// HE-Grenade Rounds -------------------------------------------------------- ACTOR HEGrenadeRounds : Ammo { +FLOORCLIP Inventory.Amount 6 Inventory.MaxAmount 30 Ammo.BackpackAmount 6 Ammo.BackpackMaxAmount 60 Inventory.Icon "I_GRN1" Tag "$TAG_HEGRENADES" Inventory.PickupMessage "$TXT_HEGRENADES" States { Spawn: GRN1 A -1 Stop } } // Phosphorus-Grenade Rounds ------------------------------------------------ ACTOR PhosphorusGrenadeRounds : Ammo { +FLOORCLIP Inventory.Amount 4 Inventory.MaxAmount 16 Ammo.BackpackAmount 4 Ammo.BackpackMaxAmount 32 Inventory.Icon "I_GRN2" Tag "$TAG_PHGRENADES" Inventory.PickupMessage "$TXT_PHGRENADES" States { Spawn: GRN2 A -1 Stop } } // Clip of Bullets ---------------------------------------------------------- ACTOR ClipOfBullets : Ammo { +FLOORCLIP Inventory.Amount 10 Inventory.MaxAmount 250 Ammo.BackpackAmount 10 Ammo.BackpackMaxAmount 500 Inventory.Icon "I_BLIT" Tag "$TAG_CLIPOFBULLETS" Inventory.PickupMessage "$TXT_CLIPOFBULLETS" States { Spawn: BLIT A -1 Stop } } // Box of Bullets ----------------------------------------------------------- ACTOR BoxOfBullets : ClipOfBullets { Inventory.Amount 50 Tag "$TAG_BOXOFBULLETS" Inventory.PickupMessage "$TXT_BOXOFBULLETS" States { Spawn: BBOX A -1 Stop } } // Mini Missiles ------------------------------------------------------------ ACTOR MiniMissiles : Ammo { +FLOORCLIP Inventory.Amount 4 Inventory.MaxAmount 100 Ammo.BackpackAmount 4 Ammo.BackpackMaxAmount 200 Inventory.Icon "I_ROKT" Tag "$TAG_MINIMISSILES" Inventory.PickupMessage "$TXT_MINIMISSILES" States { Spawn: MSSL A -1 Stop } } // Crate of Missiles -------------------------------------------------------- ACTOR CrateOfMissiles : MiniMissiles { Inventory.Amount 20 Tag "$TAG_CRATEOFMISSILES" Inventory.PickupMessage "$TXT_CRATEOFMISSILES" States { Spawn: ROKT A -1 Stop } } // Energy Pod --------------------------------------------------------------- ACTOR EnergyPod : Ammo { +FLOORCLIP Inventory.Amount 20 Inventory.MaxAmount 400 Ammo.BackpackAmount 20 Ammo.BackpackMaxAmount 800 Ammo.DropAmount 20 Inventory.Icon "I_BRY1" Tag "$TAG_ENERGYPOD" Inventory.PickupMessage "$TXT_ENERGYPOD" States { Spawn: BRY1 AB 6 Loop } } // Energy pack --------------------------------------------------------------- ACTOR EnergyPack : EnergyPod { Inventory.Amount 100 Tag "$TAG_ENERGYPACK" Inventory.PickupMessage "$TXT_ENERGYPACK" States { Spawn: CPAC AB 6 Loop } } // Poison Bolt Quiver ------------------------------------------------------- ACTOR PoisonBolts : Ammo { +FLOORCLIP Inventory.Amount 10 Inventory.MaxAmount 25 Ammo.BackpackAmount 2 Ammo.BackpackMaxAmount 50 Inventory.Icon "I_PQRL" Tag "$TAG_POISONBOLTS" Inventory.PickupMessage "$TXT_POISONBOLTS" States { Spawn: PQRL A -1 Stop } } // Electric Bolt Quiver ------------------------------------------------------- ACTOR ElectricBolts : Ammo { +FLOORCLIP Inventory.Amount 20 Inventory.MaxAmount 50 Ammo.BackpackAmount 4 Ammo.BackpackMaxAmount 100 Inventory.Icon "I_XQRL" Tag "$TAG_ELECTRICBOLTS" Inventory.PickupMessage "$TXT_ELECTRICBOLTS" States { Spawn: XQRL A -1 Stop } } // Ammo Satchel ------------------------------------------------------------- ACTOR AmmoSatchel : BackpackItem { +FLOORCLIP Inventory.Icon "I_BKPK" Tag "$TAG_AMMOSATCHEL" Inventory.PickupMessage "$TXT_AMMOSATCHEL" States { Spawn: BKPK A -1 Stop } }