#pragma once #include "vectors.h" class DPSprite; class player_t; class AActor; enum area_t : int; struct FSpriteModelFrame; struct HWDrawInfo; struct WeaponPosition { float wx, wy; float bobx, boby; DPSprite *weapon; }; struct WeaponLighting { FColormap cm; int lightlevel; bool isbelow; }; struct HUDSprite { AActor *owner; DPSprite *weapon; FMaterial *tex; FSpriteModelFrame *mframe; FColormap cm; int lightlevel; PalEntry ObjectColor; FRenderStyle RenderStyle; float alpha; int OverrideShader; float mx, my; float dynrgb[3]; int lightindex; void SetBright(bool isbelow); bool GetWeaponRenderStyle(DPSprite *psp, AActor *playermo, sector_t *viewsector, WeaponLighting &light); bool GetWeaponRect(HWDrawInfo *di, DPSprite *psp, float sx, float sy, player_t *player); };