/* ** i_system.cpp ** Timers, pre-console output, IWAD selection, and misc system routines. ** **--------------------------------------------------------------------------- ** Copyright 1998-2009 Randy Heit ** Copyright (C) 2007-2012 Skulltag Development Team ** Copyright (C) 2007-2016 Zandronum Development Team ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** 4. Redistributions in any form must be accompanied by information on how to ** obtain complete source code for the software and any accompanying software ** that uses the software. The source code must either be included in the ** distribution or be available for no more than the cost of distribution plus ** a nominal fee, and must be freely redistributable under reasonable ** conditions. For an executable file, complete source code means the source ** code for all modules it contains. It does not include source code for ** modules or files that typically accompany the major components of the ** operating system on which the executable file runs. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include #include #include #include #include #define WIN32_LEAN_AND_MEAN #include #include #include #include #include #include "printf.h" #include "version.h" #include "i_sound.h" #include "stats.h" #include "v_text.h" #include "utf8.h" #include "d_main.h" #include "d_net.h" #include "g_game.h" #include "c_dispatch.h" #include "templates.h" #include "gameconfigfile.h" #include "v_font.h" #include "g_level.h" #include "doomstat.h" #include "bitmap.h" #include "cmdlib.h" #include "i_interface.h" //========================================================================== // // QueryPathKey // // Returns the value of a registry key into the output variable value. // //========================================================================== static bool QueryPathKey(HKEY key, const wchar_t *keypath, const wchar_t *valname, FString &value) { HKEY pathkey; DWORD pathtype; DWORD pathlen; LONG res; value = ""; if(ERROR_SUCCESS == RegOpenKeyEx(key, keypath, 0, KEY_QUERY_VALUE, &pathkey)) { if (ERROR_SUCCESS == RegQueryValueEx(pathkey, valname, 0, &pathtype, NULL, &pathlen) && pathtype == REG_SZ && pathlen != 0) { // Don't include terminating null in count TArray chars(pathlen + 1, true); res = RegQueryValueEx(pathkey, valname, 0, NULL, (LPBYTE)chars.Data(), &pathlen); if (res == ERROR_SUCCESS) value = FString(chars.Data()); } RegCloseKey(pathkey); } return value.IsNotEmpty(); } //========================================================================== // // I_GetGogPaths // // Check the registry for GOG installation paths, so we can search for IWADs // that were bought from GOG.com. This is a bit different from the Steam // version because each game has its own independent installation path, no // such thing as /SteamApps/common/. // //========================================================================== TArray I_GetGogPaths() { TArray result; FString path; std::wstring gamepath; #ifdef _WIN64 std::wstring gogregistrypath = L"Software\\Wow6432Node\\GOG.com\\Games"; #else // If a 32-bit ZDoom runs on a 64-bit Windows, this will be transparently and // automatically redirected to the Wow6432Node address instead, so this address // should be safe to use in all cases. std::wstring gogregistrypath = L"Software\\GOG.com\\Games"; #endif // Look for Ultimate Doom gamepath = gogregistrypath + L"\\1435827232"; if (QueryPathKey(HKEY_LOCAL_MACHINE, gamepath.c_str(), L"Path", path)) { result.Push(path); // directly in install folder } // Look for Doom II gamepath = gogregistrypath + L"\\1435848814"; if (QueryPathKey(HKEY_LOCAL_MACHINE, gamepath.c_str(), L"Path", path)) { result.Push(path + "/doom2"); // in a subdirectory // If direct support for the Master Levels is ever added, they are in path + /master/wads } // Look for Final Doom gamepath = gogregistrypath + L"\\1435848742"; if (QueryPathKey(HKEY_LOCAL_MACHINE, gamepath.c_str(), L"Path", path)) { // in subdirectories result.Push(path + "/TNT"); result.Push(path + "/Plutonia"); } // Look for Doom 3: BFG Edition gamepath = gogregistrypath + L"\\1135892318"; if (QueryPathKey(HKEY_LOCAL_MACHINE, gamepath.c_str(), L"Path", path)) { result.Push(path + "/base/wads"); // in a subdirectory } // Look for Strife: Veteran Edition gamepath = gogregistrypath + L"\\1432899949"; if (QueryPathKey(HKEY_LOCAL_MACHINE, gamepath.c_str(), L"Path", path)) { result.Push(path); // directly in install folder } return result; } //========================================================================== // // I_GetSteamPath // // Check the registry for the path to Steam, so that we can search for // IWADs that were bought with Steam. // //========================================================================== TArray I_GetSteamPath() { TArray result; static const char *const steam_dirs[] = { "doom 2/base", "final doom/base", "heretic shadow of the serpent riders/base", "hexen/base", "hexen deathkings of the dark citadel/base", "ultimate doom/base", "DOOM 3 BFG Edition/base/wads", "Strife" }; FString path; if (!QueryPathKey(HKEY_CURRENT_USER, L"Software\\Valve\\Steam", L"SteamPath", path)) { if (!QueryPathKey(HKEY_LOCAL_MACHINE, L"Software\\Valve\\Steam", L"InstallPath", path)) return result; } path += "/SteamApps/common/"; for(unsigned int i = 0; i < countof(steam_dirs); ++i) { result.Push(path + steam_dirs[i]); } return result; }