// Clip -------------------------------------------------------------------- ACTOR Clip : Ammo { Inventory.PickupMessage "$GOTCLIP" Inventory.Amount 10 Inventory.MaxAmount 200 Ammo.BackpackAmount 10 Ammo.BackpackMaxAmount 400 Inventory.Icon "CLIPA0" States { Spawn: CLIP A -1 Stop } } // Clip box ---------------------------------------------------------------- ACTOR ClipBox : Clip { Inventory.PickupMessage "$GOTCLIPBOX" Inventory.Amount 50 States { Spawn: AMMO A -1 Stop } } // Rocket ------------------------------------------------------------------ ACTOR RocketAmmo : Ammo { Inventory.PickupMessage "$GOTROCKET" Inventory.Amount 1 Inventory.MaxAmount 50 Ammo.BackpackAmount 1 Ammo.BackpackMaxAmount 100 Inventory.Icon "ROCKA0" States { Spawn: ROCK A -1 Stop } } // Rocket box -------------------------------------------------------------- ACTOR RocketBox : RocketAmmo { Inventory.PickupMessage "$GOTROCKBOX" Inventory.Amount 5 States { Spawn: BROK A -1 Stop } } // Cell -------------------------------------------------------------------- ACTOR Cell : Ammo { Inventory.PickupMessage "$GOTCELL" Inventory.Amount 20 Inventory.MaxAmount 300 Ammo.BackpackAmount 20 Ammo.BackpackMaxAmount 600 Inventory.Icon "CELLA0" States { Spawn: CELL A -1 Stop } } // Cell pack --------------------------------------------------------------- ACTOR CellPack : Cell { Inventory.PickupMessage "$GOTCELLBOX" Inventory.Amount 100 States { Spawn: CELP A -1 Stop } } // Shells ------------------------------------------------------------------ ACTOR Shell : Ammo { Inventory.PickupMessage "$GOTSHELLS" Inventory.Amount 4 Inventory.MaxAmount 50 Ammo.BackpackAmount 4 Ammo.BackpackMaxAmount 100 Inventory.Icon "SHELA0" States { Spawn: SHEL A -1 Stop } } // Shell box --------------------------------------------------------------- ACTOR ShellBox : Shell { Inventory.PickupMessage "$GOTSHELLBOX" Inventory.Amount 20 States { Spawn: SBOX A -1 Stop } } // Backpack --------------------------------------------------------------- ACTOR Backpack : BackpackItem { Height 26 Inventory.PickupMessage "$GOTBACKPACK" States { Spawn: BPAK A -1 Stop } }