#pragma once enum area_t : int { area_normal, area_below, area_above, area_default }; // Global functions. Make them members of GLRenderer later? bool hw_CheckClip(side_t * sidedef, sector_t * frontsector, sector_t * backsector); sector_t * hw_FakeFlat(sector_t * sec, sector_t * dest, area_t in_area, bool back); area_t hw_CheckViewArea(vertex_t *v1, vertex_t *v2, sector_t *frontsector, sector_t *backsector);