#ifndef __SBarInfo_SBAR_H__ #define __SBarInfo_SBAR_H__ #include "tarray.h" #include "v_collection.h" class FBarTexture; struct SBarInfoCommand; //we need to be able to use this before it is defined. struct SBarInfoBlock { TArray commands; bool forceScaled; SBarInfoBlock(); }; struct SBarInfoCommand { SBarInfoCommand(); ~SBarInfoCommand(); void setString(const char* source, int strnum, int maxlength=-1, bool exact=false); int type; int special; int special2; int special3; int special4; int flags; int x; int y; int value; int sprite; FString string[2]; FFont *font; EColorRange translation; EColorRange translation2; EColorRange translation3; FBarTexture *bar; SBarInfoBlock subBlock; //for type SBarInfo_CMD_GAMEMODE }; struct SBarInfo { TArray Images; SBarInfoBlock huds[6]; bool automapbar; bool interpolateHealth; int interpolationSpeed; int height; int gameType; int GetGameType() { return gameType; } void ParseSBarInfo(int lump); void ParseSBarInfoBlock(SBarInfoBlock &block); int newImage(const char* patchname); void Init(); EColorRange GetTranslation(char* translation); SBarInfo(); SBarInfo(int lumpnum); ~SBarInfo(); }; extern SBarInfo *SBarInfoScript; void FreeSBarInfoScript(); #endif //__SBarInfo_SBAR_H__