//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // Copyright 2002-2016 Christoph Oelckers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // // DESCRIPTION: // Setup a game, startup stuff. // //----------------------------------------------------------------------------- #ifndef __P_SETUP__ #define __P_SETUP__ #include "resourcefiles/resourcefile.h" #include "doomdata.h" #include "r_defs.h" #include "nodebuild.h" struct MapData { private: struct ResourceHolder { FResourceFile *data = nullptr; ~ResourceHolder() { delete data; } ResourceHolder &operator=(FResourceFile *other) { data = other; return *this; } FResourceFile *operator->() { return data; } operator FResourceFile *() const { return data; } }; // The order of members here is important // Resource should be destructed after MapLumps as readers may share FResourceLump objects // For example, this is the case when map .wad is loaded from .pk3 file ResourceHolder resource; struct MapLump { char Name[8] = { 0 }; FileReader Reader; } MapLumps[ML_MAX]; FileReader nofile; public: bool HasBehavior = false; bool Encrypted = false; bool isText = false; bool InWad = false; int lumpnum = -1; /* void Seek(unsigned int lumpindex) { if (lumpindexSeek(0, FileReader::SeekSet); } } */ FileReader &Reader(unsigned int lumpindex) { if (lumpindex < countof(MapLumps)) { auto &file = MapLumps[lumpindex].Reader; file.Seek(0, FileReader::SeekSet); return file; } return nofile; } void Read(unsigned int lumpindex, void * buffer, int size = -1) { if (lumpindex 0) { auto &file = MapLumps[lumpindex].Reader; file.Seek(0, FileReader::SeekSet); file.Read(buffer, size); } } } TArray Read(unsigned lumpindex) { TArray buffer(Size(lumpindex), true); Read(lumpindex, buffer.Data(), (int)buffer.Size()); return buffer; } uint32_t Size(unsigned int lumpindex) { if (lumpindex FMissingTextureTracker; extern TMap MapThingsUserDataIndex; // from mapthing idx -> user data idx extern TArray MapThingsUserData; struct FLevelLocals; class MapLoader { friend class UDMFParser; void *level; // this is to hide the global variable and produce an error for referencing it. FLevelLocals *Level; void SetTexture(side_t *side, int position, const char *name, FMissingTextureTracker &track); void SetTexture(sector_t *sector, int index, int position, const char *name, FMissingTextureTracker &track, bool truncate); void SetTexture(side_t *side, int position, uint32_t *blend, const char *name); void SetTextureNoErr(side_t *side, int position, uint32_t *color, const char *name, bool *validcolor, bool isFog); void FloodZone(sector_t *sec, int zonenum); void LoadGLZSegs(FileReader &data, int type); void LoadZSegs(FileReader &data); void LoadZNodes(FileReader &data, int glnodes); int DetermineTranslucency(int lumpnum); void SetLineID(int i, line_t *ld); void SaveLineSpecial(line_t *ld); void FinishLoadingLineDef(line_t *ld, int alpha); void SetSideNum(side_t **sidenum_p, uint16_t sidenum); void AllocateSideDefs(MapData *map, int count); void ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, intmapsidedef_t *msd, int special, int tag, short *alpha, FMissingTextureTracker &missingtex); void CreateBlockMap(); void AddToList(uint8_t *hitlist, FTextureID texid, int bitmask); public: void FloodZones(); void LoadVertexes(MapData * map); void LoadExtendedNodes(FileReader &dalump, uint32_t id); template void LoadSegs(MapData * map); template void LoadSubsectors(MapData * map); template void LoadNodes(MapData * map); bool LoadGLNodes(MapData * map); bool CheckCachedNodes(MapData *map); bool CheckNodes(MapData * map, bool rebuilt, int buildtime); void LoadSectors(MapData *map, FMissingTextureTracker &missingtex); void LoadThings(MapData * map); void LoadThings2(MapData * map); void SpawnThings(int position); void FinishLoadingLineDefs(); void LoadLineDefs(MapData * map); void LoadLineDefs2(MapData * map); void LoopSidedefs(bool firstloop); void LoadSideDefs2(MapData *map, FMissingTextureTracker &missingtex); void LoadBlockMap(MapData * map); void LoadReject(MapData * map, bool junk); void LoadBehavior(MapData * map); void GetPolySpots(MapData * map, TArray &spots, TArray &anchors); void GroupLines(bool buildmap); void PrecacheLevel(); void ParseTextMap(MapData *map, FMissingTextureTracker &missingtex); void SummarizeMissingTextures(const FMissingTextureTracker &missing); MapLoader(FLevelLocals *lev) { Level = lev; } }; #endif