//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // Copyright 2002-2016 Christoph Oelckers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // // DESCRIPTION: // Intermission. // //----------------------------------------------------------------------------- #ifndef __WI_STUFF__ #define __WI_STUFF__ #include "doomdef.h" class FTexture; struct FLevelLocals; // // INTERMISSION // Structure passed e.g. to WI_Start(wb) // struct wbplayerstruct_t { // Player stats, kills, collected items etc. int skills; int sitems; int ssecret; int stime; int frags[MAXPLAYERS]; int fragcount; // [RH] Cumulative frags for this player }; struct wbstartstruct_t { int finished_ep; int next_ep; FString current; // [RH] Name of map just finished FString next; // next level, [RH] actual map name FString nextname; // printable name for next level. FString thisname; // printable name for next level. FString nextauthor; // printable name for next level. FString thisauthor; // printable name for next level. FTextureID LName0; FTextureID LName1; int maxkills; int maxitems; int maxsecret; int maxfrags; // the par time and sucktime int partime; // in tics int sucktime; // in minutes // total time for the entire current game int totaltime; // index of this player in game int pnum; wbplayerstruct_t plyr[MAXPLAYERS]; }; // Intermission stats. // Parameters for world map / intermission. // Called by main loop, animate the intermission. void WI_Ticker (); // Called by main loop, // draws the intermission directly into the screen buffer. void WI_Drawer (); // Setup for an intermission screen. void WI_Start (wbstartstruct_t *wbstartstruct); #endif