typedef WORD SFGenerator; struct SFRange { BYTE Lo; BYTE Hi; }; struct SFPreset { char Name[21]; BYTE LoadOrder:7; BYTE bHasGlobalZone:1; WORD Program; WORD Bank; WORD BagIndex; /* Don't care about library, genre, and morphology */ }; struct SFBag { WORD GenIndex; // WORD ModIndex; // If I am feeling ambitious, I might add support for modulators some day. SFRange KeyRange; SFRange VelRange; int Target; // Either an instrument or sample index }; struct SFInst { char Name[21]; BYTE Pad:7; BYTE bHasGlobalZone:1; WORD BagIndex; }; struct SFSample { float *InMemoryData; DWORD Start; DWORD End; DWORD StartLoop; DWORD EndLoop; DWORD SampleRate; BYTE OriginalPitch; SBYTE PitchCorrection; WORD SampleLink; WORD SampleType; char Name[21]; }; // Sample type bit fields (all but ROM are mutually exclusive) enum { SFST_Mono = 1, SFST_Right = 2, SFST_Left = 4, SFST_Linked = 8, /* SF2.04 defines this bit but not its function */ SFST_Bad = 16384, /* Used internally */ SFST_ROM = 32768 }; // Generator definitions struct SFGenList { SFGenerator Oper; union { SFRange Range; SWORD Amount; WORD uAmount; }; }; enum { GEN_startAddrsOffset, GEN_endAddrsOffset, GEN_startloopAddrsOffset, GEN_endloopAddrsOffset, GEN_startAddrsCoarseOffset, GEN_modLfoToPitch, GEN_vibLfoToPitch, GEN_modEnvToPitch, GEN_initialFilterFC, GEN_initialFilterQ, GEN_modLfoToFilterFc, GEN_modEnvToFilterFc, GEN_endAddrsCoarseOffset, GEN_modLfoToVolume, GEN_unused1, GEN_chorusEffectsSend, GEN_reverbEffectsSend, GEN_pan, GEN_unused2, GEN_unused3, GEN_unused4, GEN_delayModLFO, GEN_freqModLFO, GEN_delayVibLFO, GEN_freqVibLFO, GEN_delayModEnv, GEN_attackModEnv, GEN_holdModEnv, GEN_decayModEnv, GEN_sustainModEnv, GEN_releaseModEnv, GEN_keynumToModEnvHold, GEN_keynumToModEnvDecay, GEN_delayVolEnv, GEN_attackVolEnv, GEN_holdVolEnv, GEN_decayVolEnv, GEN_sustainVolEnv, GEN_releaseVolEnv, GEN_keynumToVolEnvHold, GEN_keynumToVolEnvDecay, GEN_instrument, GEN_reserved1, GEN_keyRange, GEN_velRange, GEN_startloopAddrsCoarseOffset, GEN_keynum, GEN_velocity, GEN_initialAttenuation, GEN_reserved2, GEN_endloopAddrsCoarseOffset, GEN_coarseTune, GEN_fineTune, GEN_sampleID, GEN_sampleModes, GEN_reserved3, GEN_scaleTuning, GEN_exclusiveClass, GEN_overridingRootKey, GEN_NumGenerators }; // Modulator definitions struct SFModulator { WORD Index:7; WORD CC:1; WORD Dir:1; /* 0 = min->max, 1 = max->min */ WORD Polarity:1; /* 0 = unipolar, 1 = bipolar */ WORD Type:6; }; struct SFModList { SFModulator SrcOper; SFGenerator DestOper; SWORD Amount; SFModulator AmtSrcOper; WORD Transform; }; // Modulator sources when CC is 0 enum { SFMod_One = 0, // Psuedo-controller that always has the value 1 SFMod_NoteVelocity = 2, SFMod_KeyNumber = 3, SFMod_PolyPressure = 10, SFMod_ChannelPressure = 13, SFMod_PitchWheel = 14, SFMod_PitchSens = 16, SFMod_Link = 127 }; // Modulator types enum { SFModType_Linear, SFModType_Concave, // log(fabs(value)/(max value)^2) SFModType_Convex, SFModType_Switch }; // Modulator transforms enum { SFModTrans_Linear = 0, SFModTrans_Abs = 2 }; // All possible generators in a single structure struct SFGenComposite { union { SFRange keyRange; // For normal use struct // For intermediate percussion use { BYTE drumset; BYTE key; }; }; SFRange velRange; union { WORD instrument; // At preset level WORD sampleID; // At instrument level }; SWORD modLfoToPitch; SWORD vibLfoToPitch; SWORD modEnvToPitch; SWORD initialFilterFc; SWORD initialFilterQ; SWORD modLfoToFilterFc; SWORD modEnvToFilterFc; SWORD modLfoToVolume; SWORD chorusEffectsSend; SWORD reverbEffectsSend; SWORD pan; SWORD delayModLFO; SWORD freqModLFO; SWORD delayVibLFO; SWORD freqVibLFO; SWORD delayModEnv; SWORD attackModEnv; SWORD holdModEnv; SWORD decayModEnv; SWORD sustainModEnv; SWORD releaseModEnv; SWORD keynumToModEnvHold; SWORD keynumToModEnvDecay; SWORD delayVolEnv; SWORD attackVolEnv; SWORD holdVolEnv; SWORD decayVolEnv; SWORD sustainVolEnv; SWORD releaseVolEnv; SWORD keynumToVolEnvHold; SWORD keynumToVolEnvDecay; SWORD initialAttenuation; SWORD coarseTune; SWORD fineTune; SWORD scaleTuning; // The following are only for instruments: SWORD startAddrsOffset, startAddrsCoarseOffset; SWORD endAddrsOffset, endAddrsCoarseOffset; SWORD startLoopAddrsOffset, startLoopAddrsCoarseOffset; SWORD endLoopAddrsOffset, endLoopAddrsCoarseOffset; SWORD keynum; SWORD velocity; WORD sampleModes; SWORD exclusiveClass; SWORD overridingRootKey; }; // Intermediate percussion representation struct SFPerc { SFPreset *Preset; SFGenComposite Generators; BYTE LoadOrder; }; // Container for all parameters from a SoundFont file struct SFFile : public Timidity::FontFile { SFFile(FString filename); ~SFFile(); Timidity::Instrument *LoadInstrument(struct Timidity::Renderer *song, int drum, int bank, int program); Timidity::Instrument *LoadInstrumentOrder(struct Timidity::Renderer *song, int order, int drum, int bank, int program); void SetOrder(int order, int drum, int bank, int program); void SetAllOrders(int order); bool FinalStructureTest(); void CheckBags(); void CheckZones(int start, int stop, bool instr); void TranslatePercussions(); void TranslatePercussionPreset(SFPreset *preset); void TranslatePercussionPresetZone(SFPreset *preset, SFBag *zone); void SetInstrumentGenerators(SFGenComposite *composite, int start, int stop); void AddPresetGenerators(SFGenComposite *composite, int start, int stop, SFPreset *preset); void AddPresetGenerators(SFGenComposite *composite, int start, int stop, bool gen_set[GEN_NumGenerators]); Timidity::Instrument *LoadPercussion(Timidity::Renderer *song, SFPerc *perc); Timidity::Instrument *LoadPreset(Timidity::Renderer *song, SFPreset *preset); void LoadSample(SFSample *sample); void ApplyGeneratorsToRegion(SFGenComposite *gen, SFSample *sfsamp, Timidity::Renderer *song, Timidity::Sample *sp); SFPreset *Presets; SFBag *PresetBags; SFGenList *PresetGenerators; SFInst *Instruments; SFBag *InstrBags; SFGenList *InstrGenerators; SFSample *Samples; TArray Percussion; int MinorVersion; DWORD SampleDataOffset; DWORD SampleDataLSBOffset; DWORD SizeSampleData; DWORD SizeSampleDataLSB; int NumPresets; int NumPresetBags; int NumPresetGenerators; int NumInstruments; int NumInstrBags; int NumInstrGenerators; int NumSamples; }; SFFile *ReadSF2(const char *filename, FileReader *f);