#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H #define POINTER_C_GENERATED_HEADER_OPENGL_H #if defined(__glew_h__) || defined(__GLEW_H__) #error Attempt to include auto-generated header after including glew.h #endif #if defined(__gl_h_) || defined(__GL_H__) #error Attempt to include auto-generated header after including gl.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error Attempt to include auto-generated header after including glext.h #endif #if defined(__gltypes_h_) #error Attempt to include auto-generated header after gltypes.h #endif #if defined(__gl_ATI_h_) #error Attempt to include auto-generated header after including glATI.h #endif #define __glew_h__ #define __GLEW_H__ #define __gl_h_ #define __GL_H__ #define __glext_h_ #define __GLEXT_H_ #define __gltypes_h_ #define __gl_ATI_h_ #ifndef APIENTRY #if defined(__MINGW32__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #ifndef NOMINMAX #define NOMINMAX #endif #include #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #ifndef NOMINMAX #define NOMINMAX #endif #include #else #define APIENTRY #endif #endif /*APIENTRY*/ #ifndef CODEGEN_FUNCPTR #define CODEGEN_REMOVE_FUNCPTR #if defined(_WIN32) #define CODEGEN_FUNCPTR APIENTRY #else #define CODEGEN_FUNCPTR #endif #endif /*CODEGEN_FUNCPTR*/ #ifndef GLAPI #define GLAPI extern #endif #ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS #define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS #endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ #include #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GL_EXT_timer_query extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else /* Fallback if nothing above works */ #include #endif #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef unsigned short GLhalfARB; typedef unsigned short GLhalf; typedef GLint GLfixed; typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef int64_t GLint64; typedef uint64_t GLuint64; typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; #ifdef __cplusplus extern "C" { #endif /*__cplusplus*/ extern int ogl_ext_ARB_texture_compression; extern int ogl_ext_EXT_texture_compression_s3tc; extern int ogl_ext_ARB_buffer_storage; extern int ogl_ext_ARB_shader_storage_buffer_object; extern int ogl_ext_EXT_texture_sRGB; extern int ogl_ext_EXT_texture_filter_anisotropic; extern int ogl_ext_EXT_framebuffer_object; #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_MAP_COHERENT_BIT 0x0080 #define GL_MAP_PERSISTENT_BIT 0x0040 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB_EXT 0x8C40 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_2D 0x0600 #define GL_2_BYTES 0x1407 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_3_BYTES 0x1408 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_4_BYTES 0x1409 #define GL_ACCUM 0x0100 #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ADD 0x0104 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_ALPHA 0x1906 #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA_BIAS 0x0D1D #define GL_ALPHA_BITS 0x0D55 #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALWAYS 0x0207 #define GL_AMBIENT 0x1200 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_AUTO_NORMAL 0x0D80 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_AUX_BUFFERS 0x0C00 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_BITMAP 0x1A00 #define GL_BITMAP_TOKEN 0x0704 #define GL_BLEND 0x0BE2 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLUE 0x1905 #define GL_BLUE_BIAS 0x0D1B #define GL_BLUE_BITS 0x0D54 #define GL_BLUE_SCALE 0x0D1A #define GL_BYTE 0x1400 #define GL_C3F_V3F 0x2A24 #define GL_C4F_N3F_V3F 0x2A26 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_CCW 0x0901 #define GL_CLAMP 0x2900 #define GL_CLEAR 0x1500 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_COEFF 0x0A00 #define GL_COLOR 0x1800 #define GL_COLOR_ARRAY 0x8076 #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_INDEX 0x1900 #define GL_COLOR_INDEXES 0x1603 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_COLOR_MATERIAL 0x0B57 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_CURRENT_BIT 0x00000001 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CW 0x0900 #define GL_DECAL 0x2101 #define GL_DECR 0x1E03 #define GL_DEPTH 0x1801 #define GL_DEPTH_BIAS 0x0D1F #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DIFFUSE 0x1201 #define GL_DITHER 0x0BD0 #define GL_DOMAIN 0x0A02 #define GL_DONT_CARE 0x1100 #define GL_DOUBLE 0x140A #define GL_DOUBLEBUFFER 0x0C32 #define GL_DRAW_BUFFER 0x0C01 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 #define GL_EDGE_FLAG 0x0B43 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_EMISSION 0x1600 #define GL_ENABLE_BIT 0x00002000 #define GL_EQUAL 0x0202 #define GL_EQUIV 0x1509 #define GL_EVAL_BIT 0x00010000 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_EXTENSIONS 0x1F03 #define GL_EYE_LINEAR 0x2400 #define GL_EYE_PLANE 0x2502 #define GL_FALSE 0 #define GL_FASTEST 0x1101 #define GL_FEEDBACK 0x1C01 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_FILL 0x1B02 #define GL_FLAT 0x1D00 #define GL_FLOAT 0x1406 #define GL_FOG 0x0B60 #define GL_FOG_BIT 0x00000080 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_END 0x0B64 #define GL_FOG_HINT 0x0C54 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_MODE 0x0B65 #define GL_FOG_START 0x0B63 #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 #define GL_GREEN_BIAS 0x0D19 #define GL_GREEN_BITS 0x0D53 #define GL_GREEN_SCALE 0x0D18 #define GL_HINT_BIT 0x00008000 #define GL_INCR 0x1E02 #define GL_INDEX_ARRAY 0x8077 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_BITS 0x0D51 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_INDEX_MODE 0x0C30 #define GL_INDEX_OFFSET 0x0D13 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_INT 0x1404 #define GL_INTENSITY 0x8049 #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A #define GL_KEEP 0x1E00 #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_LIGHTING 0x0B50 #define GL_LIGHTING_BIT 0x00000040 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 #define GL_LINE_BIT 0x00000004 #define GL_LINE_LOOP 0x0002 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_STRIP 0x0003 #define GL_LINE_TOKEN 0x0702 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LIST_BASE 0x0B32 #define GL_LIST_BIT 0x00020000 #define GL_LIST_INDEX 0x0B33 #define GL_LIST_MODE 0x0B30 #define GL_LOAD 0x0101 #define GL_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE_ALPHA 0x190A #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_MATRIX_MODE 0x0BA0 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MODELVIEW 0x1700 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_MODULATE 0x2100 #define GL_MULT 0x0103 #define GL_N3F_V3F 0x2A25 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEVER 0x0200 #define GL_NICEST 0x1102 #define GL_NONE 0 #define GL_NOOP 0x1505 #define GL_NOR 0x1508 #define GL_NORMALIZE 0x0BA1 #define GL_NORMAL_ARRAY 0x8075 #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_PLANE 0x2501 #define GL_ONE 1 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OR 0x1507 #define GL_ORDER 0x0A01 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUT_OF_MEMORY 0x0505 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 #define GL_POINT_BIT 0x00000002 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_POINT_TOKEN 0x0701 #define GL_POLYGON 0x0009 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_POLYGON_TOKEN 0x0703 #define GL_POSITION 0x1203 #define GL_PROJECTION 0x1701 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_Q 0x2003 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_R 0x2002 #define GL_R3_G3_B2 0x2A10 #define GL_READ_BUFFER 0x0C02 #define GL_RED 0x1903 #define GL_RED_BIAS 0x0D15 #define GL_RED_BITS 0x0D52 #define GL_RED_SCALE 0x0D14 #define GL_RENDER 0x1C00 #define GL_RENDERER 0x1F01 #define GL_RENDER_MODE 0x0C40 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 #define GL_RETURN 0x0102 #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB5_A1 0x8057 #define GL_RGB8 0x8051 #define GL_RGBA 0x1908 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGBA8 0x8058 #define GL_RGBA_MODE 0x0C31 #define GL_RIGHT 0x0407 #define GL_S 0x2000 #define GL_SCISSOR_BIT 0x00080000 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_SELECT 0x1C02 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_SET 0x150F #define GL_SHADE_MODEL 0x0B54 #define GL_SHININESS 0x1601 #define GL_SHORT 0x1402 #define GL_SMOOTH 0x1D01 #define GL_SPECULAR 0x1202 #define GL_SPHERE_MAP 0x2402 #define GL_SPOT_CUTOFF 0x1206 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_STENCIL 0x1802 #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STEREO 0x0C33 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_T 0x2001 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_V3F 0x2A27 #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_T4F_V4F 0x2A28 #define GL_TEXTURE 0x1702 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BIT 0x00040000 #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TRANSFORM_BIT 0x00001000 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRUE 1 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_SHORT 0x1403 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 #define GL_VERTEX_ARRAY 0x8074 #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VIEWPORT 0x0BA2 #define GL_VIEWPORT_BIT 0x00000800 #define GL_XOR 0x1506 #define GL_ZERO 0 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_CLAMP_TO_EDGE 0x812F #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_RESCALE_NORMAL 0x803A #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_SINGLE_COLOR 0x81F9 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_BINDING_3D 0x806A #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_WRAP_R 0x8072 #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_ADD_SIGNED 0x8574 #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_COMBINE 0x8570 #define GL_COMBINE_ALPHA 0x8572 #define GL_COMBINE_RGB 0x8571 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CONSTANT 0x8576 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_INTERPOLATE 0x8575 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_MULTISAMPLE 0x809D #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_NORMAL_MAP 0x8511 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_ALPHA 0x859A #define GL_OPERAND2_RGB 0x8592 #define GL_PREVIOUS 0x8578 #define GL_PRIMARY_COLOR 0x8577 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_REFLECTION_MAP 0x8512 #define GL_RGB_SCALE 0x8573 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_ALPHA 0x858A #define GL_SOURCE2_RGB 0x8582 #define GL_SUBTRACT 0x84E7 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 #define GL_COLOR_SUM 0x8458 #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_COLOR 0x8001 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_DECR_WRAP 0x8508 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_FOG_COORDINATE 0x8451 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_INCR_WRAP 0x8507 #define GL_MAX 0x8008 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_MIN 0x8007 #define GL_MIRRORED_REPEAT 0x8370 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_SIZE_MIN 0x8126 #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_CURRENT_QUERY 0x8865 #define GL_DYNAMIC_COPY 0x88EA #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_FOG_COORD 0x8451 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_FOG_COORD_ARRAY 0x8457 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_SRC 0x8450 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_READ_ONLY 0x88B8 #define GL_READ_WRITE 0x88BA #define GL_SAMPLES_PASSED 0x8914 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_SRC0_ALPHA 0x8588 #define GL_SRC0_RGB 0x8580 #define GL_SRC1_ALPHA 0x8589 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_ALPHA 0x858A #define GL_SRC2_RGB 0x8582 #define GL_STATIC_COPY 0x88E6 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STREAM_COPY 0x88E2 #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_WRITE_ONLY 0x88B9 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_COMPILE_STATUS 0x8B81 #define GL_COORD_REPLACE 0x8862 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_DELETE_STATUS 0x8B80 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_LINK_STATUS 0x8B82 #define GL_LOWER_LEFT 0x8CA1 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_POINT_SPRITE 0x8861 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_TYPE 0x8B4F #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_UPPER_LEFT 0x8CA2 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_SHADER 0x8B31 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB_ALPHA 0x8C42 #define GL_ALPHA_INTEGER 0x8D97 #define GL_BGRA_INTEGER 0x8D9B #define GL_BGR_INTEGER 0x8D9A #define GL_BLUE_INTEGER 0x8D96 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_CLAMP_READ_COLOR 0x891C #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_RG 0x8226 #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FIXED_ONLY 0x891D #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_GREEN_INTEGER 0x8D95 #define GL_HALF_FLOAT 0x140B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_MAJOR_VERSION 0x821B #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 /*Copied GL_MAP_READ_BIT From: ARB_buffer_storage*/ #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 /*Copied GL_MAP_WRITE_BIT From: ARB_buffer_storage*/ #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_SAMPLES 0x8D57 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MINOR_VERSION 0x821C #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_NUM_EXTENSIONS 0x821D #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_WAIT 0x8E13 #define GL_R11F_G11F_B10F 0x8C3A #define GL_R16 0x822A #define GL_R16F 0x822D #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32F 0x822E #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_R8 0x8229 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RED_INTEGER 0x8D94 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RG 0x8227 #define GL_RG16 0x822C #define GL_RG16F 0x822F #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32F 0x8230 #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_RG8 0x822B #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RGB16F 0x881B #define GL_RGB16I 0x8D89 #define GL_RGB16UI 0x8D77 #define GL_RGB32F 0x8815 #define GL_RGB32I 0x8D83 #define GL_RGB32UI 0x8D71 #define GL_RGB8I 0x8D8F #define GL_RGB8UI 0x8D7D #define GL_RGB9_E5 0x8C3D #define GL_RGBA16F 0x881A #define GL_RGBA16I 0x8D88 #define GL_RGBA16UI 0x8D76 #define GL_RGBA32F 0x8814 #define GL_RGBA32I 0x8D82 #define GL_RGBA32UI 0x8D70 #define GL_RGBA8I 0x8D8E #define GL_RGBA8UI 0x8D7C #define GL_RGBA_INTEGER 0x8D99 #define GL_RGB_INTEGER 0x8D98 #define GL_RG_INTEGER 0x8228 #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX16 0x8D49 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_INVALID_INDEX 0xFFFFFFFF #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_R16_SNORM 0x8F98 #define GL_R8_SNORM 0x8F94 #define GL_RG16_SNORM 0x8F99 #define GL_RG8_SNORM 0x8F95 #define GL_RGB16_SNORM 0x8F9A #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA16_SNORM 0x8F9B #define GL_RGBA8_SNORM 0x8F97 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_ALREADY_SIGNALED 0x911A #define GL_CONDITION_SATISFIED 0x911C #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_DEPTH_CLAMP 0x864F #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_INTEGER_SAMPLES 0x9110 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_OBJECT_TYPE 0x9112 #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_PROVOKING_VERTEX 0x8E4F #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SIGNALED 0x9119 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_SYNC_STATUS 0x9114 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TIMEOUT_EXPIRED 0x911B #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_UNSIGNALED 0x9118 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_WAIT_FAILED 0x911D #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_INT_2_10_10_10_REV 0x8D9F #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_RGB10_A2UI 0x906F #define GL_SAMPLER_BINDING 0x8919 #define GL_SRC1_COLOR 0x88F9 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TIMESTAMP 0x8E28 #define GL_TIME_ELAPSED 0x88BF #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage1DARB _ptrc_glCompressedTexImage1DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage2DARB _ptrc_glCompressedTexImage2DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage3DARB _ptrc_glCompressedTexImage3DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1DARB)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage1DARB _ptrc_glCompressedTexSubImage1DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage2DARB _ptrc_glCompressedTexSubImage2DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage3DARB _ptrc_glCompressedTexSubImage3DARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum, GLint, GLvoid *); #define glGetCompressedTexImageARB _ptrc_glGetCompressedTexImageARB #endif /*GL_ARB_texture_compression*/ #ifndef GL_ARB_buffer_storage #define GL_ARB_buffer_storage 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield); #define glBufferStorage _ptrc_glBufferStorage #endif /*GL_ARB_buffer_storage*/ #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint); #define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding #endif /*GL_ARB_shader_storage_buffer_object*/ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum, GLuint); #define glBindFramebufferEXT _ptrc_glBindFramebufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum, GLuint); #define glBindRenderbufferEXT _ptrc_glBindRenderbufferEXT extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum); #define glCheckFramebufferStatusEXT _ptrc_glCheckFramebufferStatusEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *); #define glDeleteFramebuffersEXT _ptrc_glDeleteFramebuffersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *); #define glDeleteRenderbuffersEXT _ptrc_glDeleteRenderbuffersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint); #define glFramebufferRenderbufferEXT _ptrc_glFramebufferRenderbufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture1DEXT _ptrc_glFramebufferTexture1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture2DEXT _ptrc_glFramebufferTexture2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTexture3DEXT _ptrc_glFramebufferTexture3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *); #define glGenFramebuffersEXT _ptrc_glGenFramebuffersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *); #define glGenRenderbuffersEXT _ptrc_glGenRenderbuffersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum); #define glGenerateMipmapEXT _ptrc_glGenerateMipmapEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *); #define glGetFramebufferAttachmentParameterivEXT _ptrc_glGetFramebufferAttachmentParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *); #define glGetRenderbufferParameterivEXT _ptrc_glGetRenderbufferParameterivEXT extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint); #define glIsFramebufferEXT _ptrc_glIsFramebufferEXT extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint); #define glIsRenderbufferEXT _ptrc_glIsRenderbufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageEXT _ptrc_glRenderbufferStorageEXT #endif /*GL_EXT_framebuffer_object*/ extern void (CODEGEN_FUNCPTR *_ptrc_glAccum)(GLenum, GLfloat); #define glAccum _ptrc_glAccum extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFunc)(GLenum, GLfloat); #define glAlphaFunc _ptrc_glAlphaFunc extern void (CODEGEN_FUNCPTR *_ptrc_glBegin)(GLenum); #define glBegin _ptrc_glBegin extern void (CODEGEN_FUNCPTR *_ptrc_glBitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *); #define glBitmap _ptrc_glBitmap extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum); #define glBlendFunc _ptrc_glBlendFunc extern void (CODEGEN_FUNCPTR *_ptrc_glCallList)(GLuint); #define glCallList _ptrc_glCallList extern void (CODEGEN_FUNCPTR *_ptrc_glCallLists)(GLsizei, GLenum, const GLvoid *); #define glCallLists _ptrc_glCallLists extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield); #define glClear _ptrc_glClear extern void (CODEGEN_FUNCPTR *_ptrc_glClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat); #define glClearAccum _ptrc_glClearAccum extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); #define glClearColor _ptrc_glClearColor extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble); #define glClearDepth _ptrc_glClearDepth extern void (CODEGEN_FUNCPTR *_ptrc_glClearIndex)(GLfloat); #define glClearIndex _ptrc_glClearIndex extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint); #define glClearStencil _ptrc_glClearStencil extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlane)(GLenum, const GLdouble *); #define glClipPlane _ptrc_glClipPlane extern void (CODEGEN_FUNCPTR *_ptrc_glColor3b)(GLbyte, GLbyte, GLbyte); #define glColor3b _ptrc_glColor3b extern void (CODEGEN_FUNCPTR *_ptrc_glColor3bv)(const GLbyte *); #define glColor3bv _ptrc_glColor3bv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3d)(GLdouble, GLdouble, GLdouble); #define glColor3d _ptrc_glColor3d extern void (CODEGEN_FUNCPTR *_ptrc_glColor3dv)(const GLdouble *); #define glColor3dv _ptrc_glColor3dv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3f)(GLfloat, GLfloat, GLfloat); #define glColor3f _ptrc_glColor3f extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fv)(const GLfloat *); #define glColor3fv _ptrc_glColor3fv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3i)(GLint, GLint, GLint); #define glColor3i _ptrc_glColor3i extern void (CODEGEN_FUNCPTR *_ptrc_glColor3iv)(const GLint *); #define glColor3iv _ptrc_glColor3iv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3s)(GLshort, GLshort, GLshort); #define glColor3s _ptrc_glColor3s extern void (CODEGEN_FUNCPTR *_ptrc_glColor3sv)(const GLshort *); #define glColor3sv _ptrc_glColor3sv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ub)(GLubyte, GLubyte, GLubyte); #define glColor3ub _ptrc_glColor3ub extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ubv)(const GLubyte *); #define glColor3ubv _ptrc_glColor3ubv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ui)(GLuint, GLuint, GLuint); #define glColor3ui _ptrc_glColor3ui extern void (CODEGEN_FUNCPTR *_ptrc_glColor3uiv)(const GLuint *); #define glColor3uiv _ptrc_glColor3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glColor3us)(GLushort, GLushort, GLushort); #define glColor3us _ptrc_glColor3us extern void (CODEGEN_FUNCPTR *_ptrc_glColor3usv)(const GLushort *); #define glColor3usv _ptrc_glColor3usv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4b)(GLbyte, GLbyte, GLbyte, GLbyte); #define glColor4b _ptrc_glColor4b extern void (CODEGEN_FUNCPTR *_ptrc_glColor4bv)(const GLbyte *); #define glColor4bv _ptrc_glColor4bv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4d)(GLdouble, GLdouble, GLdouble, GLdouble); #define glColor4d _ptrc_glColor4d extern void (CODEGEN_FUNCPTR *_ptrc_glColor4dv)(const GLdouble *); #define glColor4dv _ptrc_glColor4dv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); #define glColor4f _ptrc_glColor4f extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fv)(const GLfloat *); #define glColor4fv _ptrc_glColor4fv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4i)(GLint, GLint, GLint, GLint); #define glColor4i _ptrc_glColor4i extern void (CODEGEN_FUNCPTR *_ptrc_glColor4iv)(const GLint *); #define glColor4iv _ptrc_glColor4iv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4s)(GLshort, GLshort, GLshort, GLshort); #define glColor4s _ptrc_glColor4s extern void (CODEGEN_FUNCPTR *_ptrc_glColor4sv)(const GLshort *); #define glColor4sv _ptrc_glColor4sv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); #define glColor4ub _ptrc_glColor4ub extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubv)(const GLubyte *); #define glColor4ubv _ptrc_glColor4ubv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ui)(GLuint, GLuint, GLuint, GLuint); #define glColor4ui _ptrc_glColor4ui extern void (CODEGEN_FUNCPTR *_ptrc_glColor4uiv)(const GLuint *); #define glColor4uiv _ptrc_glColor4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glColor4us)(GLushort, GLushort, GLushort, GLushort); #define glColor4us _ptrc_glColor4us extern void (CODEGEN_FUNCPTR *_ptrc_glColor4usv)(const GLushort *); #define glColor4usv _ptrc_glColor4usv extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); #define glColorMask _ptrc_glColorMask extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaterial)(GLenum, GLenum); #define glColorMaterial _ptrc_glColorMaterial extern void (CODEGEN_FUNCPTR *_ptrc_glCopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum); #define glCopyPixels _ptrc_glCopyPixels extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum); #define glCullFace _ptrc_glCullFace extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteLists)(GLuint, GLsizei); #define glDeleteLists _ptrc_glDeleteLists extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum); #define glDepthFunc _ptrc_glDepthFunc extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean); #define glDepthMask _ptrc_glDepthMask extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble); #define glDepthRange _ptrc_glDepthRange extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum); #define glDisable _ptrc_glDisable extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum); #define glDrawBuffer _ptrc_glDrawBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glDrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glDrawPixels _ptrc_glDrawPixels extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlag)(GLboolean); #define glEdgeFlag _ptrc_glEdgeFlag extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagv)(const GLboolean *); #define glEdgeFlagv _ptrc_glEdgeFlagv extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum); #define glEnable _ptrc_glEnable extern void (CODEGEN_FUNCPTR *_ptrc_glEnd)(); #define glEnd _ptrc_glEnd extern void (CODEGEN_FUNCPTR *_ptrc_glEndList)(); #define glEndList _ptrc_glEndList extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1d)(GLdouble); #define glEvalCoord1d _ptrc_glEvalCoord1d extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1dv)(const GLdouble *); #define glEvalCoord1dv _ptrc_glEvalCoord1dv extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1f)(GLfloat); #define glEvalCoord1f _ptrc_glEvalCoord1f extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1fv)(const GLfloat *); #define glEvalCoord1fv _ptrc_glEvalCoord1fv extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2d)(GLdouble, GLdouble); #define glEvalCoord2d _ptrc_glEvalCoord2d extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2dv)(const GLdouble *); #define glEvalCoord2dv _ptrc_glEvalCoord2dv extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2f)(GLfloat, GLfloat); #define glEvalCoord2f _ptrc_glEvalCoord2f extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2fv)(const GLfloat *); #define glEvalCoord2fv _ptrc_glEvalCoord2fv extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh1)(GLenum, GLint, GLint); #define glEvalMesh1 _ptrc_glEvalMesh1 extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh2)(GLenum, GLint, GLint, GLint, GLint); #define glEvalMesh2 _ptrc_glEvalMesh2 extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint1)(GLint); #define glEvalPoint1 _ptrc_glEvalPoint1 extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint2)(GLint, GLint); #define glEvalPoint2 _ptrc_glEvalPoint2 extern void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBuffer)(GLsizei, GLenum, GLfloat *); #define glFeedbackBuffer _ptrc_glFeedbackBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(); #define glFinish _ptrc_glFinish extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(); #define glFlush _ptrc_glFlush extern void (CODEGEN_FUNCPTR *_ptrc_glFogf)(GLenum, GLfloat); #define glFogf _ptrc_glFogf extern void (CODEGEN_FUNCPTR *_ptrc_glFogfv)(GLenum, const GLfloat *); #define glFogfv _ptrc_glFogfv extern void (CODEGEN_FUNCPTR *_ptrc_glFogi)(GLenum, GLint); #define glFogi _ptrc_glFogi extern void (CODEGEN_FUNCPTR *_ptrc_glFogiv)(GLenum, const GLint *); #define glFogiv _ptrc_glFogiv extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum); #define glFrontFace _ptrc_glFrontFace extern void (CODEGEN_FUNCPTR *_ptrc_glFrustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); #define glFrustum _ptrc_glFrustum extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenLists)(GLsizei); #define glGenLists _ptrc_glGenLists extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *); #define glGetBooleanv _ptrc_glGetBooleanv extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlane)(GLenum, GLdouble *); #define glGetClipPlane _ptrc_glGetClipPlane extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *); #define glGetDoublev _ptrc_glGetDoublev extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(); #define glGetError _ptrc_glGetError extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *); #define glGetFloatv _ptrc_glGetFloatv extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *); #define glGetIntegerv _ptrc_glGetIntegerv extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightfv)(GLenum, GLenum, GLfloat *); #define glGetLightfv _ptrc_glGetLightfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightiv)(GLenum, GLenum, GLint *); #define glGetLightiv _ptrc_glGetLightiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapdv)(GLenum, GLenum, GLdouble *); #define glGetMapdv _ptrc_glGetMapdv extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapfv)(GLenum, GLenum, GLfloat *); #define glGetMapfv _ptrc_glGetMapfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapiv)(GLenum, GLenum, GLint *); #define glGetMapiv _ptrc_glGetMapiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialfv)(GLenum, GLenum, GLfloat *); #define glGetMaterialfv _ptrc_glGetMaterialfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialiv)(GLenum, GLenum, GLint *); #define glGetMaterialiv _ptrc_glGetMaterialiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapfv)(GLenum, GLfloat *); #define glGetPixelMapfv _ptrc_glGetPixelMapfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapuiv)(GLenum, GLuint *); #define glGetPixelMapuiv _ptrc_glGetPixelMapuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapusv)(GLenum, GLushort *); #define glGetPixelMapusv _ptrc_glGetPixelMapusv extern void (CODEGEN_FUNCPTR *_ptrc_glGetPolygonStipple)(GLubyte *); #define glGetPolygonStipple _ptrc_glGetPolygonStipple extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum); #define glGetString _ptrc_glGetString extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvfv)(GLenum, GLenum, GLfloat *); #define glGetTexEnvfv _ptrc_glGetTexEnvfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnviv)(GLenum, GLenum, GLint *); #define glGetTexEnviv _ptrc_glGetTexEnviv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGendv)(GLenum, GLenum, GLdouble *); #define glGetTexGendv _ptrc_glGetTexGendv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenfv)(GLenum, GLenum, GLfloat *); #define glGetTexGenfv _ptrc_glGetTexGenfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGeniv)(GLenum, GLenum, GLint *); #define glGetTexGeniv _ptrc_glGetTexGeniv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); #define glGetTexImage _ptrc_glGetTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); #define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); #define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *); #define glGetTexParameterfv _ptrc_glGetTexParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *); #define glGetTexParameteriv _ptrc_glGetTexParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum); #define glHint _ptrc_glHint extern void (CODEGEN_FUNCPTR *_ptrc_glIndexMask)(GLuint); #define glIndexMask _ptrc_glIndexMask extern void (CODEGEN_FUNCPTR *_ptrc_glIndexd)(GLdouble); #define glIndexd _ptrc_glIndexd extern void (CODEGEN_FUNCPTR *_ptrc_glIndexdv)(const GLdouble *); #define glIndexdv _ptrc_glIndexdv extern void (CODEGEN_FUNCPTR *_ptrc_glIndexf)(GLfloat); #define glIndexf _ptrc_glIndexf extern void (CODEGEN_FUNCPTR *_ptrc_glIndexfv)(const GLfloat *); #define glIndexfv _ptrc_glIndexfv extern void (CODEGEN_FUNCPTR *_ptrc_glIndexi)(GLint); #define glIndexi _ptrc_glIndexi extern void (CODEGEN_FUNCPTR *_ptrc_glIndexiv)(const GLint *); #define glIndexiv _ptrc_glIndexiv extern void (CODEGEN_FUNCPTR *_ptrc_glIndexs)(GLshort); #define glIndexs _ptrc_glIndexs extern void (CODEGEN_FUNCPTR *_ptrc_glIndexsv)(const GLshort *); #define glIndexsv _ptrc_glIndexsv extern void (CODEGEN_FUNCPTR *_ptrc_glInitNames)(); #define glInitNames _ptrc_glInitNames extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum); #define glIsEnabled _ptrc_glIsEnabled extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsList)(GLuint); #define glIsList _ptrc_glIsList extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelf)(GLenum, GLfloat); #define glLightModelf _ptrc_glLightModelf extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelfv)(GLenum, const GLfloat *); #define glLightModelfv _ptrc_glLightModelfv extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeli)(GLenum, GLint); #define glLightModeli _ptrc_glLightModeli extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeliv)(GLenum, const GLint *); #define glLightModeliv _ptrc_glLightModeliv extern void (CODEGEN_FUNCPTR *_ptrc_glLightf)(GLenum, GLenum, GLfloat); #define glLightf _ptrc_glLightf extern void (CODEGEN_FUNCPTR *_ptrc_glLightfv)(GLenum, GLenum, const GLfloat *); #define glLightfv _ptrc_glLightfv extern void (CODEGEN_FUNCPTR *_ptrc_glLighti)(GLenum, GLenum, GLint); #define glLighti _ptrc_glLighti extern void (CODEGEN_FUNCPTR *_ptrc_glLightiv)(GLenum, GLenum, const GLint *); #define glLightiv _ptrc_glLightiv extern void (CODEGEN_FUNCPTR *_ptrc_glLineStipple)(GLint, GLushort); #define glLineStipple _ptrc_glLineStipple extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat); #define glLineWidth _ptrc_glLineWidth extern void (CODEGEN_FUNCPTR *_ptrc_glListBase)(GLuint); #define glListBase _ptrc_glListBase extern void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentity)(); #define glLoadIdentity _ptrc_glLoadIdentity extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixd)(const GLdouble *); #define glLoadMatrixd _ptrc_glLoadMatrixd extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixf)(const GLfloat *); #define glLoadMatrixf _ptrc_glLoadMatrixf extern void (CODEGEN_FUNCPTR *_ptrc_glLoadName)(GLuint); #define glLoadName _ptrc_glLoadName extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum); #define glLogicOp _ptrc_glLogicOp extern void (CODEGEN_FUNCPTR *_ptrc_glMap1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *); #define glMap1d _ptrc_glMap1d extern void (CODEGEN_FUNCPTR *_ptrc_glMap1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *); #define glMap1f _ptrc_glMap1f extern void (CODEGEN_FUNCPTR *_ptrc_glMap2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); #define glMap2d _ptrc_glMap2d extern void (CODEGEN_FUNCPTR *_ptrc_glMap2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); #define glMap2f _ptrc_glMap2f extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1d)(GLint, GLdouble, GLdouble); #define glMapGrid1d _ptrc_glMapGrid1d extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1f)(GLint, GLfloat, GLfloat); #define glMapGrid1f _ptrc_glMapGrid1f extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble); #define glMapGrid2d _ptrc_glMapGrid2d extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat); #define glMapGrid2f _ptrc_glMapGrid2f extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialf)(GLenum, GLenum, GLfloat); #define glMaterialf _ptrc_glMaterialf extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialfv)(GLenum, GLenum, const GLfloat *); #define glMaterialfv _ptrc_glMaterialfv extern void (CODEGEN_FUNCPTR *_ptrc_glMateriali)(GLenum, GLenum, GLint); #define glMateriali _ptrc_glMateriali extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialiv)(GLenum, GLenum, const GLint *); #define glMaterialiv _ptrc_glMaterialiv extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMode)(GLenum); #define glMatrixMode _ptrc_glMatrixMode extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixd)(const GLdouble *); #define glMultMatrixd _ptrc_glMultMatrixd extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixf)(const GLfloat *); #define glMultMatrixf _ptrc_glMultMatrixf extern void (CODEGEN_FUNCPTR *_ptrc_glNewList)(GLuint, GLenum); #define glNewList _ptrc_glNewList extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3b)(GLbyte, GLbyte, GLbyte); #define glNormal3b _ptrc_glNormal3b extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3bv)(const GLbyte *); #define glNormal3bv _ptrc_glNormal3bv extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3d)(GLdouble, GLdouble, GLdouble); #define glNormal3d _ptrc_glNormal3d extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3dv)(const GLdouble *); #define glNormal3dv _ptrc_glNormal3dv extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3f)(GLfloat, GLfloat, GLfloat); #define glNormal3f _ptrc_glNormal3f extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fv)(const GLfloat *); #define glNormal3fv _ptrc_glNormal3fv extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3i)(GLint, GLint, GLint); #define glNormal3i _ptrc_glNormal3i extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3iv)(const GLint *); #define glNormal3iv _ptrc_glNormal3iv extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3s)(GLshort, GLshort, GLshort); #define glNormal3s _ptrc_glNormal3s extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3sv)(const GLshort *); #define glNormal3sv _ptrc_glNormal3sv extern void (CODEGEN_FUNCPTR *_ptrc_glOrtho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); #define glOrtho _ptrc_glOrtho extern void (CODEGEN_FUNCPTR *_ptrc_glPassThrough)(GLfloat); #define glPassThrough _ptrc_glPassThrough extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapfv)(GLenum, GLsizei, const GLfloat *); #define glPixelMapfv _ptrc_glPixelMapfv extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapuiv)(GLenum, GLsizei, const GLuint *); #define glPixelMapuiv _ptrc_glPixelMapuiv extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapusv)(GLenum, GLsizei, const GLushort *); #define glPixelMapusv _ptrc_glPixelMapusv extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat); #define glPixelStoref _ptrc_glPixelStoref extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint); #define glPixelStorei _ptrc_glPixelStorei extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferf)(GLenum, GLfloat); #define glPixelTransferf _ptrc_glPixelTransferf extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferi)(GLenum, GLint); #define glPixelTransferi _ptrc_glPixelTransferi extern void (CODEGEN_FUNCPTR *_ptrc_glPixelZoom)(GLfloat, GLfloat); #define glPixelZoom _ptrc_glPixelZoom extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat); #define glPointSize _ptrc_glPointSize extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum); #define glPolygonMode _ptrc_glPolygonMode extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonStipple)(const GLubyte *); #define glPolygonStipple _ptrc_glPolygonStipple extern void (CODEGEN_FUNCPTR *_ptrc_glPopAttrib)(); #define glPopAttrib _ptrc_glPopAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glPopMatrix)(); #define glPopMatrix _ptrc_glPopMatrix extern void (CODEGEN_FUNCPTR *_ptrc_glPopName)(); #define glPopName _ptrc_glPopName extern void (CODEGEN_FUNCPTR *_ptrc_glPushAttrib)(GLbitfield); #define glPushAttrib _ptrc_glPushAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glPushMatrix)(); #define glPushMatrix _ptrc_glPushMatrix extern void (CODEGEN_FUNCPTR *_ptrc_glPushName)(GLuint); #define glPushName _ptrc_glPushName extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2d)(GLdouble, GLdouble); #define glRasterPos2d _ptrc_glRasterPos2d extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2dv)(const GLdouble *); #define glRasterPos2dv _ptrc_glRasterPos2dv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2f)(GLfloat, GLfloat); #define glRasterPos2f _ptrc_glRasterPos2f extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2fv)(const GLfloat *); #define glRasterPos2fv _ptrc_glRasterPos2fv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2i)(GLint, GLint); #define glRasterPos2i _ptrc_glRasterPos2i extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2iv)(const GLint *); #define glRasterPos2iv _ptrc_glRasterPos2iv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2s)(GLshort, GLshort); #define glRasterPos2s _ptrc_glRasterPos2s extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2sv)(const GLshort *); #define glRasterPos2sv _ptrc_glRasterPos2sv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3d)(GLdouble, GLdouble, GLdouble); #define glRasterPos3d _ptrc_glRasterPos3d extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3dv)(const GLdouble *); #define glRasterPos3dv _ptrc_glRasterPos3dv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3f)(GLfloat, GLfloat, GLfloat); #define glRasterPos3f _ptrc_glRasterPos3f extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3fv)(const GLfloat *); #define glRasterPos3fv _ptrc_glRasterPos3fv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3i)(GLint, GLint, GLint); #define glRasterPos3i _ptrc_glRasterPos3i extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3iv)(const GLint *); #define glRasterPos3iv _ptrc_glRasterPos3iv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3s)(GLshort, GLshort, GLshort); #define glRasterPos3s _ptrc_glRasterPos3s extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3sv)(const GLshort *); #define glRasterPos3sv _ptrc_glRasterPos3sv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble); #define glRasterPos4d _ptrc_glRasterPos4d extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4dv)(const GLdouble *); #define glRasterPos4dv _ptrc_glRasterPos4dv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat); #define glRasterPos4f _ptrc_glRasterPos4f extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4fv)(const GLfloat *); #define glRasterPos4fv _ptrc_glRasterPos4fv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4i)(GLint, GLint, GLint, GLint); #define glRasterPos4i _ptrc_glRasterPos4i extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4iv)(const GLint *); #define glRasterPos4iv _ptrc_glRasterPos4iv extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4s)(GLshort, GLshort, GLshort, GLshort); #define glRasterPos4s _ptrc_glRasterPos4s extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4sv)(const GLshort *); #define glRasterPos4sv _ptrc_glRasterPos4sv extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum); #define glReadBuffer _ptrc_glReadBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); #define glReadPixels _ptrc_glReadPixels extern void (CODEGEN_FUNCPTR *_ptrc_glRectd)(GLdouble, GLdouble, GLdouble, GLdouble); #define glRectd _ptrc_glRectd extern void (CODEGEN_FUNCPTR *_ptrc_glRectdv)(const GLdouble *, const GLdouble *); #define glRectdv _ptrc_glRectdv extern void (CODEGEN_FUNCPTR *_ptrc_glRectf)(GLfloat, GLfloat, GLfloat, GLfloat); #define glRectf _ptrc_glRectf extern void (CODEGEN_FUNCPTR *_ptrc_glRectfv)(const GLfloat *, const GLfloat *); #define glRectfv _ptrc_glRectfv extern void (CODEGEN_FUNCPTR *_ptrc_glRecti)(GLint, GLint, GLint, GLint); #define glRecti _ptrc_glRecti extern void (CODEGEN_FUNCPTR *_ptrc_glRectiv)(const GLint *, const GLint *); #define glRectiv _ptrc_glRectiv extern void (CODEGEN_FUNCPTR *_ptrc_glRects)(GLshort, GLshort, GLshort, GLshort); #define glRects _ptrc_glRects extern void (CODEGEN_FUNCPTR *_ptrc_glRectsv)(const GLshort *, const GLshort *); #define glRectsv _ptrc_glRectsv extern GLint (CODEGEN_FUNCPTR *_ptrc_glRenderMode)(GLenum); #define glRenderMode _ptrc_glRenderMode extern void (CODEGEN_FUNCPTR *_ptrc_glRotated)(GLdouble, GLdouble, GLdouble, GLdouble); #define glRotated _ptrc_glRotated extern void (CODEGEN_FUNCPTR *_ptrc_glRotatef)(GLfloat, GLfloat, GLfloat, GLfloat); #define glRotatef _ptrc_glRotatef extern void (CODEGEN_FUNCPTR *_ptrc_glScaled)(GLdouble, GLdouble, GLdouble); #define glScaled _ptrc_glScaled extern void (CODEGEN_FUNCPTR *_ptrc_glScalef)(GLfloat, GLfloat, GLfloat); #define glScalef _ptrc_glScalef extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei); #define glScissor _ptrc_glScissor extern void (CODEGEN_FUNCPTR *_ptrc_glSelectBuffer)(GLsizei, GLuint *); #define glSelectBuffer _ptrc_glSelectBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glShadeModel)(GLenum); #define glShadeModel _ptrc_glShadeModel extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint); #define glStencilFunc _ptrc_glStencilFunc extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint); #define glStencilMask _ptrc_glStencilMask extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum); #define glStencilOp _ptrc_glStencilOp extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1d)(GLdouble); #define glTexCoord1d _ptrc_glTexCoord1d extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1dv)(const GLdouble *); #define glTexCoord1dv _ptrc_glTexCoord1dv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1f)(GLfloat); #define glTexCoord1f _ptrc_glTexCoord1f extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1fv)(const GLfloat *); #define glTexCoord1fv _ptrc_glTexCoord1fv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1i)(GLint); #define glTexCoord1i _ptrc_glTexCoord1i extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1iv)(const GLint *); #define glTexCoord1iv _ptrc_glTexCoord1iv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1s)(GLshort); #define glTexCoord1s _ptrc_glTexCoord1s extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1sv)(const GLshort *); #define glTexCoord1sv _ptrc_glTexCoord1sv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2d)(GLdouble, GLdouble); #define glTexCoord2d _ptrc_glTexCoord2d extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2dv)(const GLdouble *); #define glTexCoord2dv _ptrc_glTexCoord2dv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2f)(GLfloat, GLfloat); #define glTexCoord2f _ptrc_glTexCoord2f extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fv)(const GLfloat *); #define glTexCoord2fv _ptrc_glTexCoord2fv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2i)(GLint, GLint); #define glTexCoord2i _ptrc_glTexCoord2i extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2iv)(const GLint *); #define glTexCoord2iv _ptrc_glTexCoord2iv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2s)(GLshort, GLshort); #define glTexCoord2s _ptrc_glTexCoord2s extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2sv)(const GLshort *); #define glTexCoord2sv _ptrc_glTexCoord2sv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3d)(GLdouble, GLdouble, GLdouble); #define glTexCoord3d _ptrc_glTexCoord3d extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3dv)(const GLdouble *); #define glTexCoord3dv _ptrc_glTexCoord3dv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3f)(GLfloat, GLfloat, GLfloat); #define glTexCoord3f _ptrc_glTexCoord3f extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3fv)(const GLfloat *); #define glTexCoord3fv _ptrc_glTexCoord3fv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3i)(GLint, GLint, GLint); #define glTexCoord3i _ptrc_glTexCoord3i extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3iv)(const GLint *); #define glTexCoord3iv _ptrc_glTexCoord3iv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3s)(GLshort, GLshort, GLshort); #define glTexCoord3s _ptrc_glTexCoord3s extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3sv)(const GLshort *); #define glTexCoord3sv _ptrc_glTexCoord3sv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble); #define glTexCoord4d _ptrc_glTexCoord4d extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4dv)(const GLdouble *); #define glTexCoord4dv _ptrc_glTexCoord4dv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat); #define glTexCoord4f _ptrc_glTexCoord4f extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fv)(const GLfloat *); #define glTexCoord4fv _ptrc_glTexCoord4fv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4i)(GLint, GLint, GLint, GLint); #define glTexCoord4i _ptrc_glTexCoord4i extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4iv)(const GLint *); #define glTexCoord4iv _ptrc_glTexCoord4iv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4s)(GLshort, GLshort, GLshort, GLshort); #define glTexCoord4s _ptrc_glTexCoord4s extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4sv)(const GLshort *); #define glTexCoord4sv _ptrc_glTexCoord4sv extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvf)(GLenum, GLenum, GLfloat); #define glTexEnvf _ptrc_glTexEnvf extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvfv)(GLenum, GLenum, const GLfloat *); #define glTexEnvfv _ptrc_glTexEnvfv extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvi)(GLenum, GLenum, GLint); #define glTexEnvi _ptrc_glTexEnvi extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnviv)(GLenum, GLenum, const GLint *); #define glTexEnviv _ptrc_glTexEnviv extern void (CODEGEN_FUNCPTR *_ptrc_glTexGend)(GLenum, GLenum, GLdouble); #define glTexGend _ptrc_glTexGend extern void (CODEGEN_FUNCPTR *_ptrc_glTexGendv)(GLenum, GLenum, const GLdouble *); #define glTexGendv _ptrc_glTexGendv extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenf)(GLenum, GLenum, GLfloat); #define glTexGenf _ptrc_glTexGenf extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenfv)(GLenum, GLenum, const GLfloat *); #define glTexGenfv _ptrc_glTexGenfv extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeni)(GLenum, GLenum, GLint); #define glTexGeni _ptrc_glTexGeni extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeniv)(GLenum, GLenum, const GLint *); #define glTexGeniv _ptrc_glTexGeniv extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTexImage1D _ptrc_glTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTexImage2D _ptrc_glTexImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat); #define glTexParameterf _ptrc_glTexParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *); #define glTexParameterfv _ptrc_glTexParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint); #define glTexParameteri _ptrc_glTexParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *); #define glTexParameteriv _ptrc_glTexParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glTranslated)(GLdouble, GLdouble, GLdouble); #define glTranslated _ptrc_glTranslated extern void (CODEGEN_FUNCPTR *_ptrc_glTranslatef)(GLfloat, GLfloat, GLfloat); #define glTranslatef _ptrc_glTranslatef extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2d)(GLdouble, GLdouble); #define glVertex2d _ptrc_glVertex2d extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2dv)(const GLdouble *); #define glVertex2dv _ptrc_glVertex2dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2f)(GLfloat, GLfloat); #define glVertex2f _ptrc_glVertex2f extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2fv)(const GLfloat *); #define glVertex2fv _ptrc_glVertex2fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2i)(GLint, GLint); #define glVertex2i _ptrc_glVertex2i extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2iv)(const GLint *); #define glVertex2iv _ptrc_glVertex2iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2s)(GLshort, GLshort); #define glVertex2s _ptrc_glVertex2s extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2sv)(const GLshort *); #define glVertex2sv _ptrc_glVertex2sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3d)(GLdouble, GLdouble, GLdouble); #define glVertex3d _ptrc_glVertex3d extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3dv)(const GLdouble *); #define glVertex3dv _ptrc_glVertex3dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3f)(GLfloat, GLfloat, GLfloat); #define glVertex3f _ptrc_glVertex3f extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3fv)(const GLfloat *); #define glVertex3fv _ptrc_glVertex3fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3i)(GLint, GLint, GLint); #define glVertex3i _ptrc_glVertex3i extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3iv)(const GLint *); #define glVertex3iv _ptrc_glVertex3iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3s)(GLshort, GLshort, GLshort); #define glVertex3s _ptrc_glVertex3s extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3sv)(const GLshort *); #define glVertex3sv _ptrc_glVertex3sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4d)(GLdouble, GLdouble, GLdouble, GLdouble); #define glVertex4d _ptrc_glVertex4d extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4dv)(const GLdouble *); #define glVertex4dv _ptrc_glVertex4dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4f)(GLfloat, GLfloat, GLfloat, GLfloat); #define glVertex4f _ptrc_glVertex4f extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4fv)(const GLfloat *); #define glVertex4fv _ptrc_glVertex4fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4i)(GLint, GLint, GLint, GLint); #define glVertex4i _ptrc_glVertex4i extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4iv)(const GLint *); #define glVertex4iv _ptrc_glVertex4iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4s)(GLshort, GLshort, GLshort, GLshort); #define glVertex4s _ptrc_glVertex4s extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4sv)(const GLshort *); #define glVertex4sv _ptrc_glVertex4sv extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei); #define glViewport _ptrc_glViewport extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResident)(GLsizei, const GLuint *, GLboolean *); #define glAreTexturesResident _ptrc_glAreTexturesResident extern void (CODEGEN_FUNCPTR *_ptrc_glArrayElement)(GLint); #define glArrayElement _ptrc_glArrayElement extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint); #define glBindTexture _ptrc_glBindTexture extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); #define glColorPointer _ptrc_glColorPointer extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); #define glCopyTexImage1D _ptrc_glCopyTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); #define glCopyTexImage2D _ptrc_glCopyTexImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); #define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *); #define glDeleteTextures _ptrc_glDeleteTextures extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientState)(GLenum); #define glDisableClientState _ptrc_glDisableClientState extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei); #define glDrawArrays _ptrc_glDrawArrays extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); #define glDrawElements _ptrc_glDrawElements extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointer)(GLsizei, const GLvoid *); #define glEdgeFlagPointer _ptrc_glEdgeFlagPointer extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientState)(GLenum); #define glEnableClientState _ptrc_glEnableClientState extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *); #define glGenTextures _ptrc_glGenTextures extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **); #define glGetPointerv _ptrc_glGetPointerv extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointer)(GLenum, GLsizei, const GLvoid *); #define glIndexPointer _ptrc_glIndexPointer extern void (CODEGEN_FUNCPTR *_ptrc_glIndexub)(GLubyte); #define glIndexub _ptrc_glIndexub extern void (CODEGEN_FUNCPTR *_ptrc_glIndexubv)(const GLubyte *); #define glIndexubv _ptrc_glIndexubv extern void (CODEGEN_FUNCPTR *_ptrc_glInterleavedArrays)(GLenum, GLsizei, const GLvoid *); #define glInterleavedArrays _ptrc_glInterleavedArrays extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint); #define glIsTexture _ptrc_glIsTexture extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointer)(GLenum, GLsizei, const GLvoid *); #define glNormalPointer _ptrc_glNormalPointer extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat); #define glPolygonOffset _ptrc_glPolygonOffset extern void (CODEGEN_FUNCPTR *_ptrc_glPopClientAttrib)(); #define glPopClientAttrib _ptrc_glPopClientAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTextures)(GLsizei, const GLuint *, const GLfloat *); #define glPrioritizeTextures _ptrc_glPrioritizeTextures extern void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttrib)(GLbitfield); #define glPushClientAttrib _ptrc_glPushClientAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); #define glTexCoordPointer _ptrc_glTexCoordPointer extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage1D _ptrc_glTexSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage2D _ptrc_glTexSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); #define glVertexPointer _ptrc_glVertexPointer extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); #define glBlendColor _ptrc_glBlendColor extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum); #define glBlendEquation _ptrc_glBlendEquation extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); #define glDrawRangeElements _ptrc_glDrawRangeElements extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTexImage3D _ptrc_glTexImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage3D _ptrc_glTexSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum); #define glActiveTexture _ptrc_glActiveTexture extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTexture)(GLenum); #define glClientActiveTexture _ptrc_glClientActiveTexture extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage1D _ptrc_glCompressedTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage2D _ptrc_glCompressedTexImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage3D _ptrc_glCompressedTexImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *); #define glGetCompressedTexImage _ptrc_glGetCompressedTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixd)(const GLdouble *); #define glLoadTransposeMatrixd _ptrc_glLoadTransposeMatrixd extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixf)(const GLfloat *); #define glLoadTransposeMatrixf _ptrc_glLoadTransposeMatrixf extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixd)(const GLdouble *); #define glMultTransposeMatrixd _ptrc_glMultTransposeMatrixd extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixf)(const GLfloat *); #define glMultTransposeMatrixf _ptrc_glMultTransposeMatrixf extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1d)(GLenum, GLdouble); #define glMultiTexCoord1d _ptrc_glMultiTexCoord1d extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dv)(GLenum, const GLdouble *); #define glMultiTexCoord1dv _ptrc_glMultiTexCoord1dv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1f)(GLenum, GLfloat); #define glMultiTexCoord1f _ptrc_glMultiTexCoord1f extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fv)(GLenum, const GLfloat *); #define glMultiTexCoord1fv _ptrc_glMultiTexCoord1fv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1i)(GLenum, GLint); #define glMultiTexCoord1i _ptrc_glMultiTexCoord1i extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iv)(GLenum, const GLint *); #define glMultiTexCoord1iv _ptrc_glMultiTexCoord1iv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1s)(GLenum, GLshort); #define glMultiTexCoord1s _ptrc_glMultiTexCoord1s extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sv)(GLenum, const GLshort *); #define glMultiTexCoord1sv _ptrc_glMultiTexCoord1sv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2d)(GLenum, GLdouble, GLdouble); #define glMultiTexCoord2d _ptrc_glMultiTexCoord2d extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dv)(GLenum, const GLdouble *); #define glMultiTexCoord2dv _ptrc_glMultiTexCoord2dv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2f)(GLenum, GLfloat, GLfloat); #define glMultiTexCoord2f _ptrc_glMultiTexCoord2f extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fv)(GLenum, const GLfloat *); #define glMultiTexCoord2fv _ptrc_glMultiTexCoord2fv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2i)(GLenum, GLint, GLint); #define glMultiTexCoord2i _ptrc_glMultiTexCoord2i extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iv)(GLenum, const GLint *); #define glMultiTexCoord2iv _ptrc_glMultiTexCoord2iv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2s)(GLenum, GLshort, GLshort); #define glMultiTexCoord2s _ptrc_glMultiTexCoord2s extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sv)(GLenum, const GLshort *); #define glMultiTexCoord2sv _ptrc_glMultiTexCoord2sv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3d)(GLenum, GLdouble, GLdouble, GLdouble); #define glMultiTexCoord3d _ptrc_glMultiTexCoord3d extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dv)(GLenum, const GLdouble *); #define glMultiTexCoord3dv _ptrc_glMultiTexCoord3dv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3f)(GLenum, GLfloat, GLfloat, GLfloat); #define glMultiTexCoord3f _ptrc_glMultiTexCoord3f extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fv)(GLenum, const GLfloat *); #define glMultiTexCoord3fv _ptrc_glMultiTexCoord3fv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3i)(GLenum, GLint, GLint, GLint); #define glMultiTexCoord3i _ptrc_glMultiTexCoord3i extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iv)(GLenum, const GLint *); #define glMultiTexCoord3iv _ptrc_glMultiTexCoord3iv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3s)(GLenum, GLshort, GLshort, GLshort); #define glMultiTexCoord3s _ptrc_glMultiTexCoord3s extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sv)(GLenum, const GLshort *); #define glMultiTexCoord3sv _ptrc_glMultiTexCoord3sv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4d)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); #define glMultiTexCoord4d _ptrc_glMultiTexCoord4d extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dv)(GLenum, const GLdouble *); #define glMultiTexCoord4dv _ptrc_glMultiTexCoord4dv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4f)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); #define glMultiTexCoord4f _ptrc_glMultiTexCoord4f extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fv)(GLenum, const GLfloat *); #define glMultiTexCoord4fv _ptrc_glMultiTexCoord4fv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4i)(GLenum, GLint, GLint, GLint, GLint); #define glMultiTexCoord4i _ptrc_glMultiTexCoord4i extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iv)(GLenum, const GLint *); #define glMultiTexCoord4iv _ptrc_glMultiTexCoord4iv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4s)(GLenum, GLshort, GLshort, GLshort, GLshort); #define glMultiTexCoord4s _ptrc_glMultiTexCoord4s extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sv)(GLenum, const GLshort *); #define glMultiTexCoord4sv _ptrc_glMultiTexCoord4sv extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean); #define glSampleCoverage _ptrc_glSampleCoverage extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparate _ptrc_glBlendFuncSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointer)(GLenum, GLsizei, const GLvoid *); #define glFogCoordPointer _ptrc_glFogCoordPointer extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordd)(GLdouble); #define glFogCoordd _ptrc_glFogCoordd extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddv)(const GLdouble *); #define glFogCoorddv _ptrc_glFogCoorddv extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordf)(GLfloat); #define glFogCoordf _ptrc_glFogCoordf extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfv)(const GLfloat *); #define glFogCoordfv _ptrc_glFogCoordfv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); #define glMultiDrawArrays _ptrc_glMultiDrawArrays extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei); #define glMultiDrawElements _ptrc_glMultiDrawElements extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat); #define glPointParameterf _ptrc_glPointParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *); #define glPointParameterfv _ptrc_glPointParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint); #define glPointParameteri _ptrc_glPointParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *); #define glPointParameteriv _ptrc_glPointParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3b)(GLbyte, GLbyte, GLbyte); #define glSecondaryColor3b _ptrc_glSecondaryColor3b extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bv)(const GLbyte *); #define glSecondaryColor3bv _ptrc_glSecondaryColor3bv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3d)(GLdouble, GLdouble, GLdouble); #define glSecondaryColor3d _ptrc_glSecondaryColor3d extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dv)(const GLdouble *); #define glSecondaryColor3dv _ptrc_glSecondaryColor3dv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3f)(GLfloat, GLfloat, GLfloat); #define glSecondaryColor3f _ptrc_glSecondaryColor3f extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fv)(const GLfloat *); #define glSecondaryColor3fv _ptrc_glSecondaryColor3fv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3i)(GLint, GLint, GLint); #define glSecondaryColor3i _ptrc_glSecondaryColor3i extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iv)(const GLint *); #define glSecondaryColor3iv _ptrc_glSecondaryColor3iv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3s)(GLshort, GLshort, GLshort); #define glSecondaryColor3s _ptrc_glSecondaryColor3s extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sv)(const GLshort *); #define glSecondaryColor3sv _ptrc_glSecondaryColor3sv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ub)(GLubyte, GLubyte, GLubyte); #define glSecondaryColor3ub _ptrc_glSecondaryColor3ub extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubv)(const GLubyte *); #define glSecondaryColor3ubv _ptrc_glSecondaryColor3ubv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ui)(GLuint, GLuint, GLuint); #define glSecondaryColor3ui _ptrc_glSecondaryColor3ui extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiv)(const GLuint *); #define glSecondaryColor3uiv _ptrc_glSecondaryColor3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3us)(GLushort, GLushort, GLushort); #define glSecondaryColor3us _ptrc_glSecondaryColor3us extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usv)(const GLushort *); #define glSecondaryColor3usv _ptrc_glSecondaryColor3usv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); #define glSecondaryColorPointer _ptrc_glSecondaryColorPointer extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2d)(GLdouble, GLdouble); #define glWindowPos2d _ptrc_glWindowPos2d extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dv)(const GLdouble *); #define glWindowPos2dv _ptrc_glWindowPos2dv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2f)(GLfloat, GLfloat); #define glWindowPos2f _ptrc_glWindowPos2f extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fv)(const GLfloat *); #define glWindowPos2fv _ptrc_glWindowPos2fv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2i)(GLint, GLint); #define glWindowPos2i _ptrc_glWindowPos2i extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iv)(const GLint *); #define glWindowPos2iv _ptrc_glWindowPos2iv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2s)(GLshort, GLshort); #define glWindowPos2s _ptrc_glWindowPos2s extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sv)(const GLshort *); #define glWindowPos2sv _ptrc_glWindowPos2sv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3d)(GLdouble, GLdouble, GLdouble); #define glWindowPos3d _ptrc_glWindowPos3d extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dv)(const GLdouble *); #define glWindowPos3dv _ptrc_glWindowPos3dv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3f)(GLfloat, GLfloat, GLfloat); #define glWindowPos3f _ptrc_glWindowPos3f extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fv)(const GLfloat *); #define glWindowPos3fv _ptrc_glWindowPos3fv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3i)(GLint, GLint, GLint); #define glWindowPos3i _ptrc_glWindowPos3i extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iv)(const GLint *); #define glWindowPos3iv _ptrc_glWindowPos3iv extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3s)(GLshort, GLshort, GLshort); #define glWindowPos3s _ptrc_glWindowPos3s extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sv)(const GLshort *); #define glWindowPos3sv _ptrc_glWindowPos3sv extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint); #define glBeginQuery _ptrc_glBeginQuery extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint); #define glBindBuffer _ptrc_glBindBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum); #define glBufferData _ptrc_glBufferData extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *); #define glBufferSubData _ptrc_glBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *); #define glDeleteBuffers _ptrc_glDeleteBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *); #define glDeleteQueries _ptrc_glDeleteQueries extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum); #define glEndQuery _ptrc_glEndQuery extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *); #define glGenBuffers _ptrc_glGenBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *); #define glGenQueries _ptrc_glGenQueries extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *); #define glGetBufferParameteriv _ptrc_glGetBufferParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **); #define glGetBufferPointerv _ptrc_glGetBufferPointerv extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *); #define glGetBufferSubData _ptrc_glGetBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *); #define glGetQueryObjectiv _ptrc_glGetQueryObjectiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *); #define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *); #define glGetQueryiv _ptrc_glGetQueryiv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint); #define glIsBuffer _ptrc_glIsBuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint); #define glIsQuery _ptrc_glIsQuery extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum); #define glMapBuffer _ptrc_glMapBuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum); #define glUnmapBuffer _ptrc_glUnmapBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint); #define glAttachShader _ptrc_glAttachShader extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *); #define glBindAttribLocation _ptrc_glBindAttribLocation extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum); #define glBlendEquationSeparate _ptrc_glBlendEquationSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint); #define glCompileShader _ptrc_glCompileShader extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(); #define glCreateProgram _ptrc_glCreateProgram extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum); #define glCreateShader _ptrc_glCreateShader extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint); #define glDeleteProgram _ptrc_glDeleteProgram extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint); #define glDeleteShader _ptrc_glDeleteShader extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint); #define glDetachShader _ptrc_glDetachShader extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint); #define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *); #define glDrawBuffers _ptrc_glDrawBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint); #define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); #define glGetActiveAttrib _ptrc_glGetActiveAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); #define glGetActiveUniform _ptrc_glGetActiveUniform extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); #define glGetAttachedShaders _ptrc_glGetAttachedShaders extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *); #define glGetAttribLocation _ptrc_glGetAttribLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramInfoLog _ptrc_glGetProgramInfoLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *); #define glGetProgramiv _ptrc_glGetProgramiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetShaderInfoLog _ptrc_glGetShaderInfoLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetShaderSource _ptrc_glGetShaderSource extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *); #define glGetShaderiv _ptrc_glGetShaderiv extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *); #define glGetUniformLocation _ptrc_glGetUniformLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *); #define glGetUniformfv _ptrc_glGetUniformfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *); #define glGetUniformiv _ptrc_glGetUniformiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **); #define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *); #define glGetVertexAttribdv _ptrc_glGetVertexAttribdv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *); #define glGetVertexAttribfv _ptrc_glGetVertexAttribfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *); #define glGetVertexAttribiv _ptrc_glGetVertexAttribiv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint); #define glIsProgram _ptrc_glIsProgram extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint); #define glIsShader _ptrc_glIsShader extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint); #define glLinkProgram _ptrc_glLinkProgram extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *); #define glShaderSource _ptrc_glShaderSource extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); #define glStencilFuncSeparate _ptrc_glStencilFuncSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint); #define glStencilMaskSeparate _ptrc_glStencilMaskSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); #define glStencilOpSeparate _ptrc_glStencilOpSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat); #define glUniform1f _ptrc_glUniform1f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *); #define glUniform1fv _ptrc_glUniform1fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint); #define glUniform1i _ptrc_glUniform1i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *); #define glUniform1iv _ptrc_glUniform1iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat); #define glUniform2f _ptrc_glUniform2f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *); #define glUniform2fv _ptrc_glUniform2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint); #define glUniform2i _ptrc_glUniform2i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *); #define glUniform2iv _ptrc_glUniform2iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); #define glUniform3f _ptrc_glUniform3f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *); #define glUniform3fv _ptrc_glUniform3fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint); #define glUniform3i _ptrc_glUniform3i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *); #define glUniform3iv _ptrc_glUniform3iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glUniform4f _ptrc_glUniform4f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *); #define glUniform4fv _ptrc_glUniform4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint); #define glUniform4i _ptrc_glUniform4i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *); #define glUniform4iv _ptrc_glUniform4iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2fv _ptrc_glUniformMatrix2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3fv _ptrc_glUniformMatrix3fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4fv _ptrc_glUniformMatrix4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint); #define glUseProgram _ptrc_glUseProgram extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint); #define glValidateProgram _ptrc_glValidateProgram extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble); #define glVertexAttrib1d _ptrc_glVertexAttrib1d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *); #define glVertexAttrib1dv _ptrc_glVertexAttrib1dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat); #define glVertexAttrib1f _ptrc_glVertexAttrib1f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *); #define glVertexAttrib1fv _ptrc_glVertexAttrib1fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort); #define glVertexAttrib1s _ptrc_glVertexAttrib1s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *); #define glVertexAttrib1sv _ptrc_glVertexAttrib1sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble); #define glVertexAttrib2d _ptrc_glVertexAttrib2d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *); #define glVertexAttrib2dv _ptrc_glVertexAttrib2dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat); #define glVertexAttrib2f _ptrc_glVertexAttrib2f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *); #define glVertexAttrib2fv _ptrc_glVertexAttrib2fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort); #define glVertexAttrib2s _ptrc_glVertexAttrib2s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *); #define glVertexAttrib2sv _ptrc_glVertexAttrib2sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble); #define glVertexAttrib3d _ptrc_glVertexAttrib3d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *); #define glVertexAttrib3dv _ptrc_glVertexAttrib3dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat); #define glVertexAttrib3f _ptrc_glVertexAttrib3f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *); #define glVertexAttrib3fv _ptrc_glVertexAttrib3fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort); #define glVertexAttrib3s _ptrc_glVertexAttrib3s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *); #define glVertexAttrib3sv _ptrc_glVertexAttrib3sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *); #define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *); #define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *); #define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); #define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *); #define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *); #define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *); #define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *); #define glVertexAttrib4bv _ptrc_glVertexAttrib4bv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glVertexAttrib4d _ptrc_glVertexAttrib4d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *); #define glVertexAttrib4dv _ptrc_glVertexAttrib4dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glVertexAttrib4f _ptrc_glVertexAttrib4f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *); #define glVertexAttrib4fv _ptrc_glVertexAttrib4fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *); #define glVertexAttrib4iv _ptrc_glVertexAttrib4iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort); #define glVertexAttrib4s _ptrc_glVertexAttrib4s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *); #define glVertexAttrib4sv _ptrc_glVertexAttrib4sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *); #define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *); #define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *); #define glVertexAttrib4usv _ptrc_glVertexAttrib4usv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); #define glVertexAttribPointer _ptrc_glVertexAttribPointer extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum); #define glBeginConditionalRender _ptrc_glBeginConditionalRender extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum); #define glBeginTransformFeedback _ptrc_glBeginTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint); #define glBindBufferBase _ptrc_glBindBufferBase extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); #define glBindBufferRange _ptrc_glBindBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *); #define glBindFragDataLocation _ptrc_glBindFragDataLocation extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint); #define glBindFramebuffer _ptrc_glBindFramebuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint); #define glBindRenderbuffer _ptrc_glBindRenderbuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint); #define glBindVertexArray _ptrc_glBindVertexArray extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); #define glBlitFramebuffer _ptrc_glBlitFramebuffer extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum); #define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum); #define glClampColor _ptrc_glClampColor extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint); #define glClearBufferfi _ptrc_glClearBufferfi extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *); #define glClearBufferfv _ptrc_glClearBufferfv extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *); #define glClearBufferiv _ptrc_glClearBufferiv extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *); #define glClearBufferuiv _ptrc_glClearBufferuiv extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); #define glColorMaski _ptrc_glColorMaski extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *); #define glDeleteFramebuffers _ptrc_glDeleteFramebuffers extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *); #define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *); #define glDeleteVertexArrays _ptrc_glDeleteVertexArrays extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint); #define glDisablei _ptrc_glDisablei extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint); #define glEnablei _ptrc_glEnablei extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(); #define glEndConditionalRender _ptrc_glEndConditionalRender extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(); #define glEndTransformFeedback _ptrc_glEndTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); #define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); #define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture1D _ptrc_glFramebufferTexture1D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture2D _ptrc_glFramebufferTexture2D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTexture3D _ptrc_glFramebufferTexture3D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *); #define glGenFramebuffers _ptrc_glGenFramebuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *); #define glGenRenderbuffers _ptrc_glGenRenderbuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *); #define glGenVertexArrays _ptrc_glGenVertexArrays extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum); #define glGenerateMipmap _ptrc_glGenerateMipmap extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *); #define glGetBooleani_v _ptrc_glGetBooleani_v extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *); #define glGetFragDataLocation _ptrc_glGetFragDataLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); #define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *); #define glGetIntegeri_v _ptrc_glGetIntegeri_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); #define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint); #define glGetStringi _ptrc_glGetStringi extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *); #define glGetTexParameterIiv _ptrc_glGetTexParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *); #define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); #define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *); #define glGetUniformuiv _ptrc_glGetUniformuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *); #define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *); #define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint); #define glIsEnabledi _ptrc_glIsEnabledi extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint); #define glIsFramebuffer _ptrc_glIsFramebuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint); #define glIsRenderbuffer _ptrc_glIsRenderbuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint); #define glIsVertexArray _ptrc_glIsVertexArray extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); #define glMapBufferRange _ptrc_glMapBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); #define glRenderbufferStorage _ptrc_glRenderbufferStorage extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *); #define glTexParameterIiv _ptrc_glTexParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *); #define glTexParameterIuiv _ptrc_glTexParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum); #define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint); #define glUniform1ui _ptrc_glUniform1ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *); #define glUniform1uiv _ptrc_glUniform1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint); #define glUniform2ui _ptrc_glUniform2ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *); #define glUniform2uiv _ptrc_glUniform2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint); #define glUniform3ui _ptrc_glUniform3ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *); #define glUniform3uiv _ptrc_glUniform3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); #define glUniform4ui _ptrc_glUniform4ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *); #define glUniform4uiv _ptrc_glUniform4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint); #define glVertexAttribI1i _ptrc_glVertexAttribI1i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *); #define glVertexAttribI1iv _ptrc_glVertexAttribI1iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint); #define glVertexAttribI1ui _ptrc_glVertexAttribI1ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *); #define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint); #define glVertexAttribI2i _ptrc_glVertexAttribI2i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *); #define glVertexAttribI2iv _ptrc_glVertexAttribI2iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint); #define glVertexAttribI2ui _ptrc_glVertexAttribI2ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *); #define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint); #define glVertexAttribI3i _ptrc_glVertexAttribI3i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *); #define glVertexAttribI3iv _ptrc_glVertexAttribI3iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint); #define glVertexAttribI3ui _ptrc_glVertexAttribI3ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *); #define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *); #define glVertexAttribI4bv _ptrc_glVertexAttribI4bv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint); #define glVertexAttribI4i _ptrc_glVertexAttribI4i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *); #define glVertexAttribI4iv _ptrc_glVertexAttribI4iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *); #define glVertexAttribI4sv _ptrc_glVertexAttribI4sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *); #define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint); #define glVertexAttribI4ui _ptrc_glVertexAttribI4ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *); #define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *); #define glVertexAttribI4usv _ptrc_glVertexAttribI4usv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); #define glVertexAttribIPointer _ptrc_glVertexAttribIPointer extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); #define glCopyBufferSubData _ptrc_glCopyBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei); #define glDrawArraysInstanced _ptrc_glDrawArraysInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); #define glDrawElementsInstanced _ptrc_glDrawElementsInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); #define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveUniformName _ptrc_glGetActiveUniformName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); #define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *); #define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); #define glGetUniformIndices _ptrc_glGetUniformIndices extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint); #define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint); #define glTexBuffer _ptrc_glTexBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint); #define glUniformBlockBinding _ptrc_glUniformBlockBinding extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64); #define glClientWaitSync _ptrc_glClientWaitSync extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync); #define glDeleteSync _ptrc_glDeleteSync extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint); #define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint); #define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint); #define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield); #define glFenceSync _ptrc_glFenceSync extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture _ptrc_glFramebufferTexture extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *); #define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *); #define glGetInteger64i_v _ptrc_glGetInteger64i_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *); #define glGetInteger64v _ptrc_glGetInteger64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *); #define glGetMultisamplefv _ptrc_glGetMultisamplefv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); #define glGetSynciv _ptrc_glGetSynciv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync); #define glIsSync _ptrc_glIsSync extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *); #define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum); #define glProvokingVertex _ptrc_glProvokingVertex extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield); #define glSampleMaski _ptrc_glSampleMaski extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); #define glTexImage2DMultisample _ptrc_glTexImage2DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexImage3DMultisample _ptrc_glTexImage3DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64); #define glWaitSync _ptrc_glWaitSync extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); #define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint); #define glBindSampler _ptrc_glBindSampler extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *); #define glDeleteSamplers _ptrc_glDeleteSamplers extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *); #define glGenSamplers _ptrc_glGenSamplers extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *); #define glGetFragDataIndex _ptrc_glGetFragDataIndex extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); #define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); #define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *); #define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); #define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); #define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *); #define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint); #define glIsSampler _ptrc_glIsSampler extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum); #define glQueryCounter _ptrc_glQueryCounter extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *); #define glSamplerParameterIiv _ptrc_glSamplerParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); #define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat); #define glSamplerParameterf _ptrc_glSamplerParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *); #define glSamplerParameterfv _ptrc_glSamplerParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint); #define glSamplerParameteri _ptrc_glSamplerParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *); #define glSamplerParameteriv _ptrc_glSamplerParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint); #define glVertexAttribDivisor _ptrc_glVertexAttribDivisor extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP1ui _ptrc_glVertexAttribP1ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP2ui _ptrc_glVertexAttribP2ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP3ui _ptrc_glVertexAttribP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP4ui _ptrc_glVertexAttribP4ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv enum ogl_LoadStatus { ogl_LOAD_FAILED = 0, ogl_LOAD_SUCCEEDED = 1, }; int ogl_LoadFunctions(); int ogl_GetMinorVersion(); int ogl_GetMajorVersion(); int ogl_IsVersionGEQ(int majorVersion, int minorVersion); #ifdef __cplusplus } #endif /*__cplusplus*/ #endif //POINTER_C_GENERATED_HEADER_OPENGL_H