#pragma once namespace swrenderer { struct drawseg_t { seg_t *curline; float light, lightstep; float iscale, iscalestep; short x1, x2; // Same as sx1 and sx2, but clipped to the drawseg short sx1, sx2; // left, right of parent seg on screen float sz1, sz2; // z for left, right of parent seg on screen float siz1, siz2; // 1/z for left, right of parent seg on screen float cx, cy, cdx, cdy; float yscale; uint8_t silhouette; // 0=none, 1=bottom, 2=top, 3=both uint8_t bFogBoundary; uint8_t bFakeBoundary; // for fake walls int shade; // Pointers to lists for sprite clipping, all three adjusted so [x1] is first value. ptrdiff_t sprtopclip; // type short ptrdiff_t sprbottomclip; // type short ptrdiff_t maskedtexturecol; // type short ptrdiff_t swall; // type float ptrdiff_t bkup; // sprtopclip backup, for mid and fake textures FWallTmapVals tmapvals; int fake; // ident fake drawseg, don't draw and clip sprites backups int CurrentPortalUniq; // [ZZ] to identify the portal that this drawseg is in. used for sprite clipping. }; extern drawseg_t *drawsegs; extern drawseg_t *firstdrawseg; extern drawseg_t *ds_p; extern TArray InterestingDrawsegs; // drawsegs that have something drawn on them extern size_t FirstInterestingDrawseg; void R_ClearDrawSegs(); }