// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include "tarray.h" #define MINZ double((2048*4) / double(1 << 20)) struct particle_t; struct FVoxel; namespace swrenderer { class VisibleSprite; struct DrawSegment; class RenderTranslucentPass { public: static RenderTranslucentPass *Instance(); void Deinit(); void Clear(); void Render(); bool ClipSpriteColumnWithPortals(int x, VisibleSprite *spr); private: void CollectPortals(); void DrawMaskedSingle(bool renew); TArray portaldrawsegs; }; }