//------------------------------------------------------------------------------------------- // // Note: // Much of the menu structure defined here is accessed internally by CCMDs // and menu generation code. If you want to design your own menus make sure // that they are named identically and that links to all important submenus // are present. // //------------------------------------------------------------------------------------------- DEFAULTLISTMENU { Font "BigFont", "Untranslated" LineSpacing 20 IfGame(Doom) { Selector "M_SKULL1", -32, -5 Font "BigUpper", "Red" LineSpacing 18 } IfGame(Chex) { Selector "M_SKULL1", -32, -5 Font "BigFont", "Green" } IfGame(Strife) { Selector "M_CURS1", -28, -5 } IfGame(Heretic, Hexen) { Selector "M_SLCTR1", -28, -1 } } //------------------------------------------------------------------------------------------- // // The main menu. There's a lot of differences here between the games // //------------------------------------------------------------------------------------------- LISTMENU "MainMenu" { IfGame(Doom, Chex) { LineSpacing 16 // This must account for some single-graphic replacements, so it cannot be widened StaticPatch 94, 2, "M_DOOM" Position 97, 72 IfOption(ReadThis) { Position 97, 64 } } IfGame(Strife) { StaticPatch 84, 2, "M_STRIFE" Position 97, 45 } IfGame(Heretic) { StaticPatch 88, 0, "M_HTIC" StaticPatch 40, 10, "M_SKL01" StaticPatch 232, 10, "M_SKL00" Position 110, 56 } IfGame(Hexen) { StaticPatch 88, 0, "M_HTIC" StaticPatch 37, 80, "FBULB0" StaticPatch 278, 80, "FBULA0" Position 110, 56 } IfGame(Doom, Strife, Chex) { PatchItem "M_NGAME", "n", "PlayerclassMenu" ifOption(SwapMenu) { PatchItem "M_LOADG", "l", "LoadGameMenu", 0 PatchItem "M_SAVEG", "s", "SaveGameMenu",0 PatchItem "M_OPTION","o", "OptionsMenu", 0 } else { PatchItem "M_OPTION","o", "OptionsMenu", 0 PatchItem "M_LOADG", "l", "LoadGameMenu", 0 PatchItem "M_SAVEG", "s", "SaveGameMenu", 0 } ifOption(ReadThis) { PatchItem "M_RDTHIS","r", "ReadThisMenu", 0 } PatchItem "M_QUITG", "q", "QuitMenu", 0 } IfGame(Heretic, Hexen) { TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu" TextItem "$MNU_OPTIONS", "o", "OptionsMenu" TextItem "$MNU_GAMEFILES", "g", "GameFilesMenu" TextItem "$MNU_INFO", "i", "ReadThisMenu" TextItem "$MNU_QUITGAME", "q", "QuitMenu" } } //------------------------------------------------------------------------------------------- // // Text only variant of the main menu for Doom, Strife and Chex Quest to be used with localized content. // //------------------------------------------------------------------------------------------- LISTMENU "MainMenuTextOnly" { IfGame(Doom, Chex) { StaticPatch 94, 2, "M_DOOM" Position 97, 72 IfOption(ReadThis) { Position 97, 64 } } IfGame(Strife) { StaticPatch 84, 2, "M_STRIFE" Position 97, 45 } TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu" TextItem "$MNU_OPTIONS", "o", "OptionsMenu" TextItem "$MNU_LOADGAME", "l", "LoadGameMenu" TextItem "$MNU_SAVEGAME", "s", "SaveGameMenu" IfOption(ReadThis) { TextItem "$MNU_INFO", "i", "ReadThisMenu" } TextItem "$MNU_QUITGAME", "q", "QuitMenu" } //------------------------------------------------------------------------------------------- // // Important note about the following template menus: // Don't even think about replacing them with something that's not an empty menu // with some static elements only. Proper function is not guaranteed then. // //------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------- // // The player class menu // The init code will set the first item to 'autoselect' if it's the only one. // //------------------------------------------------------------------------------------------- ListMenu "PlayerclassMenu" { IfGame(Doom, Heretic, Hexen, Strife) { NetgameMessage "$NEWGAME" } IfGame(Chex) { NetgameMessage "$CNEWGAME" } IfGame(Doom, Strife, Chex) { StaticTextCentered 160, 15, "$MNU_CHOOSECLASS" Position 48, 63 PlayerDisplay 220, 63, "20 00 00", "80 00 40" MouseWindow 0, 220 } IfGame(Heretic) { StaticTextCentered 160, 15, "$MNU_CHOOSECLASS" Position 80, 50 PlayerDisplay 220, 50, "20 00 00", "80 00 40" MouseWindow 0, 220 } IfGame(Hexen) { StaticText 34, 24, "$MNU_CHOOSECLASS" Position 66, 58 PlayerDisplay 174, 8, "00 07 00", "40 53 40" MouseWindow 0, 174 } // The rest of this menu will be set up based on the actual player definitions. } //------------------------------------------------------------------------------------------- // // The episode menu // The init code will set the first item to 'autoselect' if it's the only one. // //------------------------------------------------------------------------------------------- ListMenu "EpisodeMenu" { IfGame(Doom, Heretic, Hexen, Strife) { NetgameMessage "$NEWGAME" } IfGame(Chex) { NetgameMessage "$CNEWGAME" } IfGame(Doom, Chex) { Position 48, 63 StaticPatch 54, 38, "M_EPISOD", 0 , "$MNU_EPISODE" linespacing 16 } IfGame(Strife) { Position 48, 63 StaticText 54, 38, "$MNU_EPISODE" } IfGame(Heretic, Hexen) { Position 80, 50 } // items will be filled in by MAPINFO } //------------------------------------------------------------------------------------------- // // The skill menu // Most of this will be filled in at runtime // //------------------------------------------------------------------------------------------- ListMenu "SkillMenu" { IfGame(Doom, Chex) { StaticPatch 96, 14, "M_NEWG", 0, "$MNU_NEWGAME" linespacing 16 } IfGame(Strife) { StaticPatch 96, 14, "M_NGAME", 0, "$MNU_NEWGAME" } IfGame(Doom, Strife, Chex) { StaticPatch 54, 38, "M_SKILL", 0, "$MNU_CHOOSESKILL" Position 48, 63 } IfGame (Heretic) { Position 38, 30 } IfGame (Hexen) { StaticText 74, 16, "$MNU_CHOOSESKILL" Position 160, 44 centermenu } } //------------------------------------------------------------------------------------------- // // Raven's game files menu // //------------------------------------------------------------------------------------------- ListMenu "GameFilesMenu" { Position 110, 60 TextItem "$MNU_LOADGAME", "l", "LoadGameMenu" TextItem "$MNU_SAVEGAME", "s", "SaveGameMenu" } //------------------------------------------------------------------------------------------- // // Base definition for load game menu. Only the configurable part is done here // //------------------------------------------------------------------------------------------- ListMenu "LoadGameMenu" { IfGame(Doom, Heretic, Hexen, Strife) { NetgameMessage "$LOADNET" } IfGame(Chex) { NetgameMessage "$CLOADNET" } CaptionItem "$MNU_LOADGAME" Position 80,40 Class "LoadMenu" // uses its own implementation Size Clean } //------------------------------------------------------------------------------------------- // // Base definition for save game menu. Only the configurable part is done here // //------------------------------------------------------------------------------------------- ListMenu "SaveGameMenu" { CaptionItem "$MNU_SAVEGAME" Position 80,40 Class "SaveMenu" // uses its own implementation Size Clean } //------------------------------------------------------------------------------------------- // // The option menu // //------------------------------------------------------------------------------------------- OptionValue "YesNo" { 0, "$TXT_NO" 1, "$TXT_YES" } OptionValue "NoYes" { 0, "$TXT_YES" 1, "$TXT_NO" } OptionValue "OnOff" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_ON" } OptionValue "OffOn" { 0, "$OPTVAL_ON" 1, "$OPTVAL_OFF" } OptionValue AutoOffOn { -1, "$OPTVAL_AUTO" 0, "$OPTVAL_OFF" 1, "$OPTVAL_ON" } DefaultOptionMenu { Position -15 IfGame(Heretic, Hexen) { Position -13 } } OptionMenu "OptionsMenu" protected { Title "$OPTMNU_TITLE" Submenu "$OPTMNU_CONTROLS", "CustomizeControls" Submenu "$OPTMNU_MOUSE", "MouseOptions" Submenu "$OPTMNU_JOYSTICK", "JoystickOptions" StaticText " " Submenu "$OPTMNU_PLAYER", "NewPlayerMenu" Submenu "$OPTMNU_GAMEPLAY", "GameplayOptions" Submenu "$OPTMNU_COMPATIBILITY", "CompatibilityOptions" Submenu "$OPTMNU_AUTOMAP", "AutomapOptions" Submenu "$OPTMNU_HUD", "HUDOptions" Submenu "$OPTMNU_MISCELLANEOUS", "MiscOptions" Submenu "$OPTMNU_NETWORK", "NetworkOptions" Submenu "$OPTMNU_SOUND", "SoundOptions" Submenu "$OPTMNU_DISPLAY", "VideoOptions" Submenu "$OPTMNU_VIDEO", "VideoModeMenu" StaticText " " Submenu "$OS_TITLE", "os_Menu" Option "$OPTMNU_SIMPLEON", "m_simpleoptions", "OnOff" StaticText " " SafeCommand "$OPTMNU_DEFAULTS", "reset2defaults" SafeCommand "$OPTMNU_RESETTOSAVED", "reset2saved" SafeCommand "$OPTMNU_WRITEINI", "writeini" Command "$OPTMNU_CONSOLE", "menuconsole" Command "$OPTMNU_OPENCONFIG", "openconfig" Command "$OPTMNU_OPENSCREENSHOTS", "openscreenshots" Command "$OPTMNU_OPENSAVES", "opensaves" StaticText " " } //------------------------------------------------------------------------------------------- // // The player menu // //------------------------------------------------------------------------------------------- OptionValue "Gender" { 0, "$OPTVAL_MALE" 1, "$OPTVAL_FEMALE" 2, "$OPTVAL_NEUTRAL" 3, "$OPTVAL_OTHER" } OptionValue "PlayerTeam" { // Filled in programmatically } OptionValue "PlayerColors" { // Filled in programmatically } OptionValue "PlayerClass" { // Filled in programmatically } OptionValue "PlayerSkin" { // Filled in programmatically } /* IfGame(Doom, Heretic, Strife, Chex) { MouseWindow 0, 220 PlayerDisplay 220, 48, "20 00 00", "80 00 40", 1, "PlayerDisplay" } IfGame(Hexen) { MouseWindow 0, 220 PlayerDisplay 220, 48, "00 07 00", "40 53 40", 1, "PlayerDisplay" } */ OptionMenu "NewPlayerMenu" protected { Title "$MNU_PLAYERSETUP" PlayerNameField "$PLYRMNU_NAME" PlayerTeamItem "$PLYRMNU_TEAM", "PlayerTeam" PlayerColorItem "$PLYRMNU_PLAYERCOLOR", "PlayerColors" PlayerColorSlider "$PLYRMNU_RED", 0 PlayerColorSlider "$PLYRMNU_GREEN", 1 PlayerColorSlider "$PLYRMNU_BLUE", 2 PlayerClassItem "$PLYRMNU_PLAYERCLASS", "PlayerClass" PlayerSkinItem "$PLYRMNU_PLAYERSKIN", "PlayerSkin" PlayerGenderItem "$PLYRMNU_PLAYERGENDER", "Gender" AutoaimSlider "$PLYRMNU_AUTOAIM" Option "$PLYRMNU_VERTSPREAD", vertspread, "OnOff" PlayerSwitchOnPickupItem "$PLYRMNU_SWITCHONPICKUP", "OffOn" Option "$PLYRMNU_ALWAYSRUN", cl_run, "OnOff" Class "NewPlayerMenu" } // The old player menu is kept for mods that redefine it. ListMenu "PlayerMenu" { StaticTextCentered 160, 6, "$MNU_PLAYERSETUP" Font "SmallFont" Linespacing 14 Position 48, 36 IfGame (Doom, Strife, Chex) { PlayerNameBox "$PLYRMNU_NAME", 0, "Playerbox" Selector "-", -16, -1 } IfGame(Heretic, Hexen) { PlayerNameBox "$PLYRMNU_NAME", 5, "Playerbox" Selector "-", -16, 1 } IfGame(Doom, Heretic, Strife, Chex) { MouseWindow 0, 220 PlayerDisplay 220, 48, "20 00 00", "80 00 40", 1, "PlayerDisplay" } IfGame(Hexen) { MouseWindow 0, 220 PlayerDisplay 220, 48, "00 07 00", "40 53 40", 1, "PlayerDisplay" } ValueText "$PLYRMNU_TEAM", "Team" ValueText "$PLYRMNU_PLAYERCOLOR", "Color" Linespacing 10 Slider "$PLYRMNU_RED", "Red", 0, 255, 16 Slider "$PLYRMNU_GREEN", "Green", 0, 255, 16 Linespacing 14 Slider "$PLYRMNU_BLUE", "Blue", 0, 255, 16 ValueText "$PLYRMNU_PLAYERCLASS", "Class" ValueText "$PLYRMNU_PLAYERSKIN", "Skin" ValueText "$PLYRMNU_PLAYERGENDER", "Gender", "Gender" Slider "$PLYRMNU_AUTOAIM", "Autoaim", 0, 35, 1 ValueText "$PLYRMNU_VERTSPREAD", vertspread, "OnOff" ValueText "$PLYRMNU_SWITCHONPICKUP", "Switch", "OffOn" ValueText "$PLYRMNU_ALWAYSRUN", "AlwaysRun", "OnOff" Class "PlayerMenu" } //------------------------------------------------------------------------------------------- // // Controls Menu // //------------------------------------------------------------------------------------------- OptionValue "Layouts" { 0, "$OPTVAL_MODERN" 1, "$OPTVAL_CLASSICZ" 2, "$OPTVAL_MODERNLEFT" } OptionMenu "CustomizeControls" protected { Title "$CNTRLMNU_TITLE" Submenu "$CNTRLMNU_ACTION" , "ActionControlsMenu" Submenu "$CNTRLMNU_WEAPONS" , "WeaponsControlMenu" Submenu "$CNTRLMNU_INVENTORY" , "InventoryControlsMenu" Submenu "$MAPCNTRLMNU_CONTROLS" , "MapControlsMenu" Submenu "$CNTRLMNU_OTHER" , "OtherControlsMenu" Submenu "$CNTRLMNU_POPUPS" , "StrifeControlsMenu" Submenu "$MNU_MULTIPLAYER" , "ChatControlsMenu" StaticText "" Option "$CNTRLMNU_LAYOUT", "cl_defaultconfiguration", "Layouts" SafeCommand "$OPTMNU_DEFAULTS", "resetb2defaults" } OptionMenu "ActionControlsMenu" protected { Title "$CNTRLMNU_ACTION_TITLE" ScrollTop 2 StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage" StaticText "" Control "$CNTRLMNU_ATTACK" , "+attack" Control "$CNTRLMNU_ALTATTACK" , "+altattack" Control "$CNTRLMNU_RELOAD" , "+reload" Control "$CNTRLMNU_ZOOM" , "+zoom" StaticText "" Control "$CNTRLMNU_USE" , "+use" StaticText "" Control "$CNTRLMNU_FORWARD" , "+forward" Control "$CNTRLMNU_BACK" , "+back" Control "$CNTRLMNU_MOVELEFT" , "+moveleft" Control "$CNTRLMNU_MOVERIGHT" , "+moveright" StaticText "" Control "$CNTRLMNU_TURNLEFT" , "+left" Control "$CNTRLMNU_TURNRIGHT" , "+right" Control "$CNTRLMNU_TURN180" , "turn180" StaticText "" Control "$CNTRLMNU_JUMP" , "+jump" Control "$CNTRLMNU_CROUCH" , "+crouch" Control "$CNTRLMNU_TOGGLECROUCH" , "crouch" StaticText "" Control "$CNTRLMNU_MOVEUP" , "+moveup" Control "$CNTRLMNU_MOVEDOWN" , "+movedown" Control "$CNTRLMNU_LAND" , "land" StaticText "" Control "$CNTRLMNU_MOUSELOOK" , "+mlook" Control "$CNTRLMNU_KEYBOARDLOOK" , "+klook" Control "$CNTRLMNU_LOOKUP" , "+lookup" Control "$CNTRLMNU_LOOKDOWN" , "+lookdown" Control "$CNTRLMNU_CENTERVIEW" , "centerview" StaticText "" Control "$CNTRLMNU_RUN" , "+speed" Control "$CNTRLMNU_TOGGLERUN" , "toggle cl_run" Control "$CNTRLMNU_STRAFE" , "+strafe" } OptionMenu "ChatControlsMenu" protected { Title "$MNU_MULTIPLAYER" ScrollTop 2 StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage" StaticText "" Control "$CNTRLMNU_SCOREBOARD" , "+showscores" Control "$CNTRLMNU_TOGGLESCOREBOARD" , "togglescoreboard" StaticText "" Control "$CNTRLMNU_SAY" , "messagemode" Control "$CNTRLMNU_TEAMSAY" , "messagemode2" } OptionMenu "WeaponsControlMenu" protected { Title "$CNTRLMNU_WEAPONS_TITLE" ScrollTop 2 StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage" StaticText "" Control "$CNTRLMNU_NEXTWEAPON" , "weapnext" Control "$CNTRLMNU_PREVIOUSWEAPON" , "weapprev" StaticText "" Control "$CNTRLMNU_SLOT1" , "slot 1" Control "$CNTRLMNU_SLOT2" , "slot 2" Control "$CNTRLMNU_SLOT3" , "slot 3" Control "$CNTRLMNU_SLOT4" , "slot 4" Control "$CNTRLMNU_SLOT5" , "slot 5" Control "$CNTRLMNU_SLOT6" , "slot 6" Control "$CNTRLMNU_SLOT7" , "slot 7" Control "$CNTRLMNU_SLOT8" , "slot 8" Control "$CNTRLMNU_SLOT9" , "slot 9" Control "$CNTRLMNU_SLOT0" , "slot 0" StaticText "" Control "$CNTRLMNU_USER1" , "+user1" Control "$CNTRLMNU_USER2" , "+user2" Control "$CNTRLMNU_USER3" , "+user3" Control "$CNTRLMNU_USER4" , "+user4" } OptionMenu "InventoryControlsMenu" protected { Title "$CNTRLMNU_INVENTORY_TITLE" ScrollTop 2 StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage" StaticText "" Control "$CNTRLMNU_USEITEM" , "invuse" Control "$CNTRLMNU_USEALLITEMS" , "invuseall" StaticText "" Control "$CNTRLMNU_NEXTITEM" , "invnext" Control "$CNTRLMNU_PREVIOUSITEM" , "invprev" StaticText "" Control "$CNTRLMNU_DROPITEM" , "invdrop" Control "$CNTRLMNU_QUERYITEM" , "invquery" StaticText "" Control "$CNTRLMNU_DROPWEAPON" , "weapdrop" } OptionMenu "OtherControlsMenu" protected { Title "$CNTRLMNU_OTHER_TITLE" ScrollTop 2 StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage" StaticText "" Control "$CNTRLMNU_AUTOMAP" , "togglemap" StaticText "" Control "$CNTRLMNU_CHASECAM" , "chase" Control "$CNTRLMNU_COOPSPY" , "spynext" StaticText "" Control "$CNTRLMNU_SCREENSHOT" , "screenshot" Control "$CNTRLMNU_CONSOLE" , "toggleconsole" Control "$CNTRLMNU_PAUSE" , "pause" StaticText "" Control "$CNTRLMNU_DISPLAY_INC" , "sizeup" Control "$CNTRLMNU_DISPLAY_DEC" , "sizedown" Control "$CNTRLMNU_TOGGLE_MESSAGES" , "togglemessages" Control "$CNTRLMNU_ADJUST_GAMMA" , "bumpgamma" StaticText "" Control "$CNTRLMNU_OPEN_HELP" , "menu_help" Control "$CNTRLMNU_OPEN_SAVE" , "menu_save" Control "$CNTRLMNU_OPEN_LOAD" , "menu_load" Control "$CNTRLMNU_OPEN_OPTIONS" , "menu_options" Control "$CNTRLMNU_OPEN_DISPLAY" , "menu_display" Control "$CNTRLMNU_EXIT_TO_MAIN" , "menu_endgame" Control "$CNTRLMNU_MENU_QUIT" , "menu_quit" StaticText "" Control "$CNTRLMNU_QUICKSAVE" , "quicksave" Control "$CNTRLMNU_QUICKLOAD" , "quickload" } OptionMenu "StrifeControlsMenu" protected { Title "$CNTRLMNU_POPUPS_TITLE" ScrollTop 2 StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage" StaticText "" Control "$CNTRLMNU_MISSION" , "showpop 1" Control "$CNTRLMNU_KEYS" , "showpop 2" Control "$CNTRLMNU_STATS" , "showpop 3" } //------------------------------------------------------------------------------------------- // // Mouse Menu // //------------------------------------------------------------------------------------------- OptionValue "Corners" { -1, "$OPTVAL_OFF" 0, "$OPTVAL_UPPERLEFT" 1, "$OPTVAL_UPPERRIGHT" 2, "$OPTVAL_LOWERLEFT" 3, "$OPTVAL_LOWERRIGHT" } OptionValue "MenuMouse" { 0, "$TXT_NO" 1, "$TXT_YES" 2, "$OPTVAL_TOUCHSCREENLIKE" } OptionString "Cursors" { "None", "$OPTVAL_DEFAULT" "cursor", "$OPTSTR_SIMPLEARROW" "doomcurs", "$OPTVAL_DOOM" "herecurs", "$OPTSTR_HERETIC" "hexncurs", "$OPTVAL_HEXEN" "strfcurs", "$OPTVAL_STRIFE" "chexcurs", "$OPTSTR_CHEX" "-", "$OPTSTR_SYSTEMCURSOR" } OptionMenu "MouseOptions" protected { Title "$MOUSEMNU_TITLE" Option "$MOUSEMNU_ENABLEMOUSE", "use_mouse", "YesNo" Option "$MOUSEMNU_MOUSEINMENU", "m_use_mouse", "MenuMouse", "use_mouse" Option "$MOUSEMNU_SHOWBACKBUTTON", "m_show_backbutton", "Corners", "use_mouse" IfOption(Windows) { Option "$MOUSEMNU_SWAPBUTTONS", "m_swapbuttons", "YesNo" } Option "$MOUSEMNU_CURSOR", "vid_cursor", "Cursors" StaticText "" Slider "$MOUSEMNU_SENSITIVITY_X", "m_sensitivity_x", 0.1, 8, 0.05 Slider "$MOUSEMNU_SENSITIVITY_Y", "m_sensitivity_y", 0.1, 8, 0.05 StaticText "" Slider "$MOUSEMNU_TURNSPEED", "m_yaw", 0, 2.5, 0.1 Slider "$MOUSEMNU_MOUSELOOKSPEED", "m_pitch", 0, 2.5, 0.1 Slider "$MOUSEMNU_FORWBACKSPEED", "m_forward", 0, 2.5, 0.1 Slider "$MOUSEMNU_STRAFESPEED", "m_side", 0, 2.5, 0.1 StaticText "" Option "$MOUSEMNU_ALWAYSMOUSELOOK", "freelook", "OnOff" Option "$MOUSEMNU_INVERTMOUSEX", "invertmousex", "OnOff" Option "$MOUSEMNU_INVERTMOUSE", "invertmouse", "OnOff" Option "$MOUSEMNU_LOOKSPRING", "lookspring", "OnOff" Option "$MOUSEMNU_LOOKSTRAFE", "lookstrafe", "OnOff" } //------------------------------------------------------------------------------------------- // // Joystick Menu // //------------------------------------------------------------------------------------------- OptionMenu "JoystickOptionsDefaults" protected { Title "$JOYMNU_OPTIONS" Option "$JOYMNU_ENABLE", "use_joystick", "YesNo" Option "$JOYMNU_NOMENU", "m_blockcontrollers", "YesNo" IfOption(Windows) { Option "$JOYMNU_DINPUT", "joy_dinput", "YesNo" Option "$JOYMNU_XINPUT", "joy_xinput", "YesNo" Option "$JOYMNU_PS2", "joy_ps2raw", "YesNo" } StaticText "" StaticTextSwitchable "$JOYMNU_NOCON", "$JOYMNU_CONFIG", "ConfigureMessage" StaticTextSwitchable " ", "$JOYMNU_DISABLED1", "ConnectMessage1" StaticTextSwitchable " ", "$JOYMNU_DISABLED2", "ConnectMessage2" // The rest will be filled in by joystick code if devices get connected or disconnected } OptionMenu "JoystickOptions" protected { Title "$JOYMNU_OPTIONS" } OptionValue "JoyAxisMapNames" { -1, "$OPTVAL_NONE" 0, "$OPTVAL_TURNING" 1, "$OPTVAL_LOOKINGUPDOWN" 2, "$OPTVAL_MOVINGFORWARD" 3, "$OPTVAL_STRAFING" 4, "$OPTVAL_MOVINGUPDOWN" } OptionValue "Inversion" { 0, "$OPTVAL_NOTINVERTED" 1, "$OPTVAL_INVERTED" } OptionMenu "JoystickConfigMenu" protected { Title "$JOYMNU_TITLE" Class "JoystickConfigMenu" // Will be filled in by joystick code. } //------------------------------------------------------------------------------------------- // // Video Menu // //------------------------------------------------------------------------------------------- OptionValue BlendMethods { 0.0, "$OPTVAL_CLASSIC" 1.0, "$OPTVAL_PRECISE" } OptionValue SkyModes { 0.0, "$OPTVAL_NORMAL" 1.0, "$OPTVAL_STRETCH" 2.0, "$OPTVAL_CAPPED" } OptionValue RocketTrailTypes { 0.0, "$OPTVAL_OFF" 1.0, "$OPTVAL_PARTICLES" 2.0, "$OPTVAL_SPRITES" 3.0, "$OPTVAL_SPRITESPARTICLES" } OptionValue BloodTypes { 0.0, "$OPTVAL_SPRITES" 1.0, "$OPTVAL_SPRITESPARTICLES" 2.0, "$OPTVAL_PARTICLES" } OptionValue PuffTypes { 0.0, "$OPTVAL_SPRITES" 1.0, "$OPTVAL_PARTICLES" 2.0, "$OPTVAL_SPRITESPARTICLES" } OptionValue Wipes { 0.0, "$OPTVAL_NONE" 1.0, "$OPTVAL_MELT" 2.0, "$OPTVAL_BURN" 3.0, "$OPTVAL_CROSSFADE" } OptionValue Endoom { 0.0, "$OPTVAL_OFF" 1.0, "$OPTVAL_ON" 2.0, "$OPTVAL_ONLYMODIFIED" } OptionValue Contrast { 0.0, "$OPTVAL_OFF" 1.0, "$OPTVAL_ON" 2.0, "$OPTVAL_SMOOTH_1" } OptionValue Fuzziness { 0.0, "$OPTVAL_TRANSLUCENT" 1.0, "$OPTVAL_FUZZ" 2.0, "$OPTVAL_SHADOW" } OptionValue VanillaTrans { 0.0, "$OPTVAL_VTFZDOOM" 1.0, "$OPTVAL_VTFVANILLA" 2.0, "$OPTVAL_VTAZDOOM" 3.0, "$OPTVAL_VTAVANILLA" } OptionValue GPUSwitch { 0.0, "$OPTVAL_DEFAULT" 1.0, "$OPTVAL_DEDICATED" 2.0, "$OPTVAL_INTEGRATED" } OptionValue PreferBackend { 0, "$OPTVAL_OPENGL" 1, "$OPTVAL_VULKAN" 2, "$OPTVAL_OPENGLES" } OptionMenu "TrueColorOptions" protected { Title "$TCMNU_TITLE" StaticText " " Option "$TCMNU_MINFILTER", "r_minfilter", "OnOff" Option "$TCMNU_MAGFILTER", "r_magfilter", "OnOff" Option "$TCMNU_MIPMAP", "r_mipmap", "OnOff" } OptionMenu "SWROptions" protected { Title "$DSPLYMNU_SWOPT" Submenu "$DSPLYMNU_TCOPT", "TrueColorOptions" Option "$DSPLYMNU_BLENDMETHOD", "r_blendmethod", "BlendMethods" StaticText " " Option "$DSPLYMNU_SKYMODE", "r_skymode", "SkyModes" Option "$DSPLYMNU_LINEARSKY", "r_linearsky", "OnOff" Option "$DSPLYMNU_GZDFULLBRIGHT", "r_fullbrightignoresectorcolor", "OnOff" Option "$DSPLYMNU_SCALEFUZZ", "r_fuzzscale", "OnOff" Option "$DSPLYMNU_MODELS", "r_models", "OnOff" } OptionMenu "VideoOptions" protected { Title "$DSPLYMNU_TITLE" Submenu "$DSPLYMNU_GLOPT", "OpenGLOptions" Submenu "$DSPLYMNU_SWOPT", "SWROptions" Submenu "$DSPLYMNU_VKOPT", "VKOptions" Submenu "$GLMNU_TEXOPT", "GLTextureGLOptions" Submenu "$GLMNU_DYNLIGHT", "GLLightOptions" StaticText " " Slider "$DSPLYMNU_SCREENSIZE", "screenblocks", 3.0, 12.0, 1.0, 0 Slider "$DSPLYMNU_GAMMA", "vid_gamma", 0.75, 3.0, 0.05, 2 Slider "$DSPLYMNU_BRIGHTNESS", "vid_brightness", -0.8,0.8, 0.05,2 Slider "$DSPLYMNU_CONTRAST", "vid_contrast", 0.1, 3.0, 0.1 Slider "$DSPLYMNU_SATURATION", "vid_saturation", -3.0, 3.0, 0.25, 2 StaticText " " Slider "$DSPLYMNU_FOV", "fov", 75.0, 120.0, 0.1, 1 StaticText " " Option "$DSPLYMNU_SPRITESHADOW", "r_actorspriteshadow", "SpriteShadowModes" Option "$DSPLYMNU_CUSTOMINVERTMAP", "cl_customizeinvulmap", "OnOff" ColorPicker "$DSPLYMNU_CUSTOMINVERTC1", "cl_custominvulmapcolor1" ColorPicker "$DSPLYMNU_CUSTOMINVERTC2", "cl_custominvulmapcolor2" Option "$DSPLYMNU_WIPETYPE", "wipetype", "Wipes" Option "$DSPLYMNU_DRAWFUZZ", "r_drawfuzz", "Fuzziness" Option "$DSPLYMNU_OLDTRANS", "r_vanillatrans", "VanillaTrans" Option "$DSPLYMNU_FAKECONTRAST", "r_fakecontrast", "Contrast" Option "$DSPLYMNU_ROCKETTRAILS", "cl_rockettrails", "RocketTrailTypes" Option "$DSPLYMNU_BLOODTYPE", "cl_bloodtype", "BloodTypes" Option "$DSPLYMNU_PUFFTYPE", "cl_pufftype", "PuffTypes" Slider "$DSPLYMNU_MAXPARTICLES", "r_maxparticles", 100, 10000, 100, 0 Slider "$DSPLYMNU_MAXDECALS", "cl_maxdecals", 0, 10000, 100, 0 Option "$DSPLYMNU_PLAYERSPRITES", "r_drawplayersprites", "OnOff" Option "$DSPLYMNU_DEATHCAM", "r_deathcamera", "OnOff" Option "$DSPLYMNU_TELEZOOM", "telezoom", "OnOff" Slider "$DSPLYMNU_QUAKEINTENSITY", "r_quakeintensity", 0.0, 1.0, 0.05, 2 Option "$DSPLYMNU_NOMONSTERINTERPOLATION", "nomonsterinterpolation", "NoYes" } //------------------------------------------------------------------------------------------- // // HUD menu // //------------------------------------------------------------------------------------------- OptionValue CrosshairHealthTypes { 0.0, "$TXT_NO" 1.0, "$OPTVAL_YES_STANDARD" 2.0, "$OPTVAL_YES_ENHANCED" } OptionValue DisplayTagsTypes { 0.0, "$OPTVAL_NONE" 1.0, "$OPTVAL_ITEMS" 2.0, "$OPTVAL_WEAPONS" 3.0, "$OPTVAL_BOTH" } OptionValue TextColors { 0.0, "$C_BRICK" 1.0, "$C_TAN" 2.0, "$C_GRAY" 3.0, "$C_GREEN" 4.0, "$C_BROWN" 5.0, "$C_GOLD" 6.0, "$C_RED" 7.0, "$C_BLUE" 8.0, "$C_ORANGE" 9.0, "$C_WHITE" 10.0, "$C_YELLOW" 11.0, "$C_DEFAULT" 12.0, "$C_BLACK" 13.0, "$C_LIGHTBLUE" 14.0, "$C_CREAM" 15.0, "$C_OLIVE" 16.0, "$C_DARKGREEN" 17.0, "$C_DARKRED" 18.0, "$C_DARKBROWN" 19.0, "$C_PURPLE" 20.0, "$C_DARKGRAY" 21.0, "$C_CYAN" 22.0, "$C_ICE" 23.0, "$C_FIRE" 24.0, "$C_SAPPHIRE" 25.0, "$C_TEAL" } OptionValue Crosshairs { // will be filled in from the XHAIRS lump } OptionValue ZDoomHexen { 0.0, "$OPTVAL_ZDOOM" 1.0, "$OPTVAL_HEXEN" } OptionValue ZDoomStrife { 0.0, "$OPTVAL_ZDOOM" 1.0, "$OPTVAL_STRIFE" } OptionMenu "HUDOptions" protected { Title "$HUDMNU_TITLE" Submenu "$HUDMNU_SCALEOPT", "ScalingOptions" Submenu "$HUDMNU_ALTHUD", "AltHudOptions" Submenu "$HUDMNU_MESSAGE", "MessageOptions" Submenu "$HUDMNU_FLASH", "FlashOptions" Submenu "$DSPLYMNU_SCOREBOARD", "ScoreboardOptions" Submenu "$HUDMNU_FONTOPTIONS", "FontOptions" StaticText " " Option "$HUDMNU_CROSSHAIRON", "crosshairon", "OnOff" Option "$HUDMNU_CROSSHAIR", "crosshair", "Crosshairs" Option "$HUDMNU_FORCECROSSHAIR", "crosshairforce", "OnOff" Option "$HUDMNU_GROWCROSSHAIR", "crosshairgrow", "OnOff" ColorPicker "$HUDMNU_CROSSHAIRCOLOR", "crosshaircolor" Option "$HUDMNU_CROSSHAIRHEALTH", "crosshairhealth", "CrosshairHealthTypes" Slider "$HUDMNU_CROSSHAIRSCALE", "crosshairscale", 0.0, 2.0, 0.05, 2 StaticText " " Option "$HUDMNU_NAMETAGS", "displaynametags", "DisplayTagsTypes" Option "$HUDMNU_NAMETAGCOLOR", "nametagcolor", "TextColors", "displaynametags" Option "$HUDMNU_OLDOUCH", "st_oldouch", "OnOff" StaticText " " Slider "$DSPLYMNU_MOVEBOB", "movebob", 0, 1.0, 0.05, 2 Slider "$DSPLYMNU_STILLBOB", "stillbob", 0, 1.0, 0.05, 2 Slider "$DSPLYMNU_BOBSPEED", "wbobspeed", 0, 2.0, 0.1 Slider "$DSPLYMNU_BOBFIRE", "wbobfire", 0, 1.0, 0.1 StaticText " " Slider "$DSPLYMNU_MENUDIM", "dimamount", 0, 1.0, 0.05, 2 ColorPicker "$DSPLYMNU_DIMCOLOR", "dimcolor" } OptionMenu "FlashOptions" protected { Title "$HUDMNU_FLASH" Option "$HUDMNU_HEXENFLASHES", "pf_hexenweaps", "ZDoomHexen" Option "$HUDMNU_POISONFLASHES", "pf_poison", "ZDoomHexen" Option "$HUDMNU_ICEFLASHES", "pf_ice", "ZDoomHexen" Option "$HUDMNU_HAZARDFLASHES", "pf_hazard", "ZDoomStrife" StaticText " " Slider "$DSPLYMNU_BLOODFADE", "blood_fade_scalar", 0.0, 1.0, 0.05, 2 Slider "$DSPLYMNU_PICKUPFADE", "pickup_fade_scalar", 0.0, 1.0, 0.05, 2 Slider "$DSPLYMNU_WATERFADE", "underwater_fade_scalar", 0.0, 1.0, 0.05, 2 } OptionMenu "ScalingOptions" protected { Title "$SCALEMNU_TITLE" ScaleSlider "$HUDMNU_UISCALE", "uiscale", 0.0, 8.0, 1.0, "$SCALEMNU_ADAPT" StaticText " " // These will need a new control type. StaticText "$SCALEMNU_OVERRIDE", 1 ScaleSlider "$SCALEMNU_MESSAGES", "con_scaletext", 0.0, 8.0, 1.0, "$SCALEMNU_USEUI" ScaleSlider "$SCALEMNU_CONSOLE", "con_scale", 0.0, 8.0, 1.0, "$SCALEMNU_USEUI" ScaleSlider "$SCALEMNU_STATBAR", "st_scale", -1.0, 8.0, 1.0, "$SCALEMNU_USEUI", "$SCALEMNU_USEFS" ScaleSlider "$SCALEMNU_HUD", "hud_scale", -1.0, 8.0, 1.0, "$SCALEMNU_USEUI", "$SCALEMNU_USEFS" ScaleSlider "$SCALEMNU_ALTHUD", "hud_althudscale", 0.0, 8.0, 1.0, "$SCALEMNU_USEUI" StaticText " " Option "$SCALEMNU_HUDASPECT", "hud_aspectscale", "OnOff" StaticText " " StaticText "$SCALEMNU_SCALECLASSIC", 1 Option "$SCALEMNU_INTER", "inter_classic_scaling", "OnOff" Option "$SCALEMNU_BORDER", "ui_screenborder_classic_scaling", "OnOff" Slider "$SCALEMNU_FACTOR", "classic_scaling_factor", 1.0, 3.0, 0.2, 1 Slider "$SCALEMNU_RATIO", "classic_scaling_pixelaspect", 1.0, 1.2, 0.2, 1 } //------------------------------------------------------------------------------------------- // // Alternative HUD // //------------------------------------------------------------------------------------------- OptionValue "AMCoordinates" { 0, "$OPTVAL_PLAYER" 1, "$OPTVAL_MAP" } OptionValue "AltHUDAmmo" { 0, "$OPTVAL_CURRENTWEAPON" 1, "$OPTVAL_AVAILABLEWEAPONS" 2, "$OPTVAL_ALLWEAPONS" } OptionValue "AltHUDTime" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_LEVELMILLISECONDS" 2, "$OPTVAL_LEVELSECONDS" 3, "$OPTVAL_LEVEL" 4, "$OPTVAL_HUBSECONDS" 5, "$OPTVAL_HUB" 6, "$OPTVAL_TOTALSECONDS" 7, "$OPTVAL_TOTAL" 8, "$OPTVAL_SYSTEMSECONDS" 9, "$OPTVAL_SYSTEM" } OptionValue "AltHUDLag" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_NETGAMESONLY" 2, "$OPTVAL_ALWAYS" } OptionValue "AltHUDAmmoOrder" { 0, "$OPTVAL_AMMOIMAGETEXT" 1, "$OPTVAL_AMMOTEXTIMAGE" } OptionMenu "AltHUDOptions" protected { Title "$ALTHUDMNU_TITLE" //Indent 220 Option "$ALTHUDMNU_ENABLE", "hud_althud", "OnOff" Option "$ALTHUDMNU_SHOWSECRETS", "hud_showsecrets", "OnOff" Option "$ALTHUDMNU_SHOWMONSTERS", "hud_showmonsters", "OnOff" Option "$ALTHUDMNU_SHOWITEMS", "hud_showitems", "OnOff" Option "$ALTHUDMNU_SHOWSTATS", "hud_showstats", "OnOff" Option "$ALTHUDMNU_SHOWBERSERK", "hud_berserk_health", "OnOff" Option "$ALTHUDMNU_SHOWWEAPONS", "hud_showweapons", "OnOff" Option "$ALTHUDMNU_SHOWTIMESTAT", "hud_showtimestat", "OnOff" Option "$ALTHUDMNU_SHOWAMMO", "hud_showammo", "AltHUDAmmo" Option "$ALTHUDMNU_SHOWTIME", "hud_showtime", "AltHUDTime" Option "$ALTHUDMNU_TIMECOLOR", "hud_timecolor", "TextColors" Option "$ALTHUDMNU_SHOWLAG", "hud_showlag", "AltHUDLag" Option "$ALTHUDMNU_AMMOORDER", "hud_ammo_order", "AltHUDAmmoOrder" Slider "$ALTHUDMNU_AMMORED", "hud_ammo_red", 0, 100, 1, 0 Slider "$ALTHUDMNU_AMMOYELLOW", "hud_ammo_yellow", 0, 100, 1, 0 Slider "$ALTHUDMNU_HEALTHRED", "hud_health_red", 0, 100, 1, 0 Slider "$ALTHUDMNU_HEALTHYELLOW", "hud_health_yellow", 0, 100, 1, 0 Slider "$ALTHUDMNU_HEALTHGREEN", "hud_health_green", 0, 100, 1, 0 Slider "$ALTHUDMNU_ARMORRED", "hud_armor_red", 0, 100, 1, 0 Slider "$ALTHUDMNU_ARMORYELLOW", "hud_armor_yellow", 0, 100, 1, 0 Slider "$ALTHUDMNU_ARMORGREEN", "hud_armor_green", 0, 100, 1, 0 StaticText " " StaticText "$ALTHUDMNU_AUTOMAPHUD", 1 option "$ALTHUDMNU_TITLECOLOR", "hudcolor_titl", "TextColors" option "$ALTHUDMNU_MAPTIMECOLOR", "hudcolor_ltim", "TextColors" option "$ALTHUDMNU_HUBTIMECOLOR", "hudcolor_time", "TextColors" option "$ALTHUDMNU_TOTALTIMECOLOR", "hudcolor_ttim", "TextColors" option "$ALTHUDMNU_COORDINATECOLOR", "hudcolor_xyco", "TextColors" option "$ALTHUDMNU_COORDINATEMODE", "map_point_coordinates", "AMCoordinates" option "$ALTHUDMNU_STATSNAMECOLOR", "hudcolor_statnames", "TextColors" option "$ALTHUDMNU_STATSCOLOR", "hudcolor_stats", "TextColors" } //------------------------------------------------------------------------------------------- // // Misc menu // //------------------------------------------------------------------------------------------- OptionValue Autosave { 0, "$OPTVAL_ALWAYS" 1, "$OPTVAL_SCRIPTSONLY" 2, "$OPTVAL_NEVER" } OptionValue dehopt { 0, "$OPTVAL_NEVER" 1, "$OPTVAL_ALL" 2, "$OPTVAL_ONLYLASTONE" } OptionValue AlwaysTally { 0, "$OPTVAL_MODDEFINED" 1, "$OPTVAL_NOTHUBS" 2, "$OPTVAL_WITHHUBS" } OptionMenu "MiscOptions" protected { Title "$MISCMNU_TITLE" //Indent 220 IfOption(Windows) { Option "$MISCMNU_MERGEKEYS", "k_mergekeys", "OnOff" Option "$MISCMNU_WINFULLSCREENTOGGLE", "k_allowfullscreentoggle", "OnOff" } IfOption(Mac) { Option "$MISCMNU_MACFULLSCREENTOGGLE", "k_allowfullscreentoggle", "OnOff" } Option "$MISCMNU_QUERYIWAD", "queryiwad", "OnOff" StaticText " " Option "$MISCMNU_FVIEWBOB", "fviewbob", "OnOff" Option "$MISCMNU_NOCHEATS", "nocheats", "OnOff" Option "$MISCMNU_ALLCHEATS", "allcheats", "OnOff" Option "$MISCMNU_ENABLEAUTOSAVES", "disableautosave", "Autosave" Option "$MISCMNU_SAVELOADCONFIRMATION", "saveloadconfirmation", "OnOff" Slider "$MISCMNU_AUTOSAVECOUNT", "autosavecount", 1, 20, 1, 0 Option "$MISCMNU_QUICKSAVEROTATION", "quicksaverotation", "OnOff" Slider "$MISCMNU_QUICKSAVECOUNT", "quicksaverotationcount", 1, 20, 1, 0 Option "$MISCMNU_DEHLOAD", "dehload", "dehopt" Option "$MISCMNU_ENABLESCRIPTSCREENSHOTS", "enablescriptscreenshot", "OnOff" Option "$MISCMNU_SETSLOTSTRICT", "setslotstrict", "YesNo" Option "$MISCMNU_INTERSCROLL", "nointerscrollabort", "OffOn" Option "$MISCMNU_PAUSEINBACKGROUND", "i_pauseinbackground", "OnOff" StaticText " " Option "$MISCMNU_CACHENODES", "gl_cachenodes", "OnOff" Slider "$MISCMNU_CACHETIME", "gl_cachetime", 0.0, 2.0, 0.1 SafeCommand "$MISCMNU_CLEARNODECACHE", "clearnodecache" StaticText " " Option "$OPTMNU_LANGUAGE", "language", "LanguageOptions" StaticText " " Option "$MISCMNU_QUICKEXIT", "m_quickexit", "OnOff" StaticText " " Option "$DSPLYMNU_SHOWENDOOM", "showendoom", "Endoom" StaticText " " Option "$MISCMNU_CLEANMENU", "m_cleanscale", "OffOn" Option "$MISCMNU_CLEANSTAT", "wi_cleantextscale", "OnOff" Option "$MISCMNU_WIPERCENT", "wi_percents", "OnOff" StaticText " " Option "$MISCMNU_ALWAYSTALLY", "sv_alwaystally", "AlwaysTally" } //------------------------------------------------------------------------------------------- // // Automap Menu // //------------------------------------------------------------------------------------------- OptionValue MapColorTypes { 0, "$OPTVAL_CUSTOM" 1, "$OPTVAL_TRADITIONALDOOM" 2, "$OPTVAL_TRADITIONALSTRIFE" 3, "$OPTVAL_TRADITIONALRAVEN" } OptionValue SecretTypes { 0, "$OPTVAL_NEVER" 1, "$OPTVAL_ONLYWHENFOUND" 2, "$OPTVAL_ALWAYS" } OptionValue RotateTypes { 0, "$OPTVAL_OFF" 1, "$OPTVAL_ON" 2, "$OPTVAL_ONFOROVERLAYONLY" } OptionValue OverlayTypes { 0, "$OPTVAL_OFF" 1, "$OPTVAL_OVERLAYNORMAL" 2, "$OPTVAL_OVERLAYONLY" } OptionValue MaplabelTypes { 0, "$OPTVAL_NEVER" 1, "$OPTVAL_ALWAYS" 2, "$OPTVAL_NOTFORHUBS" } OptionValue STSTypes { 0, "$OPTVAL_OFF" 1, "$OPTVAL_FRONT" 2, "$OPTVAL_ANIMATED" 3, "$OPTVAL_ROTATED" } OptionValue MapBackTypes { 0, "$OPTVAL_OFF" 1, "$OPTVAL_ON" 2, "$OPTVAL_MAPDEFINEDCOLORSONLY" } OptionValue MapTriggers { 0, "$OPTVAL_OFF" 1, "$OPTVAL_NODOORS" 2, "$OPTVAL_ON" } OptionString MapMarkFont { "AMMNUMx", "$OPTVAL_DEFAULT" "SmallFont", "$OPTVAL_SMALL" "BigFont", "$OPTVAL_LARGE" "ConsoleFont", "$OPTVAL_CONSOLE" } OptionMenu AutomapOptions protected { Title "$AUTOMAPMNU_TITLE" Option "$AUTOMAPMNU_COLORSET", "am_colorset", "MapColorTypes" Option "$AUTOMAPMNU_CUSTOMCOLORS", "am_customcolors", "YesNo" Submenu "$AUTOMAPMNU_SETCUSTOMCOLORS", "MapColorMenu" StaticText "" Submenu "$AUTOMAPMNU_CONTROLS", "MapControlsMenu" StaticText "" Option "$AUTOMAPMNU_ROTATE", "am_rotate", "RotateTypes" Option "$AUTOMAPMNU_FOLLOW", "am_followplayer", "OnOff" Option "$AUTOMAPMNU_OVERLAY", "am_overlay", "OverlayTypes" Option "$AUTOMAPMNU_TEXTURED", "am_textured", "OnOff" Slider "$AUTOMAPMNU_LINEALPHA", "am_linealpha", 0.1, 1.0, 0.1, 1 Slider "$AUTOMAPMNU_LINETHICKNESS", "am_linethickness", 1, 8, 1, 0 Option "$AUTOMAPMNU_LINEANTIALIASING", "am_lineantialiasing", "OnOff" StaticText "" Option "$AUTOMAPMNU_SHOWITEMS", "am_showitems", "OnOff" Option "$AUTOMAPMNU_SHOWMONSTERS", "am_showmonsters", "OnOff" Option "$AUTOMAPMNU_SHOWSECRETS", "am_showsecrets", "OnOff" Option "$AUTOMAPMNU_SHOWTIME", "am_showtime", "OnOff" Option "$AUTOMAPMNU_SHOWTOTALTIME", "am_showtotaltime", "OnOff" Option "$AUTOMAPMNU_SHOWMAPLABEL", "am_showmaplabel", "MaplabelTypes" StaticText "" Option "$AUTOMAPMNU_SHOWKEYS", "am_showkeys", "OnOff" Option "$AUTOMAPMNU_SHOWKEYS_ALWAYS", "am_showkeys_always", "OnOff" StaticText "" Option "$AUTOMAPMNU_MAPSECRETS", "am_map_secrets", "SecretTypes" Option "$AUTOMAPMNU_DRAWMAPBACK", "am_drawmapback", "MapBackTypes" Option "$AUTOMAPMNU_SHOWTRIGGERLINES", "am_showtriggerlines", "MapTriggers" Option "$AUTOMAPMNU_SHOWTHINGSPRITES", "am_showthingsprites", "STSTypes" StaticText "" Option "$AUTOMAPMNU_PTOVERLAY", "am_portaloverlay", "OnOff" Slider "$AUTOMAPMNU_EMPTYSPACEMARGIN", "am_emptyspacemargin", 0, 90, 5, 0 StaticText "" Option "$AUTOMAPMNU_MARKFONT", "am_markfont", "MapMarkFont" Option "$AUTOMAPMNU_MARKCOLOR", "am_markcolor", "TextColors" } //------------------------------------------------------------------------------------------- // // Automap Controls // //------------------------------------------------------------------------------------------- OptionMenu MapControlsMenu protected { Title "$MAPCNTRLMNU_TITLE" ScrollTop 2 StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage" StaticText "" MapControl "$MAPCNTRLMNU_PANLEFT", "+am_panleft" MapControl "$MAPCNTRLMNU_PANRIGHT", "+am_panright" MapControl "$MAPCNTRLMNU_PANUP", "+am_panup" MapControl "$MAPCNTRLMNU_PANDOWN", "+am_pandown" StaticText "" MapControl "$MAPCNTRLMNU_ZOOMIN", "+am_zoomin" MapControl "$MAPCNTRLMNU_ZOOMOUT", "+am_zoomout" StaticText "" MapControl "$MAPCNTRLMNU_TOGGLEZOOM", "am_gobig" MapControl "$MAPCNTRLMNU_TOGGLEFOLLOW", "am_togglefollow" MapControl "$MAPCNTRLMNU_ROTATE", "toggle am_rotate" MapControl "$MAPCNTRLMNU_TOGGLEGRID", "am_togglegrid" MapControl "$MAPCNTRLMNU_TOGGLETEXTURE", "am_toggletexture" StaticText "" MapControl "$MAPCNTRLMNU_SETMARK", "am_setmark" MapControl "$MAPCNTRLMNU_CLEARMARK", "am_clearmarks" } //------------------------------------------------------------------------------------------- // // Automap Colors // //------------------------------------------------------------------------------------------- OptionMenu MapColorMenu protected { Title "$MAPCOLORMNU_TITLE" SafeCommand "$MAPCOLORMNU_DEFAULTMAPCOLORS", "am_restorecolors" StaticText " " Submenu "$MAPCOLORMNU_CHEATMODE", "MapColorMenuCheats" Submenu "$MAPCOLORMNU_OVERLAY", "MapColorMenuOverlay" Submenu "$MAPCOLORMNU_OVCHEATMODE", "MapColorMenuCheatsOverlay" StaticText " " ColorPicker "$MAPCOLORMNU_BACKCOLOR", "am_backcolor" ColorPicker "$MAPCOLORMNU_YOURCOLOR", "am_yourcolor" ColorPicker "$MAPCOLORMNU_WALLCOLOR", "am_wallcolor" ColorPicker "$MAPCOLORMNU_FDWALLCOLOR", "am_fdwallcolor" ColorPicker "$MAPCOLORMNU_CDWALLCOLOR", "am_cdwallcolor" ColorPicker "$MAPCOLORMNU_EFWALLCOLOR", "am_efwallcolor" ColorPicker "$MAPCOLORMNU_GRIDCOLOR", "am_gridcolor" ColorPicker "$MAPCOLORMNU_XHAIRCOLOR", "am_xhaircolor" ColorPicker "$MAPCOLORMNU_NOTSEENCOLOR", "am_notseencolor" ColorPicker "$MAPCOLORMNU_LOCKEDCOLOR", "am_lockedcolor" ColorPicker "$MAPCOLORMNU_INTRALEVELCOLOR", "am_intralevelcolor" ColorPicker "$MAPCOLORMNU_INTERLEVELCOLOR", "am_interlevelcolor" ColorPicker "$MAPCOLORMNU_SECRETSECTORCOLOR", "am_secretsectorcolor" ColorPicker "$MAPCOLORMNU_UNEXPLOREDSECRETCOLOR", "am_unexploredsecretcolor" ColorPicker "$MAPCOLORMNU_SPECIALWALLCOLOR", "am_specialwallcolor" ColorPicker "$MAPCOLORMNU_PORTAL", "am_portalcolor" } OptionMenu MapColorMenuCheats protected { Title "$MAPCOLORMNU_CHEATMODE" ColorPicker "$MAPCOLORMNU_TSWALLCOLOR", "am_tswallcolor" ColorPicker "$MAPCOLORMNU_SECRETWALLCOLOR", "am_secretwallcolor" ColorPicker "$MAPCOLORMNU_THINGCOLOR", "am_thingcolor" ColorPicker "$MAPCOLORMNU_MONSTERCOLOR", "am_thingcolor_monster" ColorPicker "$MAPCOLORMNU_NONCOUNTINGMONSTERCOLOR", "am_thingcolor_ncmonster" ColorPicker "$MAPCOLORMNU_FRIENDCOLOR", "am_thingcolor_friend" ColorPicker "$MAPCOLORMNU_ITEMCOLOR", "am_thingcolor_item" ColorPicker "$MAPCOLORMNU_COUNTITEMCOLOR", "am_thingcolor_citem" } OptionMenu MapColorMenuOverlay protected { Title "$MAPCOLORMNU_OVERLAY" ColorPicker "$MAPCOLORMNU_YOURCOLOR", "am_ovyourcolor" ColorPicker "$MAPCOLORMNU_WALLCOLOR", "am_ovwallcolor" ColorPicker "$MAPCOLORMNU_FDWALLCOLOR", "am_ovfdwallcolor" ColorPicker "$MAPCOLORMNU_CDWALLCOLOR", "am_ovcdwallcolor" ColorPicker "$MAPCOLORMNU_EFWALLCOLOR", "am_ovefwallcolor" ColorPicker "$MAPCOLORMNU_NOTSEENCOLOR", "am_ovunseencolor" ColorPicker "$MAPCOLORMNU_LOCKEDCOLOR", "am_ovlockedcolor" ColorPicker "$MAPCOLORMNU_INTRALEVELCOLOR", "am_ovtelecolor" ColorPicker "$MAPCOLORMNU_INTERLEVELCOLOR", "am_ovinterlevelcolor" ColorPicker "$MAPCOLORMNU_SECRETSECTORCOLOR", "am_ovsecretsectorcolor" ColorPicker "$MAPCOLORMNU_SPECIALWALLCOLOR", "am_ovspecialwallcolor" ColorPicker "$MAPCOLORMNU_PORTAL", "am_ovportalcolor" } OptionMenu MapColorMenuCheatsOverlay protected { Title "$MAPCOLORMNU_OVCHEATMODE" ColorPicker "$MAPCOLORMNU_TSWALLCOLOR", "am_ovotherwallscolor" ColorPicker "$MAPCOLORMNU_SECRETWALLCOLOR", "am_ovsecretwallcolor" ColorPicker "$MAPCOLORMNU_THINGCOLOR", "am_ovthingcolor" ColorPicker "$MAPCOLORMNU_MONSTERCOLOR", "am_ovthingcolor_monster" ColorPicker "$MAPCOLORMNU_NONCOUNTINGMONSTERCOLOR", "am_ovthingcolor_ncmonster" ColorPicker "$MAPCOLORMNU_FRIENDCOLOR", "am_ovthingcolor_friend" ColorPicker "$MAPCOLORMNU_ITEMCOLOR", "am_ovthingcolor_item" ColorPicker "$MAPCOLORMNU_COUNTITEMCOLOR", "am_ovthingcolor_citem" } //------------------------------------------------------------------------------------------- // // Color Picker // //------------------------------------------------------------------------------------------- OptionMenu ColorPickerMenu protected { Title "$MNU_COLORPICKER" // This menu will be created by the calling code } //------------------------------------------------------------------------------------------- // // Messages // //------------------------------------------------------------------------------------------- OptionValue MessageLevels { 0.0, "$OPTVAL_ITEMPICKUP" 1.0, "$OPTVAL_OBITUARIES" 2.0, "$OPTVAL_CRITICALMESSAGES" } OptionValue DevMessageLevels { 0, "$OPTVAL_OFF" 1, "$OPTVAL_ERRORS" 2, "$OPTVAL_WARNINGS" 3, "$OPTVAL_NOTIFICATIONS" 4, "$OPTVAL_EVERYTHING" } OptionMenu MessageOptions protected { Title "$MSGMNU_TITLE" Option "$MSGMNU_SHOWMESSAGES", "show_messages", "OnOff" Option "$MSGMNU_SHOWOBITUARIES", "show_obituaries", "OnOff" Option "$MSGMNU_SHOWSECRETS", "cl_showsecretmessage", "OnOff" Option "$MSGMNU_MESSAGELEVEL", "msg", "MessageLevels" Option "$MSGMNU_DEVELOPER", "developer", "DevMessageLevels" Option "$MSGMNU_CENTERMESSAGES", "con_centernotify", "OnOff" Option "$MSGMNU_PULSEMESSAGES", "con_pulsetext", "OnOff" Option "$MSGMNU_SUBTITLES", "inter_subtitles", "OnOff" StaticText " " StaticText "$MSGMNU_MESSAGECOLORS", 1 StaticText " " Option "$MSGMNU_ITEMPICKUP", "msg0color", "TextColors" Option "$MSGMNU_OBITUARIES", "msg1color", "TextColors" Option "$MSGMNU_CRITICALMESSAGES", "msg2color", "TextColors" Option "$MSGMNU_CHATMESSAGES", "msg3color", "TextColors" Option "$MSGMNU_TEAMMESSAGES", "msg4color", "TextColors" Option "$MSGMNU_CENTEREDMESSAGES", "msgmidcolor", "TextColors" StaticText " " Option "$MSGMNU_SCREENSHOTMESSAGES", "screenshot_quiet", "OffOn" Option "$MSGMNU_LONGSAVEMESSAGES", "longsavemessages", "OnOff" } //------------------------------------------------------------------------------------------- // // Scoreboard // //------------------------------------------------------------------------------------------- OptionMenu ScoreboardOptions protected { Title "$SCRBRDMNU_TITLE" StaticText "$SCRBRDMNU_COOPERATIVE", 1 StaticText " " Option "$SCRBRDMNU_ENABLE", "sb_cooperative_enable", "YesNo" Option "$SCRBRDMNU_HEADERCOLOR", "sb_cooperative_headingcolor", "TextColors" Option "$SCRBRDMNU_YOURCOLOR", "sb_cooperative_yourplayercolor", "TextColors" Option "$SCRBRDMNU_OTHERPLAYERCOLOR", "sb_cooperative_otherplayercolor", "TextColors" StaticText " " StaticText " " StaticText "$SCRBRDMNU_DEATHMATCH", 1 StaticText " " Option "$SCRBRDMNU_ENABLE", "sb_deathmatch_enable", "YesNo" Option "$SCRBRDMNU_HEADERCOLOR", "sb_deathmatch_headingcolor", "TextColors" Option "$SCRBRDMNU_YOURCOLOR", "sb_deathmatch_yourplayercolor", "TextColors" Option "$SCRBRDMNU_OTHERPLAYERCOLOR", "sb_deathmatch_otherplayercolor", "TextColors" StaticText " " StaticText " " StaticText "$SCRBRDMNU_TEAMDEATHMATCH", 1 StaticText " " Option "$SCRBRDMNU_ENABLE", "sb_teamdeathmatch_enable", "YesNo" Option "$SCRBRDMNU_HEADERCOLOR", "sb_teamdeathmatch_headingcolor", "TextColors" } //------------------------------------------------------------------------------------------- // // Font options // //------------------------------------------------------------------------------------------- OptionMenu FontOptions protected { Title "$HUDMNU_FONTOPTIONS" Option "$FONTMNU_LOG", "log_vgafont", "YesNo" Option "$FONTMNU_DLG", "dlg_vgafont", "YesNo" } /*======================================= * * Gameplay Options (dmflags) Menu * *=======================================*/ OptionValue SmartAim { 0.0, "$OPTVAL_OFF" 1.0, "$OPTVAL_ON" 2.0, "$OPTVAL_NEVERFRIENDS" 3.0, "$OPTVAL_ONLYMONSTERS" } OptionValue FallingDM { 0, "$OPTVAL_OFF" 1, "$OPTVAL_OLD" 2, "$OPTVAL_HEXEN" 3, "$OPTVAL_STRIFE" } OptionValue JumpCrouchFreeLook { 0, "$OPTVAL_DEFAULT" 1, "$OPTVAL_OFF" 2, "$OPTVAL_ON" } OptionMenu GameplayOptions protected { Position -35 Title "$GMPLYMNU_TITLE" //Indent 222 Submenu "$GMPLYMNU_DEATHMATCH", "DeathmatchOptions" Submenu "$GMPLYMNU_COOPERATIVE", "CoopOptions" StaticText " " Option "$GMPLYMNU_TEAMPLAY", "teamplay", "OnOff" Slider "$GMPLYMNU_TEAMDAMAGE", "teamdamage", 0, 1, 0.05,2 StaticText " " Option "$GMPLYMNU_SMARTAUTOAIM", "sv_smartaim", "SmartAim" StaticText " " Option "$GMPLYMNU_FALLINGDAMAGE", "sv_fallingdamage", "FallingDM" Option "$GMPLYMNU_DROPWEAPON", "sv_weapondrop", "YesNo" Option "$GMPLYMNU_DOUBLEAMMO", "sv_doubleammo", "YesNo" Option "$GMPLYMNU_INFINITEAMMO", "sv_infiniteammo", "YesNo" Option "$GMPLYMNU_INFINITEINVENTORY", "sv_infiniteinventory", "YesNo" Option "$GMPLYMNU_NOMONSTERS", "sv_nomonsters", "YesNo" Option "$GMPLYMNU_NOMONSTERSTOEXIT", "sv_killallmonsters", "YesNo" Option "$GMPLYMNU_MONSTERSRESPAWN", "sv_monsterrespawn", "YesNo" Option "$GMPLYMNU_NORESPAWN", "sv_norespawn", "YesNo" Option "$GMPLYMNU_ITEMSRESPAWN", "sv_itemrespawn", "YesNo" Option "$GMPLYMNU_SUPERRESPAWN", "sv_respawnsuper", "YesNo" Option "$GMPLYMNU_FASTMONSTERS", "sv_fastmonsters", "YesNo" Option "$GMPLYMNU_INSTANTREACTION", "sv_instantreaction", "YesNo" Option "$GMPLYMNU_DEGENERATION", "sv_degeneration", "YesNo" Option "$GMPLYMNU_NOAUTOAIM", "sv_noautoaim", "NoYes" Option "$GMPLYMNU_NOVERTSPREAD", "sv_novertspread", "NoYes" Option "$GMPLYMNU_ALLOWSUICIDE", "sv_disallowsuicide", "NoYes" Option "$GMPLYMNU_ALLOWJUMP", "sv_jump", "JumpCrouchFreeLook" Option "$GMPLYMNU_ALLOWCROUCH", "sv_crouch", "JumpCrouchFreeLook" Option "$GMPLYMNU_ALLOWFREELOOK", "sv_freelook", "JumpCrouchFreeLook" Option "$GMPLYMNU_ALLOWFOV", "sv_nofov", "NoYes" Option "$GMPLYMNU_BFGFREEAIM", "sv_nobfgaim", "NoYes" Option "$GMPLYMNU_ALLOWAUTOMAP", "sv_noautomap", "NoYes" Option "$GMPLYMNU_AUTOMAPALLIES", "sv_noautomapallies", "NoYes" Option "$GMPLYMNU_ALLOWSPYING", "sv_disallowspying", "NoYes" Option "$GMPLYMNU_CHASECAM", "sv_chasecam", "YesNo" Option "$GMPLYMNU_DONTCHECKAMMO", "sv_dontcheckammo", "NoYes" Option "$GMPLYMNU_KILLBOSSSPAWNS", "sv_killbossmonst", "YesNo" Option "$GMPLYMNU_NOCOUNTENDMONSTER", "sv_nocountendmonst", "NoYes" Option "$GMPLYMNU_ALWAYSSPAWNMULTI", "sv_alwaysspawnmulti", "YesNo" Class "GameplayMenu" } OptionMenu DeathmatchOptions protected { Position -35 Title "$GMPLYMNU_DEATHMATCH" Option "$GMPLYMNU_WEAPONSSTAY", "sv_weaponstay", "YesNo" Option "$GMPLYMNU_ALLOWPOWERUPS", "sv_noitems", "NoYes" Option "$GMPLYMNU_ALLOWHEALTH", "sv_nohealth", "NoYes" Option "$GMPLYMNU_ALLOWARMOR", "sv_noarmor", "NoYes" Option "$GMPLYMNU_SPAWNFARTHEST", "sv_spawnfarthest", "YesNo" Option "$GMPLYMNU_SAMEMAP", "sv_samelevel", "YesNo" Option "$GMPLYMNU_FORCERESPAWN", "sv_forcerespawn", "YesNo" Option "$GMPLYMNU_ALLOWEXIT", "sv_noexit", "NoYes" Option "$GMPLYMNU_BARRELSRESPAWN", "sv_barrelrespawn", "YesNo" Option "$GMPLYMNU_RESPAWNPROTECTION", "sv_respawnprotect", "YesNo" Option "$GMPLYMNU_LOSEFRAG", "sv_losefrag", "YesNo" Option "$GMPLYMNU_KEEPFRAGS", "sv_keepfrags", "YesNo" Option "$GMPLYMNU_NOTEAMSWITCH", "sv_noteamswitch", "YesNo" Option "$GMPLYMNU_NOEXTRAAMMO", "sv_noextraammo", "NoYes" Class "GameplayMenu" } OptionMenu CoopOptions protected { Position -35 Title "$GMPLYMNU_COOPERATIVE" Option "$GMPLYMNU_MULTIPLAYERTHINGS", "sv_nothingspawn", "NoYes" Option "$GMPLYMNU_MULTIPLAYERWEAPONS", "sv_noweaponspawn", "NoYes" Option "$GMPLYMNU_LOSEINVENTORY", "sv_cooploseinventory", "YesNo" Option "$GMPLYMNU_KEEPKEYS", "sv_cooplosekeys", "NoYes" Option "$GMPLYMNU_KEEPWEAPONS", "sv_cooploseweapons", "NoYes" Option "$GMPLYMNU_KEEPARMOR", "sv_cooplosearmor", "NoYes" Option "$GMPLYMNU_KEEPPOWERUPS", "sv_cooplosepowerups", "NoYes" Option "$GMPLYMNU_KEEPAMMO", "sv_cooploseammo", "NoYes" Option "$GMPLYMNU_LOSEHALFAMMO", "sv_coophalveammo", "YesNo" Option "$GMPLYMNU_SPAWNWHEREDIED", "sv_samespawnspot", "YesNo" Option "$GMPLYMNU_NOPLAYERCLIP", "sv_noplayerclip", "YesNo" Class "GameplayMenu" } /*======================================= * * Compatibility Options Menu * *=======================================*/ OptionValue CompatModes { 0, "$OPTVAL_DEFAULT" 1, "$OPTVAL_DOOM" 2, "$OPTVAL_DOOMSTRICT" 3, "$OPTVAL_BOOM" 6, "$OPTVAL_BOOMSTRICT" 5, "$OPTVAL_MBF" 7, "$OPTVAL_MBFSTRICT" 4, "$OPTVAL_ZDOOM2063" } OptionMenu "CompatibilityOptions" protected { Position -35 Title "$CMPTMNU_TITLE" Option "$CMPTMNU_MODE", "compatmode", "CompatModes", "", 1 StaticText " " Submenu "$CMPTMNU_ACTORBEHAVIOR", "CompatActorMenu" Submenu "$CMPTMNU_DEHACKEDBEHAVIOR", "CompatDehackedMenu" Submenu "$CMPTMNU_MAPACTIONBEHAVIOR", "CompatMapMenu" Submenu "$CMPTMNU_PHYSICSBEHAVIOR", "CompatPhysicsMenu" Submenu "$CMPTMNU_RENDERINGBEHAVIOR", "CompatRenderMenu" Submenu "$CMPTMNU_SOUNDBEHAVIOR", "CompatSoundMenu" Class "CompatibilityMenu" } OptionMenu "CompatActorMenu" protected { Position -35 Title "$CMPTMNU_ACTORBEHAVIOR" Option "$CMPTMNU_VILEGHOSTS", "compat_VILEGHOSTS", "YesNo" Option "$CMPTMNU_NOBLOCKFRIENDS", "compat_NOBLOCKFRIENDS", "YesNo" Option "$CMPTMNU_LIMITPAIN", "compat_LIMITPAIN", "YesNo" Option "$CMPTMNU_MBFMONSTERMOVE", "compat_MBFMONSTERMOVE", "YesNo" Option "$CMPTMNU_CROSSDROPOFF", "compat_CROSSDROPOFF", "YesNo" Option "$CMPTMNU_DROPOFF", "compat_DROPOFF", "YesNo" Option "$CMPTMNU_INVISIBILITY", "compat_INVISIBILITY", "YesNo" Option "$CMPTMNU_MINOTAUR", "compat_MINOTAUR", "YesNo" Option "$CMPTMNU_NOTOSSDROPS", "compat_NOTOSSDROPS", "YesNo" Class "CompatibilityMenu" } OptionMenu "CompatDehackedMenu" protected { Position -35 Title "$CMPTMNU_DEHACKEDBEHAVIOR" Option "$CMPTMNU_DEHHEALTH", "compat_DEHHEALTH", "YesNo" Option "$CMPTMNU_MUSHROOM", "compat_MUSHROOM", "YesNo" Class "CompatibilityMenu" } OptionMenu "CompatMapMenu" protected { Position -35 Title "$CMPTMNU_MAPACTIONBEHAVIOR" Option "$CMPTMNU_USEBLOCKING", "compat_USEBLOCKING", "YesNo" Option "$CMPTMNU_ANYBOSSDEATH", "compat_ANYBOSSDEATH", "YesNo" Option "$CMPTMNU_NODOORLIGHT", "compat_NODOORLIGHT", "YesNo" Option "$CMPTMNU_LIGHT", "compat_LIGHT", "YesNo" Option "$CMPTMNU_SHORTTEX", "compat_SHORTTEX", "YesNo" Option "$CMPTMNU_STAIRS", "compat_stairs", "YesNo" Option "$CMPTMNU_FLOORMOVE", "compat_floormove", "YesNo" Option "$CMPTMNU_POINTONLINE", "compat_pointonline", "YesNo" Option "$CMPTMNU_MULTIEXIT", "compat_multiexit", "YesNo" Option "$CMPTMNU_TELEPORT", "compat_teleport", "YesNo" Option "$CMPTMNU_PUSHWINDOW", "compat_pushwindow", "YesNo" Option "$CMPTMNU_CHECKSWITCHRANGE", "compat_checkswitchrange", "YesNo" Option "$CMPTMNU_RAILINGHACK", "compat_railing", "YesNo" Option "$CMPTMNU_NOMBF21", "compat_nombf21", "YesNo" Class "CompatibilityMenu" } OptionMenu "CompatPhysicsMenu" protected { Position -35 Title "$CMPTMNU_PHYSICSBEHAVIOR" Option "$CMPTMNU_NOPASSOVER", "compat_nopassover", "YesNo" Option "$CMPTMNU_BOOMSCROLL", "compat_BOOMSCROLL", "YesNo" Option "$CMPTMNU_BADANGLES", "compat_badangles", "YesNo" Option "$CMPTMNU_WALLRUN", "compat_WALLRUN", "YesNo" Option "$CMPTMNU_RAVENSCROLL", "compat_RAVENSCROLL", "YesNo" Option "$CMPTMNU_TRACE", "compat_TRACE", "YesNo" Option "$CMPTMNU_HITSCAN", "compat_HITSCAN", "YesNo" Option "$CMPTMNU_MISSILECLIP", "compat_MISSILECLIP", "YesNo" Option "$CMPTMNU_EXPLODE1", "compat_explode1", "YesNo" Option "$CMPTMNU_EXPLODE2", "compat_explode2", "YesNo" Class "CompatibilityMenu" } OptionMenu "CompatRenderMenu" protected { Position -35 Title "$CMPTMNU_RENDERINGBEHAVIOR" Option "$CMPTMNU_POLYOBJ", "compat_POLYOBJ", "YesNo" Option "$CMPTMNU_MASKEDMIDTEX", "compat_MASKEDMIDTEX", "YesNo" Option "$CMPTMNU_SPRITESORT", "compat_SPRITESORT", "YesNo" Class "CompatibilityMenu" } OptionMenu "CompatSoundMenu" protected { Position -35 Title "$CMPTMNU_SOUNDBEHAVIOR" Option "$CMPTMNU_SOUNDSLOTS", "compat_soundslots", "YesNo" Option "$CMPTMNU_SILENTPICKUP", "compat_SILENTPICKUP", "YesNo" Option "$CMPTMNU_SILENTINSTANTFLOORS", "compat_silentinstantfloors", "YesNo" Option "$CMPTMNU_SECTORSOUNDS", "compat_SECTORSOUNDS", "YesNo" Option "$CMPTMNU_SOUNDTARGET", "compat_SOUNDTARGET", "YesNo" Class "CompatibilityMenu" } /*======================================= * * Sound Options Menu * *=======================================*/ OptionValue SampleRates { 0, "$OPTVAL_DEFAULT" 8000, "$OPTVAL_8000HZ" 11025, "$OPTVAL_11025HZ" 22050, "$OPTVAL_22050HZ" 32000, "$OPTVAL_32000HZ" 44100, "$OPTVAL_44100HZ" 48000, "$OPTVAL_48000HZ" } OptionValue BufferSizes { 0, "$OPTVAL_DEFAULT" 64, "$OPTVAL_64SAMPLES" 128, "$OPTVAL_128SAMPLES" 256, "$OPTVAL_256SAMPLES" 512, "$OPTVAL_512SAMPLES" 1024, "$OPTVAL_1024SAMPLES" 2048, "$OPTVAL_2048SAMPLES" 4096, "$OPTVAL_4096SAMPLES" } OptionValue BufferCounts { 0, "$OPTVAL_DEFAULT" 2, "2" 3, "3" 4, "4" 5, "5" 6, "6" 7, "7" 8, "8" 9, "9" 10, "10" 11, "11" 12, "12" } OptionString ALDevices { // filled in by the sound code } OptionString ALResamplers { // filled in by the sound code } OptionString SpeakerModes { "Auto", "$OPTSTR_AUTO" "Mono", "$OPTSTR_MONO" "Stereo", "$OPTSTR_STEREO" "Prologic", "$OPTSTR_PROLOGIC" "Quad", "$OPTSTR_QUAD" "Surround", "$OPTSTR_SURROUND" "5.1", "$OPTSTR_5POINT1" "7.1", "$OPTSTR_7POINT1" } OptionString Resamplers { "NoInterp", "$OPTSTR_NOINTERPOLATION" "Linear", "$OPTVAL_LINEAR_1" "Cubic", "$OPTVAL_CUBIC" "Spline", "$OPTSTR_SPLINE" } OptionMenu OpenALSoundItems protected { Title "$OPENALMNU_TITLE" Option "$OPENALMNU_PLAYBACKDEVICE", "snd_aldevice", "ALDevices" Option "$OPENALMNU_ENABLEEFX", "snd_efx", "OnOff" Option "$OPENALMNU_RESAMPLER", "snd_alresampler", "ALResamplers" } OptionValue MidiDevices { // filled in by the sound code } OptionMenu SoundOptions protected { Title "$SNDMNU_TITLE" Slider "$MODMNU_MASTERVOLUME", "snd_mastervolume", 0, 1, 0.05, 2 StaticText " " Slider "$SNDMNU_SFXVOLUME", "snd_sfxvolume", 0, 1, 0.05, 2 Slider "$SNDMNU_MUSICVOLUME", "snd_musicvolume", 0, 1, 0.05, 2 StaticText " " Slider "$SNDMNU_MENUVOLUME", "snd_menuvolume", 0, 1, 0.05, 2 StaticText " " Option "$SNDMNU_MIDIDEVICE", "snd_mididevice", "MidiDevices" StaticText " " Option "$SNDMNU_UNDERWATERREVERB", "snd_waterreverb", "OnOff" Option "$SNDMNU_RANDOMIZEPITCHES", "snd_pitched", "OnOff" Slider "$SNDMNU_CHANNELS", "snd_channels", 64, 256, 8, 0 StaticText " " Submenu "$SNDMNU_ADVANCED", "AdvSoundOptions" Submenu "$OPTMNU_REVERB", "ReverbEdit" } /*======================================= * * Advanced Sound Options Menu * *=======================================*/ OptionValue GusMemory { 0, "$OPTVAL_UNLIMITED" 1, "$OPTVAL_256K" 2, "$OPTVAL_512K" 3, "$OPTVAL_768K" 4, "$OPTVAL_1024K" } OptionValue OplCores { 0, "$OPTVAL_MAMEOPL2" 1, "$OPTVAL_DOSBOXOPL3" 2, "$OPTVAL_JAVAOPL3" 3, "$OPTVAL_NUKEDOPL3" } OptionMenu AdvSoundOptions protected { Title "$ADVSNDMNU_TITLE" Option "$ADVSNDMNU_SAMPLERATE", "snd_samplerate", "SampleRates" Option "$ADVSNDMNU_HRTF", "snd_hrtf", "AutoOffOn" StaticText " " Option "$SNDMNU_BACKGROUND", "i_soundinbackground", "OnOff" StaticText " " ifoption(openal) { StaticText " " Submenu "$SNDMNU_OPENAL", "OpenALSoundItems" } StaticText " " Submenu "$SNDMNU_MIDIPLAYER", "MidiPlayerOptions" Submenu "$SNDMNU_MODREPLAYER", "ModReplayerOptions" StaticText " " Command "$SNDMNU_RESTART", "snd_reset" } OptionMenu GusConfigMenu protected { Title "$ADVSNDMNU_SELCONFIG" } OptionMenu WildMidiConfigMenu protected { Title "$ADVSNDMNU_SELCONFIG" } OptionMenu TimidityConfigMenu protected { Title "$ADVSNDMNU_SELCONFIG" } OptionMenu FluidPatchsetMenu protected { Title "$ADVSNDMNU_SELCONFIG" } OptionMenu ADLBankMenu protected { Title "$ADVSNDMNU_OPLBANK" } OptionMenu ADLMIDICustomBanksMenu protected { Title "$ADVSNDMNU_OPLBANKFILE" } OptionMenu OPNMIDICustomBanksMenu protected { Title "$ADVSNDMNU_OPNBANKFILE" } /*======================================= * * Module Replayer Options Menu * *=======================================*/ OptionValue ModQuality { 0.0, "$OPTVAL_ALIASING" 1.0, "$OPTVAL_LINEAR_1" 2.0, "$OPTVAL_CUBIC" 3.0, "$OPTVAL_BLEP" // Band-limited step 4.0, "$OPTVAL_LINEARSLOW" 5.0, "$OPTVAL_BLAM" // Band-limited linear 6.0, "$OPTVAL_CUBICSLOW" 7.0, "$OPTVAL_SINC" } OptionValue ModVolumeRamps { 0.0, "$OPTVAL_NONE" 1.0, "$OPTVAL_NOTEONOFFONLY" 2.0, "$OPTVAL_FULLRAMPING" } OptionMenu ModReplayerOptions protected { Title "$MODMNU_TITLE" Slider "$MODMNU_MASTERVOLUME", "mod_dumb_mastervolume", 0.25, 4, 0.1, 1 Option "$ADVSNDMNU_SAMPLERATE", "mod_samplerate", "SampleRates" Option "$MODMNU_QUALITY", "mod_interp", "ModQuality" Option "$MODMNU_VOLUMERAMPING", "mod_volramp", "ModVolumeRamps" StaticText " " Option "$MODMNU_CHIPOMATIC", "mod_autochip", "OnOff" // TODO if the menu system is ever rewritten: Provide a decent // mechanism to edit the chip-o-matic settings like you can with // the foo_dumb preferences in foobar2000. } /*======================================= * * MIDI player * *=======================================*/ OptionValue TimidityReverb { 0, "$OPTVAL_OFF" 1, "$OPTVAL_STANDARD" 2, "$ADVSNDMNU_GLOBAL" 3, "$ADVSNDMNU_FREEVERB" 4, "$ADVSNDMNU_GLOBAL_FREEVERB" } OptionMenu MidiPlayerOptions protected { Title "$SNDMNU_MIDIPLAYER" Submenu "$ADVSNDMNU_FLUIDSYNTH", "FluidsynthOptions", 0, 1 Submenu "$ADVSNDMNU_TIMIDITY", "TimidityOptions", 0, 1 Submenu "$ADVSNDMNU_GUSEMULATION", "GUSOptions", 0, 1 Submenu "$ADVSNDMNU_WILDMIDI", "WildMidiOptions", 0, 1 Submenu "$ADVSNDMNU_OPLSYNTHESIS", "OPLOptions", 0, 1 Submenu "$ADVSNDMNU_ADLMIDI", "ADLOptions", 0, 1 Submenu "$ADVSNDMNU_OPNMIDI", "OPNOptions", 0, 1 } OptionMenu FluidsynthOptions protected { Title "$ADVSNDMNU_FLUIDSYNTH" LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "fluid_patchset", "FluidPatchsetMenu" Slider "$ADVSNDMNU_FLUIDGAIN", "fluid_gain", 0, 10, 0.5, 1 Option "$ADVSNDMNU_REVERB", "fluid_reverb", "OnOff" Option "$ADVSNDMNU_CHORUS", "fluid_chorus", "OnOff" Slider "$ADVSNDMNU_MIDIVOICES", "fluid_voices", 16, 4096, 16, 0 // other CVARs need to be revieved for usefulness } OptionMenu TimidityOptions protected { Title "$ADVSNDMNU_TIMIDITY" LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "timidity_config", "TimidityConfigMenu" Option "$ADVSNDMNU_REVERB", "timidity_reverb", "TimidityReverb" Slider "$ADVSNDMNU_REVERB_LEVEL", "timidity_reverb_level", 0, 127, 1, 0 Option "$ADVSNDMNU_CHORUS", "timidity_chorus", "OnOff" // other CVARs need to be revieved for usefulness } OptionMenu GUSOptions protected { Title "$ADVSNDMNU_GUSEMULATION" LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "midi_config", "GusConfigMenu" Slider "$ADVSNDMNU_MIDIVOICES", "midi_voices", 16, 256, 4, 0 Option "$ADVSNDMNU_DMXGUS", "midi_dmxgus", "OnOff" Option "$ADVSNDMNU_GUSMEMSIZE", "gus_memsize", "GusMemory" } OptionMenu WildMidiOptions protected { Title "$ADVSNDMNU_WILDMIDI" LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "wildmidi_config", "WildMidiConfigMenu" Option "$ADVSNDMNU_REVERB", "wildmidi_reverb", "OnOff" Option "$ADVSNDMNU_ADVRESAMPLING", "wildmidi_enhanced_resampling", "OnOff" } OptionMenu OPLOptions protected { Title "$ADVSNDMNU_OPLSYNTHESIS" Option "$ADVSNDMNU_OPLCORES", "opl_core", "OplCores" Slider "$ADVSNDMNU_OPLNUMCHIPS", "opl_numchips", 1, 8, 1, 0 Option "$ADVSNDMNU_OPLFULLPAN", "opl_fullpan", "OnOff" } OptionValue AdlVolumeModels { 0, "$ADLVLMODEL_AUTO" 1, "$ADLVLMODEL_GENERIC" 2, "$ADLVLMODEL_NATIVE" 3, "$ADLVLMODEL_DMX" 4, "$ADLVLMODEL_APOGEE" 5, "$ADLVLMODEL_WIN9X" 6, "$ADLVLMODEL_DMX_FIXED" 7, "$ADLVLMODEL_APOGEE_FIXED" 8, "$ADLVLMODEL_AIL" 9, "$ADLVLMODEL_WIN9XGENERIC" 10, "$ADLVLMODEL_HMI" 11, "$ADLVLMODEL_HMIOLD" } OptionValue ADLOplCores { 0, "$OPTVAL_NUKEDOPL3" 1, "$OPTVAL_NUKEDOPL3174" 2, "$OPTVAL_DOSBOXOPL3" 3, "$OPTVAL_OPALOPL3" 4, "$OPTVAL_JAVAOPL3" } OptionValue OpnCores { 0, "$OPTVAL_MAMEOPN2" 1, "$OPTVAL_NUKEDOPN2" 2, "$OPTVAL_GENSOPN2" 4, "$OPTVAL_NP2OPNA" 5, "$OPTVAL_MAMEOPNA" 6, "$OPTVAL_PMDWINOPNA" } OptionMenu ADLOptions protected { Title "$ADVSNDMNU_ADLMIDI" Option "$ADVSNDMNU_OPLCORES", "adl_emulator_id", "ADLOplCores" Option "$ADVSNDMNU_RUNPCMRATE", "adl_run_at_pcm_rate", "OnOff" Slider "$ADVSNDMNU_ADLNUMCHIPS", "adl_chips_count", 1, 32, 1, 0 Option "$ADVSNDMNU_OPLFULLPAN", "adl_fullpan", "OnOff" Option "$ADVSNDMNU_VLMODEL", "adl_volume_model", "AdlVolumeModels" StaticText "" LabeledSubmenu "$ADVSNDMNU_OPLBANK", "adl_bank", "ADLBankMenu" StaticText "" Option "$ADVSNDMNU_ADLCUSTOMBANK", "adl_use_custom_bank", "OnOff" LabeledSubmenu "$ADVSNDMNU_OPLBANKFILE", "adl_custom_bank", "ADLMIDICustomBanksMenu" } OptionMenu OPNOptions protected { Title "$ADVSNDMNU_OPNMIDI" Option "$ADVSNDMNU_OPNCORES", "opn_emulator_id", "OpnCores" Option "$ADVSNDMNU_RUNPCMRATE", "opn_run_at_pcm_rate", "OnOff" Slider "$ADVSNDMNU_OPNNUMCHIPS", "opn_chips_count", 1, 32, 1, 0 Option "$ADVSNDMNU_OPLFULLPAN", "opn_fullpan", "OnOff" StaticText "" Option "$ADVSNDMNU_OPNCUSTOMBANK", "opn_use_custom_bank", "OnOff" LabeledSubmenu "$ADVSNDMNU_OPNBANKFILE", "opn_custom_bank", "OPNMIDICustomBanksMenu" } /*======================================= * * Change Renderer Menu * *=======================================*/ OptionValue "RenderMode" { 0, "$OPTVAL_SWDOOM" 1, "$OPTVAL_SWDOOMTC" 4, "$OPTVAL_HWPOLY" } /*======================================= * * Video mode menu * *=======================================*/ OptionValue ForceRatios { 0.0, "$OPTVAL_OFF" 3.0, "4:3" 1.0, "16:9" 5.0, "17:10" 2.0, "16:10" 4.0, "5:4" 6.0, "21:9" } OptionValue Ratios { 0.0, "4:3" 4.0, "5:4" 1.0, "16:9" 2.0, "16:10" 3.0, "17:10" 6.0, "21:9" -1, "$OPTVAL_ALL" } OptionValue ScaleModes { 0, "$OPTVAL_NORMAL" 6, "320x200" 2, "640x400" 3, "960x600" 4, "1280x800" 5, "$OPTVAL_CUSTOM" 1, "$OPTVAL_LOWEST" } OptionValue CropAspect { 0, "$OPTVAL_STRETCH" 1, "$OPTVAL_LETTERBOX" } OptionValue MaxFps { 0, "$OPTVAL_UNLIMITED" 60, "$OPTVAL_60FPS" 75, "$OPTVAL_75FPS" 90, "$OPTVAL_90FPS" 120, "$OPTVAL_120FPS" 144, "$OPTVAL_144FPS" 200, "$OPTVAL_200FPS" } OptionMenu VideoModeMenu protected { Title "$VIDMNU_TITLE" Option "$VIDMNU_PREFERBACKEND", "vid_preferbackend", "PreferBackend" StaticText " " IfOption(SWRender) { Option "$VIDMNU_RENDERMODE", "vid_rendermode", "RenderMode" } Option "$VIDMNU_FULLSCREEN", "vid_fullscreen", "YesNo" IfOption(Mac) { Option "$VIDMNU_HIDPI", "vid_hidpi", "YesNo" } IfOption(Windows) { Option "$DSPLYMNU_GPUSWITCH", vid_gpuswitch, "GPUSwitch" } Option "$VIDMNU_FORCEASPECT", "vid_aspect", "ForceRatios" Option "$VIDMNU_CROPASPECT", "vid_cropaspect", "CropAspect" Option "$VIDMNU_SCALEMODE", "vid_scalemode", "ScaleModes" Slider "$VIDMNU_SCALEFACTOR", "vid_scalefactor", 0.25, 2.0, 0.25, 2 StaticText " " Option "$DSPLYMNU_VSYNC", "vid_vsync", "OnOff" Slider "$VIDMNU_MAXFPS", "vid_maxfps", 35, 500, 1 Option "$DSPLYMNU_CAPFPS", "cl_capfps", "OffOn" StaticText "" StaticText "$VIDMNU_CUSTOMRES" TextField "$VIDMNU_CUSTOMX", menu_resolution_custom_width TextField "$VIDMNU_CUSTOMY", menu_resolution_custom_height Option "$VIDMNU_USELINEAR", "vid_scale_linear", "YesNo" StaticText "" Command "$VIDMNU_APPLYW", "menu_resolution_commit_changes 0" Command "$VIDMNU_APPLYFS", "menu_resolution_commit_changes 1" StaticText "" SubMenu "$VIDMNU_RESPRESET", CustomResolutionMenu } OptionMenu CustomResolutionMenu protected { Title "$VIDMNU_RESPRESETTTL" StaticText "$VIDMNU_RESPRESETHEAD" StaticText "" StaticText "$VIDMNU_ASPECT43" Command "640x480", "menu_resolution_set_custom 640 480" Command "1024x768", "menu_resolution_set_custom 1024 768" Command "1280x960", "menu_resolution_set_custom 1280 960" Command "1600x1200", "menu_resolution_set_custom 1600 1200" StaticText "" StaticText "$VIDMNU_ASPECT54" Command "1280x1024", "menu_resolution_set_custom 1280 1024" StaticText "" StaticText "$VIDMNU_ASPECT169" Command "960x540", "menu_resolution_set_custom 960 540" Command "(720p HD) 1280x720", "menu_resolution_set_custom 1280 720" Command "1366x768", "menu_resolution_set_custom 1366 768" Command "(1080p HD) 1920x1080", "menu_resolution_set_custom 1920 1080" Command "(1440p HD) 2560x1440", "menu_resolution_set_custom 2560 1440" Command "(4K UHD) 3840x2160", "menu_resolution_set_custom 3840 2160" StaticText "" StaticText "$VIDMNU_ASPECT1610" Command "960x600", "menu_resolution_set_custom 960 600" Command "1280x800", "menu_resolution_set_custom 1280 800" Command "1440x900", "menu_resolution_set_custom 1440 900" Command "1680x1050", "menu_resolution_set_custom 1680 1050" Command "1920x1200", "menu_resolution_set_custom 1920 1200" StaticText "" StaticText "$VIDMNU_ASPECT219" Command "1920x810", "menu_resolution_set_custom 1920 810" Command "2560x1080", "menu_resolution_set_custom 2560 1080" } /*======================================= * * Network options menu * *=======================================*/ OptionMenu NetworkOptions protected { Title "$NETMNU_TITLE" StaticText "$NETMNU_LOCALOPTIONS", 1 Option "$NETMNU_MOVEPREDICTION", "cl_noprediction", "OffOn" Option "$NETMNU_LINESPECIALPREDICTION", "cl_predict_specials", "OnOff" Slider "$NETMNU_PREDICTIONLERPSCALE", "cl_predict_lerpscale", 0.0, 0.5, 0.05, 2 Slider "$NETMNU_LERPTHRESHOLD", "cl_predict_lerpthreshold", 0.1, 16.0, 0.1 StaticText " " StaticText "$NETMNU_HOSTOPTIONS", 1 Option "$NETMNU_EXTRATICS", "net_extratic", "ExtraTicMode" Option "$NETMNU_TICBALANCE", "net_ticbalance", "OnOff" } OptionValue ExtraTicMode { 0, "$OPTVAL_NONE" 1, "1" 2, "$OPTVAL_ALLUNACKNOWLEDGED" } OptionValue "LookupOrder" { 0, "$OPTVAL_OBVERSEFIRST" 1, "$OPTVAL_REVERSEFIRST" } OptionValue "SpriteclipModes" { 0, "$OPTVAL_NEVER" 1, "$OPTVAL_SMART" 2, "$OPTVAL_ALWAYS" 3, "$OPTVAL_SMARTER" } OptionValue "EnhancedStealth" { 0, "$OPTVAL_NEVER" 1, "$OPTVAL_INFRAREDONLY" 2, "$OPTVAL_INFRAREDANDTORCH" 3, "$OPTVAL_ANYFIXEDCOLORMAP" } OptionValue "FilterModes" { 0, "$OPTVAL_NONE" 1, "$OPTVAL_NONENEARESTMIPMAP" 5, "$OPTVAL_NONELINEARMIPMAP" 6, "$OPTVAL_NONETRILINEAR" 2, "$OPTVAL_LINEAR_2" 3, "$OPTVAL_BILINEAR" 4, "$OPTVAL_TRILINEAR" } OptionValue "TonemapModes" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_UNCHARTED2" 2, "$OPTVAL_HEJLDAWSON" 3, "$OPTVAL_REINHARD" 5, "$OPTVAL_PALETTE" } OptionValue "SSAOModes" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_LOW" 2, "$OPTVAL_MEDIUM" 3, "$OPTVAL_HIGH" } OptionValue "FXAAQuality" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_LOW" 2, "$OPTVAL_MEDIUM" 3, "$OPTVAL_HIGH" 4, "$OPTVAL_EXTREME" } OptionValue "Anisotropy" { 1, "$OPTVAL_OFF" 2, "$OPTVAL_2X" 4, "$OPTVAL_4X" 8, "$OPTVAL_8X" 16, "$OPTVAL_16X" } OptionValue "Multisample" { 1, "$OPTVAL_OFF" 2, "$OPTVAL_2X" 4, "$OPTVAL_4X" 8, "$OPTVAL_8X" 16, "$OPTVAL_16X" 32, "$OPTVAL_32X" } OptionValue "Colormaps" { 0, "$OPTVAL_USEASPALETTE" 1, "$OPTVAL_BLEND" } OptionValue "LightingModes" { 0, "$OPTVAL_STANDARD" 1, "$OPTVAL_BRIGHT" 2, "$OPTVAL_DOOM" 3, "$OPTVAL_DARK" 4, "$OPTVAL_LEGACY" 5, "$OPTVAL_BUILD" 8, "$OPTVAL_SOFTWARE" 16, "$OPTVAL_VANILLA" } OptionValue "Precision" { 0, "$OPTVAL_SPEED" 1, "$OPTVAL_QUALITY" } OptionValue "DitherModes" { 0, "$OPTVAL_OFF" -1, "$OPTVAL_ON" 6, "6 BPC" 8, "8 BPC" 10, "10 BPC" 12, "12 BPC" } OptionValue "BillboardModes" { 0, "$OPTVAL_YAXIS" 1, "$OPTVAL_XYAXIS" } OptionValue "Particles" { 0, "$OPTVAL_SQUARE" 1, "$OPTVAL_ROUND" 2, "$OPTVAL_SMOOTH_2" } OptionValue "HqResizeModes" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_SCALENX" 2, "$OPTVAL_HQNX" 3, "$OPTVAL_HQNXMMX" 4, "$OPTVAL_NXBRZ" 5, "$OPTVAL_OLD_NXBRZ" 6, "$OPTVAL_NORMALNX" } OptionValue "HqResizeMultipliers" { 1, "$OPTVAL_OFF" 2, "2x" 3, "3x" 4, "4x" 5, "5x" 6, "6x" } OptionValue "HqResizeModesNoMMX" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_SCALENX" 2, "$OPTVAL_HQNX" 4, "$OPTVAL_NXBRZ" 5, "$OPTVAL_OLD_NXBRZ" 6, "$OPTVAL_NORMALNX" } OptionValue "FogMode" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_STANDARD" 2, "$OPTVAL_RADIAL" } OptionValue "FuzzStyle" { 0, "$OPTVAL_SHADOW" 1, "$OPTVAL_PIXELFUZZ" 2, "$OPTVAL_SMOOTHFUZZ" 3, "$OPTVAL_SWIRLYFUZZ" 4, "$OPTVAL_TRANSLUCENTFUZZ" 6, "$OPTVAL_NOISE" 7, "$OPTVAL_SMOOTHNOISE" 8, "$OPTVAL_SOFTWARE" //5, "$OPTVAL_JAGGEDFUZZ" I can't see any difference between this and 4 so it's disabled for now. } OptionValue VRMode { 0, "$OPTVAL_NORMAL" 1, "$OPTVAL_GREENMAGENTA" 2, "$OPTVAL_REDCYAN" 9, "$OPTVAL_AMBERBLUE" 3, "$OPTVAL_SBSFULL" 4, "$OPTVAL_SBSNARROW" 8, "$OPTVAL_SBSLETTERBOX" 11, "$OPTVAL_TOPBOTTOM" 12, "$OPTVAL_ROWINTERLEAVED" 13, "$OPTVAL_COLUMNINTERLEAVED" 14, "$OPTVAL_CHECKERBOARD" 5, "$OPTVAL_LEFTEYE" 6, "$OPTVAL_RIGHTEYE" 7, "$OPTVAL_QUADBUFFERED" } OptionValue ShadowMapQuality { 128, "128" 256, "256" 512, "512" 1024, "1024" } OptionValue ShadowMapFilter { 0, "$OPTVAL_NEAREST" 1, "$OPTVAL_PCF_LOW" 2, "$OPTVAL_PCF_MEDIUM" 3, "$OPTVAL_PCF_HIGH" } OptionMenu "GLTextureGLOptions" protected { Title "$GLTEXMNU_TITLE" Option "$GLTEXMNU_TEXFILTER", gl_texture_filter, "FilterModes" Option "$GLTEXMNU_ANISOTROPIC", gl_texture_filter_anisotropic, "Anisotropy" ifOption(MMX) { Option "$GLTEXMNU_HQRESIZE", gl_texture_hqresizemode, "HqResizeModes" } else { Option "$GLTEXMNU_HQRESIZE", gl_texture_hqresizemode, "HqResizeModesNoMMX" } Option "$GLTEXMNU_HQRESIZEMULT", gl_texture_hqresizemult, "HqResizeMultipliers" StaticText "!HQRESIZE_WARNING!" Option "$GLTEXMNU_RESIZETEX", gl_texture_hqresize_textures, "OnOff" Option "$GLTEXMNU_RESIZESPR", gl_texture_hqresize_sprites, "OnOff" Option "$GLTEXMNU_RESIZEFNT", gl_texture_hqresize_fonts, "OnOff" Option "$GLTEXMNU_RESIZESKN", gl_texture_hqresize_skins, "OnOff" Option "$GLTEXMNU_PRECACHETEX", gl_precache, "YesNo" Option "$GLTEXMNU_SORTDRAWLIST", gl_sort_textures, "YesNo" Class "GLTextureGLOptions" } OptionMenu "GLLightOptions" protected { Title "$GLLIGHTMNU_TITLE" Option "$TCMNU_DYNLIGHTS", "r_dynlights", "OnOff" Option "$GLLIGHTMNU_LIGHTSENABLED", gl_lights, "OnOff" Option "$GLLIGHTMNU_LIGHTSPRITES", gl_light_sprites, "YesNo" Option "$GLLIGHTMNU_LIGHTPARTICLES", gl_light_particles, "YesNo" Option "$GLLIGHTMNU_LIGHTSHADOWMAP", gl_light_shadowmap, "YesNo" Option "$GLLIGHTMNU_LIGHTSHADOWMAPQUALITY", gl_shadowmap_quality, "ShadowMapQuality" Option "$GLLIGHTMNU_LIGHTSHADOWMAPFILTER", gl_shadowmap_filter, "ShadowMapFilter" } OptionMenu "OpenGLOptions" protected { Title "$GLMNU_TITLE" Submenu "$GLPREFMNU_VRMODE", "VR3DMenu" Submenu "$GLMNU_POSTPROCESS", "PostProcessMenu" StaticText " " Option "$GLPREFMNU_SECLIGHTMODE", gl_lightmode, "LightingModes" Option "$GLPREFMNU_SWLMBANDED", gl_bandedswlight, "OnOff" Option "$GLPREFMNU_FOGMODE", gl_fogmode, "FogMode" Option "$GLPREFMNU_FOGFORCEFULLBRIGHT", gl_brightfog, "YesNo" Slider "$GLPREFMNU_WPNLIGHTSTR", gl_weaponlight, 0,32, 2 Option "$GLPREFMNU_ENVIRONMENTMAPMIRROR", gl_mirror_envmap, "OnOff" Option "$GLPREFMNU_ENV", gl_enhanced_nightvision, "OnOff" Option "$GLPREFMNU_ENVSTEALTH", gl_enhanced_nv_stealth, "EnhancedStealth" Option "$GLPREFMNU_SPRCLIP", gl_spriteclip, "SpriteclipModes" Option "$GLPREFMNU_SPRBLEND", gl_sprite_blend, "OnOff" Option "$GLPREFMNU_FUZZSTYLE", gl_fuzztype, "FuzzStyle" Option "$GLPREFMNU_SPRBILLBOARD", gl_billboard_mode, "BillboardModes" Option "$GLPREFMNU_SPRBILLFACECAMERA", gl_billboard_faces_camera, "OnOff" Option "$GLPREFMNU_PARTICLESTYLE", gl_particles_style, "Particles" Option "$GLPREFMNU_RENDERQUALITY", gl_seamless, "Precision" //Option "$GLPREFMNU_CORONAS", gl_coronas, "OnOff" StaticText " " Slider "$GLPREFMNU_MENUBLUR", gl_menu_blur, 0, 5.0, 0.5, 2 StaticText " " Option "$GLPREFMNU_MULTISAMPLE", gl_multisample, "Multisample" } OptionMenu "VR3DMenu" protected { Title "$GLPREFMNU_VRMODE" Option "$GLMNU_3DMODE", vr_mode, "VRMode" IfOption(Windows) { Option "$GLPREFMNU_VRQUADSTEREO", vr_enable_quadbuffered, "OnOff" } Slider "$GLPREFMNU_VRIPD", vr_ipd, 0.041, 0.073, 0.001, 3 Slider "$GLPREFMNU_VRSCREENDIST", vr_screendist, 0.2, 10.0, 0.1, 1 } OptionMenu "PostProcessMenu" protected { Title "$GLMNU_POSTPROCESS" Option "$GLPREFMNU_BLOOM", gl_bloom, "OnOff" Option "$GLPREFMNU_LENS", gl_lens, "OnOff" Option "$GLPREFMNU_SSAO", gl_ssao, "SSAOModes" Slider "$GLPREFMNU_SSAO_PORTALS", gl_ssao_portals, 0.0, 4.0, 1.0, 0 Option "$GLPREFMNU_FXAA", gl_fxaa, "FXAAQuality" Option "$GLPREFMNU_DITHER", gl_dither_bpc, "DitherModes" Option "$GLPREFMNU_TONEMAP", gl_tonemap, "TonemapModes" StaticText " " Slider "$GLPREFMNU_PALTONEMAPPOWER", gl_paltonemap_powtable, 0.2, 3.0, 0.1, 1 Option "$GLPREFMNU_PALTONEMAPORDER", gl_paltonemap_reverselookup, "LookupOrder" } OptionMenu "ReverbEdit" protected { Class "ReverbEdit" Title "$OPTMNU_REVERB" StaticTextSwitchable "", "", "EvironmentName", 1 StaticTextSwitchable "", "", "EvironmentID" StaticText " " Submenu "$REVMNU_SELECT", "ReverbSelect" Option "$REVMNU_TEST", "eaxedit_test", OnOff StaticText " " Submenu "$REVMNU_NEW", "ReverbNew" Submenu "$REVMNU_SAVE", "ReverbSave" Submenu "$REVMNU_EDIT", "ReverbSettings" } OptionMenu "ReverbSelect" protected { Class "ReverbSelect" Title "$REVMNU_SELECT" // filled in by code } OptionMenu "ReverbSettings" protected { Title "$REVMNU_EDIT" SafeCommand "$REVMNU_REVERT", "revertenvironment" StaticText " " SliderReverbEditOption "$REVMNU_Environment_Size", 1, 100, 0.01, 3, 1 SliderReverbEditOption "$REVMNU_Environment_Diffusion", 0, 1, 0.01, 3, 2 SliderReverbEditOption "$REVMNU_Room", -10000, 0, 1, 0, 3 SliderReverbEditOption "$REVMNU_Room_HF", -10000, 0, 1, 0, 4 SliderReverbEditOption "$REVMNU_Room_LF", -10000, 0, 1, 0, 5 SliderReverbEditOption "$REVMNU_Decay_Time", 1, 200, 0.01, 3, 6 SliderReverbEditOption "$REVMNU_Decay_HF_Ratio", 1, 20, 0.01, 3, 7 SliderReverbEditOption "$REVMNU_Decay_LF_Ratio", 1, 20, 0.01, 3, 8 SliderReverbEditOption "$REVMNU_Reflections", -10000, 1000, 1, 0, 9 SliderReverbEditOption "$REVMNU_Reflections_Delay", 0, 0.3, 1, 3, 10 SliderReverbEditOption "$REVMNU_Reflections_Pan_X", -2000, 2000, 1, 3, 11 SliderReverbEditOption "$REVMNU_Reflections_Pan_Y", -2000, 2000, 1, 3, 12 SliderReverbEditOption "$REVMNU_Reflections_Pan_Z", -2000, 2000, 1, 3, 13 SliderReverbEditOption "$REVMNU_Reverb", -10000, 2000, 1, 0, 14 SliderReverbEditOption "$REVMNU_Reverb_Delay", 0, 0.1, 0.01, 3, 15 SliderReverbEditOption "$REVMNU_Reverb_Pan_X", -2000, 2000, 1, 3, 16 SliderReverbEditOption "$REVMNU_Reverb_Pan_Y", -2000, 2000, 1, 3, 17 SliderReverbEditOption "$REVMNU_Reverb_Pan_Z", -2000, 2000, 1, 3, 18 SliderReverbEditOption "$REVMNU_Echo_Time", 0.075, 0.25, 0.005, 3, 19 SliderReverbEditOption "$REVMNU_Echo_Depth", 0, 1, 0.01, 3, 20 SliderReverbEditOption "$REVMNU_Modulation_Time", 0.04, 4, 0.01, 3, 21 SliderReverbEditOption "$REVMNU_Modulation_Depth",0, 1, 0.01, 3, 22 SliderReverbEditOption "$REVMNU_Air_Absorption_HF", -100, 0, 0.01, 3, 23 SliderReverbEditOption "$REVMNU_HF_Reference", 10000, 200000, 1, 3, 24 SliderReverbEditOption "$REVMNU_LF_Reference",20, 10000, 0.1, 3, 25 SliderReverbEditOption "$REVMNU_Room_Rolloff_Factor",0, 10, 0.01, 3, 26 SliderReverbEditOption "$REVMNU_Diffusion",0, 100, 0.01, 3, 27 SliderReverbEditOption "$REVMNU_Density",0, 100, 0.01, 3, 28 StaticText " " ReverbOption "$REVMNU_Reflections_Scale", 29, OnOff ReverbOption "$REVMNU_Reflections_Delay_Scale", 30, OnOff ReverbOption "$REVMNU_Decay_Time_Scale", 31, OnOff ReverbOption "$REVMNU_Decay_HF_Limit", 32, OnOff ReverbOption "$REVMNU_Reverb_Scale", 33, OnOff ReverbOption "$REVMNU_Reverb_Delay_Scale", 34, OnOff ReverbOption "$REVMNU_Echo_Time_Scale", 35, OnOff ReverbOption "$REVMNU_Modulation_Time_Scale", 36, OnOff } OptionMenu "ReverbNew" protected { Title "$REVMNU_NEW" ReverbSelect "$REVMNU_Based_on", "ReverbSelect" TextField "$REVMNU_Name", "reverbedit_name" NumberField "$REVMNU_ID_1", "reverbedit_id1", 0, 255 NumberField "$REVMNU_ID_2", "reverbedit_id2", 0, 255 Command "$REVMNU_Create", "createenvironment", 0, 1 } OptionMenu "ReverbSave" protected { Class "ReverbSave" Title "$REVMNU_SAVE" Command "$REVMNU_Save", "savereverbs" TextField "$REVMNU_File_name", "reverbsavename" StaticText "" StaticText "$REVMNU_Environments_to_save" // Rest is filled in by code. } /*======================================= * * Language menu * *=======================================*/ OptionString "LanguageOptions" { "auto", "Auto" "default", "English (US)" "eng", "English (UK)" "cs", "Česky (Czech)" "da", "Dansk (Danish)" "de", "Deutsch (German)" "es", "Español (España) (Castilian Spanish)" "esm", "Español (Latino) (Latin American Spanish)" "eo", "Esperanto" "fi", "Suomi (Finnish)" "fr", "Français (French)" "hu", "Magyar (Hungarian)" "it", "Italiano (Italian)" "jp", "日本語 (Japanese)" "ko", "한국어 (Korean)" "nl", "Nederlands (Dutch)" "pl", "Polski (Polish)" "ptg", "Português (European Portuguese)" "pt", "Português do Brasil (Brazilian Portuguese)" "ro", "Română (Romanian)" "ru", "Русский (Russian)" "sr", "Српски (Serbian)" } /*======================================= * * Option Search menu * *=======================================*/ OptionMenu "os_Menu" { Class "os_Menu" Title "$OS_TITLE" } OptionValue "os_isanyof_values" { 0, "$OS_ALL" 1, "$OS_ANY" } /*======================================= * * Vulkan Menu * *=======================================*/ OptionMenu "vkoptions" { Title "$VK_TITLE" //StaticText "$VK_WARNING" StaticText "$VK_RESTART" StaticText "" TextField "$VKMNU_DEVICE", vk_device Option "$VKMNU_HDR", "vk_hdr", "OnOff" } OptionValue "SpriteShadowModes" { 0, "$OPTVAL_OFF" 1, "$OPTVAL_DEFAULT" 2, "$OPTVAL_SPRSHADALWAYS" }