// //--------------------------------------------------------------------------- // // Copyright(C) 2015 Christopher Bruns // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // /* ** scoped_view_shifter.cpp ** Stack-scoped class for temporarily changing camera viewpoint ** Used for stereoscopic 3D. ** */ #include "scoped_view_shifter.h" #include "r_utility.h" namespace s3d { ScopedViewShifter::ScopedViewShifter(float dxyz[3]) // in doom units { // save original values cachedView = r_viewpoint.Pos; // modify values r_viewpoint.Pos += DVector3(dxyz[0], dxyz[1], dxyz[2]); } ScopedViewShifter::~ScopedViewShifter() { // restore original values r_viewpoint.Pos = cachedView; } }