// Game_Music_Emu 0.6.0. http://www.slack.net/~ant/ #include "Fir_Resampler.h" #include #include #include #include /* Copyright (C) 2004-2006 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" #undef PI #define PI 3.1415926535897932384626433832795029 #if _MSC_VER >= 1911 && defined _M_X64 #pragma float_control(precise, on, push) #endif // _MSC_VER >= 1911 && _M_X64 static void gen_sinc( double rolloff, int width, double offset, double spacing, double scale, int count, short* out ) { double const maxh = 256; double const step = PI / maxh * spacing; double const to_w = maxh * 2 / width; double const pow_a_n = pow( rolloff, maxh ); scale /= maxh * 2; double angle = (count / 2 - 1 + offset) * -step; while ( count-- ) { *out++ = 0; double w = angle * to_w; if ( fabs( w ) < PI ) { double rolloff_cos_a = rolloff * cos( angle ); double num = 1 - rolloff_cos_a - pow_a_n * cos( maxh * angle ) + pow_a_n * rolloff * cos( (maxh - 1) * angle ); double den = 1 - rolloff_cos_a - rolloff_cos_a + rolloff * rolloff; double sinc = scale * num / den - scale; out [-1] = (short) (cos( w ) * sinc + sinc); } angle += step; } } #if _MSC_VER >= 1911 && defined _M_X64 #pragma float_control(pop) #endif // _MSC_VER >= 1911 && _M_X64 Fir_Resampler_::Fir_Resampler_( int width, sample_t* impulses_ ) : width_( width ), write_offset( width * stereo - stereo ), impulses( impulses_ ) { write_pos = 0; res = 1; imp_phase = 0; skip_bits = 0; step = stereo; ratio_ = 1.0; } Fir_Resampler_::~Fir_Resampler_() { } void Fir_Resampler_::clear() { imp_phase = 0; if ( buf.size() ) { write_pos = &buf [write_offset]; memset( buf.begin(), 0, write_offset * sizeof buf [0] ); } } blargg_err_t Fir_Resampler_::buffer_size( int new_size ) { RETURN_ERR( buf.resize( new_size + write_offset ) ); clear(); return 0; } double Fir_Resampler_::time_ratio( double new_factor, double rolloff, double gain ) { ratio_ = new_factor; double fstep = 0.0; { double least_error = 2; double pos = 0; res = -1; for ( int r = 1; r <= max_res; r++ ) { pos += ratio_; double nearest = floor( pos + 0.5 ); double error = fabs( pos - nearest ); if ( error < least_error ) { res = r; fstep = nearest / res; least_error = error; } } } skip_bits = 0; step = stereo * (int) floor( fstep ); ratio_ = fstep; fstep = fmod( fstep, 1.0 ); double filter = (ratio_ < 1.0) ? 1.0 : 1.0 / ratio_; double pos = 0.0; input_per_cycle = 0; for ( int i = 0; i < res; i++ ) { gen_sinc( rolloff, int (width_ * filter + 1) & ~1, pos, filter, double (0x7FFF * gain * filter), (int) width_, impulses + i * width_ ); pos += fstep; input_per_cycle += step; if ( pos >= 0.9999999 ) { pos -= 1.0; skip_bits |= 1 << i; input_per_cycle++; } } clear(); return ratio_; } int Fir_Resampler_::input_needed( blargg_long output_count ) const { blargg_long input_count = 0; unsigned long skip = skip_bits >> imp_phase; int remain = res - imp_phase; while ( (output_count -= 2) > 0 ) { input_count += step + (skip & 1) * stereo; skip >>= 1; if ( !--remain ) { skip = skip_bits; remain = res; } output_count -= 2; } long input_extra = (long)(input_count - (write_pos - &buf [(width_ - 1) * stereo])); if ( input_extra < 0 ) input_extra = 0; return input_extra; } int Fir_Resampler_::avail_( blargg_long input_count ) const { int cycle_count = input_count / input_per_cycle; int output_count = cycle_count * res * stereo; input_count -= cycle_count * input_per_cycle; blargg_ulong skip = skip_bits >> imp_phase; int remain = res - imp_phase; while ( input_count >= 0 ) { input_count -= step + (skip & 1) * stereo; skip >>= 1; if ( !--remain ) { skip = skip_bits; remain = res; } output_count += 2; } return output_count; } int Fir_Resampler_::skip_input( long count ) { int remain = int(write_pos - buf.begin()); int max_count = int(remain - width_ * stereo); if ( count > max_count ) count = max_count; remain -= count; write_pos = &buf [remain]; memmove( buf.begin(), &buf [count], remain * sizeof buf [0] ); return count; }