#include "actor.h" #include "a_action.h" #include "a_strifeglobal.h" #include "p_enemy.h" void A_WakeOracleSpectre (AActor *); // Oracle ------------------------------------------------------------------- FState AOracle::States[] = { S_NORMAL (ORCL, 'A', -1, NULL, NULL), S_NORMAL (ORCL, 'B', 5, NULL, &States[2]), S_NORMAL (ORCL, 'C', 5, NULL, &States[3]), S_NORMAL (ORCL, 'D', 5, NULL, &States[4]), S_NORMAL (ORCL, 'E', 5, NULL, &States[5]), S_NORMAL (ORCL, 'F', 5, NULL, &States[6]), S_NORMAL (ORCL, 'G', 5, NULL, &States[7]), S_NORMAL (ORCL, 'H', 5, NULL, &States[8]), S_NORMAL (ORCL, 'I', 5, NULL, &States[9]), S_NORMAL (ORCL, 'J', 5, NULL, &States[10]), S_NORMAL (ORCL, 'K', 5, NULL, &States[11]), S_NORMAL (ORCL, 'L', 5, A_NoBlocking, &States[12]), S_NORMAL (ORCL, 'M', 5, NULL, &States[13]), S_NORMAL (ORCL, 'N', 5, A_WakeOracleSpectre, &States[14]), S_NORMAL (ORCL, 'O', 5, NULL, &States[15]), S_NORMAL (ORCL, 'P', 5, NULL, &States[16]), S_NORMAL (ORCL, 'Q', -1, NULL, NULL) }; IMPLEMENT_ACTOR (AOracle, Strife, 199, 0) PROP_StrifeType (65) PROP_StrifeTeaserType (62) PROP_StrifeTeaserType2 (63) PROP_SpawnHealth (1) PROP_SpawnState (0) PROP_DeathState (1) PROP_RadiusFixed (15) PROP_HeightFixed (56) PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH) PROP_Flags2 (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS) PROP_Flags4 (MF4_FIRERESIST) PROP_MaxDropOffHeight (32) PROP_MinMissileChance (150) PROP_Tag ("ORACLE") END_DEFAULTS //============================================================================ // // AOracle :: NoBlockingSet // //============================================================================ void AOracle::NoBlockingSet () { P_DropItem (this, "Meat", -1, 256); } void A_WakeOracleSpectre (AActor *self) { TThinkerIterator it(NAME_AlienSpectre3); AActor *spectre = it.Next(); if (spectre != NULL) { spectre->Sector->SoundTarget = spectre->LastHeard = self->LastHeard; spectre->target = self->target; spectre->SetState (spectre->SeeState); } } //============================================================================ // // AOracle :: TakeSpecialDamage // // The Oracle is invulnerable to the first stage Sigil. // //============================================================================ int AOracle::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype) { if (inflictor != NULL && inflictor->GetClass()->TypeName == NAME_SpectralLightningV1) return -1; return Super::TakeSpecialDamage(inflictor, source, damage, damagetype); }