/* ** dthinker.cpp ** Implements the base class for almost anything in a level that might think ** **--------------------------------------------------------------------------- ** Copyright 1998-2005 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "dthinker.h" #include "stats.h" #include "p_local.h" #include "statnums.h" #include "i_system.h" #include "doomerrors.h" static cycle_t ThinkCycles; extern cycle_t BotSupportCycles; extern cycle_t BotWTG; IMPLEMENT_CLASS (DThinker) static Node *NextToThink; List DThinker::Thinkers[MAX_STATNUM+1]; List DThinker::FreshThinkers[MAX_STATNUM+1]; bool DThinker::bSerialOverride = false; void DThinker::SerializeAll (FArchive &arc, bool hubLoad) { Node *node; DThinker *thinker; BYTE stat; int statcount; int i; // Save lists of thinkers, but not by storing the first one and letting // the archiver catch the rest. (Which leads to buttloads of recursion // and makes the file larger.) Instead, we explicitly save each thinker // in sequence. When restoring an archive, we also have to maintain // the thinker lists here instead of relying on the archiver to do it // for us. if (arc.IsStoring ()) { for (statcount = i = 0; i <= MAX_STATNUM; i++) { if (!Thinkers[i].IsEmpty ()) { statcount++; } } arc << statcount; for (i = 0; i <= MAX_STATNUM; i++) { node = Thinkers[i].Head; if (node->Succ != NULL) { stat = i; arc << stat; do { thinker = static_cast (node); arc << thinker; node = node->Succ; } while (node->Succ != NULL); thinker = NULL; arc << thinker; // Save a final NULL for this list } } } else { if (hubLoad) DestroyMostThinkers (); else DestroyAllThinkers (); // Prevent the constructor from inserting thinkers into a list. bSerialOverride = true; try { arc << statcount; while (statcount > 0) { arc << stat << thinker; while (thinker != NULL) { Thinkers[stat].AddTail (thinker); arc << thinker; } statcount--; } } catch (class CDoomError &) { bSerialOverride = false; DestroyAllThinkers (); throw; } bSerialOverride = false; } } DThinker::DThinker (int statnum) throw() { if (bSerialOverride) { // The serializer will insert us into the right list Succ = NULL; return; } ObjectFlags |= OF_JustSpawned; if ((unsigned)statnum > MAX_STATNUM) { statnum = MAX_STATNUM; } FreshThinkers[statnum].AddTail (this); } DThinker::~DThinker () { if (Succ != NULL) { Remove (); } } void DThinker::Destroy () { if (this == NextToThink) NextToThink = Succ; if (Succ != NULL) { Remove (); Succ = NULL; } Super::Destroy (); } void DThinker::PostBeginPlay () { } void DThinker::ChangeStatNum (int statnum) { if ((unsigned)statnum > MAX_STATNUM) { statnum = MAX_STATNUM; } Remove (); if ((ObjectFlags & OF_JustSpawned) && statnum >= STAT_FIRST_THINKING) { FreshThinkers[statnum].AddTail (this); } else { Thinkers[statnum].AddTail (this); } } // Destroy every thinker void DThinker::DestroyAllThinkers () { int i; DObject::BeginFrame (); for (i = 0; i <= MAX_STATNUM; i++) { if (i != STAT_TRAVELLING) { DestroyThinkersInList (Thinkers[i].Head); DestroyThinkersInList (FreshThinkers[i].Head); } } DObject::EndFrame (); } // Destroy all thinkers except for player-controlled actors // Players are simply removed from the list of thinkers and // will be added back after serialization is complete. void DThinker::DestroyMostThinkers () { int i; DObject::BeginFrame (); for (i = 0; i <= MAX_STATNUM; i++) { if (i != STAT_TRAVELLING) { DestroyMostThinkersInList (Thinkers[i], i); DestroyMostThinkersInList (FreshThinkers[i], i); } } DObject::EndFrame (); } void DThinker::DestroyThinkersInList (Node *node) { while (node->Succ != NULL) { Node *next = node->Succ; static_cast (node)->Destroy (); node = next; } } void DThinker::DestroyMostThinkersInList (List &list, int stat) { if (stat != STAT_PLAYER) { DestroyThinkersInList (list.Head); } else { Node *node = list.Head; while (node->Succ != NULL) { Node *next = node->Succ; node->Remove (); node = next; } } } void DThinker::RunThinkers () { int i, count; ThinkCycles = BotSupportCycles = BotWTG = 0; clock (ThinkCycles); // Tick every thinker left from last time for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i) { TickThinkers (&Thinkers[i], NULL); } // Keep ticking the fresh thinkers until there are no new ones. do { count = 0; for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i) { count += TickThinkers (&FreshThinkers[i], &Thinkers[i]); } } while (count != 0); unclock (ThinkCycles); } int DThinker::TickThinkers (List *list, List *dest) { int count = 0; Node *node = list->Head; while (node->Succ != NULL) { ++count; NextToThink = node->Succ; DThinker *thinker = static_cast (node); if (thinker->ObjectFlags & OF_JustSpawned) { thinker->ObjectFlags &= ~OF_JustSpawned; if (dest != NULL) { // Move thinker from this list to the destination list node->Remove (); dest->AddTail (node); } thinker->PostBeginPlay (); } else if (dest != NULL) { // Move thinker from this list to the destination list I_Error ("There is a thinker in the fresh list that has already ticked.\n"); } if (!(thinker->ObjectFlags & OF_MassDestruction)) { // Only tick thinkers not scheduled for destruction thinker->Tick (); } node = NextToThink; } return count; } void DThinker::Tick () { } FThinkerIterator::FThinkerIterator (const TypeInfo *type, int statnum) { if ((unsigned)statnum > MAX_STATNUM) { m_Stat = STAT_FIRST_THINKING; m_SearchStats = true; } else { m_Stat = statnum; m_SearchStats = false; } m_ParentType = type; m_CurrThinker = DThinker::Thinkers[m_Stat].Head; m_SearchingFresh = false; } FThinkerIterator::FThinkerIterator (const TypeInfo *type, int statnum, DThinker *prev) { if ((unsigned)statnum > MAX_STATNUM) { m_Stat = STAT_FIRST_THINKING; m_SearchStats = true; } else { m_Stat = statnum; m_SearchStats = false; } m_ParentType = type; if (prev == NULL || prev->Succ == NULL) { Reinit (); } else { m_CurrThinker = prev->Succ; m_SearchingFresh = false; } } void FThinkerIterator::Reinit () { m_CurrThinker = DThinker::Thinkers[m_Stat].Head; m_SearchingFresh = false; } DThinker *FThinkerIterator::Next () { do { do { while (m_CurrThinker->Succ) { DThinker *thinker = static_cast (m_CurrThinker); if (thinker->IsKindOf (m_ParentType)) { m_CurrThinker = m_CurrThinker->Succ; return thinker; } m_CurrThinker = m_CurrThinker->Succ; } if ((m_SearchingFresh = !m_SearchingFresh)) { m_CurrThinker = DThinker::FreshThinkers[m_Stat].Head; } } while (m_SearchingFresh); if (m_SearchStats) { m_Stat++; if (m_Stat > MAX_STATNUM) { m_Stat = STAT_FIRST_THINKING; } } m_CurrThinker = DThinker::Thinkers[m_Stat].Head; m_SearchingFresh = false; } while (m_SearchStats && m_Stat != STAT_FIRST_THINKING); return NULL; } ADD_STAT (think, out) { sprintf (out, "Think time = %04.1f ms", SecondsPerCycle * (double)ThinkCycles * 1000); }