// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // True color span/column drawing functions. // //----------------------------------------------------------------------------- #include #include "templates.h" #include "doomdef.h" #include "i_system.h" #include "w_wad.h" #include "r_local.h" #include "v_video.h" #include "doomstat.h" #include "st_stuff.h" #include "g_game.h" #include "g_level.h" #include "r_data/r_translate.h" #include "v_palette.h" #include "r_data/colormaps.h" #include "r_plane.h" #include "r_draw_rgba.h" #include "r_compiler/llvmdrawers.h" #include "gi.h" #include "stats.h" #include "x86.h" #include extern "C" short spanend[MAXHEIGHT]; extern float rw_light; extern float rw_lightstep; extern int wallshade; // Use linear filtering when scaling up CVAR(Bool, r_magfilter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG); // Use linear filtering when scaling down CVAR(Bool, r_minfilter, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG); // Use mipmapped textures CVAR(Bool, r_mipmap, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG); ///////////////////////////////////////////////////////////////////////////// class DrawSpanLLVMCommand : public DrawerCommand { protected: DrawSpanArgs args; public: DrawSpanLLVMCommand() { args.xfrac = ds_xfrac; args.yfrac = ds_yfrac; args.xstep = ds_xstep; args.ystep = ds_ystep; args.x1 = ds_x1; args.x2 = ds_x2; args.y = ds_y; args.xbits = ds_xbits; args.ybits = ds_ybits; args.destorg = (uint32_t*)dc_destorg; args.destpitch = dc_pitch; args.source = (const uint32_t*)ds_source; args.light = LightBgra::calc_light_multiplier(ds_light); args.light_red = ds_shade_constants.light_red; args.light_green = ds_shade_constants.light_green; args.light_blue = ds_shade_constants.light_blue; args.light_alpha = ds_shade_constants.light_alpha; args.fade_red = ds_shade_constants.fade_red; args.fade_green = ds_shade_constants.fade_green; args.fade_blue = ds_shade_constants.fade_blue; args.fade_alpha = ds_shade_constants.fade_alpha; args.desaturate = ds_shade_constants.desaturate; args.srcalpha = dc_srcalpha >> (FRACBITS - 8); args.destalpha = dc_destalpha >> (FRACBITS - 8); args.flags = 0; if (ds_shade_constants.simple_shade) args.flags |= DrawSpanArgs::simple_shade; if (!SampleBgra::span_sampler_setup(args.source, args.xbits, args.ybits, args.xstep, args.ystep, ds_source_mipmapped)) args.flags |= DrawSpanArgs::nearest_filter; } void Execute(DrawerThread *thread) override { if (thread->skipped_by_thread(args.y)) return; LLVMDrawers::Instance()->DrawSpan(&args); } }; class DrawSpanMaskedLLVMCommand : public DrawSpanLLVMCommand { public: void Execute(DrawerThread *thread) override { if (thread->skipped_by_thread(args.y)) return; LLVMDrawers::Instance()->DrawSpanMasked(&args); } }; class DrawSpanTranslucentLLVMCommand : public DrawSpanLLVMCommand { public: void Execute(DrawerThread *thread) override { if (thread->skipped_by_thread(args.y)) return; LLVMDrawers::Instance()->DrawSpanTranslucent(&args); } }; class DrawSpanMaskedTranslucentLLVMCommand : public DrawSpanLLVMCommand { public: void Execute(DrawerThread *thread) override { if (thread->skipped_by_thread(args.y)) return; LLVMDrawers::Instance()->DrawSpanMaskedTranslucent(&args); } }; class DrawSpanAddClampLLVMCommand : public DrawSpanLLVMCommand { public: void Execute(DrawerThread *thread) override { if (thread->skipped_by_thread(args.y)) return; LLVMDrawers::Instance()->DrawSpanAddClamp(&args); } }; class DrawSpanMaskedAddClampLLVMCommand : public DrawSpanLLVMCommand { public: void Execute(DrawerThread *thread) override { if (thread->skipped_by_thread(args.y)) return; LLVMDrawers::Instance()->DrawSpanMaskedAddClamp(&args); } }; ///////////////////////////////////////////////////////////////////////////// class DrawWall4LLVMCommand : public DrawerCommand { protected: DrawWallArgs args; WorkerThreadData ThreadData(DrawerThread *thread) { WorkerThreadData d; d.core = thread->core; d.num_cores = thread->num_cores; d.pass_start_y = thread->pass_start_y; d.pass_end_y = thread->pass_end_y; return d; } public: DrawWall4LLVMCommand() { args.dest = (uint32_t*)dc_dest; args.dest_y = _dest_y; args.count = dc_count; args.pitch = dc_pitch; args.light_red = dc_shade_constants.light_red; args.light_green = dc_shade_constants.light_green; args.light_blue = dc_shade_constants.light_blue; args.light_alpha = dc_shade_constants.light_alpha; args.fade_red = dc_shade_constants.fade_red; args.fade_green = dc_shade_constants.fade_green; args.fade_blue = dc_shade_constants.fade_blue; args.fade_alpha = dc_shade_constants.fade_alpha; args.desaturate = dc_shade_constants.desaturate; for (int i = 0; i < 4; i++) { args.texturefrac[i] = vplce[i]; args.iscale[i] = vince[i]; args.texturefracx[i] = buftexturefracx[i]; args.textureheight[i] = bufheight[i]; args.source[i] = (const uint32_t *)bufplce[i]; args.source2[i] = (const uint32_t *)bufplce2[i]; args.light[i] = LightBgra::calc_light_multiplier(palookuplight[i]); } args.srcalpha = dc_srcalpha >> (FRACBITS - 8); args.destalpha = dc_destalpha >> (FRACBITS - 8); args.flags = 0; if (dc_shade_constants.simple_shade) args.flags |= DrawWallArgs::simple_shade; if (args.source2[0] == nullptr) args.flags |= DrawWallArgs::nearest_filter; } void Execute(DrawerThread *thread) override { WorkerThreadData d = ThreadData(thread); LLVMDrawers::Instance()->vlinec4(&args, &d); } }; class DrawWall1LLVMCommand : public DrawerCommand { protected: DrawWallArgs args; WorkerThreadData ThreadData(DrawerThread *thread) { WorkerThreadData d; d.core = thread->core; d.num_cores = thread->num_cores; d.pass_start_y = thread->pass_start_y; d.pass_end_y = thread->pass_end_y; return d; } public: DrawWall1LLVMCommand() { args.dest = (uint32_t*)dc_dest; args.dest_y = _dest_y; args.pitch = dc_pitch; args.count = dc_count; args.texturefrac[0] = dc_texturefrac; args.texturefracx[0] = dc_texturefracx; args.iscale[0] = dc_iscale; args.textureheight[0] = dc_textureheight; args.source[0] = (const uint32 *)dc_source; args.source2[0] = (const uint32 *)dc_source2; args.light[0] = LightBgra::calc_light_multiplier(dc_light); args.light_red = dc_shade_constants.light_red; args.light_green = dc_shade_constants.light_green; args.light_blue = dc_shade_constants.light_blue; args.light_alpha = dc_shade_constants.light_alpha; args.fade_red = dc_shade_constants.fade_red; args.fade_green = dc_shade_constants.fade_green; args.fade_blue = dc_shade_constants.fade_blue; args.fade_alpha = dc_shade_constants.fade_alpha; args.desaturate = dc_shade_constants.desaturate; args.srcalpha = dc_srcalpha >> (FRACBITS - 8); args.destalpha = dc_destalpha >> (FRACBITS - 8); args.flags = 0; if (dc_shade_constants.simple_shade) args.flags |= DrawWallArgs::simple_shade; if (args.source2[0] == nullptr) args.flags |= DrawWallArgs::nearest_filter; } void Execute(DrawerThread *thread) override { WorkerThreadData d = ThreadData(thread); LLVMDrawers::Instance()->vlinec1(&args, &d); } }; class DrawColumnLLVMCommand : public DrawerCommand { protected: DrawColumnArgs args; WorkerThreadData ThreadData(DrawerThread *thread) { WorkerThreadData d; d.core = thread->core; d.num_cores = thread->num_cores; d.pass_start_y = thread->pass_start_y; d.pass_end_y = thread->pass_end_y; return d; } public: DrawColumnLLVMCommand() { args.dest = (uint32_t*)dc_dest; args.source = dc_source; args.colormap = dc_colormap; args.translation = dc_translation; args.basecolors = (const uint32_t *)GPalette.BaseColors; args.pitch = dc_pitch; args.count = dc_count; args.dest_y = _dest_y; args.iscale = dc_iscale; args.texturefrac = dc_texturefrac; args.light = LightBgra::calc_light_multiplier(dc_light); args.color = LightBgra::shade_pal_index_simple(dc_color, args.light); args.srccolor = dc_srccolor_bgra; args.srcalpha = dc_srcalpha >> (FRACBITS - 8); args.destalpha = dc_destalpha >> (FRACBITS - 8); args.light_red = dc_shade_constants.light_red; args.light_green = dc_shade_constants.light_green; args.light_blue = dc_shade_constants.light_blue; args.light_alpha = dc_shade_constants.light_alpha; args.fade_red = dc_shade_constants.fade_red; args.fade_green = dc_shade_constants.fade_green; args.fade_blue = dc_shade_constants.fade_blue; args.fade_alpha = dc_shade_constants.fade_alpha; args.desaturate = dc_shade_constants.desaturate; args.flags = 0; if (dc_shade_constants.simple_shade) args.flags |= DrawColumnArgs::simple_shade; } void Execute(DrawerThread *thread) override { WorkerThreadData d = ThreadData(thread); LLVMDrawers::Instance()->DrawColumn(&args, &d); } }; #define DECLARE_DRAW_COMMAND(name, func, base) \ class name##LLVMCommand : public base \ { \ public: \ void Execute(DrawerThread *thread) override \ { \ WorkerThreadData d = ThreadData(thread); \ LLVMDrawers::Instance()->func(&args, &d); \ } \ }; //DECLARE_DRAW_COMMAND(name, func, DrawSpanLLVMCommand); DECLARE_DRAW_COMMAND(DrawWallMasked4, mvlinec4, DrawWall4LLVMCommand); DECLARE_DRAW_COMMAND(DrawWallAdd4, tmvline4_add, DrawWall4LLVMCommand); DECLARE_DRAW_COMMAND(DrawWallAddClamp4, tmvline4_addclamp, DrawWall4LLVMCommand); DECLARE_DRAW_COMMAND(DrawWallSubClamp4, tmvline4_subclamp, DrawWall4LLVMCommand); DECLARE_DRAW_COMMAND(DrawWallRevSubClamp4, tmvline4_revsubclamp, DrawWall4LLVMCommand); DECLARE_DRAW_COMMAND(DrawWallMasked1, mvlinec1, DrawWall1LLVMCommand); DECLARE_DRAW_COMMAND(DrawWallAdd1, tmvline1_add, DrawWall1LLVMCommand); DECLARE_DRAW_COMMAND(DrawWallAddClamp1, tmvline1_addclamp, DrawWall1LLVMCommand); DECLARE_DRAW_COMMAND(DrawWallSubClamp1, tmvline1_subclamp, DrawWall1LLVMCommand); DECLARE_DRAW_COMMAND(DrawWallRevSubClamp1, tmvline1_revsubclamp, DrawWall1LLVMCommand); DECLARE_DRAW_COMMAND(DrawColumnAdd, DrawColumnAdd, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(DrawColumnTranslated, DrawColumnTranslated, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(DrawColumnTlatedAdd, DrawColumnTlatedAdd, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(DrawColumnShaded, DrawColumnShaded, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(DrawColumnAddClamp, DrawColumnAddClamp, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(DrawColumnAddClampTranslated, DrawColumnAddClampTranslated, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(DrawColumnSubClamp, DrawColumnSubClamp, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(DrawColumnSubClampTranslated, DrawColumnSubClampTranslated, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(DrawColumnRevSubClamp, DrawColumnRevSubClamp, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(DrawColumnRevSubClampTranslated, DrawColumnRevSubClampTranslated, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(FillColumn, FillColumn, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(FillColumnAdd, FillColumnAdd, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(FillColumnAddClamp, FillColumnAddClamp, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(FillColumnSubClamp, FillColumnSubClamp, DrawColumnLLVMCommand); DECLARE_DRAW_COMMAND(FillColumnRevSubClamp, FillColumnRevSubClamp, DrawColumnLLVMCommand); ///////////////////////////////////////////////////////////////////////////// class DrawFuzzColumnRGBACommand : public DrawerCommand { int _x; int _yl; int _yh; BYTE * RESTRICT _destorg; int _pitch; int _fuzzpos; int _fuzzviewheight; public: DrawFuzzColumnRGBACommand() { _x = dc_x; _yl = dc_yl; _yh = dc_yh; _destorg = dc_destorg; _pitch = dc_pitch; _fuzzpos = fuzzpos; _fuzzviewheight = fuzzviewheight; } void Execute(DrawerThread *thread) override { int yl = MAX(_yl, 1); int yh = MIN(_yh, _fuzzviewheight); int count = thread->count_for_thread(yl, yh - yl + 1); // Zero length. if (count <= 0) return; uint32_t *dest = thread->dest_for_thread(yl, _pitch, ylookup[yl] + _x + (uint32_t*)_destorg); int pitch = _pitch * thread->num_cores; int fuzzstep = thread->num_cores; int fuzz = (_fuzzpos + thread->skipped_by_thread(yl)) % FUZZTABLE; yl += thread->skipped_by_thread(yl); // Handle the case where we would go out of bounds at the top: if (yl < fuzzstep) { uint32_t *srcdest = dest + fuzzoffset[fuzz] * fuzzstep + pitch; //assert(static_cast((srcdest - (uint32_t*)dc_destorg) / (_pitch)) < viewheight); uint32_t bg = *srcdest; uint32_t red = RPART(bg) * 3 / 4; uint32_t green = GPART(bg) * 3 / 4; uint32_t blue = BPART(bg) * 3 / 4; *dest = 0xff000000 | (red << 16) | (green << 8) | blue; dest += pitch; fuzz += fuzzstep; fuzz %= FUZZTABLE; count--; if (count == 0) return; } bool lowerbounds = (yl + (count + fuzzstep - 1) * fuzzstep > _fuzzviewheight); if (lowerbounds) count--; // Fuzz where fuzzoffset stays within bounds while (count > 0) { int available = (FUZZTABLE - fuzz); int next_wrap = available / fuzzstep; if (available % fuzzstep != 0) next_wrap++; int cnt = MIN(count, next_wrap); count -= cnt; do { uint32_t *srcdest = dest + fuzzoffset[fuzz] * fuzzstep; //assert(static_cast((srcdest - (uint32_t*)dc_destorg) / (_pitch)) < viewheight); uint32_t bg = *srcdest; uint32_t red = RPART(bg) * 3 / 4; uint32_t green = GPART(bg) * 3 / 4; uint32_t blue = BPART(bg) * 3 / 4; *dest = 0xff000000 | (red << 16) | (green << 8) | blue; dest += pitch; fuzz += fuzzstep; } while (--cnt); fuzz %= FUZZTABLE; } // Handle the case where we would go out of bounds at the bottom if (lowerbounds) { uint32_t *srcdest = dest + fuzzoffset[fuzz] * fuzzstep - pitch; //assert(static_cast((srcdest - (uint32_t*)dc_destorg) / (_pitch)) < viewheight); uint32_t bg = *srcdest; uint32_t red = RPART(bg) * 3 / 4; uint32_t green = GPART(bg) * 3 / 4; uint32_t blue = BPART(bg) * 3 / 4; *dest = 0xff000000 | (red << 16) | (green << 8) | blue; } } }; class FillSpanRGBACommand : public DrawerCommand { int _x1; int _x2; int _y; BYTE * RESTRICT _destorg; fixed_t _light; int _color; public: FillSpanRGBACommand() { _x1 = ds_x1; _x2 = ds_x2; _y = ds_y; _destorg = dc_destorg; _light = ds_light; _color = ds_color; } void Execute(DrawerThread *thread) override { if (thread->line_skipped_by_thread(_y)) return; uint32_t *dest = ylookup[_y] + _x1 + (uint32_t*)_destorg; int count = (_x2 - _x1 + 1); uint32_t light = LightBgra::calc_light_multiplier(_light); uint32_t color = LightBgra::shade_pal_index_simple(_color, light); for (int i = 0; i < count; i++) dest[i] = color; } }; ///////////////////////////////////////////////////////////////////////////// class DrawSlabRGBACommand : public DrawerCommand { int _dx; fixed_t _v; int _dy; fixed_t _vi; const BYTE *_voxelptr; uint32_t *_p; ShadeConstants _shade_constants; const BYTE *_colormap; fixed_t _light; int _pitch; int _start_y; public: DrawSlabRGBACommand(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p, ShadeConstants shade_constants, const BYTE *colormap, fixed_t light) { _dx = dx; _v = v; _dy = dy; _vi = vi; _voxelptr = vptr; _p = (uint32_t *)p; _shade_constants = shade_constants; _colormap = colormap; _light = light; _pitch = dc_pitch; _start_y = static_cast((p - dc_destorg) / (dc_pitch * 4)); assert(dx > 0); } void Execute(DrawerThread *thread) override { int dx = _dx; fixed_t v = _v; int dy = _dy; fixed_t vi = _vi; const BYTE *vptr = _voxelptr; uint32_t *p = _p; ShadeConstants shade_constants = _shade_constants; const BYTE *colormap = _colormap; uint32_t light = LightBgra::calc_light_multiplier(_light); int pitch = _pitch; int x; dy = thread->count_for_thread(_start_y, dy); p = thread->dest_for_thread(_start_y, pitch, p); v += vi * thread->skipped_by_thread(_start_y); vi *= thread->num_cores; pitch *= thread->num_cores; if (dx == 1) { while (dy > 0) { *p = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants); p += pitch; v += vi; dy--; } } else if (dx == 2) { while (dy > 0) { uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants); p[0] = color; p[1] = color; p += pitch; v += vi; dy--; } } else if (dx == 3) { while (dy > 0) { uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants); p[0] = color; p[1] = color; p[2] = color; p += pitch; v += vi; dy--; } } else if (dx == 4) { while (dy > 0) { uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants); p[0] = color; p[1] = color; p[2] = color; p[3] = color; p += pitch; v += vi; dy--; } } else while (dy > 0) { uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants); // The optimizer will probably turn this into a memset call. // Since dx is not likely to be large, I'm not sure that's a good thing, // hence the alternatives above. for (x = 0; x < dx; x++) { p[x] = color; } p += pitch; v += vi; dy--; } } }; ///////////////////////////////////////////////////////////////////////////// class DrawFogBoundaryLineRGBACommand : public DrawerCommand { int _y; int _x; int _x2; BYTE * RESTRICT _destorg; fixed_t _light; ShadeConstants _shade_constants; public: DrawFogBoundaryLineRGBACommand(int y, int x, int x2) { _y = y; _x = x; _x2 = x2; _destorg = dc_destorg; _light = dc_light; _shade_constants = dc_shade_constants; } void Execute(DrawerThread *thread) override { if (thread->line_skipped_by_thread(_y)) return; int y = _y; int x = _x; int x2 = _x2; uint32_t *dest = ylookup[y] + (uint32_t*)_destorg; uint32_t light = LightBgra::calc_light_multiplier(_light); ShadeConstants constants = _shade_constants; do { uint32_t red = (dest[x] >> 16) & 0xff; uint32_t green = (dest[x] >> 8) & 0xff; uint32_t blue = dest[x] & 0xff; if (constants.simple_shade) { red = red * light / 256; green = green * light / 256; blue = blue * light / 256; } else { uint32_t inv_light = 256 - light; uint32_t inv_desaturate = 256 - constants.desaturate; uint32_t intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate; red = (red * inv_desaturate + intensity) / 256; green = (green * inv_desaturate + intensity) / 256; blue = (blue * inv_desaturate + intensity) / 256; red = (constants.fade_red * inv_light + red * light) / 256; green = (constants.fade_green * inv_light + green * light) / 256; blue = (constants.fade_blue * inv_light + blue * light) / 256; red = (red * constants.light_red) / 256; green = (green * constants.light_green) / 256; blue = (blue * constants.light_blue) / 256; } dest[x] = 0xff000000 | (red << 16) | (green << 8) | blue; } while (++x <= x2); } }; class DrawTiltedSpanRGBACommand : public DrawerCommand { int _x1; int _x2; int _y; BYTE * RESTRICT _destorg; fixed_t _light; ShadeConstants _shade_constants; FVector3 _plane_sz; FVector3 _plane_su; FVector3 _plane_sv; bool _plane_shade; int _planeshade; float _planelightfloat; fixed_t _pviewx; fixed_t _pviewy; int _xbits; int _ybits; const uint32_t * RESTRICT _source; public: DrawTiltedSpanRGBACommand(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy) { _x1 = x1; _x2 = x2; _y = y; _destorg = dc_destorg; _light = ds_light; _shade_constants = ds_shade_constants; _plane_sz = plane_sz; _plane_su = plane_su; _plane_sv = plane_sv; _plane_shade = plane_shade; _planeshade = planeshade; _planelightfloat = planelightfloat; _pviewx = pviewx; _pviewy = pviewy; _source = (const uint32_t*)ds_source; _xbits = ds_xbits; _ybits = ds_ybits; } void Execute(DrawerThread *thread) override { if (thread->line_skipped_by_thread(_y)) return; //#define SPANSIZE 32 //#define INVSPAN 0.03125f //#define SPANSIZE 8 //#define INVSPAN 0.125f #define SPANSIZE 16 #define INVSPAN 0.0625f int source_width = 1 << _xbits; int source_height = 1 << _ybits; uint32_t *dest = ylookup[_y] + _x1 + (uint32_t*)_destorg; int count = _x2 - _x1 + 1; // Depth (Z) change across the span double iz = _plane_sz[2] + _plane_sz[1] * (centery - _y) + _plane_sz[0] * (_x1 - centerx); // Light change across the span fixed_t lightstart = _light; fixed_t lightend = lightstart; if (_plane_shade) { double vis_start = iz * _planelightfloat; double vis_end = (iz + _plane_sz[0] * count) * _planelightfloat; lightstart = LIGHTSCALE(vis_start, _planeshade); lightend = LIGHTSCALE(vis_end, _planeshade); } fixed_t light = lightstart; fixed_t steplight = (lightend - lightstart) / count; // Texture coordinates double uz = _plane_su[2] + _plane_su[1] * (centery - _y) + _plane_su[0] * (_x1 - centerx); double vz = _plane_sv[2] + _plane_sv[1] * (centery - _y) + _plane_sv[0] * (_x1 - centerx); double startz = 1.f / iz; double startu = uz*startz; double startv = vz*startz; double izstep = _plane_sz[0] * SPANSIZE; double uzstep = _plane_su[0] * SPANSIZE; double vzstep = _plane_sv[0] * SPANSIZE; // Linear interpolate in sizes of SPANSIZE to increase speed while (count >= SPANSIZE) { iz += izstep; uz += uzstep; vz += vzstep; double endz = 1.f / iz; double endu = uz*endz; double endv = vz*endz; uint32_t stepu = (uint32_t)(SQWORD((endu - startu) * INVSPAN)); uint32_t stepv = (uint32_t)(SQWORD((endv - startv) * INVSPAN)); uint32_t u = (uint32_t)(SQWORD(startu) + _pviewx); uint32_t v = (uint32_t)(SQWORD(startv) + _pviewy); for (int i = 0; i < SPANSIZE; i++) { uint32_t sx = ((u >> 16) * source_width) >> 16; uint32_t sy = ((v >> 16) * source_height) >> 16; uint32_t fg = _source[sy + sx * source_height]; if (_shade_constants.simple_shade) *(dest++) = LightBgra::shade_bgra_simple(fg, LightBgra::calc_light_multiplier(light)); else *(dest++) = LightBgra::shade_bgra(fg, LightBgra::calc_light_multiplier(light), _shade_constants); u += stepu; v += stepv; light += steplight; } startu = endu; startv = endv; count -= SPANSIZE; } // The last few pixels at the end while (count > 0) { double endz = 1.f / iz; startu = uz*endz; startv = vz*endz; uint32_t u = (uint32_t)(SQWORD(startu) + _pviewx); uint32_t v = (uint32_t)(SQWORD(startv) + _pviewy); uint32_t sx = ((u >> 16) * source_width) >> 16; uint32_t sy = ((v >> 16) * source_height) >> 16; uint32_t fg = _source[sy + sx * source_height]; if (_shade_constants.simple_shade) *(dest++) = LightBgra::shade_bgra_simple(fg, LightBgra::calc_light_multiplier(light)); else *(dest++) = LightBgra::shade_bgra(fg, LightBgra::calc_light_multiplier(light), _shade_constants); iz += _plane_sz[0]; uz += _plane_su[0]; vz += _plane_sv[0]; light += steplight; count--; } } }; class DrawColoredSpanRGBACommand : public DrawerCommand { int _y; int _x1; int _x2; BYTE * RESTRICT _destorg; fixed_t _light; int _color; public: DrawColoredSpanRGBACommand(int y, int x1, int x2) { _y = y; _x1 = x1; _x2 = x2; _destorg = dc_destorg; _light = ds_light; _color = ds_color; } void Execute(DrawerThread *thread) override { if (thread->line_skipped_by_thread(_y)) return; int y = _y; int x1 = _x1; int x2 = _x2; uint32_t *dest = ylookup[y] + x1 + (uint32_t*)_destorg; int count = (x2 - x1 + 1); uint32_t light = LightBgra::calc_light_multiplier(_light); uint32_t color = LightBgra::shade_pal_index_simple(_color, light); for (int i = 0; i < count; i++) dest[i] = color; } }; class FillTransColumnRGBACommand : public DrawerCommand { int _x; int _y1; int _y2; int _color; int _a; BYTE * RESTRICT _destorg; int _pitch; fixed_t _light; public: FillTransColumnRGBACommand(int x, int y1, int y2, int color, int a) { _x = x; _y1 = y1; _y2 = y2; _color = color; _a = a; _destorg = dc_destorg; _pitch = dc_pitch; } void Execute(DrawerThread *thread) override { int x = _x; int y1 = _y1; int y2 = _y2; int color = _color; int a = _a; int ycount = thread->count_for_thread(y1, y2 - y1 + 1); if (ycount <= 0) return; uint32_t fg = GPalette.BaseColors[color].d; uint32_t fg_red = (fg >> 16) & 0xff; uint32_t fg_green = (fg >> 8) & 0xff; uint32_t fg_blue = fg & 0xff; uint32_t alpha = a + 1; uint32_t inv_alpha = 256 - alpha; fg_red *= alpha; fg_green *= alpha; fg_blue *= alpha; int spacing = _pitch * thread->num_cores; uint32_t *dest = thread->dest_for_thread(y1, _pitch, ylookup[y1] + x + (uint32_t*)_destorg); for (int y = 0; y < ycount; y++) { uint32_t bg_red = (*dest >> 16) & 0xff; uint32_t bg_green = (*dest >> 8) & 0xff; uint32_t bg_blue = (*dest) & 0xff; uint32_t red = (fg_red + bg_red * inv_alpha) / 256; uint32_t green = (fg_green + bg_green * inv_alpha) / 256; uint32_t blue = (fg_blue + bg_blue * inv_alpha) / 256; *dest = 0xff000000 | (red << 16) | (green << 8) | blue; dest += spacing; } } }; ApplySpecialColormapRGBACommand::ApplySpecialColormapRGBACommand(FSpecialColormap *colormap, DFrameBuffer *screen) { buffer = screen->GetBuffer(); pitch = screen->GetPitch(); width = screen->GetWidth(); height = screen->GetHeight(); start_red = (int)(colormap->ColorizeStart[0] * 255); start_green = (int)(colormap->ColorizeStart[1] * 255); start_blue = (int)(colormap->ColorizeStart[2] * 255); end_red = (int)(colormap->ColorizeEnd[0] * 255); end_green = (int)(colormap->ColorizeEnd[1] * 255); end_blue = (int)(colormap->ColorizeEnd[2] * 255); } #ifdef NO_SSE void ApplySpecialColormapRGBACommand::Execute(DrawerThread *thread) { int y = thread->skipped_by_thread(0); int count = thread->count_for_thread(0, height); while (count > 0) { BYTE *pixels = buffer + y * pitch * 4; for (int x = 0; x < width; x++) { int fg_red = pixels[2]; int fg_green = pixels[1]; int fg_blue = pixels[0]; int gray = (fg_red * 77 + fg_green * 143 + fg_blue * 37) >> 8; gray += (gray >> 7); // gray*=256/255 int inv_gray = 256 - gray; int red = clamp((start_red * inv_gray + end_red * gray) >> 8, 0, 255); int green = clamp((start_green * inv_gray + end_green * gray) >> 8, 0, 255); int blue = clamp((start_blue * inv_gray + end_blue * gray) >> 8, 0, 255); pixels[0] = (BYTE)blue; pixels[1] = (BYTE)green; pixels[2] = (BYTE)red; pixels[3] = 0xff; pixels += 4; } y += thread->num_cores; count--; } } #else void ApplySpecialColormapRGBACommand::Execute(DrawerThread *thread) { int y = thread->skipped_by_thread(0); int count = thread->count_for_thread(0, height); __m128i gray_weight = _mm_set_epi16(256, 77, 143, 37, 256, 77, 143, 37); __m128i start_end = _mm_set_epi16(255, start_red, start_green, start_blue, 255, end_red, end_green, end_blue); while (count > 0) { BYTE *pixels = buffer + y * pitch * 4; int sse_length = width / 4; for (int x = 0; x < sse_length; x++) { // Unpack to integers: __m128i p = _mm_loadu_si128((const __m128i*)pixels); __m128i p16_0 = _mm_unpacklo_epi8(p, _mm_setzero_si128()); __m128i p16_1 = _mm_unpackhi_epi8(p, _mm_setzero_si128()); // Add gray weighting to colors __m128i mullo0 = _mm_mullo_epi16(p16_0, gray_weight); __m128i mullo1 = _mm_mullo_epi16(p16_1, gray_weight); __m128i p32_0 = _mm_unpacklo_epi16(mullo0, _mm_setzero_si128()); __m128i p32_1 = _mm_unpackhi_epi16(mullo0, _mm_setzero_si128()); __m128i p32_2 = _mm_unpacklo_epi16(mullo1, _mm_setzero_si128()); __m128i p32_3 = _mm_unpackhi_epi16(mullo1, _mm_setzero_si128()); // Transpose to get color components in individual vectors: __m128 tmpx = _mm_castsi128_ps(p32_0); __m128 tmpy = _mm_castsi128_ps(p32_1); __m128 tmpz = _mm_castsi128_ps(p32_2); __m128 tmpw = _mm_castsi128_ps(p32_3); _MM_TRANSPOSE4_PS(tmpx, tmpy, tmpz, tmpw); __m128i blue = _mm_castps_si128(tmpx); __m128i green = _mm_castps_si128(tmpy); __m128i red = _mm_castps_si128(tmpz); __m128i alpha = _mm_castps_si128(tmpw); // Calculate gray and 256-gray values: __m128i gray = _mm_srli_epi32(_mm_add_epi32(_mm_add_epi32(red, green), blue), 8); __m128i inv_gray = _mm_sub_epi32(_mm_set1_epi32(256), gray); // p32 = start * inv_gray + end * gray: __m128i gray0 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(0, 0, 0, 0)); __m128i gray1 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(1, 1, 1, 1)); __m128i gray2 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(2, 2, 2, 2)); __m128i gray3 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(3, 3, 3, 3)); __m128i inv_gray0 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(0, 0, 0, 0)); __m128i inv_gray1 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(1, 1, 1, 1)); __m128i inv_gray2 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(2, 2, 2, 2)); __m128i inv_gray3 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(3, 3, 3, 3)); __m128i gray16_0 = _mm_packs_epi32(gray0, inv_gray0); __m128i gray16_1 = _mm_packs_epi32(gray1, inv_gray1); __m128i gray16_2 = _mm_packs_epi32(gray2, inv_gray2); __m128i gray16_3 = _mm_packs_epi32(gray3, inv_gray3); __m128i gray16_0_mullo = _mm_mullo_epi16(gray16_0, start_end); __m128i gray16_1_mullo = _mm_mullo_epi16(gray16_1, start_end); __m128i gray16_2_mullo = _mm_mullo_epi16(gray16_2, start_end); __m128i gray16_3_mullo = _mm_mullo_epi16(gray16_3, start_end); __m128i gray16_0_mulhi = _mm_mulhi_epi16(gray16_0, start_end); __m128i gray16_1_mulhi = _mm_mulhi_epi16(gray16_1, start_end); __m128i gray16_2_mulhi = _mm_mulhi_epi16(gray16_2, start_end); __m128i gray16_3_mulhi = _mm_mulhi_epi16(gray16_3, start_end); p32_0 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_0_mullo, gray16_0_mulhi), _mm_unpackhi_epi16(gray16_0_mullo, gray16_0_mulhi)), 8); p32_1 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_1_mullo, gray16_1_mulhi), _mm_unpackhi_epi16(gray16_1_mullo, gray16_1_mulhi)), 8); p32_2 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_2_mullo, gray16_2_mulhi), _mm_unpackhi_epi16(gray16_2_mullo, gray16_2_mulhi)), 8); p32_3 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_3_mullo, gray16_3_mulhi), _mm_unpackhi_epi16(gray16_3_mullo, gray16_3_mulhi)), 8); p16_0 = _mm_packs_epi32(p32_0, p32_1); p16_1 = _mm_packs_epi32(p32_2, p32_3); p = _mm_packus_epi16(p16_0, p16_1); _mm_storeu_si128((__m128i*)pixels, p); pixels += 16; } for (int x = sse_length * 4; x < width; x++) { int fg_red = pixels[2]; int fg_green = pixels[1]; int fg_blue = pixels[0]; int gray = (fg_red * 77 + fg_green * 143 + fg_blue * 37) >> 8; gray += (gray >> 7); // gray*=256/255 int inv_gray = 256 - gray; int red = clamp((start_red * inv_gray + end_red * gray) >> 8, 0, 255); int green = clamp((start_green * inv_gray + end_green * gray) >> 8, 0, 255); int blue = clamp((start_blue * inv_gray + end_blue * gray) >> 8, 0, 255); pixels[0] = (BYTE)blue; pixels[1] = (BYTE)green; pixels[2] = (BYTE)red; pixels[3] = 0xff; pixels += 4; } y += thread->num_cores; count--; } } #endif ///////////////////////////////////////////////////////////////////////////// void R_DrawColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_FillColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_FillAddColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_FillAddClampColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_FillSubClampColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_FillRevSubClampColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawFuzzColumn_rgba() { DrawerCommandQueue::QueueCommand(); dc_yl = MAX(dc_yl, 1); dc_yh = MIN(dc_yh, fuzzviewheight); if (dc_yl <= dc_yh) fuzzpos = (fuzzpos + dc_yh - dc_yl + 1) % FUZZTABLE; } void R_DrawAddColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawTranslatedColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawTlatedAddColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawShadedColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawAddClampColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawAddClampTranslatedColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawSubClampColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawSubClampTranslatedColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawRevSubClampColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawRevSubClampTranslatedColumn_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawSpan_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawSpanMasked_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawSpanTranslucent_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawSpanMaskedTranslucent_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawSpanAddClamp_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawSpanMaskedAddClamp_rgba() { DrawerCommandQueue::QueueCommand(); } void R_FillSpan_rgba() { DrawerCommandQueue::QueueCommand(); } void R_DrawTiltedSpan_rgba(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy) { DrawerCommandQueue::QueueCommand(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy); } void R_DrawColoredSpan_rgba(int y, int x1, int x2) { DrawerCommandQueue::QueueCommand(y, x1, x2); } static ShadeConstants slab_rgba_shade_constants; static const BYTE *slab_rgba_colormap; static fixed_t slab_rgba_light; void R_SetupDrawSlab_rgba(FSWColormap *base_colormap, float light, int shade) { slab_rgba_shade_constants.light_red = base_colormap->Color.r * 256 / 255; slab_rgba_shade_constants.light_green = base_colormap->Color.g * 256 / 255; slab_rgba_shade_constants.light_blue = base_colormap->Color.b * 256 / 255; slab_rgba_shade_constants.light_alpha = base_colormap->Color.a * 256 / 255; slab_rgba_shade_constants.fade_red = base_colormap->Fade.r; slab_rgba_shade_constants.fade_green = base_colormap->Fade.g; slab_rgba_shade_constants.fade_blue = base_colormap->Fade.b; slab_rgba_shade_constants.fade_alpha = base_colormap->Fade.a; slab_rgba_shade_constants.desaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256; slab_rgba_shade_constants.simple_shade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0); slab_rgba_colormap = base_colormap->Maps; slab_rgba_light = LIGHTSCALE(light, shade); } void R_DrawSlab_rgba(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p) { DrawerCommandQueue::QueueCommand(dx, v, dy, vi, vptr, p, slab_rgba_shade_constants, slab_rgba_colormap, slab_rgba_light); } DWORD vlinec1_rgba() { DrawerCommandQueue::QueueCommand(); return dc_texturefrac + dc_count * dc_iscale; } template void queue_wallcommand() { if (bufplce2[0] == nullptr && dc_shade_constants.simple_shade) DrawerCommandQueue::QueueCommand(); else if (bufplce2[0] == nullptr) DrawerCommandQueue::QueueCommand(); else if (dc_shade_constants.simple_shade) DrawerCommandQueue::QueueCommand(); else DrawerCommandQueue::QueueCommand(); } void vlinec4_rgba() { DrawerCommandQueue::QueueCommand(); for (int i = 0; i < 4; i++) vplce[i] += vince[i] * dc_count; } DWORD mvlinec1_rgba() { DrawerCommandQueue::QueueCommand(); return dc_texturefrac + dc_count * dc_iscale; } void mvlinec4_rgba() { DrawerCommandQueue::QueueCommand(); for (int i = 0; i < 4; i++) vplce[i] += vince[i] * dc_count; } fixed_t tmvline1_add_rgba() { DrawerCommandQueue::QueueCommand(); return dc_texturefrac + dc_count * dc_iscale; } void tmvline4_add_rgba() { DrawerCommandQueue::QueueCommand(); for (int i = 0; i < 4; i++) vplce[i] += vince[i] * dc_count; } fixed_t tmvline1_addclamp_rgba() { DrawerCommandQueue::QueueCommand(); return dc_texturefrac + dc_count * dc_iscale; } void tmvline4_addclamp_rgba() { DrawerCommandQueue::QueueCommand(); for (int i = 0; i < 4; i++) vplce[i] += vince[i] * dc_count; } fixed_t tmvline1_subclamp_rgba() { DrawerCommandQueue::QueueCommand(); return dc_texturefrac + dc_count * dc_iscale; } void tmvline4_subclamp_rgba() { DrawerCommandQueue::QueueCommand(); for (int i = 0; i < 4; i++) vplce[i] += vince[i] * dc_count; } fixed_t tmvline1_revsubclamp_rgba() { DrawerCommandQueue::QueueCommand(); return dc_texturefrac + dc_count * dc_iscale; } void tmvline4_revsubclamp_rgba() { DrawerCommandQueue::QueueCommand(); for (int i = 0; i < 4; i++) vplce[i] += vince[i] * dc_count; } void R_DrawFogBoundarySection_rgba(int y, int y2, int x1) { for (; y < y2; ++y) { int x2 = spanend[y]; DrawerCommandQueue::QueueCommand(y, x1, x2); } } void R_DrawFogBoundary_rgba(int x1, int x2, short *uclip, short *dclip) { // To do: we do not need to create new spans when using rgba output - instead we should calculate light on a per pixel basis // This is essentially the same as R_MapVisPlane but with an extra step // to create new horizontal spans whenever the light changes enough that // we need to use a new colormap. double lightstep = rw_lightstep; double light = rw_light + rw_lightstep*(x2 - x1 - 1); int x = x2 - 1; int t2 = uclip[x]; int b2 = dclip[x]; int rcolormap = GETPALOOKUP(light, wallshade); int lcolormap; BYTE *basecolormapdata = basecolormap->Maps; if (b2 > t2) { clearbufshort(spanend + t2, b2 - t2, x); } R_SetColorMapLight(basecolormap, (float)light, wallshade); BYTE *fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT); for (--x; x >= x1; --x) { int t1 = uclip[x]; int b1 = dclip[x]; const int xr = x + 1; int stop; light -= rw_lightstep; lcolormap = GETPALOOKUP(light, wallshade); if (lcolormap != rcolormap) { if (t2 < b2 && rcolormap != 0) { // Colormap 0 is always the identity map, so rendering it is // just a waste of time. R_DrawFogBoundarySection_rgba(t2, b2, xr); } if (t1 < t2) t2 = t1; if (b1 > b2) b2 = b1; if (t2 < b2) { clearbufshort(spanend + t2, b2 - t2, x); } rcolormap = lcolormap; R_SetColorMapLight(basecolormap, (float)light, wallshade); fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT); } else { if (fake_dc_colormap != basecolormapdata) { stop = MIN(t1, b2); while (t2 < stop) { int y = t2++; DrawerCommandQueue::QueueCommand(y, xr, spanend[y]); } stop = MAX(b1, t2); while (b2 > stop) { int y = --b2; DrawerCommandQueue::QueueCommand(y, xr, spanend[y]); } } else { t2 = MAX(t2, MIN(t1, b2)); b2 = MIN(b2, MAX(b1, t2)); } stop = MIN(t2, b1); while (t1 < stop) { spanend[t1++] = x; } stop = MAX(b2, t2); while (b1 > stop) { spanend[--b1] = x; } } t2 = uclip[x]; b2 = dclip[x]; } if (t2 < b2 && rcolormap != 0) { R_DrawFogBoundarySection_rgba(t2, b2, x1); } }