/* ** colormatcher.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2005 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __COLORMATCHER_H__ #define __COLORMATCHER_H__ // This class implements a "pretty good" color matcher for palettized images. // In many cases, it is able to choose the "best" color with only a few // comparisons. In all other cases, it chooses an "almost best" color in only // a few comparisons. This is much faster than scanning the entire palette // when you want to pick a color, so the somewhat lesser quality should be // acceptable unless quality is the highest priority. // // The reason for the lesser quality is because this algorithm stores groups // of colors into cells in a color cube and then spreads those color groups // around into neighboring cells. When asked to pick a color, it looks in a // single cell and sees which of the colors stored in that cell is closest // to the requested color. For borderline cases, the chosen color may not // actually be the best color in the entire palette, but it is still close. // // The accuracy of this class depends on the input palette and on HIBITS. // HIBITS 4 seems to be a reasonable compromise between preprocessing time, // space, and accuracy. class FColorMatcher { public: FColorMatcher (); FColorMatcher (const DWORD *palette); FColorMatcher (const FColorMatcher &other); void SetPalette (const DWORD *palette); byte Pick (int r, int g, int b); FColorMatcher &operator= (const FColorMatcher &other); private: enum { CHIBITS=4, CLOBITS=8-CHIBITS, CHISIZE=1<