#include "actor.h" #include "p_enemy.h" #include "a_action.h" #include "m_random.h" static FRandom pr_centaurdefend ("CentaurDefend"); //============================================================================ // // A_CentaurDefend // //============================================================================ void A_CentaurDefend (AActor *actor) { A_FaceTarget (actor); if (actor->CheckMeleeRange() && pr_centaurdefend() < 32) { // This should unset REFLECTIVE as well // (unless you want the Centaur to reflect projectiles forever!) A_UnSetReflectiveInvulnerable (actor); actor->SetState (actor->MeleeState); } }