class DoomStatusScreen : StatusScreen { int intermissioncounter; override void initStats () { intermissioncounter = gameinfo.intermissioncounter; CurState = StatCount; acceleratestage = 0; sp_state = 1; cnt_kills[0] = cnt_items[0] = cnt_secret[0] = -1; cnt_time = cnt_par = -1; cnt_pause = Thinker.TICRATE; cnt_total_time = -1; } override void updateStats () { if (acceleratestage && sp_state != 10) { acceleratestage = 0; sp_state = 10; PlaySound("intermission/nextstage"); cnt_kills[0] = Plrs[me].skills; cnt_items[0] = Plrs[me].sitems; cnt_secret[0] = Plrs[me].ssecret; cnt_time = Thinker.Tics2Seconds(Plrs[me].stime); cnt_par = wbs.partime / Thinker.TICRATE; cnt_total_time = Thinker.Tics2Seconds(wbs.totaltime); } if (sp_state == 2) { if (intermissioncounter) { cnt_kills[0] += 2; if (!(bcnt&3)) PlaySound("intermission/tick"); } if (!intermissioncounter || cnt_kills[0] >= Plrs[me].skills) { cnt_kills[0] = Plrs[me].skills; PlaySound("intermission/nextstage"); sp_state++; } } else if (sp_state == 4) { if (intermissioncounter) { cnt_items[0] += 2; if (!(bcnt&3)) PlaySound("intermission/tick"); } if (!intermissioncounter || cnt_items[0] >= Plrs[me].sitems) { cnt_items[0] = Plrs[me].sitems; PlaySound("intermission/nextstage"); sp_state++; } } else if (sp_state == 6) { if (intermissioncounter) { cnt_secret[0] += 2; if (!(bcnt&3)) PlaySound("intermission/tick"); } if (!intermissioncounter || cnt_secret[0] >= Plrs[me].ssecret) { cnt_secret[0] = Plrs[me].ssecret; PlaySound("intermission/nextstage"); sp_state++; } } else if (sp_state == 8) { if (intermissioncounter) { if (!(bcnt&3)) PlaySound("intermission/tick"); cnt_time += 3; cnt_par += 3; cnt_total_time += 3; } int sec = Thinker.Tics2Seconds(Plrs[me].stime); if (!intermissioncounter || cnt_time >= sec) cnt_time = sec; int tsec = Thinker.Tics2Seconds(wbs.totaltime); if (!intermissioncounter || cnt_total_time >= tsec) cnt_total_time = tsec; int psec = wbs.partime / Thinker.TICRATE; if (!intermissioncounter || cnt_par >= psec) { cnt_par = psec; if (cnt_time >= sec) { cnt_total_time = tsec; PlaySound("intermission/nextstage"); sp_state++; } } } else if (sp_state == 10) { if (acceleratestage) { PlaySound("intermission/paststats"); initShowNextLoc(); } } else if (sp_state & 1) { if (!--cnt_pause) { sp_state++; cnt_pause = Thinker.TICRATE; } } } override void drawStats (void) { // line height int lh = IntermissionFont.GetHeight() * 3 / 2; drawLF(); // For visual consistency, only use the patches here if all are present. bool useGfx = TexMan.OkForLocalization(Kills, "$TXT_IMKILLS") && TexMan.OkForLocalization(Items, "$TXT_IMITEMS") && TexMan.OkForLocalization(P_secret, "$TXT_IMSECRETS") && TexMan.OkForLocalization(Timepic, "$TXT_IMTIME") && (!wbs.partime || TexMan.OkForLocalization(Par, "$TXT_IMPAR")); // The font color may only be used when the entire screen is printed as text. // Otherwise the text based parts should not be translated to match the other graphics patches. let tcolor = useGfx? Font.CR_UNTRANSLATED : content.mColor; Font printFont; Font textFont = generic_ui? NewSmallFont : content.mFont; if (useGfx) { printFont = IntermissionFont; screen.DrawTexture (Kills, true, SP_STATSX, SP_STATSY, DTA_Clean, true); screen.DrawTexture (Items, true, SP_STATSX, SP_STATSY+lh, DTA_Clean, true); screen.DrawTexture (P_secret, true, SP_STATSX, SP_STATSY+2*lh, DTA_Clean, true); screen.DrawTexture (Timepic, true, SP_TIMEX, SP_TIMEY, DTA_Clean, true); if (wbs.partime) screen.DrawTexture (Par, true, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true); } else { printFont = generic_ui? IntermissionFont : BigFont; screen.DrawText (textFont, tcolor, SP_STATSX, SP_STATSY, "$TXT_IMKILLS", DTA_Clean, true); screen.DrawText (textFont, tcolor, SP_STATSX, SP_STATSY+lh, "$TXT_IMITEMS", DTA_Clean, true); screen.DrawText (textFont, tcolor, SP_STATSX, SP_STATSY+2*lh, "$TXT_IMSECRETS", DTA_Clean, true); screen.DrawText (textFont, tcolor, SP_TIMEX, SP_TIMEY, "$TXT_IMTIME", DTA_Clean, true); if (wbs.partime) screen.DrawText (textFont, tcolor, 160 + SP_TIMEX, SP_TIMEY, "$TXT_IMPAR", DTA_Clean, true); } drawPercent (printFont, 320 - SP_STATSX, SP_STATSY, cnt_kills[0], wbs.maxkills, true, tcolor); drawPercent (printFont, 320 - SP_STATSX, SP_STATSY+lh, cnt_items[0], wbs.maxitems, true, tcolor); drawPercent (printFont, 320 - SP_STATSX, SP_STATSY+2*lh, cnt_secret[0], wbs.maxsecret, true, tcolor); drawTimeFont (printFont, 160 - SP_TIMEX, SP_TIMEY, cnt_time, tcolor); // This really sucks - not just by its message - and should have been removed long ago! // To avoid problems here, the "sucks" text only gets printed if the lump is present, this even applies to the text replacement. if (cnt_time >= wbs.sucktime * 60 * 60 && wbs.sucktime > 0 && Sucks.IsValid()) { // "sucks" int x = 160 - SP_TIMEX; int y = SP_TIMEY; if (useGfx && TexMan.OkForLocalization(Sucks, "$TXT_IMSUCKS")) { let size = TexMan.GetScaledSize(Sucks); screen.DrawTexture (Sucks, true, x - size.X, y - size.Y - 2, DTA_Clean, true); } else { screen.DrawText (textFont, tColor, x - printFont.StringWidth("$TXT_IMSUCKS"), y - printFont.GetHeight() - 2, "$TXT_IMSUCKS", DTA_Clean, true); } } if (wi_showtotaltime) { drawTimeFont (printFont, 160 - SP_TIMEX, SP_TIMEY + lh, cnt_total_time, tcolor); } if (wbs.partime) { drawTimeFont (printFont, 320 - SP_TIMEX, SP_TIMEY, cnt_par, tcolor); } } } class RavenStatusScreen : DoomStatusScreen { override void drawStats (void) { // line height int lh = IntermissionFont.GetHeight() * 3 / 2; drawLF(); Font textFont = generic_ui? NewSmallFont : content.mFont; let tcolor = content.mColor; screen.DrawText (textFont, tcolor, 50, 65, "$TXT_IMKILLS", DTA_Clean, true, DTA_Shadow, true); screen.DrawText (textFont, tcolor, 50, 90, "$TXT_IMITEMS", DTA_Clean, true, DTA_Shadow, true); screen.DrawText (textFont, tcolor, 50, 115, "$TXT_IMSECRETS", DTA_Clean, true, DTA_Shadow, true); int countpos = gameinfo.gametype==GAME_Strife? 285:270; if (sp_state >= 2) { drawPercent (IntermissionFont, countpos, 65, cnt_kills[0], wbs.maxkills, true, tcolor); } if (sp_state >= 4) { drawPercent (IntermissionFont, countpos, 90, cnt_items[0], wbs.maxitems, true, tcolor); } if (sp_state >= 6) { drawPercent (IntermissionFont, countpos, 115, cnt_secret[0], wbs.maxsecret, true, tcolor); } if (sp_state >= 8) { screen.DrawText (textFont, tcolor, 85, 160, "$TXT_IMTIME", DTA_Clean, true, DTA_Shadow, true); drawTimeFont (textFont, 249, 160, cnt_time, tcolor); if (wi_showtotaltime) { drawTimeFont (textFont, 249, 180, cnt_total_time, tcolor); } } } }