#ifndef A_KEYS_H #define A_KEYS_H class AActor; class AInventory; class PClassActor; int P_CheckKeys (AActor *owner, int keynum, bool remote, bool quiet = false); void P_InitKeyMessages (); void P_DeinitKeyMessages (); int P_GetMapColorForLock (int lock); int P_GetMapColorForKey (AInventory *key); int P_GetKeyTypeCount(); PClassActor *P_GetKeyType(int num); #endif