#ifndef __M_MENU_MENU_H__ #define __M_MENU_MENU_H__ #include "dobject.h" #include "d_player.h" #include "r_translate.h" #include "c_cvars.h" #include "v_font.h" #include "version.h" #include "textures/textures.h" EXTERN_CVAR(Float, snd_menuvolume) EXTERN_CVAR(Int, m_use_mouse); struct event_t; class FTexture; class FFont; enum EColorRange; class FPlayerClass; class FKeyBindings; enum EMenuKey { MKEY_Up, MKEY_Down, MKEY_Left, MKEY_Right, MKEY_PageUp, MKEY_PageDown, //----------------- Keys past here do not repeat. MKEY_Enter, MKEY_Back, // Back to previous menu MKEY_Clear, // Clear keybinding/flip player sprite preview NUM_MKEYS, // These are not buttons but events sent from other menus MKEY_Input, // Sent when input is confirmed MKEY_Abort, // Input aborted MKEY_MBYes, MKEY_MBNo, }; struct FGameStartup { const char *PlayerClass; int Episode; int Skill; }; extern FGameStartup GameStartupInfo; struct FSaveGameNode { char Title[SAVESTRINGSIZE]; FString Filename; bool bOldVersion; bool bMissingWads; bool bNoDelete; FSaveGameNode() { bNoDelete = false; } }; //============================================================================= // // menu descriptor. This is created from the menu definition lump // Items must be inserted in the order they are cycled through with the cursor // //============================================================================= enum EMenuDescriptorType { MDESC_ListMenu, MDESC_OptionsMenu, }; struct FMenuDescriptor { FName mMenuName; FString mNetgameMessage; int mType; virtual ~FMenuDescriptor() {} }; class FListMenuItem; class FOptionMenuItem; struct FListMenuDescriptor : public FMenuDescriptor { TDeletingArray mItems; int mSelectedItem; int mSelectOfsX; int mSelectOfsY; FTextureID mSelector; int mDisplayTop; int mXpos, mYpos; int mWLeft, mWRight; int mLinespacing; // needs to be stored for dynamically created menus int mAutoselect; // this can only be set by internal menu creation functions FFont *mFont; EColorRange mFontColor; EColorRange mFontColor2; const PClass *mClass; FMenuDescriptor *mRedirect; // used to redirect overlong skill and episode menus to option menu based alternatives }; struct FOptionMenuSettings { EColorRange mTitleColor; EColorRange mFontColor; EColorRange mFontColorValue; EColorRange mFontColorMore; EColorRange mFontColorHeader; EColorRange mFontColorHighlight; EColorRange mFontColorSelection; int mLinespacing; int mLabelOffset; }; struct FOptionMenuDescriptor : public FMenuDescriptor { TDeletingArray mItems; FString mTitle; int mSelectedItem; int mDrawTop; int mScrollTop; int mScrollPos; int mIndent; int mPosition; bool mDontDim; const PClass *mClass; void CalcIndent(); FOptionMenuItem *GetItem(FName name); }; typedef TMap MenuDescriptorList; extern FOptionMenuSettings OptionSettings; extern MenuDescriptorList MenuDescriptors; #define CURSORSPACE (14 * CleanXfac_1) //============================================================================= // // // //============================================================================= struct FMenuRect { int x, y; int width, height; void set(int _x, int _y, int _w, int _h) { x = _x; y = _y; width = _w; height = _h; } bool inside(int _x, int _y) { return _x >= x && _x < x+width && _y >= y && _y < y+height; } }; class DMenu : public DObject { DECLARE_CLASS (DMenu, DObject) HAS_OBJECT_POINTERS protected: bool mMouseCapture; bool mBackbuttonSelected; public: enum { MOUSE_Click, MOUSE_Move, MOUSE_Release }; enum { BACKBUTTON_TIME = 4*TICRATE }; static DMenu *CurrentMenu; static int MenuTime; TObjPtr mParentMenu; DMenu(DMenu *parent = NULL); virtual bool Responder (event_t *ev); virtual bool MenuEvent (int mkey, bool fromcontroller); virtual void Ticker (); virtual void Drawer (); virtual bool DimAllowed (); virtual bool TranslateKeyboardEvents(); virtual void Close(); virtual bool MouseEvent(int type, int x, int y); bool MouseEventBack(int type, int x, int y); void SetCapture(); void ReleaseCapture(); bool HasCapture() { return mMouseCapture; } }; //============================================================================= // // base class for menu items // //============================================================================= class FListMenuItem { protected: int mXpos, mYpos; FName mAction; public: bool mEnabled; FListMenuItem(int xpos = 0, int ypos = 0, FName action = NAME_None) { mXpos = xpos; mYpos = ypos; mAction = action; mEnabled = true; } virtual ~FListMenuItem(); virtual bool CheckCoordinate(int x, int y); virtual void Ticker(); virtual void Drawer(bool selected); virtual bool Selectable(); virtual bool Activate(); virtual FName GetAction(int *pparam); virtual bool SetString(int i, const char *s); virtual bool GetString(int i, char *s, int len); virtual bool SetValue(int i, int value); virtual bool GetValue(int i, int *pvalue); virtual void Enable(bool on); virtual bool MenuEvent (int mkey, bool fromcontroller); virtual bool MouseEvent(int type, int x, int y); virtual bool CheckHotkey(int c); void DrawSelector(int xofs, int yofs, FTextureID tex); void OffsetPositionY(int ydelta) { mYpos += ydelta; } int GetY() { return mYpos; } }; class FListMenuItemStaticPatch : public FListMenuItem { protected: FTextureID mTexture; bool mCentered; public: FListMenuItemStaticPatch(int x, int y, FTextureID patch, bool centered); void Drawer(bool selected); }; class FListMenuItemStaticText : public FListMenuItem { protected: const char *mText; FFont *mFont; EColorRange mColor; bool mCentered; public: FListMenuItemStaticText(int x, int y, const char *text, FFont *font, EColorRange color, bool centered); ~FListMenuItemStaticText(); void Drawer(bool selected); }; //============================================================================= // // the player sprite window // //============================================================================= class FListMenuItemPlayerDisplay : public FListMenuItem { FListMenuDescriptor *mOwner; FTexture *mBackdrop; FRemapTable mRemap; FPlayerClass *mPlayerClass; FState *mPlayerState; int mPlayerTics; bool mNoportrait; BYTE mRotation; BYTE mMode; // 0: automatic (used by class selection), 1: manual (used by player setup) BYTE mTranslate; int mSkin; int mRandomClass; int mRandomTimer; int mClassNum; void SetPlayerClass(int classnum, bool force = false); bool UpdatePlayerClass(); void UpdateRandomClass(); public: enum { PDF_ROTATION = 0x10001, PDF_SKIN = 0x10002, PDF_CLASS = 0x10003, PDF_MODE = 0x10004, PDF_TRANSLATE = 0x10005, }; FListMenuItemPlayerDisplay(FListMenuDescriptor *menu, int x, int y, PalEntry c1, PalEntry c2, bool np, FName action); ~FListMenuItemPlayerDisplay(); virtual void Ticker(); virtual void Drawer(bool selected); bool SetValue(int i, int value); }; //============================================================================= // // selectable items // //============================================================================= class FListMenuItemSelectable : public FListMenuItem { protected: int mHotkey; int mHeight; int mParam; public: FListMenuItemSelectable(int x, int y, int height, FName childmenu, int mParam = -1); bool CheckCoordinate(int x, int y); bool Selectable(); bool CheckHotkey(int c); bool Activate(); bool MouseEvent(int type, int x, int y); FName GetAction(int *pparam); }; class FListMenuItemText : public FListMenuItemSelectable { const char *mText; FFont *mFont; EColorRange mColor; public: FListMenuItemText(int x, int y, int height, int hotkey, const char *text, FFont *font, EColorRange color, FName child, int param = 0); ~FListMenuItemText(); void Drawer(bool selected); }; class FListMenuItemPatch : public FListMenuItemSelectable { FTextureID mTexture; public: FListMenuItemPatch(int x, int y, int height, int hotkey, FTextureID patch, FName child, int param = 0); void Drawer(bool selected); }; //============================================================================= // // items for the player menu // //============================================================================= class FPlayerNameBox : public FListMenuItemSelectable { const char *mText; FFont *mFont; EColorRange mFontColor; int mFrameSize; char mPlayerName[MAXPLAYERNAME+1]; char mEditName[MAXPLAYERNAME+2]; bool mEntering; void DrawBorder (int x, int y, int len); public: FPlayerNameBox(int x, int y, int height, int frameofs, const char *text, FFont *font, EColorRange color, FName action); ~FPlayerNameBox(); bool SetString(int i, const char *s); bool GetString(int i, char *s, int len); void Drawer(bool selected); bool MenuEvent (int mkey, bool fromcontroller); }; //============================================================================= // // items for the player menu // //============================================================================= class FValueTextItem : public FListMenuItemSelectable { TArray mSelections; const char *mText; int mSelection; FFont *mFont; EColorRange mFontColor; EColorRange mFontColor2; public: FValueTextItem(int x, int y, int height, const char *text, FFont *font, EColorRange color, EColorRange valuecolor, FName action, FName values); ~FValueTextItem(); bool SetString(int i, const char *s); bool SetValue(int i, int value); bool GetValue(int i, int *pvalue); bool MenuEvent (int mkey, bool fromcontroller); void Drawer(bool selected); }; //============================================================================= // // items for the player menu // //============================================================================= class FSliderItem : public FListMenuItemSelectable { const char *mText; FFont *mFont; EColorRange mFontColor; int mMinrange, mMaxrange; int mStep; int mSelection; void DrawSlider (int x, int y); public: FSliderItem(int x, int y, int height, const char *text, FFont *font, EColorRange color, FName action, int min, int max, int step); ~FSliderItem(); bool SetValue(int i, int value); bool GetValue(int i, int *pvalue); bool MenuEvent (int mkey, bool fromcontroller); void Drawer(bool selected); bool MouseEvent(int type, int x, int y); }; //============================================================================= // // list menu class runs a menu described by a FListMenuDescriptor // //============================================================================= class DListMenu : public DMenu { DECLARE_CLASS(DListMenu, DMenu) protected: FListMenuDescriptor *mDesc; FListMenuItem *mFocusControl; public: DListMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL); virtual void Init(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL); FListMenuItem *GetItem(FName name); bool Responder (event_t *ev); bool MenuEvent (int mkey, bool fromcontroller); bool MouseEvent(int type, int x, int y); void Ticker (); void Drawer (); void SetFocus(FListMenuItem *fc) { mFocusControl = fc; } bool CheckFocus(FListMenuItem *fc) { return mFocusControl == fc; } void ReleaseFocus() { mFocusControl = NULL; } }; //============================================================================= // // base class for menu items // //============================================================================= class FOptionMenuItem : public FListMenuItem { protected: char *mLabel; bool mCentered; void drawLabel(int indent, int y, EColorRange color, bool grayed = false); public: FOptionMenuItem(const char *text, FName action = NAME_None, bool center = false) : FListMenuItem(0, 0, action) { mLabel = copystring(text); mCentered = center; } ~FOptionMenuItem(); virtual bool CheckCoordinate(FOptionMenuDescriptor *desc, int x, int y); virtual int Draw(FOptionMenuDescriptor *desc, int y, int indent, bool selected); virtual bool Selectable(); virtual int GetIndent(); virtual bool MouseEvent(int type, int x, int y); }; //============================================================================= // // // //============================================================================= struct FOptionValues { struct Pair { double Value; FString TextValue; FString Text; }; TArray mValues; }; typedef TMap< FName, FOptionValues* > FOptionMap; extern FOptionMap OptionValues; //============================================================================= // // Option menu class runs a menu described by a FOptionMenuDescriptor // //============================================================================= class DOptionMenu : public DMenu { DECLARE_CLASS(DOptionMenu, DMenu) bool CanScrollUp; bool CanScrollDown; int VisBottom; FOptionMenuItem *mFocusControl; protected: FOptionMenuDescriptor *mDesc; public: FOptionMenuItem *GetItem(FName name); DOptionMenu(DMenu *parent = NULL, FOptionMenuDescriptor *desc = NULL); virtual void Init(DMenu *parent = NULL, FOptionMenuDescriptor *desc = NULL); bool Responder (event_t *ev); bool MenuEvent (int mkey, bool fromcontroller); bool MouseEvent(int type, int x, int y); void Ticker (); void Drawer (); const FOptionMenuDescriptor *GetDescriptor() const { return mDesc; } void SetFocus(FOptionMenuItem *fc) { mFocusControl = fc; } bool CheckFocus(FOptionMenuItem *fc) { return mFocusControl == fc; } void ReleaseFocus() { mFocusControl = NULL; } }; //============================================================================= // // Input some text // //============================================================================= class DTextEnterMenu : public DMenu { DECLARE_ABSTRACT_CLASS(DTextEnterMenu, DMenu) char *mEnterString; unsigned int mEnterSize; unsigned int mEnterPos; int mSizeMode; // 1: size is length in chars. 2: also check string width bool mInputGridOkay; int InputGridX; int InputGridY; public: DTextEnterMenu(DMenu *parent, char *textbuffer, int maxlen, int sizemode, bool showgrid); void Drawer (); bool MenuEvent (int mkey, bool fromcontroller); bool Responder(event_t *ev); bool TranslateKeyboardEvents(); bool MouseEvent(int type, int x, int y); }; struct event_t; bool M_Responder (event_t *ev); void M_Ticker (void); void M_Drawer (void); void M_Init (void); void M_CreateMenus(); void M_ActivateMenu(DMenu *menu); void M_ClearMenus (); void M_ParseMenuDefs(); void M_StartupSkillMenu(FGameStartup *gs); void M_StartControlPanel (bool makeSound); void M_SetMenu(FName menu, int param = -1); void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave); void M_StartMessage(const char *message, int messagemode, FName action = NAME_None); DMenu *StartPickerMenu(DMenu *parent, const char *name, FColorCVar *cvar); void M_RefreshModesList (); void M_InitVideoModesMenu (); #endif