/* #include "actor.h" #include "info.h" #include "p_local.h" #include "p_spec.h" #include "p_enemy.h" #include "a_action.h" #include "thingdef/thingdef.h" */ // // A_KeenDie // DOOM II special, map 32. // Uses special tag 666 by default. // DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KeenDie) { CALL_ACTION(A_NoBlocking, self); // scan the remaining thinkers to see if all Keens are dead AActor *other; TThinkerIterator iterator; const PClass *matchClass = self->GetClass (); while ( (other = iterator.Next ()) ) { if (other != self && other->health > 0 && other->IsA (matchClass)) { // other Keen not dead return; } } ACTION_PARAM_START(1); ACTION_PARAM_INT(doortag, 0); EV_DoDoor (DDoor::doorOpen, NULL, NULL, doortag, 2*FRACUNIT, 0, 0, 0); }