/* ** hu_scores.cpp ** Routines for drawing the deathmatch scoreboard. ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include "doomdef.h" #include "m_swap.h" #include "hu_stuff.h" #include "w_wad.h" #include "s_sound.h" #include "doomstat.h" #include "st_stuff.h" #include "c_console.h" #include "c_dispatch.h" #include "c_cvars.h" #include "v_text.h" #include "v_video.h" #include "gi.h" #include "d_gui.h" #include "i_input.h" #include "templates.h" static const char *FaceNames[3] = { "FITEFACE", "CLERFACE", "MAGEFACE" }; static void HU_DrawTeamScores (player_t *, player_t *[MAXPLAYERS]); static void HU_DrawSingleScores (player_t *, player_t *[MAXPLAYERS]); static void HU_DrawTimeRemaining (int y); static void HU_DrawPlayer (player_t *, bool, int, int, int, bool); static int STACK_ARGS compare (const void *arg1, const void *arg2) { return (*(player_t **)arg2)->fragcount - (*(player_t **)arg1)->fragcount; } EXTERN_CVAR (Float, timelimit) void HU_DrawScores (player_t *player) { int i, j; player_t *sortedplayers[MAXPLAYERS]; if (player->camera && player->camera->player) player = player->camera->player; sortedplayers[MAXPLAYERS-1] = player; for (i = 0, j = 0; j < MAXPLAYERS - 1; i++, j++) { if (&players[i] == player) i++; sortedplayers[j] = &players[i]; } qsort (sortedplayers, MAXPLAYERS, sizeof(player_t *), compare); if (teamplay) { HU_DrawTeamScores (player, sortedplayers); } else { HU_DrawSingleScores (player, sortedplayers); } BorderNeedRefresh = screen->GetPageCount (); } static void HU_DrawSingleScores (player_t *player, player_t *sortedplayers[MAXPLAYERS]) { int i, x, y, maxwidth; int height = screen->Font->GetHeight() * CleanYfac; maxwidth = 0; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { int width = SmallFont->StringWidth (players[i].userinfo.netname); if (width > maxwidth) maxwidth = width; } } x = (SCREENWIDTH >> 1) - (((maxwidth + 32 + 32 + 16) * CleanXfac) >> 1); y = (ST_Y >> 1) - (MAXPLAYERS * 6); if (y < 48) y = 48; HU_DrawTimeRemaining (ST_Y - height); for (i = 0; i < MAXPLAYERS && y < ST_Y - 12 * CleanYfac; i++) { if (playeringame[sortedplayers[i] - players]) { HU_DrawPlayer (sortedplayers[i], player==sortedplayers[i], x, y, height, false); y += height + CleanYfac; } } } static void HU_DrawTeamScores (player_t *player, player_t *sorted[MAXPLAYERS]) { static const int teamColors[NUM_TEAMS] = { CR_RED, CR_BLUE, CR_GREEN, CR_GOLD }; char str[80]; int height = screen->Font->GetHeight() * CleanYfac; int teamPlayers[NUM_TEAMS] = { 0 }, teamSlot[NUM_TEAMS]; int teamX[NUM_TEAMS], teamY[NUM_TEAMS], teamScore[NUM_TEAMS] = { 0 }; int numTeams = 0; int i, j, tallest; for (i = 0; i < MAXPLAYERS; ++i) { if (playeringame[sorted[i]-players] && sorted[i]->userinfo.team < NUM_TEAMS) { if (teamPlayers[sorted[i]->userinfo.team]++ == 0) { numTeams++; } teamScore[sorted[i]->userinfo.team] += sorted[i]->fragcount; } } if (numTeams == 0) { HU_DrawSingleScores (player, sorted); return; } HU_DrawTimeRemaining (ST_Y - height); screen->SetFont (BigFont); for (i = j = tallest = 0; i < NUM_TEAMS; ++i) { if (teamPlayers[i]) { teamPlayers[j] = teamPlayers[i]; teamSlot[i] = j; if (j < 2 && teamPlayers[i] > tallest) { tallest = teamPlayers[i]; } else if (j == 2) { tallest = tallest * (height+CleanYfac) + 36*CleanYfac + teamY[0]; } teamX[j] = (j&1) ? (SCREENWIDTH+teamX[0]) >> 1 : 10*CleanXfac; teamY[j] = (j&2) ? tallest : (gamestate==GS_LEVEL?32*CleanYfac: (56-100)*CleanYfac+(SCREENHEIGHT/2)); sprintf (str, "%s %d", TeamNames[i], teamScore[i]); screen->DrawText (teamColors[i], teamX[j], teamY[j] - 20*CleanYfac, str, DTA_CleanNoMove, true, TAG_DONE); j++; } } screen->SetFont (SmallFont); for (i = 0; i < MAXPLAYERS; ++i) { if (playeringame[sorted[i]-players] && sorted[i]->userinfo.team < NUM_TEAMS) { int slot = teamSlot[sorted[i]->userinfo.team]; HU_DrawPlayer (sorted[i], player==sorted[i], teamX[slot], teamY[slot], height, true); teamY[slot] += height + CleanYfac; } } } static void HU_DrawTimeRemaining (int y) { if (deathmatch && timelimit && gamestate == GS_LEVEL) { char str[80]; int timeleft = (int)(timelimit * TICRATE * 60) - level.maptime; int hours, minutes, seconds; if (timeleft < 0) timeleft = 0; hours = timeleft / (TICRATE * 3600); timeleft -= hours * TICRATE * 3600; minutes = timeleft / (TICRATE * 60); timeleft -= minutes * TICRATE * 60; seconds = timeleft / TICRATE; if (hours) sprintf (str, "Level ends in %02d:%02d:%02d", hours, minutes, seconds); else sprintf (str, "Level ends in %02d:%02d", minutes, seconds); screen->DrawText (CR_GREY, SCREENWIDTH/2 - SmallFont->StringWidth (str)/2*CleanXfac, y, str, DTA_CleanNoMove, true, TAG_DONE); } } static void HU_DrawPlayer (player_t *player, bool highlight, int x, int y, int height, bool pack) { char str[80]; float h, s, v, r, g, b; int color; D_GetPlayerColor (player - players, &h, &s, &v); HSVtoRGB (&r, &g, &b, h, s, v); color = ColorMatcher.Pick (clamp (int(r*255.f),0,255), clamp (int(g*255.f),0,255), clamp (int(b*255.f),0,255)); screen->Clear (x, y, x + 24*CleanXfac, y + height, color); if (gameinfo.gametype == GAME_Hexen && player->CurrentPlayerClass < 3) { screen->DrawTexture (TexMan[FaceNames[player->CurrentPlayerClass]], x+(pack?20:32)*CleanXfac, y, DTA_CleanNoMove, true, TAG_DONE); } sprintf (str, "%d", player->fragcount); screen->DrawText (highlight ? CR_GREEN : CR_BRICK, x+(pack?28:40)*CleanXfac, y, str, DTA_CleanNoMove, true, TAG_DONE); if (!highlight) { color = (demoplayback && player == &players[consoleplayer]) ? CR_GOLD : CR_GREY; } else { color = CR_GREEN; } screen->DrawText (color, x + (pack?54:72)*CleanXfac, y, player->userinfo.netname, DTA_CleanNoMove, true, TAG_DONE); }