// Armor bonus -------------------------------------------------------------- class ArmorBonus : BasicArmorBonus { Default { Radius 20; Height 16; Inventory.Pickupmessage "$GOTARMBONUS"; Inventory.Icon "ARM1A0"; Armor.Savepercent 33.335; Armor.Saveamount 1; Armor.Maxsaveamount 200; +COUNTITEM +INVENTORY.ALWAYSPICKUP } States { Spawn: BON2 ABCDCB 6; loop; } } // Green armor -------------------------------------------------------------- class GreenArmor : BasicArmorPickup { Default { Radius 20; Height 16; Inventory.Pickupmessage "$GOTARMOR"; Inventory.Icon "ARM1A0"; Armor.SavePercent 33.335; Armor.SaveAmount 100; } States { Spawn: ARM1 A 6; ARM1 B 7 bright; loop; } } // Blue armor --------------------------------------------------------------- class BlueArmor : BasicArmorPickup { Default { Radius 20; Height 16; Inventory.Pickupmessage "$GOTMEGA"; Inventory.Icon "ARM2A0"; Armor.Savepercent 50; Armor.Saveamount 200; } States { Spawn: ARM2 A 6; ARM2 B 6 bright; loop; } }