// A Cloud used for varius explosions --------------------------------------- // This actor has no direct equivalent in strife. To create this, Strife // spawned a spark and then changed its state to that of this explosion // cloud. Weird. ACTOR Bang4Cloud { +NOBLOCKMAP +NOGRAVITY RenderStyle Add VSpeed 1 States { Spawn: BNG4 BCDEFGHIJKLMN 3 Bright Stop } } // Piston ------------------------------------------------------------------- ACTOR Piston { ConversationID 123,-1,-1 Health 100 Speed 16 Radius 20 Height 76 Mass 10000000 +SOLID +SHOOTABLE +NOBLOOD +FLOORCLIP +INCOMBAT DeathSound "misc/explosion" states { Spawn: PSTN AB 8 Loop Death: PSTN A 4 Bright A_Scream PSTN B 4 Bright A_NoBlocking PSTN C 4 Bright A_GiveQuestItem(16) PSTN D 4 Bright A_Bang4Cloud PSTN E 4 Bright A_TossGib PSTN F 4 Bright PSTN G 4 Bright A_Bang4Cloud PSTN H 4 PSTN I -1 Stop } } // Computer ----------------------------------------------------------------- ACTOR Computer { ConversationID 124,-1,-1 Health 80 Speed 27 Radius 26 Height 128 Mass 10000000 +SOLID +SHOOTABLE +NOBLOOD +FLOORCLIP +INCOMBAT DeathSound "misc/explosion" states { Spawn: SECR ABCD 4 Bright Loop Death: SECR E 5 Bright A_Bang4Cloud SECR F 5 Bright A_NoBlocking SECR G 5 Bright A_GiveQuestItem(27) SECR H 5 Bright A_TossGib SECR I 5 Bright A_Bang4Cloud SECR J 5 SECR K 5 A_Bang4Cloud SECR L 5 SECR M 5 A_Bang4Cloud SECR N 5 SECR O 5 A_Bang4Cloud SECR P -1 Stop } } // Power Crystal ------------------------------------------------------------ ACTOR PowerCrystal { ConversationID 201,-1,-1 Health 50 Speed 14 Radius 20 Height 16 Mass 99999999 +SOLID +SHOOTABLE +NOGRAVITY +NOBLOOD +FLOORCLIP DeathSound "misc/explosion" ActiveSound "misc/reactor" action native A_ExtraLightOff (); action native A_Explode512 (); action native A_LightGoesOut (); States { Spawn: CRYS A 16 A_LoopActiveSound CRYS B 5 A_LoopActiveSound CRYS CDEF 4 A_LoopActiveSound Loop Death: BOOM A 0 Bright A_Scream BOOM A 1 Bright A_Explode512 BOOM B 3 Bright A_GiveQuestItem(14) BOOM C 2 Bright A_LightGoesOut BOOM D 3 Bright A_Bang4Cloud BOOM EF 3 Bright BOOM G 3 Bright A_Bang4Cloud BOOM H 1 Bright A_Explode512 BOOM I 3 Bright BOOM JKL 3 Bright A_Bang4Cloud BOOM MN 3 Bright BOOM O 3 Bright A_Bang4Cloud BOOM PQRST 3 Bright BOOM U 3 Bright A_ExtraLightOff BOOM VWXY 3 Bright Stop } }