/* * This is the SNDINFO for zdoom.wad. Unlike Hexen, SNDINFO lumps in pwads * are additive, so your SNDINFO only needs to contain the sounds listed * here that you want to change or new sounds you are defining. You do not * need to edit a copy of this file. In fact, if you try to put a copy of * this file in a pwad, you will get an error when ZDoom tries to load the * SNDINFO in your pwad. */ //=========================================================================== // // Generic player sounds // //=========================================================================== // Use *pain in a script to play any of the pain sounds $random *pain { *pain100 *pain75 *pain50 *pain25 } //=========================================================================== // // Compatibility aliases (because older ZDooms did not have them the same) // //=========================================================================== // Trying to use a locked door $alias misc/keytry *usefail // Pickup sounds that were not unique before $alias misc/health_pkup misc/i_pkup // Pickup health $alias misc/armor_pkup misc/i_pkup // Pickup armor $alias misc/ammo_pkup misc/i_pkup // Pickup ammo /***************************************************************************/ /* */ /* ZDOOM SOUNDS AVAILABLE IN ANY GAME */ /* */ /***************************************************************************/ world/spark1 spark1 world/spark2 spark2 world/spark3 spark3 $random world/spark { world/spark1 world/spark2 world/spark3 } // These gets redefined below for Hexen world/quake dsquake misc/freeze icedth1 misc/icebreak icebrk1a // The released source code used a min distance of 160. Why? // Retail Doom and Strife use 200. $rolloff * 200 1200 // Marine's Best Friend -- not just for marines anymore! dog/active dsdgact dog/attack dsdgatk dog/death dsdgdth dog/pain dsdgpain dog/sight dsdgsit