// //--------------------------------------------------------------------------- // // Copyright(C) 2015 Christopher Bruns // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // /* ** scoped_view_shifter.h ** Stack-scoped class for temporarily changing camera viewpoint ** Used for stereoscopic 3D. ** */ #ifndef GL_STEREO3D_SCOPED_VIEW_SHIFTER_H_ #define GL_STEREO3D_SCOPED_VIEW_SHIFTER_H_ #include "basictypes.h" #include "vectors.h" namespace s3d { /** * Temporarily shift */ class ScopedViewShifter { public: ScopedViewShifter(float dxyz[3]); // in meters ~ScopedViewShifter(); private: DVector3 cachedView; }; } /* namespace s3d */ #endif // GL_STEREO3D_SCOPED_VIEW_SHIFTER_H_