// HE-Grenade Rounds --------------------------------------------------------

ACTOR HEGrenadeRounds : Ammo
{
	+FLOORCLIP
	Inventory.Amount 6
	Inventory.MaxAmount 30
	Ammo.BackpackAmount 6
	Ammo.BackpackMaxAmount 60
	Inventory.Icon "I_GRN1"
	Tag "$TAG_HEGRENADES"
	Inventory.PickupMessage "$TXT_HEGRENADES"
	States
	{
	Spawn:
		GRN1 A -1
		Stop
	}
}

// Phosphorus-Grenade Rounds ------------------------------------------------

ACTOR PhosphorusGrenadeRounds : Ammo
{
	+FLOORCLIP
	Inventory.Amount 4
	Inventory.MaxAmount 16
	Ammo.BackpackAmount 4
	Ammo.BackpackMaxAmount 32
	Inventory.Icon "I_GRN2"
	Tag "$TAG_PHGRENADES"
	Inventory.PickupMessage "$TXT_PHGRENADES"
	States
	{
	Spawn:
		GRN2 A -1
		Stop
	}
}

// Clip of Bullets ----------------------------------------------------------

ACTOR ClipOfBullets : Ammo
{
	+FLOORCLIP
	Inventory.Amount 10
	Inventory.MaxAmount 250
	Ammo.BackpackAmount 10
	Ammo.BackpackMaxAmount 500
	Inventory.Icon "I_BLIT"
	Tag "$TAG_CLIPOFBULLETS"
	Inventory.PickupMessage "$TXT_CLIPOFBULLETS"
	States
	{
	Spawn:
		BLIT A -1
		Stop
	}
}

// Box of Bullets -----------------------------------------------------------

ACTOR BoxOfBullets : ClipOfBullets
{
	Inventory.Amount 50
	Tag "$TAG_BOXOFBULLETS"
	Inventory.PickupMessage "$TXT_BOXOFBULLETS"
	States
	{
	Spawn:
		BBOX A -1
		Stop
	}
}

// Mini Missiles ------------------------------------------------------------

ACTOR MiniMissiles : Ammo
{
	+FLOORCLIP
	Inventory.Amount 4
	Inventory.MaxAmount 100
	Ammo.BackpackAmount 4
	Ammo.BackpackMaxAmount 200
	Inventory.Icon "I_ROKT"
	Tag "$TAG_MINIMISSILES"
	Inventory.PickupMessage "$TXT_MINIMISSILES"
	States
	{
	Spawn:
		MSSL A -1
		Stop
	}
}

// Crate of Missiles --------------------------------------------------------

ACTOR CrateOfMissiles : MiniMissiles
{
	Inventory.Amount 20
	Tag "$TAG_CRATEOFMISSILES"
	Inventory.PickupMessage "$TXT_CRATEOFMISSILES"
	States
	{
	Spawn:
		ROKT A -1
		Stop
	}
}

// Energy Pod ---------------------------------------------------------------

ACTOR EnergyPod : Ammo
{
	+FLOORCLIP
	Inventory.Amount 20
	Inventory.MaxAmount 400
	Ammo.BackpackAmount 20
	Ammo.BackpackMaxAmount 800
	Ammo.DropAmount 20
	Inventory.Icon "I_BRY1"
	Tag "$TAG_ENERGYPOD"
	Inventory.PickupMessage "$TXT_ENERGYPOD"
	States
	{
	Spawn:
		BRY1 AB 6
		Loop
	}
}

// Energy pack ---------------------------------------------------------------

ACTOR EnergyPack : EnergyPod
{
	Inventory.Amount 100
	Tag "$TAG_ENERGYPACK"
	Inventory.PickupMessage "$TXT_ENERGYPACK"
	States
	{
	Spawn:
		CPAC AB 6
		Loop
	}
}

// Poison Bolt Quiver -------------------------------------------------------

ACTOR PoisonBolts : Ammo
{
	+FLOORCLIP
	Inventory.Amount 10
	Inventory.MaxAmount 25
	Ammo.BackpackAmount 2
	Ammo.BackpackMaxAmount 50
	Inventory.Icon "I_PQRL"
	Tag "$TAG_POISONBOLTS"
	Inventory.PickupMessage "$TXT_POISONBOLTS"
	States
	{
	Spawn:
		PQRL A -1
		Stop
	}
}

// Electric Bolt Quiver -------------------------------------------------------

ACTOR ElectricBolts : Ammo
{
	+FLOORCLIP
	Inventory.Amount 20
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 4
	Ammo.BackpackMaxAmount 100
	Inventory.Icon "I_XQRL"
	Tag "$TAG_ELECTRICBOLTS"
	Inventory.PickupMessage "$TXT_ELECTRICBOLTS"
	States
	{
	Spawn:
		XQRL A -1
		Stop
	}
}

// Ammo Satchel -------------------------------------------------------------

ACTOR AmmoSatchel : BackpackItem
{
	+FLOORCLIP
	Inventory.Icon "I_BKPK"
	Tag "$TAG_AMMOSATCHEL"
	Inventory.PickupMessage "$TXT_AMMOSATCHEL"
	States
	{
	Spawn:
		BKPK A -1
		Stop
	}
}