#pragma once #include "v_video.h" class SystemBaseFrameBuffer : public DFrameBuffer { typedef DFrameBuffer Super; void SaveWindowedPos(); void RestoreWindowedPos(); public: SystemBaseFrameBuffer() {} // Actually, hMonitor is a HMONITOR, but it's passed as a void * as there // look to be some cross-platform bits in the way. SystemBaseFrameBuffer(void *hMonitor, bool fullscreen); virtual ~SystemBaseFrameBuffer(); int GetClientWidth() override; int GetClientHeight() override; bool IsFullscreen() override; void ToggleFullscreen(bool yes) override; protected: void GetCenteredPos(int in_w, int in_h, int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight); void KeepWindowOnScreen(int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight); void PositionWindow(bool fullscreen); void ResetGammaTable(); void SetGammaTable(uint16_t * tbl); float m_Gamma, m_Brightness, m_Contrast; uint16_t m_origGamma[768]; bool m_supportsGamma; bool m_Fullscreen; char m_displayDeviceNameBuffer[32/*CCHDEVICENAME*/]; // do not use windows.h constants here! char *m_displayDeviceName; void *m_Monitor; };