// Dark Servant Artifact ---------------------------------------------------- class ArtiDarkServant : Inventory native { Default { +COUNTITEM +FLOATBOB Inventory.RespawnTics 4230; Inventory.DefMaxAmount; Inventory.PickupFlash "PickupFlash"; +INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND Inventory.Icon "ARTISUMN"; Inventory.PickupSound "misc/p_pkup"; Inventory.PickupMessage "$TXT_ARTISUMMON"; Tag "$TAG_ARTISUMMON"; } States { Spawn: SUMN A 350; Loop; } } // Summoning Doll ----------------------------------------------------------- class SummoningDoll : Actor { Default { Speed 20; +NOBLOCKMAP +DROPOFF +MISSILE +NOTELEPORT } action native void A_Summon(); States { Spawn: SUMN A 4; Loop; Death: SUMN AA 4; SUMN A 4 A_Summon; Stop; } } // Minotaur Smoke ----------------------------------------------------------- class MinotaurSmoke : Actor { Default { +NOBLOCKMAP +NOGRAVITY +NOTELEPORT RenderStyle "Translucent"; Alpha 0.6; } States { Spawn: MNSM ABCDEFGHIJKLMNOPQ 3; Stop; } }