/* ** DrawSpan code generation ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include "drawercodegen.h" enum class DrawSpanVariant { Opaque, Masked, Translucent, MaskedTranslucent, AddClamp, MaskedAddClamp }; class DrawSpanCodegen : public DrawerCodegen { public: void Generate(DrawSpanVariant variant, SSAValue args); private: void LoopShade(DrawSpanVariant variant, bool isSimpleShade); void LoopFilter(DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter); SSAInt Loop4x(DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter, bool is64x64); void Loop(SSAInt start, DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter, bool is64x64); SSAVec4i Sample(SSAInt xfrac, SSAInt yfrac, bool isNearestFilter, bool is64x64); SSAVec4i Shade(SSAVec4i fg, bool isSimpleShade); SSAVec4i Blend(SSAVec4i fg, SSAVec4i bg, DrawSpanVariant variant); SSAStack stack_index, stack_xfrac, stack_yfrac; SSAUBytePtr destorg; SSAUBytePtr source; SSAInt destpitch; SSAInt xstep; SSAInt ystep; SSAInt x1; SSAInt x2; SSAInt y; SSAInt xbits; SSAInt ybits; SSAInt light; SSAInt srcalpha; SSAInt destalpha; SSAInt count; SSAUBytePtr data; SSAInt yshift; SSAInt xshift; SSAInt xmask; SSABool is_64x64; SSABool is_simple_shade; SSABool is_nearest_filter; SSAShadeConstants shade_constants; };