#include "r_compiler/llvm_include.h" #include "ssa_vec4f.h" #include "ssa_vec4i.h" #include "ssa_float.h" #include "ssa_int.h" #include "ssa_scope.h" SSAVec4f::SSAVec4f() : v(0) { } SSAVec4f::SSAVec4f(float constant) : v(0) { std::vector constants; constants.resize(4, llvm::ConstantFP::get(SSAScope::context(), llvm::APFloat(constant))); v = llvm::ConstantVector::get(constants); } SSAVec4f::SSAVec4f(float constant0, float constant1, float constant2, float constant3) : v(0) { std::vector constants; constants.push_back(llvm::ConstantFP::get(SSAScope::context(), llvm::APFloat(constant0))); constants.push_back(llvm::ConstantFP::get(SSAScope::context(), llvm::APFloat(constant1))); constants.push_back(llvm::ConstantFP::get(SSAScope::context(), llvm::APFloat(constant2))); constants.push_back(llvm::ConstantFP::get(SSAScope::context(), llvm::APFloat(constant3))); v = llvm::ConstantVector::get(constants); } SSAVec4f::SSAVec4f(SSAFloat f) : v(0) { llvm::Type *m1xfloattype = llvm::VectorType::get(llvm::Type::getFloatTy(SSAScope::context()), 1); std::vector constants; constants.push_back(llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, 0))); constants.push_back(llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, 0))); constants.push_back(llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, 0))); constants.push_back(llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, 0))); llvm::Value *mask = llvm::ConstantVector::get(constants); v = SSAScope::builder().CreateShuffleVector(SSAScope::builder().CreateBitCast(f.v, m1xfloattype, SSAScope::hint()), llvm::UndefValue::get(m1xfloattype), mask, SSAScope::hint()); } SSAVec4f::SSAVec4f(SSAFloat f0, SSAFloat f1, SSAFloat f2, SSAFloat f3) : v(0) { v = SSAScope::builder().CreateInsertElement(llvm::UndefValue::get(llvm_type()), f0.v, llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, (uint64_t)0))); v = SSAScope::builder().CreateInsertElement(v, f1.v, llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, (uint64_t)1))); v = SSAScope::builder().CreateInsertElement(v, f2.v, llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, (uint64_t)2))); v = SSAScope::builder().CreateInsertElement(v, f3.v, llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, (uint64_t)3))); } SSAVec4f::SSAVec4f(llvm::Value *v) : v(v) { } SSAVec4f::SSAVec4f(SSAVec4i i32) : v(0) { //llvm::VectorType *m128type = llvm::VectorType::get(llvm::Type::getFloatTy(*context), 4); //return builder->CreateSIToFP(i32.v, m128type); v = SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::x86_sse2_cvtdq2ps), i32.v, SSAScope::hint()); } llvm::Type *SSAVec4f::llvm_type() { return llvm::VectorType::get(llvm::Type::getFloatTy(SSAScope::context()), 4); } SSAFloat SSAVec4f::operator[](SSAInt index) const { return SSAFloat::from_llvm(SSAScope::builder().CreateExtractElement(v, index.v, SSAScope::hint())); } SSAFloat SSAVec4f::operator[](int index) const { return (*this)[SSAInt(index)]; } SSAVec4f SSAVec4f::insert_element(SSAVec4f vec4f, SSAFloat value, int index) { return from_llvm(SSAScope::builder().CreateInsertElement(vec4f.v, value.v, llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, (uint64_t)index)))); } SSAVec4f SSAVec4f::bitcast(SSAVec4i i32) { return SSAVec4i::from_llvm(SSAScope::builder().CreateBitCast(i32.v, llvm_type(), SSAScope::hint())); } SSAVec4f SSAVec4f::sqrt(SSAVec4f f) { std::vector params; params.push_back(SSAVec4f::llvm_type()); return SSAFloat::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::sqrt, params), f.v, SSAScope::hint())); //return SSAVec4f::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::x86_sse_sqrt_ps), f.v, SSAScope::hint())); } SSAVec4f SSAVec4f::rcp(SSAVec4f f) { return SSAVec4f::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::x86_sse_rcp_ps), f.v, SSAScope::hint())); } SSAVec4f SSAVec4f::sin(SSAVec4f val) { std::vector params; params.push_back(SSAVec4f::llvm_type()); return SSAFloat::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::sin, params), val.v, SSAScope::hint())); } SSAVec4f SSAVec4f::cos(SSAVec4f val) { std::vector params; params.push_back(SSAVec4f::llvm_type()); return SSAFloat::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::cos, params), val.v, SSAScope::hint())); } SSAVec4f SSAVec4f::pow(SSAVec4f val, SSAVec4f power) { std::vector params; params.push_back(SSAVec4f::llvm_type()); //params.push_back(SSAVec4f::llvm_type()); std::vector args; args.push_back(val.v); args.push_back(power.v); return SSAFloat::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::pow, params), args, SSAScope::hint())); } SSAVec4f SSAVec4f::exp(SSAVec4f val) { std::vector params; params.push_back(SSAVec4f::llvm_type()); return SSAFloat::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::exp, params), val.v, SSAScope::hint())); } SSAVec4f SSAVec4f::log(SSAVec4f val) { std::vector params; params.push_back(SSAVec4f::llvm_type()); return SSAFloat::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::log, params), val.v, SSAScope::hint())); } SSAVec4f SSAVec4f::fma(SSAVec4f a, SSAVec4f b, SSAVec4f c) { std::vector params; params.push_back(SSAVec4f::llvm_type()); //params.push_back(SSAVec4f::llvm_type()); //params.push_back(SSAVec4f::llvm_type()); std::vector args; args.push_back(a.v); args.push_back(b.v); args.push_back(c.v); return SSAFloat::from_llvm(SSAScope::builder().CreateCall(SSAScope::intrinsic(llvm::Intrinsic::fma, params), args, SSAScope::hint())); } void SSAVec4f::transpose(SSAVec4f &row0, SSAVec4f &row1, SSAVec4f &row2, SSAVec4f &row3) { SSAVec4f tmp0 = shuffle(row0, row1, 0x44);//_MM_SHUFFLE(1,0,1,0)); SSAVec4f tmp2 = shuffle(row0, row1, 0xEE);//_MM_SHUFFLE(3,2,3,2)); SSAVec4f tmp1 = shuffle(row2, row3, 0x44);//_MM_SHUFFLE(1,0,1,0)); SSAVec4f tmp3 = shuffle(row2, row3, 0xEE);//_MM_SHUFFLE(3,2,3,2)); row0 = shuffle(tmp0, tmp1, 0x88);//_MM_SHUFFLE(2,0,2,0)); row1 = shuffle(tmp0, tmp1, 0xDD);//_MM_SHUFFLE(3,1,3,1)); row2 = shuffle(tmp2, tmp3, 0x88);//_MM_SHUFFLE(2,0,2,0)); row3 = shuffle(tmp2, tmp3, 0xDD);//_MM_SHUFFLE(3,1,3,1)); } SSAVec4f SSAVec4f::shuffle(const SSAVec4f &f0, int index0, int index1, int index2, int index3) { return shuffle(f0, from_llvm(llvm::UndefValue::get(llvm_type())), index0, index1, index2, index3); } SSAVec4f SSAVec4f::shuffle(const SSAVec4f &f0, const SSAVec4f &f1, int index0, int index1, int index2, int index3) { std::vector constants; constants.push_back(llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, index0))); constants.push_back(llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, index1))); constants.push_back(llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, index2))); constants.push_back(llvm::ConstantInt::get(SSAScope::context(), llvm::APInt(32, index3))); llvm::Value *mask = llvm::ConstantVector::get(constants); return SSAVec4f::from_llvm(SSAScope::builder().CreateShuffleVector(f0.v, f1.v, mask, SSAScope::hint())); } SSAVec4f SSAVec4f::shuffle(const SSAVec4f &f0, const SSAVec4f &f1, int mask) { return shuffle(f0, f1, mask & 3, (mask >> 2) & 3, ((mask >> 4) & 3) + 4, ((mask >> 6) & 3) + 4); } SSAVec4f operator+(const SSAVec4f &a, const SSAVec4f &b) { return SSAVec4f::from_llvm(SSAScope::builder().CreateFAdd(a.v, b.v, SSAScope::hint())); } SSAVec4f operator-(const SSAVec4f &a, const SSAVec4f &b) { return SSAVec4f::from_llvm(SSAScope::builder().CreateFSub(a.v, b.v, SSAScope::hint())); } SSAVec4f operator*(const SSAVec4f &a, const SSAVec4f &b) { return SSAVec4f::from_llvm(SSAScope::builder().CreateFMul(a.v, b.v, SSAScope::hint())); } SSAVec4f operator/(const SSAVec4f &a, const SSAVec4f &b) { return SSAVec4f::from_llvm(SSAScope::builder().CreateFDiv(a.v, b.v, SSAScope::hint())); } SSAVec4f operator+(float a, const SSAVec4f &b) { return SSAVec4f(a) + b; } SSAVec4f operator-(float a, const SSAVec4f &b) { return SSAVec4f(a) - b; } SSAVec4f operator*(float a, const SSAVec4f &b) { return SSAVec4f(a) * b; } SSAVec4f operator/(float a, const SSAVec4f &b) { return SSAVec4f(a) / b; } SSAVec4f operator+(const SSAVec4f &a, float b) { return a + SSAVec4f(b); } SSAVec4f operator-(const SSAVec4f &a, float b) { return a - SSAVec4f(b); } SSAVec4f operator*(const SSAVec4f &a, float b) { return a * SSAVec4f(b); } SSAVec4f operator/(const SSAVec4f &a, float b) { return a / SSAVec4f(b); }