTATE", "am_rotate", "RotateTypes" Option "$AUTOMAPMNU_OVERLAY", "am_overlay", "OverlayTypes" Option "$AUTOMAPMNU_TEXTURED", "am_textured", "OnOff" Option "$AUTOMAPMNU_FOLLOW", "am_followplayer", "OnOff" Option "$AUTOMAPMNU_PTOVERLAY", "am_portaloverlay", "OnOff" StaticText " " Option "$AUTOMAPMNU_SHOWITEMS", "am_showitems", "OnOff" Option "$AUTOMAPMNU_SHOWMONSTERS", "am_showmonsters", "OnOff" Option "$AUTOMAPMNU_SHOWSECRETS", "am_showsecrets", "OnOff" Option "$AUTOMAPMNU_SHOWTIME", "am_showtime", "OnOff" Option "$AUTOMAPMNU_SHOWTOTALTIME", "am_showtotaltime", "OnOff" Option "$AUTOMAPMNU_MAPSECRETS", "am_map_secrets", "SecretTypes" Option "$AUTOMAPMNU_SHOWMAPLABEL", "am_showmaplabel", "MaplabelTypes" Option "$AUTOMAPMNU_DRAWMAPBACK", "am_drawmapback", "MapBackTypes" Option "$AUTOMAPMNU_SHOWKEYS", "am_showkeys", "OnOff" Option "$AUTOMAPMNU_SHOWTRIGGERLINES", "am_showtriggerlines", "MapTriggers" Option "$AUTOMAPMNU_SHOWTHINGSPRITES", "am_showthingsprites", "STSTypes" } //------------------------------------------------------------------------------------------- // // Automap Controls // //------------------------------------------------------------------------------------------- OptionMenu MapControlsMenu { Title "$MAPCNTRLMNU_TITLE" ScrollTop 2 StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage" StaticText "" StaticText "$MAPCNTRLMNU_CONTROLS", 1 MapControl "$MAPCNTRLMNU_PANLEFT", "+am_panleft" MapControl "$MAPCNTRLMNU_PANRIGHT", "+am_panright" MapControl "$MAPCNTRLMNU_PANUP", "+am_panup" MapControl "$MAPCNTRLMNU_PANDOWN", "+am_pandown" MapControl "$MAPCNTRLMNU_ZOOMIN", "+am_zoomin" MapControl "$MAPCNTRLMNU_ZOOMOUT", "+am_zoomout" MapControl "$MAPCNTRLMNU_TOGGLEZOOM", "am_gobig" MapControl "$MAPCNTRLMNU_TOGGLEFOLLOW", "am_togglefollow" MapControl "$MAPCNTRLMNU_TOGGLEGRID", "am_togglegrid" MapControl "$MAPCNTRLMNU_TOGGLETEXTURE", "am_toggletexture" MapControl "$MAPCNTRLMNU_SETMARK", "am_setmark" MapControl "$MAPCNTRLMNU_CLEARMARK", "am_clearmarks" } //------------------------------------------------------------------------------------------- // // Automap Colors // //------------------------------------------------------------------------------------------- OptionMenu MapColorMenu { Title "$MAPCOLORMNU_TITLE" SafeCommand "$MAPCOLORMNU_DEFAULTMAPCOLORS", "am_restorecolors" StaticText " " ColorPicker "$MAPCOLORMNU_BACKCOLOR", "am_backcolor" ColorPicker "$MAPCOLORMNU_YOURCOLOR", "am_yourcolor" ColorPicker "$MAPCOLORMNU_WALLCOLOR", "am_wallcolor" ColorPicker "$MAPCOLORMNU_FDWALLCOLOR", "am_fdwallcolor" ColorPicker "$MAPCOLORMNU_CDWALLCOLOR", "am_cdwallcolor" ColorPicker "$MAPCOLORMNU_EFWALLCOLOR", "am_efwallcolor" ColorPicker "$MAPCOLORMNU_GRIDCOLOR", "am_gridcolor" ColorPicker "$MAPCOLORMNU_XHAIRCOLOR", "am_xhaircolor" ColorPicker "$MAPCOLORMNU_NOTSEENCOLOR", "am_notseencolor" ColorPicker "$MAPCOLORMNU_LOCKEDCOLOR", "am_lockedcolor" ColorPicker "$MAPCOLORMNU_INTRALEVELCOLOR", "am_intralevelcolor" ColorPicker "$MAPCOLORMNU_INTERLEVELCOLOR", "am_interlevelcolor" ColorPicker "$MAPCOLORMNU_SECRETSECTORCOLOR", "am_secretsectorcolor" ColorPicker "$MAPCOLORMNU_SPECIALWALLCOLOR", "am_specialwallcolor" ColorPicker "$MAPCOLORMNU_PORTAL", "am_portalcolor" StaticText " " StaticText "$MAPCOLORMNU_CHEATMODE", 1 ColorPicker "$MAPCOLORMNU_TSWALLCOLOR", "am_tswallcolor" ColorPicker "$MAPCOLORMNU_SECRETWALLCOLOR", "am_secretwallcolor" ColorPicker "$MAPCOLORMNU_THINGCOLOR", "am_thingcolor" ColorPicker "$MAPCOLORMNU_MONSTERCOLOR", "am_thingcolor_monster" ColorPicker "$MAPCOLORMNU_NONCOUNTINGMONSTERCOLOR", "am_thingcolor_ncmonster" ColorPicker "$MAPCOLORMNU_FRIENDCOLOR", "am_thingcolor_friend" ColorPicker "$MAPCOLORMNU_ITEMCOLOR", "am_thingcolor_item" ColorPicker "$MAPCOLORMNU_COUNTITEMCOLOR", "am_thingcolor_citem" StaticText " " StaticText "$MAPCOLORMNU_OVERLAY", 1 ColorPicker "$MAPCOLORMNU_YOURCOLOR", "am_ovyourcolor" ColorPicker "$MAPCOLORMNU_WALLCOLOR", "am_ovwallcolor" ColorPicker "$MAPCOLORMNU_FDWALLCOLOR", "am_ovfdwallcolor" ColorPicker "$MAPCOLORMNU_CDWALLCOLOR", "am_ovcdwallcolor" ColorPicker "$MAPCOLORMNU_EFWALLCOLOR", "am_ovefwallcolor" ColorPicker "$MAPCOLORMNU_NOTSEENCOLOR", "am_ovunseencolor" ColorPicker "$MAPCOLORMNU_LOCKEDCOLOR", "am_ovlockedcolor" ColorPicker "$MAPCOLORMNU_INTRALEVELCOLOR", "am_ovtelecolor" ColorPicker "$MAPCOLORMNU_INTERLEVELCOLOR", "am_ovinterlevelcolor" ColorPicker "$MAPCOLORMNU_SECRETSECTORCOLOR", "am_ovsecretsectorcolor" ColorPicker "$MAPCOLORMNU_SPECIALWALLCOLOR", "am_ovspecialwallcolor" ColorPicker "$MAPCOLORMNU_PORTAL", "am_ovportalcolor" StaticText " " StaticText "$MAPCOLORMNU_OVCHEATMODE", 1 ColorPicker "$MAPCOLORMNU_TSWALLCOLOR", "am_ovotherwallscolor" ColorPicker "$MAPCOLORMNU_SECRETWALLCOLOR", "am_ovsecretwallcolor" ColorPicker "$MAPCOLORMNU_THINGCOLOR", "am_ovthingcolor" ColorPicker "$MAPCOLORMNU_MONSTERCOLOR", "am_ovthingcolor_monster" ColorPicker "$MAPCOLORMNU_NONCOUNTINGMONSTERCOLOR", "am_ovthingcolor_ncmonster" ColorPicker "$MAPCOLORMNU_FRIENDCOLOR", "am_ovthingcolor_friend" ColorPicker "$MAPCOLORMNU_ITEMCOLOR", "am_ovthingcolor_item" ColorPicker "$MAPCOLORMNU_COUNTITEMCOLOR", "am_ovthingcolor_citem" } //------------------------------------------------------------------------------------------- // // Color Picker // //------------------------------------------------------------------------------------------- OptionMenu ColorPickerMenu { Title "$MNU_COLORPICKER" // This menu will be created by the calling code } //------------------------------------------------------------------------------------------- // // Messages // //------------------------------------------------------------------------------------------- OptionValue MessageLevels { 0.0, "$OPTVAL_ITEMPICKUP" 1.0, "$OPTVAL_OBITUARIES" 2.0, "$OPTVAL_CRITICALMESSAGES" } OptionValue DevMessageLevels { 0, "$OPTVAL_OFF" 1, "$OPTVAL_ERRORS" 2, "$OPTVAL_WARNINGS" 3, "$OPTVAL_NOTIFICATIONS" 4, "$OPTVAL_EVERYTHING" } OptionMenu MessageOptions { Title "$MSGMNU_TITLE" Option "$MSGMNU_SHOWMESSAGES", "show_messages", "OnOff" Option "$MSGMNU_SHOWOBITUARIES", "show_obituaries", "OnOff" Option "$MSGMNU_SHOWSECRETS", "cl_showsecretmessage", "OnOff" Option "$MSGMNU_MESSAGELEVEL", "msg", "MessageLevels" Option "$MSGMNU_DEVELOPER", "developer", "DevMessageLevels" Option "$MSGMNU_CENTERMESSAGES", "con_centernotify", "OnOff" StaticText " " StaticText "$MSGMNU_MESSAGECOLORS", 1 StaticText " " Option "$MSGMNU_ITEMPICKUP", "msg0color", "TextColors" Option "$MSGMNU_OBITUARIES", "msg1color", "TextColors" Option "$MSGMNU_CRITICALMESSAGES", "msg2color", "TextColors" Option "$MSGMNU_CHATMESSAGES", "msg3color", "TextColors" Option "$MSGMNU_TEAMMESSAGES", "msg4color", "TextColors" Option "$MSGMNU_CENTEREDMESSAGES", "msgmidcolor", "TextColors" StaticText " " Option "$MSGMNU_SCREENSHOTMESSAGES", "screenshot_quiet", "OffOn" Option "$MSGMNU_LONGSAVEMESSAGES", "longsavemessages", "OnOff" } //------------------------------------------------------------------------------------------- // // Scoreboard // //------------------------------------------------------------------------------------------- OptionMenu ScoreboardOptions { Title "$SCRBRDMNU_TITLE" StaticText "$SCRBRDMNU_COOPERATIVE", 1 StaticText " " Option "$SCRBRDMNU_ENABLE", "sb_cooperative_enable", "YesNo" Option "$SCRBRDMNU_HEADERCOLOR", "sb_cooperative_headingcolor", "TextColors" Option "$SCRBRDMNU_YOURCOLOR", "sb_cooperative_yourplayercolor", "TextColors" Option "$SCRBRDMNU_OTHERPLAYERCOLOR", "sb_cooperative_otherplayercolor", "TextColors" StaticText " " StaticText " " StaticText "$SCRBRDMNU_DEATHMATCH", 1 StaticText " " Option "$SCRBRDMNU_ENABLE", "sb_deathmatch_enable", "YesNo" Option "$SCRBRDMNU_HEADERCOLOR", "sb_deathmatch_headingcolor", "TextColors" Option "$SCRBRDMNU_YOURCOLOR", "sb_deathmatch_yourplayercolor", "TextColors" Option "$SCRBRDMNU_OTHERPLAYERCOLOR", "sb_deathmatch_otherplayercolor", "TextColors" StaticText " " StaticText " " StaticText "$SCRBRDMNU_TEAMDEATHMATCH", 1 StaticText " " Option "$SCRBRDMNU_ENABLE", "sb_teamdeathmatch_enable", "YesNo" Option "$SCRBRDMNU_HEADERCOLOR", "sb_teamdeathmatch_headingcolor", "TextColors" } /*======================================= * * Gameplay Options (dmflags) Menu * *=======================================*/ OptionValue SmartAim { 0.0, "$OPTVAL_OFF" 1.0, "$OPTVAL_ON" 2.0, "$OPTVAL_NEVERFRIENDS" 3.0, "$OPTVAL_ONLYMONSTERS" } OptionValue FallingDM { 0, "$OPTVAL_OFF" 1, "$OPTVAL_OLD" 2, "$OPTVAL_HEXEN" 3, "$OPTVAL_STRIFE" } OptionValue JumpCrouchFreeLook { 0, "$OPTVAL_DEFAULT" 1, "$OPTVAL_OFF" 2, "$OPTVAL_ON" } OptionMenu GameplayOptions { Title "$GMPLYMNU_TITLE" //Indent 222 Option "$GMPLYMNU_TEAMPLAY", "teamplay", "OnOff" Slider "$GMPLYMNU_TEAMDAMAGE", "teamdamage", 0, 1, 0.05,2 StaticText " " Option "$GMPLYMNU_SMARTAUTOAIM", "sv_smartaim", "SmartAim" StaticText " " Option "$GMPLYMNU_FALLINGDAMAGE", "sv_fallingdamage", "FallingDM" Option "$GMPLYMNU_DROPWEAPON", "sv_weapondrop", "YesNo" Option "$GMPLYMNU_DOUBLEAMMO", "sv_doubleammo", "YesNo" Option "$GMPLYMNU_INFINITEAMMO", "sv_infiniteammo", "YesNo" Option "$GMPLYMNU_INFINITEINVENTORY", "sv_infiniteinventory", "YesNo" Option "$GMPLYMNU_NOMONSTERS", "sv_nomonsters", "YesNo" Option "$GMPLYMNU_NOMONSTERSTOEXIT", "sv_killallmonsters", "YesNo" Option "$GMPLYMNU_MONSTERSRESPAWN", "sv_monsterrespawn", "YesNo" Option "$GMPLYMNU_NORESPAWN", "sv_norespawn", "YesNo" Option "$GMPLYMNU_ITEMSRESPAWN", "sv_itemrespawn", "YesNo" Option "$GMPLYMNU_SUPERRESPAWN", "sv_respawnsuper", "YesNo" Option "$GMPLYMNU_FASTMONSTERS", "sv_fastmonsters", "YesNo" Option "$GMPLYMNU_DEGENERATION", "sv_degeneration", "YesNo" Option "$GMPLYMNU_NOAUTOAIM", "sv_noautoaim", "NoYes" Option "$GMPLYMNU_ALLOWSUICIDE", "sv_disallowsuicide", "NoYes" Option "$GMPLYMNU_ALLOWJUMP", "sv_jump", "JumpCrouchFreeLook" Option "$GMPLYMNU_ALLOWCROUCH", "sv_crouch", "JumpCrouchFreeLook" Option "$GMPLYMNU_ALLOWFREELOOK", "sv_freelook", "JumpCrouchFreeLook" Option "$GMPLYMNU_ALLOWFOV", "sv_nofov", "NoYes" Option "$GMPLYMNU_BFGFREEAIM", "sv_nobfgaim", "NoYes" Option "$GMPLYMNU_ALLOWAUTOMAP", "sv_noautomap", "NoYes" Option "$GMPLYMNU_AUTOMAPALLIES", "sv_noautomapallies", "NoYes" Option "$GMPLYMNU_ALLOWSPYING", "sv_disallowspying", "NoYes" Option "$GMPLYMNU_CHASECAM", "sv_chasecam", "YesNo" Option "$GMPLYMNU_DONTCHECKAMMO", "sv_dontcheckammo", "NoYes" Option "$GMPLYMNU_KILLBOSSSPAWNS", "sv_killbossmonst", "YesNo" Option "$GMPLYMNU_NOCOUNTENDMONSTER", "sv_nocountendmonst", "NoYes" StaticText " " StaticText "$GMPLYMNU_DEATHMATCH",1 Option "$GMPLYMNU_WEAPONSSTAY", "sv_weaponstay", "YesNo" Option "$GMPLYMNU_ALLOWPOWERUPS", "sv_noitems", "NoYes" Option "$GMPLYMNU_ALLOWHEALTH", "sv_nohealth", "NoYes" Option "$GMPLYMNU_ALLOWARMOR", "sv_noarmor", "NoYes" Option "$GMPLYMNU_SPAWNFARTHEST", "sv_spawnfarthest", "YesNo" Option "$GMPLYMNU_SAMEMAP", "sv_samelevel", "YesNo" Option "$GMPLYMNU_FORCERESPAWN", "sv_forcerespawn", "YesNo" Option "$GMPLYMNU_ALLOWEXIT", "sv_noexit", "NoYes" Option "$GMPLYMNU_BARRELSRESPAWN", "sv_barrelrespawn", "YesNo" Option "$GMPLYMNU_RESPAWNPROTECTION", "sv_respawnprotect", "YesNo" Option "$GMPLYMNU_LOSEFRAG", "sv_losefrag", "YesNo" Option "$GMPLYMNU_KEEPFRAGS", "sv_keepfrags", "YesNo" Option "$GMPLYMNU_NOTEAMSWITCH", "sv_noteamswitch", "YesNo" StaticText " " StaticText "$GMPLYMNU_COOPERATIVE",1 Option "$GMPLYMNU_MULTIPLAYERWEAPONS", "sv_noweaponspawn", "NoYes" Option "$GMPLYMNU_LOSEINVENTORY", "sv_cooploseinventory", "YesNo" Option "$GMPLYMNU_KEEPKEYS", "sv_cooplosekeys", "NoYes" Option "$GMPLYMNU_KEEPWEAPONS", "sv_cooploseweapons", "NoYes" Option "$GMPLYMNU_KEEPARMOR", "sv_cooplosearmor", "NoYes" Option "$GMPLYMNU_KEEPPOWERUPS", "sv_cooplosepowerups", "NoYes" Option "$GMPLYMNU_KEEPAMMO", "sv_cooploseammo", "NoYes" Option "$GMPLYMNU_LOSEHALFAMMO", "sv_coophalveammo", "YesNo" Option "$GMPLYMNU_SPAWNWHEREDIED", "sv_samespawnspot", "YesNo" Class "GameplayMenu" } /*======================================= * * Compatibility Options Menu * *=======================================*/ OptionValue CompatModes { 0, "$OPTVAL_DEFAULT" 1, "$OPTVAL_DOOM" 2, "$OPTVAL_DOOMSTRICT" 3, "$OPTVAL_BOOM" 6, "$OPTVAL_BOOMSTRICT" 5, "$OPTVAL_MBF" 4, "$OPTVAL_ZDOOM2063" } OptionMenu "CompatibilityOptions" { Title "$CMPTMNU_TITLE" Option "$CMPTMNU_MODE", "compatmode", "CompatModes", "", 1 StaticText " " StaticText "$CMPTMNU_ACTORBEHAVIOR",1 Option "$CMPTMNU_CORPSEGIBS", "compat_CORPSEGIBS", "YesNo" Option "$CMPTMNU_NOBLOCKFRIENDS", "compat_NOBLOCKFRIENDS", "YesNo" Option "$CMPTMNU_LIMITPAIN", "compat_LIMITPAIN", "YesNo" Option "$CMPTMNU_MBFMONSTERMOVE", "compat_MBFMONSTERMOVE", "YesNo" Option "$CMPTMNU_CROSSDROPOFF", "compat_CROSSDROPOFF", "YesNo" Option "$CMPTMNU_DROPOFF", "compat_DROPOFF", "YesNo" Option "$CMPTMNU_INVISIBILITY", "compat_INVISIBILITY", "YesNo" Option "$CMPTMNU_MINOTAUR", "compat_MINOTAUR", "YesNo" Option "$CMPTMNU_NOTOSSDROPS", "compat_NOTOSSDROPS", "YesNo" StaticText " " StaticText "$CMPTMNU_DEHACKEDBEHAVIOR",1 Option "$CMPTMNU_DEHHEALTH", "compat_DEHHEALTH", "YesNo" Option "$CMPTMNU_MUSHROOM", "compat_MUSHROOM", "YesNo" StaticText " " StaticText "$CMPTMNU_MAPACTIONBEHAVIOR",1 Option "$CMPTMNU_USEBLOCKING", "compat_USEBLOCKING", "YesNo" Option "$CMPTMNU_ANYBOSSDEATH", "compat_ANYBOSSDEATH", "YesNo" Option "$CMPTMNU_NODOORLIGHT", "compat_NODOORLIGHT", "YesNo" Option "$CMPTMNU_LIGHT", "compat_LIGHT", "YesNo" Option "$CMPTMNU_SHORTTEX", "compat_SHORTTEX", "YesNo" Option "$CMPTMNU_STAIRS", "compat_stairs", "YesNo" Option "$CMPTMNU_FLOORMOVE", "compat_floormove", "YesNo" Option "$CMPTMNU_POINTONLINE", "compat_pointonline", "YesNo" Option "$CMPTMNU_MULTIEXIT", "compat_multiexit", "YesNo" Option "$CMPTMNU_TELEPORT", "compat_teleport", "YesNo" Option "$CMPTMNU_PUSHWINDOW", "compat_pushwindow", "YesNo" StaticText " " StaticText "$CMPTMNU_PHYSICSBEHAVIOR",1 Option "$CMPTMNU_NOPASSOVER", "compat_nopassover", "YesNo" Option "$CMPTMNU_BOOMSCROLL", "compat_BOOMSCROLL", "YesNo" Option "$CMPTMNU_BADANGLES", "compat_badangles", "YesNo" Option "$CMPTMNU_WALLRUN", "compat_WALLRUN", "YesNo" Option "$CMPTMNU_RAVENSCROLL", "compat_RAVENSCROLL", "YesNo" Option "$CMPTMNU_TRACE", "compat_TRACE", "YesNo" Option "$CMPTMNU_HITSCAN", "compat_HITSCAN", "YesNo" Option "$CMPTMNU_MISSILECLIP", "compat_MISSILECLIP", "YesNo" StaticText " " StaticText "$CMPTMNU_RENDERINGBEHAVIOR",1 Option "$CMPTMNU_POLYOBJ", "compat_POLYOBJ", "YesNo" Option "$CMPTMNU_MASKEDMIDTEX", "compat_MASKEDMIDTEX", "YesNo" Option "$CMPTMNU_SPRITESORT", "compat_SPRITESORT", "YesNo" StaticText " " StaticText "$CMPTMNU_SOUNDBEHAVIOR",1 Option "$CMPTMNU_SOUNDSLOTS", "compat_soundslots", "YesNo" Option "$CMPTMNU_SILENTPICKUP", "compat_SILENTPICKUP", "YesNo" Option "$CMPTMNU_SILENTINSTANTFLOORS", "compat_silentinstantfloors", "YesNo" Option "$CMPTMNU_SECTORSOUNDS", "compat_SECTORSOUNDS", "YesNo" Option "$CMPTMNU_SOUNDCUTOFF", "compat_soundcutoff", "YesNo" Option "$CMPTMNU_SOUNDTARGET", "compat_SOUNDTARGET", "YesNo" Class "CompatibilityMenu" } /*======================================= * * Sound Options Menu * *=======================================*/ OptionValue SampleRates { 0, "$OPTVAL_DEFAULT" 4000, "$OPTVAL_4000HZ" 8000, "$OPTVAL_8000HZ" 11025, "$OPTVAL_11025HZ" 22050, "$OPTVAL_22050HZ" 32000, "$OPTVAL_32000HZ" 44100, "$OPTVAL_44100HZ" 48000, "$OPTVAL_48000HZ" } OptionValue BufferSizes { 0, "$OPTVAL_DEFAULT" 64, "$OPTVAL_64SAMPLES" 128, "$OPTVAL_128SAMPLES" 256, "$OPTVAL_256SAMPLES" 512, "$OPTVAL_512SAMPLES" 1024, "$OPTVAL_1024SAMPLES" 2048, "$OPTVAL_2048SAMPLES" 4096, "$OPTVAL_4096SAMPLES" } OptionValue BufferCounts { 0, "$OPTVAL_DEFAULT" 2, "2" 3, "3" 4, "4" 5, "5" 6, "6" 7, "7" 8, "8" 9, "9" 10, "10" 11, "11" 12, "12" } OptionString SoundOutputsWindows { "Default", "$OPTVAL_DEFAULT" "DirectSound", "$OPTSTR_DIRECTSOUND" "WASAPI", "$OPTSTR_WASAPI" "ASIO", "$OPTSTR_ASIO" "WaveOut", "$OPTSTR_WAVEOUT" "No sound", "$OPTSTR_NOSOUND" } OptionString SoundOutputsUnix { "Default", "$OPTVAL_DEFAULT" "OSS", "$OPTSTR_OSS" "ALSA", "$OPTSTR_ALSA" "SDL", "$OPTSTR_SDL" "ESD", "$OPTSTR_ESD" "PulseAudio", "$OPTSTR_PULSEAUDIO" "No sound", "$OPTSTR_NOSOUND" } OptionString SoundOutputsMac { "Core Audio", "$OPTSTR_COREAUDIO" "No sound", "$OPTSTR_NOSOUND" } OptionString ALDevices { // filled in by the sound code } OptionString ALResamplers { // filled in by the sound code } OptionString OutputFormats { "PCM-8", "$OPTSTR_PCM8BIT" "PCM-16", "$OPTSTR_PCM16BIT" "PCM-24", "$OPTSTR_PCM24BIT" "PCM-32", "$OPTSTR_PCM32BIT" "PCM-Float", "$OPTSTR_PCMFLOAT" } OptionString SpeakerModes { "Auto", "$OPTSTR_AUTO" "Mono", "$OPTSTR_MONO" "Stereo", "$OPTSTR_STEREO" "Prologic", "$OPTSTR_PROLOGIC" "Quad", "$OPTSTR_QUAD" "Surround", "$OPTSTR_SURROUND" "5.1", "$OPTSTR_5POINT1" "7.1", "$OPTSTR_7POINT1" } OptionString Resamplers { "NoInterp", "$OPTSTR_NOINTERPOLATION" "Linear", "$OPTVAL_LINEAR" "Cubic", "$OPTVAL_CUBIC" "Spline", "$OPTSTR_SPLINE" } OptionString SoundBackendsOpenALOnly { "openal", "$OPTSTR_OPENAL" "null", "$OPTSTR_NOSOUND" } OptionMenu OpenALSoundItems { Title "$OPENALMNU_TITLE" Option "$OPENALMNU_PLAYBACKDEVICE", "snd_aldevice", "ALDevices" Option "$OPENALMNU_ENABLEEFX", "snd_efx", "OnOff" Option "$OPENALMNU_RESAMPLER", "snd_alresampler", "ALResamplers" } OptionValue MidiDevices { // filled in by the sound code } OptionMenu SoundOptions { Title "$SNDMNU_TITLE" Slider "$SNDMNU_SFXVOLUME", "snd_sfxvolume", 0, 1, 0.05, 2 Slider "$SNDMNU_MENUVOLUME", "snd_menuvolume", 0, 1, 0.05, 2 Slider "$SNDMNU_MUSICVOLUME", "snd_musicvolume", 0, 1, 0.05, 2 Option "$SNDMNU_MIDIDEVICE", "snd_mididevice", "MidiDevices" StaticText " " Option "$SNDMNU_UNDERWATERREVERB", "snd_waterreverb", "OnOff" Option "$SNDMNU_RANDOMIZEPITCHES", "snd_pitched", "OnOff" Slider "$SNDMNU_CHANNELS", "snd_channels", 64, 256, 8, 0 StaticText " " ifoption(openal) { Option "$SNDMNU_BACKEND", "snd_backend", "SoundBackendsOpenALOnly" Submenu "$SNDMNU_OPENAL", "OpenALSoundItems" } StaticText " " Command "$SNDMNU_RESTART", "snd_reset" StaticText " " Submenu "$SNDMNU_ADVANCED", "AdvSoundOptions" Submenu "$SNDMNU_MODREPLAYER", "ModReplayerOptions" } /*======================================= * * Advanced Sound Options Menu * *=======================================*/ OptionValue GusMemory { 0, "$OPTVAL_UNLIMITED" 1, "$OPTVAL_256K" 2, "$OPTVAL_512K" 3, "$OPTVAL_768K" 4, "$OPTVAL_1024K" } OptionValue OplCores { 0, "$OPTVAL_MAMEOPL2" 1, "$OPTVAL_DOSBOXOPL3" 2, "$OPTVAL_JAVAOPL3" 3, "$OPTVAL_NUKEDOPL3" } OptionMenu AdvSoundOptions { Title "$ADVSNDMNU_TITLE" Option "$ADVSNDMNU_SAMPLERATE", "snd_samplerate", "SampleRates" Option "$ADVSNDMNU_HRTF", "snd_hrtf", "AutoOffOn" StaticText " " StaticText "$ADVSNDMNU_OPLSYNTHESIS", 1 Slider "$ADVSNDMNU_OPLNUMCHIPS", "opl_numchips", 1, 8, 1, 0 Option "$ADVSNDMNU_OPLFULLPAN", "opl_fullpan", "OnOff" Option "$ADVSNDMNU_OPLCORES", "opl_core", "OplCores" StaticText " " StaticText "$ADVSNDMNU_GUSEMULATION", 1 TextField "$ADVSNDMNU_GUSCONFIG", "midi_config" SubMenu "$ADVSNDMNU_SELCONFIG", "GusConfigMenu" Slider "$ADVSNDMNU_MIDIVOICES", "midi_voices", 16, 256, 4, 0 Option "$ADVSNDMNU_DMXGUS", "midi_dmxgus", "OnOff" Option "$ADVSNDMNU_GUSMEMSIZE", "gus_memsize", "GusMemory" StaticText " " StaticText "$ADVSNDMNU_FLUIDSYNTH", 1 TextField "$ADVSNDMNU_FLUIDPATCHSET", "fluid_patchset" SubMenu "$ADVSNDMNU_SELCONFIG", "FluidPatchsetMenu" Slider "$ADVSNDMNU_FLUIDGAIN", "fluid_gain", 0, 10, 0.5, 1 Option "$ADVSNDMNU_REVERB", "fluid_reverb", "OnOff" Slider "$ADVSNDMNU_FLUIDVOICES", "fluid_voices", 16, 4096, 16, 1 // Leaving out the more advanced stuff for now. StaticText " " StaticText "$ADVSNDMNU_TIMIDITY", 1 TextField "$ADVSNDMNU_TIMIDITYEXE", "timidity_exe" IfOption(Windows) { SubMenu "$ADVSNDMNU_SELCONFIG", "TimidityExeMenu" } Option "$ADVSNDMNU_REVERB", "timidity_reverb", "OnOff" Option "$ADVSNDMNU_TIMIDITYCHORUS", "timidity_chorus", "OnOff" Slider "$ADVSNDMNU_TIMIDITYVOLUME", "timidity_mastervolume", 0, 4, 0.2, 1 StaticText " " StaticText "$ADVSNDMNU_WILDMIDI", 1 TextField "$ADVSNDMNU_WILDMIDICONFIG", "wildmidi_config" SubMenu "$ADVSNDMNU_SELCONFIG", "WildMidiConfigMenu" Option "$ADVSNDMNU_REVERB", "wildmidi_reverb", "OnOff" } OptionMenu GusConfigMenu { Title "$ADVSNDMNU_SELCONFIG" } OptionMenu WildMidiConfigMenu { Title "$ADVSNDMNU_SELCONFIG" } OptionMenu TimidityExeMenu { Title "$ADVSNDMNU_SELCONFIG" } OptionMenu FluidPatchsetMenu { Title "$ADVSNDMNU_SELCONFIG" } /*======================================= * * Module Replayer Options Menu * *=======================================*/ OptionValue ModReplayers { 0.0, "$OPTVAL_SOUNDSYSTEM" 1.0, "$OPTVAL_FOO_DUMB" } OptionValue ModQuality { 0.0, "$OPTVAL_ALIASING" 1.0, "$OPTVAL_LINEAR" 2.0, "$OPTVAL_CUBIC" 3.0, "$OPTVAL_BLEP" // Band-limited step 4.0, "$OPTVAL_LINEARSLOW" 5.0, "$OPTVAL_BLAM" // Band-limited linear 6.0, "$OPTVAL_CUBICSLOW" 7.0, "$OPTVAL_SINC" } OptionValue ModVolumeRamps { 0.0, "$OPTVAL_NONE" 1.0, "$OPTVAL_NOTEONOFFONLY" 2.0, "$OPTVAL_FULLRAMPING" } OptionMenu ModReplayerOptions { Title "$MODMNU_TITLE" Slider "$MODMNU_MASTERVOLUME", "mod_dumb_mastervolume", 1, 16, 0.5, 1 Option "$ADVSNDMNU_SAMPLERATE", "mod_samplerate", "SampleRates" Option "$MODMNU_QUALITY", "mod_interp", "ModQuality" Option "$MODMNU_VOLUMERAMPING", "mod_volramp", "ModVolumeRamps" StaticText " " Option "$MODMNU_CHIPOMATIC", "mod_autochip", "OnOff" // TODO if the menu system is ever rewritten: Provide a decent // mechanism to edit the chip-o-matic settings like you can with // the foo_dumb preferences in foobar2000. } /*======================================= * * Change Renderer Menu * *=======================================*/ OptionValue "PolyDoom" { 0, "$OPTVAL_SWDOOM" 1, "$OPTVAL_HWPOLY" } OptionValue "D3DGL" { 0, "$OPTVAL_GL" 1, "$OPTVAL_D3D" } OptionValue "GLD3D" { 0, "$OPTVAL_D3D" 1, "$OPTVAL_GL" } OptionValue "GLSDL" { 0, "$OPTVAL_SDL" 1, "$OPTVAL_GL" } OptionValue "GLCOCOA" { 0, "$OPTVAL_COCOA" 1, "$OPTVAL_GL" } OptionMenu RendererMenu { Title "$RNDMNU_TITLE" Option "$RNDMNU_RENDERER", "vid_renderer", "PolyDoom" Option "$RNDMNU_TRUECOLOR", "swtruecolor", "OnOff" Option "$RNDMNU_POLY", "r_polyrenderer", "OnOff" IfOption(Windows) { Option "$RNDMNU_CANVAS", "vid_glswfb", "GLD3D" } IfOption(unix) { Option "$RNDMNU_CANVAS", "vid_glswfb", "GLSDL" } IfOption(Mac) { Option "$RNDMNU_CANVAS", "vid_glswfb", "GLCOCOA" } } /*======================================= * * Video mode menu * *=======================================*/ OptionValue ForceRatios { 0.0, "$OPTVAL_OFF" 3.0, "4:3" 1.0, "16:9" 5.0, "17:10" 2.0, "16:10" 4.0, "5:4" 6.0, "21:9" } OptionValue Ratios { 0.0, "4:3" 1.0, "16:9" 2.0, "16:10" 3.0, "17:10" 6.0, "21:9" -1, "$OPTVAL_ALL" } OptionValue RatiosTFT { 0.0, "4:3" 4.0, "5:4" 1.0, "16:9" 2.0, "16:10" 3.0, "17:10" 6.0, "21:9" -1, "$OPTVAL_ALL" } OptionMenu VideoModeMenu { Title "$VIDMNU_TITLE" Option "$VIDMNU_FULLSCREEN", "fullscreen", "YesNo" IfOption(Mac) { Option "$VIDMNU_HIDPI", "vid_hidpi", "YesNo" } Option "$VIDMNU_ASPECTRATIO", "menu_screenratios", "Ratios" Option "$VIDMNU_FORCEASPECT", "vid_aspect", "ForceRatios" Option "$VIDMNU_5X4ASPECTRATIO", "vid_tft", "YesNo" StaticText " " ScreenResolution "res_0" ScreenResolution "res_1" ScreenResolution "res_2" ScreenResolution "res_3" ScreenResolution "res_4" ScreenResolution "res_5" ScreenResolution "res_6" ScreenResolution "res_7" ScreenResolution "res_8" ScreenResolution "res_9" StaticTextSwitchable "$VIDMNU_ENTERTEXT", "", "VMEnterText" StaticText " " StaticTextSwitchable "$VIDMNU_TESTTEXT1", "$VIDMNU_TESTTEXT2", "VMTestText" class VideoModeMenu } /*======================================= * * Network options menu * *=======================================*/ OptionMenu NetworkOptions { Title "$NETMNU_TITLE" StaticText "$NETMNU_LOCALOPTIONS", 1 Option "$NETMNU_MOVEPREDICTION", "cl_noprediction", "OffOn" Option "$NETMNU_LINESPECIALPREDICTION", "cl_predict_specials", "OnOff" Slider "$NETMNU_PREDICTIONLERPSCALE", "cl_predict_lerpscale", 0.0, 0.5, 0.05, 2 Slider "$NETMNU_LERPTHRESHOLD", "cl_predict_lerpthreshold", 0.1, 16.0, 0.1 StaticText " " StaticText "$NETMNU_HOSTOPTIONS", 1 Option "$NETMNU_EXTRATICS", "net_extratic", "ExtraTicMode" Option "$NETMNU_TICBALANCE", "net_ticbalance", "OnOff" } OptionValue ExtraTicMode { 0, "$OPTVAL_NONE" 1, "1" 2, "$OPTVAL_ALLUNACKNOWLEDGED" } OptionValue "LookupOrder" { 0, "$OPTVAL_OBVERSEFIRST" 1, "$OPTVAL_REVERSEFIRST" } OptionValue "SpriteclipModes" { 0, "$OPTVAL_NEVER" 1, "$OPTVAL_SMART" 2, "$OPTVAL_ALWAYS" 3, "$OPTVAL_SMARTER" } OptionValue "EnhancedStealth" { 0, "$OPTVAL_NEVER" 1, "$OPTVAL_INFRAREDONLY" 2, "$OPTVAL_INFRAREDANDTORCH" 3, "$OPTVAL_ANYFIXEDCOLORMAP" } OptionValue "FilterModes" { 0, "$OPTVAL_NONE" 1, "$OPTVAL_NONENEARESTMIPMAP" 5, "$OPTVAL_NONELINEARMIPMAP" 6, "$OPTVAL_NONETRILINEAR" 2, "$OPTVAL_LINEAR" 3, "$OPTVAL_BILINEAR" 4, "$OPTVAL_TRILINEAR" } OptionValue "HWGammaModes" { 0, "$OPTVAL_ON" 1, "$OPTVAL_OFF" 2, "$OPTVAL_FULLSCREENONLY" } OptionValue "TonemapModes" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_UNCHARTED2" 2, "$OPTVAL_HEJLDAWSON" 3, "$OPTVAL_REINHARD" 4, "$OPTVAL_LINEAR" 5, "$OPTVAL_PALETTE" } OptionValue "SSAOModes" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_LOW" 2, "$OPTVAL_MEDIUM" 3, "$OPTVAL_HIGH" } OptionValue "FXAAQuality" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_LOW" 2, "$OPTVAL_MEDIUM" 3, "$OPTVAL_HIGH" 4, "$OPTVAL_EXTREME" } OptionValue "TextureFormats" { 0, "$OPTVAL_RGBA8" 1, "$OPTVAL_RGB5A1" 2, "$OPTVAL_RGBA4" 3, "$OPTVAL_RGBA2" // [BB] Added modes for texture compression. 4, "$OPTVAL_COMPRRGBA" 5, "$OPTVAL_S3TCDXT1" 6, "$OPTVAL_S3TCDXT3" 7, "$OPTVAL_S3TCDXT5" } OptionValue "Anisotropy" { 1, "$OPTVAL_OFF" 2, "$OPTVAL_2X" 4, "$OPTVAL_4X" 8, "$OPTVAL_8X" 16, "$OPTVAL_16X" } OptionValue "Multisample" { 1, "$OPTVAL_OFF" 2, "$OPTVAL_2X" 4, "$OPTVAL_4X" 8, "$OPTVAL_8X" 16, "$OPTVAL_16X" 32, "$OPTVAL_32X" } OptionValue "Colormaps" { 0, "$OPTVAL_USEASPALETTE" 1, "$OPTVAL_BLEND" } OptionValue "LightingModes" { 0, "$OPTVAL_STANDARD" 1, "$OPTVAL_BRIGHT" 2, "$OPTVAL_DOOM" 3, "$OPTVAL_DARK" 4, "$OPTVAL_LEGACY" 8, "$OPTVAL_SOFTWARE" } OptionValue "Precision" { 0, "$OPTVAL_SPEED" 1, "$OPTVAL_QUALITY" } OptionValue "Hz" { 0, "$OPTVAL_OPTIMAL" 60, "$OPTVAL_60" 70, "$OPTVAL_70" 72, "$OPTVAL_72" 75, "$OPTVAL_75" 85, "$OPTVAL_85" 100, "$OPTVAL_100" } OptionValue "BillboardModes" { 0, "$OPTVAL_YAXIS" 1, "$OPTVAL_XYAXIS" } OptionValue "Particles" { 0, "$OPTVAL_SQUARE" 1, "$OPTVAL_ROUND" 2, "$OPTVAL_SMOOTH" } OptionValue "HqResizeModes" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_SCALE2X" 2, "$OPTVAL_SCALE3X" 3, "$OPTVAL_SCALE4X" 4, "$OPTVAL_HQ2X" 5, "$OPTVAL_HQ3X" 6, "$OPTVAL_HQ4X" 7, "$OPTVAL_HQ2XMMX" 8, "$OPTVAL_HQ3XMMX" 9, "$OPTVAL_HQ4XMMX" 10, "xBRZ 2x" 11, "xBRZ 3x" 12, "xBRZ 4x" 13, "xBRZ_old 2x" 14, "xBRZ_old 3x" 15, "xBRZ_old 4x" } OptionValue "FogMode" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_STANDARD" 2, "$OPTVAL_RADIAL" } OptionValue "FuzzStyle" { 0, "$OPTVAL_SHADOW" 1, "$OPTVAL_PIXELFUZZ" 2, "$OPTVAL_SMOOTHFUZZ" 3, "$OPTVAL_SWIRLYFUZZ" 4, "$OPTVAL_TRANSLUCENTFUZZ" 6, "$OPTVAL_NOISE" 7, "$OPTVAL_SMOOTHNOISE" //5, "$OPTVAL_JAGGEDFUZZ" I can't see any difference between this and 4 so it's disabled for now. } OptionValue VRMode { 0, "$OPTVAL_NORMAL" 1, "$OPTVAL_GREENMAGENTA" 2, "$OPTVAL_REDCYAN" 9, "$OPTVAL_AMBERBLUE" 3, "$OPTVAL_SBSFULL" 4, "$OPTVAL_SBSNARROW" 11, "$OPTVAL_TOPBOTTOM" 12, "$OPTVAL_ROWINTERLEAVED" 13, "$OPTVAL_COLUMNINTERLEAVED" 14, "$OPTVAL_CHECKERBOARD" 5, "$OPTVAL_LEFTEYE" 6, "$OPTVAL_RIGHTEYE" 7, "$OPTVAL_QUADBUFFERED" 10, "$OPTVAL_OPENVR" } OptionMenu "GLTextureGLOptions" { Title "$GLTEXMNU_TITLE" Option "$GLTEXMNU_TEXENABLED", gl_texture, "YesNo" Option "$GLTEXMNU_TEXFILTER", gl_texture_filter, "FilterModes" Option "$GLTEXMNU_ANISOTROPIC", gl_texture_filter_anisotropic, "Anisotropy" Option "$GLTEXMNU_TEXFORMAT", gl_texture_format, "TextureFormats" Option "$GLTEXMNU_ENABLEHIRES", gl_texture_usehires, "YesNo" Option "$GLTEXMNU_HQRESIZE", gl_texture_hqresize, "HqResizeModes" Option "$GLTEXMNU_RESIZETEX", gl_texture_hqresize_textures, "OnOff" Option "$GLTEXMNU_RESIZESPR", gl_texture_hqresize_sprites, "OnOff" Option "$GLTEXMNU_RESIZEFNT", gl_texture_hqresize_fonts, "OnOff" Option "$GLTEXMNU_PRECACHETEX", gl_precache, "YesNo" Option "$GLTEXMNU_TRIMSPREDGE", gl_trimsprites, "OnOff" Option "$GLTEXMNU_SORTDRAWLIST", gl_sort_textures, "YesNo" } OptionMenu "GLLightOptions" { Title "$GLLIGHTMNU_TITLE" Option "$TCMNU_DYNLIGHTS", "r_dynlights", "OnOff" Option "$GLLIGHTMNU_LIGHTSENABLED", gl_lights, "OnOff" Option "$GLLIGHTMNU_LIGHTDEFS", gl_attachedlights, "YesNo" Option "$GLLIGHTMNU_CLIPLIGHTS", gl_lights_checkside, "YesNo" Option "$GLLIGHTMNU_LIGHTSPRITES", gl_light_sprites, "YesNo" Option "$GLLIGHTMNU_LIGHTPARTICLES", gl_light_particles, "YesNo" Option "$GLLIGHTMNU_LIGHTSHADOWMAP", gl_light_shadowmap, "YesNo" } OptionMenu "OpenGLOptions" { Title "$GLMNU_TITLE" Submenu "$GLMNU_TEXOPT", "GLTextureGLOptions" StaticText " " Option "$GLPREFMNU_SECLIGHTMODE", gl_lightmode, "LightingModes" Option "$GLPREFMNU_SWLMBANDED", gl_bandedswlight, "OnOff" Option "$GLPREFMNU_FOGMODE", gl_fogmode, "FogMode" Option "$GLPREFMNU_FOGFORCEFULLBRIGHT", gl_brightfog, "YesNo" Slider "$GLPREFMNU_WPNLIGHTSTR", gl_weaponlight, 0,32, 2 Option "$GLPREFMNU_ENVIRONMENTMAPMIRROR", gl_mirror_envmap, "OnOff" Option "$GLPREFMNU_ENV", gl_enhanced_nightvision, "OnOff" Option "$GLPREFMNU_ENVSTEALTH", gl_enhanced_nv_stealth, "EnhancedStealth" Option "$GLPREFMNU_SPRBRIGHTFOG", gl_spritebrightfog, "OnOff" Option "$GLPREFMNU_SPRCLIP", gl_spriteclip, "SpriteclipModes" Option "$GLPREFMNU_SPRBLEND", gl_sprite_blend, "OnOff" Option "$GLPREFMNU_FUZZSTYLE", gl_fuzztype, "FuzzStyle" Option "$GLPREFMNU_SPRBILLBOARD", gl_billboard_mode, "BillboardModes" Option "$GLPREFMNU_SPRBILLFACECAMERA", gl_billboard_faces_camera, "OnOff" Option "$GLPREFMNU_PARTICLESTYLE", gl_particles_style, "Particles" Option "$GLPREFMNU_RENDERQUALITY", gl_render_precise, "Precision" StaticText " " Slider "$GLPREFMNU_MENUBLUR", gl_menu_blur, 0, 5.0, 0.5, 2 StaticText " " Option "$GLPREFMNU_VRMODE", vr_mode, "VRMode" Option "$GLPREFMNU_VRQUADSTEREO", vr_enable_quadbuffered, "OnOff" StaticText " " Option "$GLPREFMNU_MULTISAMPLE", gl_multisample, "Multisample" Option "$GLPREFMNU_TONEMAP", gl_tonemap, "TonemapModes" Option "$GLPREFMNU_BLOOM", gl_bloom, "OnOff" Option "$GLPREFMNU_LENS", gl_lens, "OnOff" Option "$GLPREFMNU_SSAO", gl_ssao, "SSAOModes" Slider "$GLPREFMNU_SSAO_PORTALS", gl_ssao_portals, 0.0, 4.0, 1.0, 0 Option "$GLPREFMNU_FXAA", gl_fxaa, "FXAAQuality" StaticText " " Slider "$GLPREFMNU_PALTONEMAPPOWER", gl_paltonemap_powtable, 0.2, 3.0, 0.1, 1 Option "$GLPREFMNU_PALTONEMAPORDER", gl_paltonemap_reverselookup, "LookupOrder" }