WEAPON(JumpIfNoAmmo) WEAPON(CustomPunch) WEAPON(FireBullets) WEAPON(FireCustomMissile) WEAPON(RailAttack) WEAPON(LightInverse) WEAPON(ThrowGrenade) WEAPON(SelectWeapon) WEAPON(Light) ACTOR(ChangeFlag) ACTOR(MeleeAttack) ACTOR(MissileAttack) ACTOR(BulletAttack) ACTOR(ScreamAndUnblock) ACTOR(ActiveAndUnblock) ACTOR(ActiveSound) ACTOR(FastChase) ACTOR(CentaurDefend) ACTOR(FreezeDeath) ACTOR(FreezeDeathChunks) ACTOR(GenericFreezeDeath) ACTOR(IceGuyDie) ACTOR(M_Saw) ACTOR(Wander) ACTOR(Look2) ACTOR(TossGib) ACTOR(SentinelBob) ACTOR(SentinelRefire) ACTOR(Tracer2) ACTOR(SetShadow) ACTOR(ClearShadow) ACTOR(GetHurt) ACTOR(TurretLook) ACTOR(KlaxonBlare) ACTOR(CheckTerrain) ACTOR(Countdown) ACTOR(AlertMonsters) ACTOR(ClearSoundTarget) ACTOR(FireAssaultGun) ACTOR(PlaySound) ACTOR(PlayWeaponSound) ACTOR(FLoopActiveSound) ACTOR(LoopActiveSound) ACTOR(StopSound) ACTOR(PlaySoundEx) ACTOR(StopSoundEx) ACTOR(SeekerMissile) ACTOR(Jump) ACTOR(ExplodeParms) ACTOR(CallSpecial) ACTOR(CustomMissile) ACTOR(CustomBulletAttack) ACTOR(JumpIfHealthLower) ACTOR(JumpIfCloser) ACTOR(JumpIfInventory) ACTOR(CustomRailgun) ACTOR(GiveInventory) ACTOR(TakeInventory) ACTOR(SpawnItem) ACTOR(SpawnItemEx) ACTOR(Recoil) ACTOR(Print) ACTOR(SetTranslucent) ACTOR(FadeIn) ACTOR(FadeOut) ACTOR(SpawnDebris) ACTOR(SetSolid) ACTOR(UnsetSolid) ACTOR(SetFloat) ACTOR(UnsetFloat) ACTOR(BishopMissileWeave) ACTOR(CStaffMissileSlither) ACTOR(CheckSight) ACTOR(ExtChase) ACTOR(DropInventory) ACTOR(SetBlend) ACTOR(JumpIf) ACTOR(KillMaster) ACTOR(KillChildren) ACTOR(DualPainAttack) ACTOR(GiveToTarget) ACTOR(TakeFromTarget) ACTOR(JumpIfInTargetInventory) ACTOR(CountdownArg) ACTOR(CustomMeleeAttack) ACTOR(CustomComboAttack) ACTOR(Burst) ACTOR(SkullPop) ACTOR(CheckFloor) ACTOR(CheckPlayerDone) ACTOR(RadiusThrust) ACTOR(Stop) ACTOR(SPosAttackUseAtkSound) ACTOR(Respawn) ACTOR(BarrelDestroy) ACTOR(PlayerSkinCheck) ACTOR(QueueCorpse)