/* ** music_gme.cpp ** General game music player, using Game Music Emu for decoding. ** **--------------------------------------------------------------------------- ** Copyright 2009 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ // Uncomment if you are using the DLL version of GME. //#define GME_DLL #include "i_musicinterns.h" #include "c_cvars.h" #include "critsec.h" #include "gme.h" #include "v_text.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- class GMESong : public StreamSong { public: GMESong(Music_Emu *emu, int sample_rate); ~GMESong(); bool SetSubsong(int subsong); void Play(bool looping, int subsong); FString GetStats(); protected: FCriticalSection CritSec; Music_Emu *Emu; gme_info_t *TrackInfo; int SampleRate; int CurrTrack; bool StartTrack(int track, bool getcritsec=true); bool GetTrackInfo(); int CalcSongLength(); static bool Read(SoundStream *stream, void *buff, int len, void *userdata); }; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- // Currently not used. CVAR (Float, spc_amp, 1.875f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // PRIVATE DATA DEFINITIONS ------------------------------------------------ // CODE -------------------------------------------------------------------- //========================================================================== // // GME_CheckFormat // //========================================================================== const char *GME_CheckFormat(uint32 id) { return gme_identify_header(&id); } //========================================================================== // // GME_OpenSong // //========================================================================== MusInfo *GME_OpenSong(FILE *file, BYTE *musiccache, int len, const char *fmt) { gme_type_t type; gme_err_t err; BYTE *song; Music_Emu *emu; int sample_rate; type = gme_identify_extension(fmt); if (type == NULL) { return NULL; } sample_rate = (int)GSnd->GetOutputRate(); emu = gme_new_emu(type, sample_rate); if (emu == NULL) { return NULL; } if (musiccache != NULL) { song = musiccache; } else { song = new BYTE[len]; if (fread(song, 1, len, file) != (size_t)len) { delete[] song; gme_delete(emu); return NULL; } } err = gme_load_data(emu, song, len); if (song != musiccache) { delete[] song; } if (err != NULL) { Printf("Failed loading song: %s\n", err); gme_delete(emu); return NULL; } return new GMESong(emu, sample_rate); } //========================================================================== // // GMESong - Constructor // //========================================================================== GMESong::GMESong(Music_Emu *emu, int sample_rate) { Emu = emu; SampleRate = sample_rate; CurrTrack = 0; TrackInfo = NULL; m_Stream = GSnd->CreateStream(Read, 32*1024, 0, sample_rate, this); } //========================================================================== // // GMESong - Destructor // //========================================================================== GMESong::~GMESong() { Stop(); if (m_Stream != NULL) { delete m_Stream; m_Stream = NULL; } if (TrackInfo != NULL) { gme_free_info(TrackInfo); } if (Emu != NULL) { gme_delete(Emu); } } //========================================================================== // // GMESong :: Play // //========================================================================== void GMESong::Play(bool looping, int track) { m_Status = STATE_Stopped; m_Looping = looping; if (StartTrack(track) && m_Stream->Play(looping, 1)) { m_Status = STATE_Playing; } } //========================================================================== // // GMESong :: SetSubsong // //========================================================================== bool GMESong::SetSubsong(int track) { if (CurrTrack == track) { return false; } return StartTrack(track); } //========================================================================== // // GMESong :: StartTrack // //========================================================================== bool GMESong::StartTrack(int track, bool getcritsec) { gme_err_t err; if (getcritsec) { CritSec.Enter(); } err = gme_start_track(Emu, track); if (getcritsec) { CritSec.Leave(); } if (err != NULL) { Printf("Could not start track %d: %s\n", track, err); return false; } CurrTrack = track; GetTrackInfo(); if (!m_Looping) { gme_set_fade(Emu, CalcSongLength()); } return true; } //========================================================================== // // GMESong :: GetStats // //========================================================================== FString GMESong::GetStats() { FString out; if (TrackInfo != NULL) { int time = gme_tell(Emu); out.Format( "Track: " TEXTCOLOR_YELLOW "%d" TEXTCOLOR_NORMAL " Time:" TEXTCOLOR_YELLOW "%3d:%02d:%03d" TEXTCOLOR_NORMAL " System: " TEXTCOLOR_YELLOW "%s" TEXTCOLOR_NORMAL, CurrTrack, time/60000, (time/1000) % 60, time % 1000, TrackInfo->system); } return out; } //========================================================================== // // GMESong :: GetTrackInfo // //========================================================================== bool GMESong::GetTrackInfo() { gme_err_t err; if (TrackInfo != NULL) { gme_free_info(TrackInfo); TrackInfo = NULL; } err = gme_track_info(Emu, &TrackInfo, CurrTrack); if (err != NULL) { Printf("Could not get track %d info: %s\n", CurrTrack, err); return false; } return true; } //========================================================================== // // GMESong :: CalcSongLength // //========================================================================== int GMESong::CalcSongLength() { if (TrackInfo == NULL) { return 150000; } if (TrackInfo->length > 0) { return TrackInfo->length; } if (TrackInfo->loop_length > 0) { return TrackInfo->intro_length + TrackInfo->loop_length * 2; } return 150000; } //========================================================================== // // GMESong :: Read STATIC // //========================================================================== bool GMESong::Read(SoundStream *stream, void *buff, int len, void *userdata) { gme_err_t err; GMESong *song = (GMESong *)userdata; song->CritSec.Enter(); if (gme_track_ended(song->Emu)) { if (song->m_Looping) { song->StartTrack(song->CurrTrack, false); } else { memset(buff, 0, len); return false; } } err = gme_play(song->Emu, len >> 1, (short *)buff); song->CritSec.Leave(); return (err == NULL); }