#ifndef FMODSOUND_H #define FMODSOUND_H #include "i_sound.h" #include "fmod_wrap.h" class FMODSoundRenderer : public SoundRenderer { public: FMODSoundRenderer (); ~FMODSoundRenderer (); bool IsValid (); void SetSfxVolume (float volume); void SetMusicVolume (float volume); SoundHandle LoadSound(BYTE *sfxdata, int length); SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits); void UnloadSound (SoundHandle sfx); unsigned int GetMSLength(SoundHandle sfx); unsigned int GetSampleLength(SoundHandle sfx); float GetOutputRate(); // Streaming sounds. SoundStream *CreateStream (SoundStreamCallback callback, int buffsamples, int flags, int samplerate, void *userdata); SoundStream *OpenStream (const char *filename, int flags, int offset, int length); long PlayStream (SoundStream *stream, int volume); void StopStream (SoundStream *stream); // Starts a sound. FSoundChan *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FSoundChan *reuse_chan); FSoundChan *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FSoundChan *reuse_chan); // Stops a sound channel. void StopChannel (FSoundChan *chan); // Returns position of sound on this channel, in samples. unsigned int GetPosition(FSoundChan *chan); // Synchronizes following sound startups. void Sync (bool sync); // Pauses or resumes all sound effect channels. void SetSfxPaused (bool paused, int slot); // Pauses or resumes *every* channel, including environmental reverb. void SetInactive (bool inactive); // Updates the position of a sound channel. void UpdateSoundParams3D (SoundListener *listener, FSoundChan *chan, const FVector3 &pos, const FVector3 &vel); void UpdateListener (SoundListener *listener); void UpdateSounds (); void PrintStatus (); void PrintDriversList (); FString GatherStats (); short *DecodeSample(int outlen, const void *coded, int sizebytes, ECodecType type); void DrawWaveDebug(int mode); private: int SFXPaused; bool InitSuccess; bool DSPLocked; QWORD_UNION DSPClock; int OutputRate; static FMOD_RESULT F_CALLBACK ChannelEndCallback (FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, int cmd, unsigned int data1, unsigned int data2); static float F_CALLBACK RolloffCallback(FMOD_CHANNEL *channel, float distance); void HandleChannelDelay(FMOD::Channel *chan, FSoundChan *reuse_chan, float freq) const; FSoundChan *CommonChannelSetup(FMOD::Channel *chan, FSoundChan *reuse_chan) const; FMOD_MODE SetChanHeadSettings(SoundListener *listener, FMOD::Channel *chan, const FVector3 &pos, int channum, int chanflags, FMOD_MODE oldmode) const; bool Init (); void Shutdown (); void DumpDriverCaps(FMOD_CAPS caps, int minfrequency, int maxfrequency); int DrawChannelGroupOutput(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, int mode); int DrawSystemOutput(float *wavearray, int width, int height, int y, int mode); int DrawChannelGroupWaveData(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, bool skip); int DrawSystemWaveData(float *wavearray, int width, int height, int y, bool skip); void DrawWave(float *wavearray, int x, int y, int width, int height); int DrawChannelGroupSpectrum(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, bool skip); int DrawSystemSpectrum(float *wavearray, int width, int height, int y, bool skip); void DrawSpectrum(float *spectrumarray, int x, int y, int width, int height); FMOD::System *Sys; FMOD::ChannelGroup *SfxGroup, *PausableSfx; FMOD::ChannelGroup *MusicGroup; FMOD::DSP *WaterLP, *WaterReverb; FMOD::DSPConnection *SfxConnection; FMOD::DSP *ChannelGroupTargetUnit; float LastWaterLP; // Just for snd_status display int Driver_MinFrequency; int Driver_MaxFrequency; FMOD_CAPS Driver_Caps; friend class FMODStreamCapsule; }; #endif