// Bat Spawner -------------------------------------------------------------- ACTOR BatSpawner : SwitchableDecoration 10225 { Game Hexen +NOBLOCKMAP +NOSECTOR +NOGRAVITY RenderStyle None action native A_BatSpawnInit(); action native A_BatSpawn(); States { Spawn: Active: TNT1 A 2 TNT1 A 2 A_BatSpawnInit TNT1 A 2 A_BatSpawn Wait Inactive: TNT1 A -1 Stop } } // Bat ---------------------------------------------------------------------- ACTOR Bat { Speed 5 Radius 3 Height 3 +NOBLOCKMAP +NOGRAVITY +MISSILE +NOTELEPORT +CANPASS action native A_BatMove(); States { Spawn: ABAT ABC 2 A_BatMove Loop Death: ABAT A 2 Stop } }