cmake_minimum_required( VERSION 2.8.7 ) include(precompiled_headers) if( COMMAND cmake_policy ) cmake_policy( SET CMP0003 NEW ) endif() include( CheckCXXSourceCompiles ) include( CheckFunctionExists ) include( CheckCXXCompilerFlag ) include( CheckIncludeFile ) include( CheckIncludeFiles ) include( CheckLibraryExists ) include( FindPkgConfig ) if( MSVC ) find_package( ZMusic ) else() find_package( ZMusic REQUIRED ) endif() if( MSVC AND NOT ZMUSIC_FOUND ) # Use prebuilt library set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" ) set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include ) set( ZMUSIC_LIBRARIES zmusic ) if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" ) link_directories( ${ZMUSIC_ROOT_PATH}/64bit ) else() link_directories( ${ZMUSIC_ROOT_PATH}/32bit ) endif() set( ZMUSIC_FOUND TRUE ) endif() if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) option( NO_STRIP "Do not strip Release or MinSizeRel builds" ) # At least some versions of Xcode fail if you strip with the linker # instead of the separate strip utility. if( APPLE ) set( NO_STRIP ON ) endif() endif() if( APPLE ) option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON ) endif() if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" ) set( X64 64 ) endif() if( X64 OR ${ZDOOM_TARGET_ARCH} MATCHES "i386" ) add_definitions( -DARCH_IA32 ) endif() if( NOT ZDOOM_LIBS ) set( ZDOOM_LIBS "" ) endif() if( WIN32 ) if( X64 ) set( WIN_TYPE Win64 ) set( XBITS x64 ) else() set( WIN_TYPE Win32 ) set( XBITS x86 ) endif() add_definitions( -D_WIN32 ) if( MSVC ) # For VS 2017 and later. # for modern Windows SDKs the DirectX headers should be available by default. set( DX_dinput8_LIBRARY dinput8 ) else() find_library( DX_dinput8_LIBRARY dinput8 PATHS ENV DXSDK_DIR PATH_SUFFIXES Lib Lib/${XBITS} ) find_library( DX_dxguid_LIBRARY dxguid PATHS ENV DXSDK_DIR PATH_SUFFIXES Lib Lib/${XBITS} ) # Modern versions of the Windows SDK include dinput8.lib. Unfortunately, # CMake cannot find these libraries via find_library. if( NOT DX_dinput8_LIBRARY ) # If we got this far, assume dinput8.lib is in the system library path. set( DX_dinput8_LIBRARY dinput8 ) endif() # Modern versions of the Windows SDK do NOT include dxguid.lib. Its contents # were moved to dinput8.lib. if( NOT DX_dxguid_LIBRARY ) message( STATUS "Could not find dxguid.lib. Build may fail on old Windows SDKs.") endif() endif() set( ZDOOM_LIBS opengl32 wsock32 winmm "${DX_dinput8_LIBRARY}" ole32 user32 gdi32 comctl32 comdlg32 ws2_32 setupapi oleaut32 dbghelp ) if( NOT ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set( ZDOOM_LIBS ${ZDOOM_LIBS} DelayImp ) endif() if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) if( DX_dxguid_LIBRARY ) list( APPEND ZDOOM_LIBS "${DX_dxguid_LIBRARY}" ) endif() list( APPEND ZDOOM_LIBS d3d9 ) endif() else() if( APPLE ) set( NO_GTK ON ) set( DYN_GTK OFF ) # Prevent inclusion of fp.h and FixMath.h from Carbon framework # Declarations from these files are not used but cause the following conflicts: # - redefinition of 'FixedToFloat' and 'FloatToFixed' macros # - redefinition of 'pi' as different kind of symbol add_definitions( -D__FP__ -D__FIXMATH__ ) else() option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" ) option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON ) # Use GTK+ for the IWAD picker, if available. if( NOT NO_GTK ) pkg_check_modules( GTK3 gtk+-3.0 ) if( GTK3_FOUND ) if( NOT DYN_GTK ) set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK3_LIBRARIES} ) endif() include_directories( ${GTK3_INCLUDE_DIRS} ) link_directories( ${GTK3_LIBRARY_DIRS} ) else() pkg_check_modules( GTK2 gtk+-2.0 ) if( GTK2_FOUND ) if( NOT DYN_GTK ) set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} ) endif() include_directories( ${GTK2_INCLUDE_DIRS} ) link_directories( ${GTK2_LIBRARY_DIRS} ) else() set( NO_GTK ON ) endif() endif() endif() endif() if( NO_GTK ) add_definitions( -DNO_GTK ) elseif( DYN_GTK ) add_definitions( -DDYN_GTK=1 ) else() add_definitions( -DDYN_GTK=0 ) endif() # Non-Windows version also needs SDL except native OS X backend if( NOT APPLE OR NOT OSX_COCOA_BACKEND ) find_package( SDL2 REQUIRED ) include_directories( "${SDL2_INCLUDE_DIR}" ) set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARY}" ) endif() find_path( FPU_CONTROL_DIR fpu_control.h ) if( FPU_CONTROL_DIR ) include_directories( ${FPU_CONTROL_DIR} ) add_definitions( -DHAVE_FPU_CONTROL ) endif() endif() if( NOT NO_OPENAL ) if ( NOT DYN_OPENAL ) # DYN_OPENAL uses local copies of the headers. find_package( OpenAL ) mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR) if( OPENAL_INCLUDE_DIR ) include_directories( ${OPENAL_INCLUDE_DIR} ) mark_as_advanced(CLEAR OPENAL_LIBRARY) if( OPENAL_LIBRARY ) set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} ) else() set( NO_OPENAL ON ) endif() else() set( NO_OPENAL ON ) endif() else() add_definitions( -DDYN_OPENAL ) endif() endif() if( NO_OPENAL ) add_definitions( -DNO_OPENAL=1 ) endif() # Decide on SSE setup # SSE only matters on 32-bit targets. We check compiler flags to know if we can do it. if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc ) CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH ) CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 ) if( CAN_DO_MFPMATH ) set( SSE1_ENABLE "-msse -mfpmath=sse" ) set( SSE2_ENABLE "-msse2 -mfpmath=sse" ) elseif( CAN_DO_ARCHSSE2 ) set( SSE1_ENABLE -arch:SSE ) set( SSE2_ENABLE -arch:SSE2 ) endif() endif() if( X64 ) set( HAVE_MMX 1 ) else( X64 ) set( SAFE_CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} ) if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmmx") endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) CHECK_CXX_SOURCE_COMPILES("#include int main(void) { __m64 v = _m_from_int(0); }" HAVE_MMX) set( CMAKE_CXX_FLAGS ${SAFE_CMAKE_CXX_FLAGS} ) endif( X64 ) CHECK_CXX_SOURCE_COMPILES("#include int main() { concurrency::parallel_for(0, 1, 1, [](int) { } ); }" HAVE_PARALLEL_FOR) if( NOT HAVE_PARALLEL_FOR ) CHECK_CXX_SOURCE_COMPILES("#include int main() { dispatch_apply(1, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t) { }); }" HAVE_DISPATCH_APPLY) endif() # Set up flags for MSVC if (MSVC) set( CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS}" ) endif (MSVC) # Set up flags for GCC if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) if( PROFILE ) set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" ) set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" ) set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" ) endif() #set( REL_CXX_FLAGS "-fno-rtti" ) if( NOT PROFILE AND NOT APPLE ) # On OS X frame pointers are required for exception handling, at least with Clang set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" ) endif() set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" ) set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" ) # Support for the GCC/Clang sanitizers. set( WITH_ASAN 0 CACHE BOOL "Enable the Address Sanitizer") if( NOT CMAKE_COMPILER_IS_GNUCXX ) set( WITH_MSAN 0 CACHE BOOL "Enable the Memory Sanitizer") endif( NOT CMAKE_COMPILER_IS_GNUCXX ) set( WITH_UBSAN 0 CACHE BOOL "Enable the Undefined Behavior Sanitizer") if( WITH_MSAN ) if ( WITH_ASAN OR WITH_UBSAN ) message( SEND_ERROR "You can't use MSAN with either ASAN or UBSAN." ) endif ( WITH_ASAN OR WITH_UBSAN ) endif( WITH_MSAN ) set( SANITIZER_FLAG "" ) if( WITH_ASAN ) set( SANITIZER_FLAG "-fsanitize=address" ) if ( WITH_UBSAN ) set( SANITIZER_FLAG "${SANITIZER_FLAG},undefined" ) endif( WITH_UBSAN ) elseif( WITH_MSAN ) set( SANITIZER_FLAG "-fsanitize=memory" ) elseif( WITH_UBSAN ) set( SANITIZER_FLAG "-fsanitize=undefined" ) endif( WITH_ASAN ) set( CMAKE_CXX_FLAGS "${SANITIZER_FLAG} ${CMAKE_CXX_FLAGS}" ) set( CMAKE_C_FLAGS "${SANITIZER_FLAG} ${CMAKE_C_FLAGS}" ) set( CMAKE_EXE_LINKER_FLAGS "${SANITIZER_FLAG} ${CMAKE_EXE_LINKER_FLAGS}" ) if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5") set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" ) set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" ) endif() if( CMAKE_CXX_COMPILER_ID STREQUAL "Clang" ) if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" ) set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" ) endif() endif() set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" ) set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" ) # ARM processors (Raspberry Pi, et al) - enable ARM NEON support. if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "arm") set (USE_ARMV8 0 CACHE BOOL "Use ARMv8 instructions - Raspberry Pi 3") if (USE_ARMV8) set( CMAKE_CXX_FLAGS "-mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mtune=cortex-a53 -mhard-float -DNO_SSE ${CMAKE_CXX_FLAGS}" ) else () set( CMAKE_CXX_FLAGS "-mcpu=cortex-a7 -mfpu=neon-vfpv4 -mtune=cortex-a7 -mhard-float -DNO_SSE ${CMAKE_CXX_FLAGS}" ) endif () endif () if( NOT X64 AND NOT CAN_DO_MFPMATH ) set( CMAKE_C_FLAGS "-DNO_SSE ${CMAKE_C_FLAGS}" ) set( CMAKE_CXX_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" ) endif() # Use the highest C++ standard available since VS2015 compiles with C++14 # but we only require C++11. The recommended way to do this in CMake is to # probably to use target_compile_features, but I don't feel like maintaining # a list of features we use. CHECK_CXX_COMPILER_FLAG( "-std=gnu++14" CAN_DO_CPP14 ) if ( CAN_DO_CPP14 ) set ( CMAKE_CXX_FLAGS "-std=gnu++14 ${CMAKE_CXX_FLAGS}" ) else () CHECK_CXX_COMPILER_FLAG( "-std=gnu++1y" CAN_DO_CPP1Y ) if ( CAN_DO_CPP1Y ) set ( CMAKE_CXX_FLAGS "-std=gnu++1y ${CMAKE_CXX_FLAGS}" ) else () CHECK_CXX_COMPILER_FLAG( "-std=gnu++11" CAN_DO_CPP11 ) if ( CAN_DO_CPP11 ) set ( CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}" ) else () CHECK_CXX_COMPILER_FLAG( "-std=gnu++0x" CAN_DO_CPP0X ) if ( CAN_DO_CPP0X ) set ( CMAKE_CXX_FLAGS "-std=gnu++0x ${CMAKE_CXX_FLAGS}" ) endif () endif () endif () endif () # Remove extra warnings when using the official DirectX headers. # Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid, # which is a royal pain. The previous version I had been using was fine with them. # MinGW: switch to the Windows Unicode API. if( WIN32 ) set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" ) set( CMAKE_CXX_FLAGS "-D_UNICODE -DUNICODE ${CMAKE_CXX_FLAGS}" ) set( CMAKE_CXX_FLAGS "-D_WIN32_WINNT=0x0600 ${CMAKE_CXX_FLAGS}" ) set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -municode" ) endif() # Detect FreeBSD and add flags if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" ) endif() if( NOT NO_STRIP ) set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" ) set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" ) endif() endif() # Check for thread_local keyword, it's optional at the moment CHECK_CXX_SOURCE_COMPILES("thread_local int i; int main() { i = 0; }" HAVE_THREAD_LOCAL) if( NOT HAVE_THREAD_LOCAL ) message( SEND_ERROR "C++ compiler doesn't support thread_local storage duration specifier" ) endif() # Check for functions that may or may not exist. CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS ) if( FILELENGTH_EXISTS ) add_definitions( -DHAVE_FILELENGTH=1 ) endif() CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS ) if( NOT STRUPR_EXISTS ) add_definitions( -DNEED_STRUPR=1 ) endif() require_stricmp() require_strnicmp() if( NOT MSVC ) add_definitions( -D__forceinline=inline ) endif() if( UNIX ) CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT ) if( NOT CLOCK_GETTIME_IN_RT ) CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS ) if( NOT CLOCK_GETTIME_EXISTS ) message( STATUS "Could not find clock_gettime. Timing statistics will not be available." ) add_definitions( -DNO_CLOCK_GETTIME ) endif() else() set( ZDOOM_LIBS ${ZDOOM_LIBS} rt ) endif() endif() # Flags # Update gitinfo.h add_custom_target( revision_check ALL COMMAND "${CMAKE_COMMAND}" -P "${CMAKE_SOURCE_DIR}/tools/updaterevision/UpdateRevision.cmake" src/gitinfo.h WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} ) # Libraries ZDoom needs set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" ) if (HAVE_VULKAN) set( ZDOOM_LIBS ${ZDOOM_LIBS} "glslang" "SPIRV" "OGLCompiler") endif() include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" ) if( ${HAVE_VM_JIT} ) add_definitions( -DHAVE_VM_JIT ) include_directories( "${ASMJIT_INCLUDE_DIR}" ) set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ASMJIT_LIBRARIES}") endif() # Start defining source files for ZDoom set( PLAT_WIN32_SOURCES win32/i_steam.cpp common/platform/win32/hardware.cpp common/platform/win32/i_crash.cpp common/platform/win32/i_input.cpp common/platform/win32/i_keyboard.cpp common/platform/win32/i_mouse.cpp common/platform/win32/i_dijoy.cpp common/platform/win32/i_rawps2.cpp common/platform/win32/i_xinput.cpp common/platform/win32/i_main.cpp common/platform/win32/i_system.cpp common/platform/win32/i_specialpaths.cpp common/platform/win32/st_start.cpp common/platform/win32/st_start_util.cpp common/platform/win32/gl_sysfb.cpp common/platform/win32/base_sysfb.cpp common/platform/win32/win32basevideo.cpp common/platform/win32/win32glvideo.cpp common/platform/win32/win32polyvideo.cpp) if (HAVE_VULKAN) set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/win32vulkanvideo.cpp ) endif() set( PLAT_POSIX_SOURCES posix/i_steam.cpp common/platform/posix/i_system_posix.cpp ) set( PLAT_SDL_SOURCES common/platform/posix/sdl/crashcatcher.c common/platform/posix/sdl/hardware.cpp common/platform/posix/sdl/i_gui.cpp common/platform/posix/sdl/i_input.cpp common/platform/posix/sdl/i_joystick.cpp common/platform/posix/sdl/i_main.cpp common/platform/posix/sdl/i_system.cpp common/platform/posix/sdl/sdlglvideo.cpp common/platform/posix/sdl/st_start.cpp ) set( PLAT_UNIX_SOURCES common/platform/posix/unix/i_specialpaths.cpp common/platform/posix/unix/gtk_dialogs.cpp ) set( PLAT_OSX_SOURCES common/platform/posix/osx/iwadpicker_cocoa.mm common/platform/posix/osx/i_specialpaths.mm posix/osx/zdoom.icns ) set( PLAT_COCOA_SOURCES common/platform/posix/cocoa/i_input.mm common/platform/posix/cocoa/i_joystick.cpp common/platform/posix/cocoa/i_main.mm common/platform/posix/cocoa/i_system.mm common/platform/posix/cocoa/i_video.mm common/platform/posix/cocoa/st_console.mm common/platform/posix/cocoa/st_start.mm ) if( WIN32 ) set( SYSTEM_SOURCES_DIR common/platform/win32 ) set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ) set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} ) set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc ) elseif( APPLE ) if( OSX_COCOA_BACKEND ) set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/cocoa ) set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} ) set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} ) else() set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl ) set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} ) set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} common/platform/posix/sdl/i_system.mm ) set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} ) endif() set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} ) set_source_files_properties( posix/osx/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources ) set_source_files_properties( common/platform/posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions ) else() set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl ) set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} ) set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ) endif() if( HAVE_MMX ) add_definitions( -DHAVE_MMX=1 ) set( SYSTEM_SOURCES ${SYSTEM_SOURCES} common/textures/hires/hqnx_asm/hq2x_asm.cpp common/textures/hires/hqnx_asm/hq3x_asm.cpp common/textures/hires/hqnx_asm/hq4x_asm.cpp common/textures/hires/hqnx_asm/hqnx_asm_Image.cpp) if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set_source_files_properties( common/textures/hires/hqnx_asm/hq2x_asm.cpp common/textures/hires/hqnx_asm/hq3x_asm.cpp common/textures/hires/hqnx_asm/hq4x_asm.cpp common/textures/hires/hqresize.cpp PROPERTIES COMPILE_FLAGS "-mmmx" ) endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) endif( HAVE_MMX ) if( HAVE_PARALLEL_FOR ) add_definitions( -DHAVE_PARALLEL_FOR=1 ) elseif( HAVE_DISPATCH_APPLY ) add_definitions( -DHAVE_DISPATCH_APPLY=1 ) else() option( NO_OPENMP "Disable usage of OpenMP" OFF ) if( NOT NO_OPENMP ) include( FindOpenMP ) if( OPENMP_FOUND ) set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" ) endif( OPENMP_FOUND ) endif( NOT NO_OPENMP ) endif() add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/gamedata/xlat/xlat_parser.y DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/gamedata/xlat/xlat_parser.y ) add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon ) add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re ) include_directories( ${CMAKE_CURRENT_BINARY_DIR} ) option( SEND_ANON_STATS "Enable sending of anonymous hardware statistics" ON ) if( NOT SEND_ANON_STATS ) add_definitions( -DNO_SEND_STATS ) endif() # Project files should be aware of the header files. We can GLOB these since # there's generally a new cpp for every header so this file will get changed file( GLOB HEADER_FILES console/*.h playsim/*.h playsim/bots/*.h playsim/fragglescript/*.h playsim/mapthinkers/*.h g_statusbar/*.h gamedata/*.h gamedata/resourcefiles/*.h gamedata/fonts/*.h gamedata/xlat/*.h intermission/*.h maploader/*.h menu/*.h sound/*.h sound/backend/*.h* posix/*.h r_data/*.h r_data/models/*.h common/audio/sound/thirdparty/*.h common/audio/sound/*.h common/audio/music/*.h* common/2d/*.h common/console/*.h common/utility/*.h common/engine/*.h common/menu/*.h common/fonts/*.h common/objects/*.h common/filesystem/*.h common/platform/posix/cocoa/*.h common/platform/posix/sdl/*.h common/platform/win32/*.h common/textures/*.h common/textures/hires/hqnx/*.h common/textures/hires/hqnx_asm/*.h common/textures/hires/xbr/*.h common/thirdparty/*.h common/thirdparty/rapidjson/*.h common/thirdparty/math/*h common/rendering/*.h common/rendering/gl_load/*.h common/rendering/hwrenderer/data/*.h common/scripting/core/*h common/scripting/vm/*h common/scripting/jit/*h common/scripting/interface/*.h common/scripting/backend/*.h common/scripting/frontend/*.h utility/*.h scripting/*.h scripting/backend/*.h scripting/decorate/*.h scripting/zscript/*.h sound/midisources/*.h rendering/*.h rendering/2d/*.h rendering/swrenderer/*.h rendering/swrenderer/textures/*.h rendering/swrenderer/drawers/*.h rendering/swrenderer/scene/*.h rendering/swrenderer/segments/*.h rendering/swrenderer/line/*.h rendering/swrenderer/plane/*.h rendering/swrenderer/things/*.h rendering/swrenderer/viewport/*.h rendering/polyrenderer/*.h rendering/polyrenderer/math/*.h rendering/polyrenderer/drawers/*.h rendering/polyrenderer/backend/*.h rendering/hwrenderer/data/*.h rendering/hwrenderer/dynlights/*.h rendering/hwrenderer/models/*.h rendering/hwrenderer/postprocessing/*.h rendering/hwrenderer/scene/*.h rendering/hwrenderer/textures/*.h rendering/hwrenderer/utility/*.h rendering/vulkan/*.h rendering/vulkan/system/*.h rendering/vulkan/renderer/*.h rendering/vulkan/shaders/*.h rendering/vulkan/textures/*.h rendering/gl/renderer/*.h rendering/gl/shaders/*.h rendering/gl/system/*.h *.h ) set ( SWRENDER_SOURCES rendering/swrenderer/r_swcolormaps.cpp rendering/swrenderer/r_swrenderer.cpp rendering/swrenderer/r_memory.cpp rendering/swrenderer/r_renderthread.cpp rendering/swrenderer/drawers/r_draw.cpp rendering/swrenderer/drawers/r_draw_pal.cpp rendering/swrenderer/drawers/r_draw_rgba.cpp rendering/swrenderer/drawers/r_thread.cpp rendering/swrenderer/scene/r_3dfloors.cpp rendering/swrenderer/scene/r_light.cpp rendering/swrenderer/scene/r_opaque_pass.cpp rendering/swrenderer/scene/r_portal.cpp rendering/swrenderer/scene/r_scene.cpp rendering/swrenderer/scene/r_translucent_pass.cpp rendering/swrenderer/viewport/r_drawerargs.cpp rendering/swrenderer/viewport/r_skydrawer.cpp rendering/swrenderer/viewport/r_spandrawer.cpp rendering/swrenderer/viewport/r_spritedrawer.cpp rendering/swrenderer/viewport/r_viewport.cpp rendering/swrenderer/viewport/r_walldrawer.cpp rendering/swrenderer/line/r_line.cpp rendering/swrenderer/line/r_farclip_line.cpp rendering/swrenderer/line/r_walldraw.cpp rendering/swrenderer/line/r_wallsetup.cpp rendering/swrenderer/line/r_fogboundary.cpp rendering/swrenderer/line/r_renderdrawsegment.cpp rendering/swrenderer/segments/r_clipsegment.cpp rendering/swrenderer/segments/r_drawsegment.cpp rendering/swrenderer/segments/r_portalsegment.cpp rendering/swrenderer/things/r_visiblesprite.cpp rendering/swrenderer/things/r_visiblespritelist.cpp rendering/swrenderer/things/r_voxel.cpp rendering/swrenderer/things/r_particle.cpp rendering/swrenderer/things/r_playersprite.cpp rendering/swrenderer/things/r_sprite.cpp rendering/swrenderer/things/r_wallsprite.cpp rendering/swrenderer/things/r_decal.cpp rendering/swrenderer/things/r_model.cpp rendering/swrenderer/plane/r_visibleplane.cpp rendering/swrenderer/plane/r_visibleplanelist.cpp rendering/swrenderer/plane/r_skyplane.cpp rendering/swrenderer/plane/r_planerenderer.cpp rendering/swrenderer/plane/r_flatplane.cpp rendering/swrenderer/plane/r_slopeplane.cpp ) set( POLYRENDER_SOURCES rendering/polyrenderer/drawers/poly_triangle.cpp rendering/polyrenderer/drawers/poly_thread.cpp rendering/polyrenderer/drawers/screen_triangle.cpp rendering/polyrenderer/drawers/screen_scanline_setup.cpp rendering/polyrenderer/drawers/screen_shader.cpp rendering/polyrenderer/drawers/screen_blend.cpp ) # These files will be flagged as "headers" so that they appear in project files # without being compiled. set( NOT_COMPILED_SOURCE_FILES ${OTHER_SYSTEM_SOURCES} ${SWRENDER_SOURCES} ${POLYRENDER_SOURCES} sc_man_scanner.h common/engine/sc_man_scanner.re g_statusbar/sbarinfo_commands.cpp gamedata/xlat/xlat_parser.y xlat_parser.c xlat_parser.h common/scripting/frontend/zcc-parse.lemon zcc-parse.c zcc-parse.h common/platform/win32/zutil.natvis ) set( VM_JIT_SOURCES common/scripting/jit/jit.cpp common/scripting/jit/jit_runtime.cpp common/scripting/jit/jit_call.cpp common/scripting/jit/jit_flow.cpp common/scripting/jit/jit_load.cpp common/scripting/jit/jit_math.cpp common/scripting/jit/jit_move.cpp common/scripting/jit/jit_store.cpp ) # This is disabled for now because I cannot find a way to give the .pch file a different name. # Visual C++ 2015 seems hell-bent on only allowing one .pch file with the same name as the executable. #enable_precompiled_headers( g_pch2.h FASTMATH_PCH_SOURCES ) # Enable fast math for some sources set( FASTMATH_SOURCES rendering/swrenderer/r_all.cpp rendering/swrenderer/r_swscene.cpp rendering/polyrenderer/poly_all.cpp common/textures/hires/hqnx/init.cpp common/textures/hires/hqnx/hq2x.cpp common/textures/hires/hqnx/hq3x.cpp common/textures/hires/hqnx/hq4x.cpp common/textures/hires/xbr/xbrz.cpp common/textures/hires/xbr/xbrz_old.cpp common/rendering/gl_load/gl_load.c rendering/hwrenderer/dynlights/hw_dynlightdata.cpp rendering/hwrenderer/scene/hw_bsp.cpp rendering/hwrenderer/scene/hw_fakeflat.cpp rendering/hwrenderer/scene/hw_decal.cpp rendering/hwrenderer/scene/hw_drawinfo.cpp rendering/hwrenderer/scene/hw_drawlist.cpp rendering/hwrenderer/scene/hw_clipper.cpp rendering/hwrenderer/scene/hw_flats.cpp rendering/hwrenderer/scene/hw_portal.cpp rendering/hwrenderer/scene/hw_renderhacks.cpp rendering/hwrenderer/scene/hw_sky.cpp rendering/hwrenderer/scene/hw_skyportal.cpp rendering/hwrenderer/scene/hw_sprites.cpp rendering/hwrenderer/scene/hw_spritelight.cpp rendering/hwrenderer/scene/hw_walls.cpp rendering/hwrenderer/scene/hw_walls_vertex.cpp rendering/hwrenderer/scene/hw_weapon.cpp r_data/models/models.cpp common/utility/matrix.cpp ) #Vulkan stuff must go into a separate list later because it needs to be disabled for some platforms set (VULKAN_SOURCES rendering/vulkan/system/vk_device.cpp rendering/vulkan/system/vk_swapchain.cpp rendering/vulkan/system/vk_builders.cpp rendering/vulkan/system/vk_framebuffer.cpp rendering/vulkan/system/vk_buffers.cpp rendering/vulkan/renderer/vk_renderstate.cpp rendering/vulkan/renderer/vk_renderpass.cpp rendering/vulkan/renderer/vk_streambuffer.cpp rendering/vulkan/renderer/vk_postprocess.cpp rendering/vulkan/renderer/vk_renderbuffers.cpp rendering/vulkan/shaders/vk_shader.cpp rendering/vulkan/textures/vk_samplers.cpp rendering/vulkan/textures/vk_hwtexture.cpp rendering/vulkan/textures/vk_imagetransition.cpp rendering/vulkan/thirdparty/volk/volk.c rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.cpp ) if (HAVE_VULKAN) set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${VULKAN_SOURCES}) endif() set (POLYBACKEND_SOURCES rendering/polyrenderer/backend/poly_framebuffer.cpp rendering/polyrenderer/backend/poly_buffers.cpp rendering/polyrenderer/backend/poly_hwtexture.cpp rendering/polyrenderer/backend/poly_renderstate.cpp ) set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${POLYBACKEND_SOURCES}) set (PCH_SOURCES am_map.cpp playsim/bots/b_bot.cpp playsim/bots/b_func.cpp playsim/bots/b_game.cpp playsim/bots/b_move.cpp playsim/bots/b_think.cpp bbannouncer.cpp console/c_cmds.cpp console/c_console.cpp console/c_functions.cpp ct_chat.cpp d_iwad.cpp d_main.cpp d_anonstats.cpp d_net.cpp d_netinfo.cpp d_protocol.cpp doomstat.cpp g_cvars.cpp g_dumpinfo.cpp g_game.cpp g_hub.cpp g_level.cpp gameconfigfile.cpp gitinfo.cpp hu_scores.cpp i_net.cpp m_cheat.cpp m_joy.cpp m_misc.cpp playsim/p_acs.cpp playsim/p_actionfunctions.cpp p_conversation.cpp playsim/p_destructible.cpp playsim/p_effect.cpp playsim/p_enemy.cpp playsim/p_interaction.cpp playsim/p_lnspec.cpp playsim/p_map.cpp playsim/p_maputl.cpp playsim/p_mobj.cpp p_openmap.cpp playsim/p_pspr.cpp p_saveg.cpp p_setup.cpp playsim/p_spec.cpp p_states.cpp playsim/p_things.cpp p_tick.cpp playsim/p_user.cpp rendering/r_utility.cpp rendering/r_sky.cpp sound/s_advsound.cpp sound/s_reverbedit.cpp sound/s_sndseq.cpp sound/s_doomsound.cpp serializer_doom.cpp scriptutil.cpp st_stuff.cpp rendering/v_framebuffer.cpp r_data/v_palette.cpp rendering/v_video.cpp wi_stuff.cpp gamedata/a_keys.cpp gamedata/a_weapons.cpp gamedata/decallib.cpp gamedata/g_mapinfo.cpp gamedata/g_skill.cpp gamedata/gi.cpp gamedata/umapinfo.cpp gamedata/d_dehacked.cpp gamedata/g_doomedmap.cpp gamedata/info.cpp gamedata/keysections.cpp gamedata/p_terrain.cpp gamedata/statistics.cpp gamedata/teaminfo.cpp playsim/mapthinkers/a_decalfx.cpp playsim/mapthinkers/a_doors.cpp playsim/mapthinkers/a_lightning.cpp playsim/mapthinkers/a_quake.cpp playsim/mapthinkers/a_ceiling.cpp playsim/mapthinkers/a_floor.cpp playsim/mapthinkers/a_lights.cpp playsim/mapthinkers/a_lighttransfer.cpp playsim/mapthinkers/a_pillar.cpp playsim/mapthinkers/a_plats.cpp playsim/mapthinkers/a_pusher.cpp playsim/mapthinkers/a_scroll.cpp playsim/mapthinkers/dsectoreffect.cpp playsim/a_pickups.cpp playsim/a_action.cpp playsim/a_decals.cpp playsim/a_dynlight.cpp playsim/a_flashfader.cpp playsim/a_morph.cpp playsim/a_specialspot.cpp playsim/p_secnodes.cpp playsim/p_sectors.cpp playsim/p_sight.cpp playsim/p_switch.cpp playsim/p_tags.cpp playsim/p_teleport.cpp playsim/actorptrselect.cpp playsim/dthinker.cpp playsim/p_3dfloors.cpp playsim/p_3dmidtex.cpp playsim/p_linkedsectors.cpp playsim/p_trace.cpp playsim/po_man.cpp playsim/portal.cpp g_statusbar/hudmessages.cpp g_statusbar/shared_hud.cpp g_statusbar/sbarinfo.cpp g_statusbar/sbar_mugshot.cpp g_statusbar/shared_sbar.cpp rendering/2d/f_wipe.cpp rendering/2d/v_blend.cpp rendering/gl/renderer/gl_renderer.cpp rendering/gl/renderer/gl_stereo3d.cpp rendering/gl/shaders/gl_shader.cpp rendering/gl/system/gl_framebuffer.cpp rendering/hwrenderer/hw_entrypoint.cpp rendering/hwrenderer/data/hw_vertexbuilder.cpp rendering/hwrenderer/dynlights/doom_aabbtree.cpp rendering/hwrenderer/models/hw_models.cpp rendering/hwrenderer/scene/hw_skydome.cpp rendering/hwrenderer/scene/hw_drawlistadd.cpp rendering/hwrenderer/scene/hw_renderstate.cpp rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp rendering/hwrenderer/textures/hw_precache.cpp rendering/hwrenderer/utility/hw_clock.cpp rendering/hwrenderer/utility/hw_draw2d.cpp rendering/hwrenderer/utility/hw_lighting.cpp maploader/edata.cpp maploader/specials.cpp maploader/maploader.cpp maploader/slopes.cpp maploader/glnodes.cpp maploader/udmf.cpp maploader/usdf.cpp maploader/strifedialogue.cpp maploader/polyobjects.cpp maploader/renderinfo.cpp maploader/compatibility.cpp maploader/postprocessor.cpp menu/joystickmenu.cpp menu/loadsavemenu.cpp menu/menu.cpp menu/menudef.cpp menu/messagebox.cpp menu/optionmenu.cpp menu/playermenu.cpp menu/resolutionmenu.cpp gamedata/textures/animations.cpp gamedata/textures/anim_switches.cpp gamedata/textures/buildloader.cpp gamedata/p_xlat.cpp gamedata/xlat/parse_xlat.cpp gamedata/xlat/parsecontext.cpp playsim/fragglescript/t_func.cpp playsim/fragglescript/t_load.cpp playsim/fragglescript/t_oper.cpp playsim/fragglescript/t_parse.cpp playsim/fragglescript/t_prepro.cpp playsim/fragglescript/t_script.cpp playsim/fragglescript/t_spec.cpp playsim/fragglescript/t_variable.cpp playsim/fragglescript/t_cmd.cpp intermission/intermission.cpp intermission/intermission_parse.cpp r_data/colormaps.cpp r_data/cycler.cpp r_data/gldefs.cpp r_data/a_dynlightdata.cpp r_data/r_translate.cpp r_data/sprites.cpp r_data/portalgroups.cpp r_data/voxels.cpp r_data/r_canvastexture.cpp r_data/r_interpolate.cpp r_data/r_vanillatrans.cpp r_data/r_sections.cpp r_data/models/models_md3.cpp r_data/models/models_md2.cpp r_data/models/models_voxel.cpp r_data/models/models_ue1.cpp r_data/models/models_obj.cpp scripting/vmiterators.cpp scripting/vmthunks.cpp scripting/vmthunks_actors.cpp scripting/thingdef.cpp scripting/thingdef_data.cpp scripting/thingdef_properties.cpp scripting/backend/codegen_doom.cpp scripting/decorate/olddecorations.cpp scripting/decorate/thingdef_exp.cpp scripting/decorate/thingdef_parse.cpp scripting/decorate/thingdef_states.cpp scripting/zscript/zcc_compile_doom.cpp rendering/swrenderer/textures/r_swtexture.cpp rendering/swrenderer/textures/warptexture.cpp rendering/swrenderer/textures/swcanvastexture.cpp events.cpp common/audio/sound/i_sound.cpp common/audio/sound/oalsound.cpp common/audio/sound/s_environment.cpp common/audio/sound/s_sound.cpp common/audio/music/music_midi_base.cpp common/audio/music/music.cpp common/audio/music/i_music.cpp common/audio/music/i_soundfont.cpp common/audio/music/music_config.cpp common/2d/v_2ddrawer.cpp common/2d/v_drawtext.cpp common/2d/v_draw.cpp common/thirdparty/sfmt/SFMT.cpp common/fonts/singlelumpfont.cpp common/fonts/singlepicfont.cpp common/fonts/specialfont.cpp common/fonts/font.cpp common/fonts/hexfont.cpp common/fonts/v_font.cpp common/fonts/v_text.cpp common/textures/hw_ihwtexture.cpp common/textures/hw_material.cpp common/textures/bitmap.cpp common/textures/m_png.cpp common/textures/texture.cpp common/textures/gametexture.cpp common/textures/image.cpp common/textures/imagetexture.cpp common/textures/texturemanager.cpp common/textures/multipatchtexturebuilder.cpp common/textures/skyboxtexture.cpp common/textures/animtexture.cpp common/textures/formats/automaptexture.cpp common/textures/formats/brightmaptexture.cpp common/textures/formats/buildtexture.cpp common/textures/formats/ddstexture.cpp common/textures/formats/flattexture.cpp common/textures/formats/fontchars.cpp common/textures/formats/imgztexture.cpp common/textures/formats/jpegtexture.cpp common/textures/formats/md5check.cpp common/textures/formats/multipatchtexture.cpp common/textures/formats/patchtexture.cpp common/textures/formats/pcxtexture.cpp common/textures/formats/pngtexture.cpp common/textures/formats/rawpagetexture.cpp common/textures/formats/emptytexture.cpp common/textures/formats/shadertexture.cpp common/textures/formats/tgatexture.cpp common/textures/formats/stbtexture.cpp common/textures/hires/hqresize.cpp common/console/c_commandline.cpp common/console/c_buttons.cpp common/console/c_bind.cpp common/console/c_enginecmds.cpp common/console/c_consolebuffer.cpp common/console/c_cvars.cpp common/console/c_dispatch.cpp common/console/c_expr.cpp common/utility/engineerrors.cpp common/utility/i_module.cpp common/utility/m_alloc.cpp common/utility/utf8.cpp common/utility/palette.cpp common/utility/files.cpp common/utility/files_decompress.cpp common/utility/memarena.cpp common/utility/cmdlib.cpp common/utility/configfile.cpp common/utility/i_time.cpp common/utility/m_argv.cpp common/utility/s_playlist.cpp common/utility/zstrformat.cpp common/utility/name.cpp common/thirdparty/md5.cpp common/thirdparty/superfasthash.cpp common/filesystem/filesystem.cpp common/filesystem/ancientzip.cpp common/filesystem/file_7z.cpp common/filesystem/file_grp.cpp common/filesystem/file_lump.cpp common/filesystem/file_rff.cpp common/filesystem/file_wad.cpp common/filesystem/file_zip.cpp common/filesystem/file_pak.cpp common/filesystem/file_whres.cpp common/filesystem/file_directory.cpp common/filesystem/resourcefile.cpp common/engine/stats.cpp common/engine/sc_man.cpp common/engine/palettecontainer.cpp common/engine/stringtable.cpp common/engine/i_interface.cpp common/engine/renderstyle.cpp common/engine/v_colortables.cpp common/engine/serializer.cpp common/engine/m_random.cpp common/objects/dobject.cpp common/objects/dobjgc.cpp common/objects/dobjtype.cpp common/rendering/r_videoscale.cpp common/rendering/hwrenderer/data/flatvertices.cpp common/rendering/hwrenderer/data/hw_viewpointbuffer.cpp common/rendering/hwrenderer/data/hw_modelvertexbuffer.cpp common/rendering/hwrenderer/data/hw_cvars.cpp common/rendering/hwrenderer/data/hw_vrmodes.cpp common/rendering/hwrenderer/data/hw_lightbuffer.cpp common/rendering/hwrenderer/data/hw_aabbtree.cpp common/rendering/hwrenderer/data/hw_shadowmap.cpp common/rendering/hwrenderer/data/hw_shaderpatcher.cpp common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp common/rendering/gl_load/gl_interface.cpp common/rendering/gl/gl_renderstate.cpp common/rendering/gl/gl_renderbuffers.cpp common/rendering/gl/gl_postprocess.cpp common/rendering/gl/gl_postprocessstate.cpp common/rendering/gl/gl_debug.cpp common/rendering/gl/gl_buffers.cpp common/rendering/gl/gl_hwtexture.cpp common/rendering/gl/gl_samplers.cpp common/rendering/gl/gl_shaderprogram.cpp common/scripting/core/dictionary.cpp common/scripting/core/dynarrays.cpp common/scripting/core/symbols.cpp common/scripting/core/types.cpp common/scripting/core/scopebarrier.cpp common/scripting/core/vmdisasm.cpp common/scripting/core/imports.cpp common/scripting/vm/vmexec.cpp common/scripting/vm/vmframe.cpp common/scripting/interface/stringformat.cpp #common/scripting/interface/exports.cpp common/scripting/frontend/ast.cpp common/scripting/frontend/zcc_compile.cpp common/scripting/frontend/zcc_parser.cpp common/scripting/backend/vmbuilder.cpp common/scripting/backend/codegen.cpp utility/nodebuilder/nodebuild.cpp utility/nodebuilder/nodebuild_classify_nosse2.cpp utility/nodebuilder/nodebuild_events.cpp utility/nodebuilder/nodebuild_extract.cpp utility/nodebuilder/nodebuild_gl.cpp utility/nodebuilder/nodebuild_utility.cpp utility/m_bbox.cpp utility/v_collection.cpp ) if( ${HAVE_VM_JIT} ) set( PCH_SOURCES ${PCH_SOURCES} ${VM_JIT_SOURCES} ) else() set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} ) endif() if( MSVC ) enable_precompiled_headers( g_pch.h PCH_SOURCES ) else() # Temporary solution for compilers other than MSVC set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" ) endif() add_executable( zdoom WIN32 MACOSX_BUNDLE ${HEADER_FILES} ${NOT_COMPILED_SOURCE_FILES} __autostart.cpp ${SYSTEM_SOURCES} ${FASTMATH_SOURCES} ${PCH_SOURCES} common/utility/x86.cpp common/thirdparty/strnatcmp.c common/utility/zstring.cpp common/utility/findfile.cpp common/thirdparty/math/asin.c common/thirdparty/math/atan.c common/thirdparty/math/const.c common/thirdparty/math/cosh.c common/thirdparty/math/exp.c common/thirdparty/math/isnan.c common/thirdparty/math/log.c common/thirdparty/math/log10.c common/thirdparty/math/mtherr.c common/thirdparty/math/polevl.c common/thirdparty/math/pow.c common/thirdparty/math/powi.c common/thirdparty/math/sin.c common/thirdparty/math/sinh.c common/thirdparty/math/sqrt.c common/thirdparty/math/tan.c common/thirdparty/math/tanh.c common/thirdparty/math/fastsin.cpp zzautozend.cpp ) set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} ) set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" ) set_source_files_properties( common/engine/sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" ) set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE ) if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS") # [BL] Solaris requires these to be explicitly linked. set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket) endif() if( UNIX ) find_package( Backtrace ) if(Backtrace_FOUND) set( ZDOOM_LIBS ${ZDOOM_LIBS} ${Backtrace_LIBRARIES} ) endif() endif() target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa lzma ${ZMUSIC_LIBRARIES} ) include_directories( . common/audio/sound common/audio/music common/2d common/thirdparty common/textures common/textures/formats common/textures/hires common/textures common/filesystem common/utility common/console common/engine common/menu common/fonts common/objects common/rendering common/rendering/hwrenderer/data common/rendering/gl_load common/rendering/gl common/scripting/vm common/scripting/jit common/scripting/core common/scripting/interface common/scripting/frontend common/scripting/backend g_statusbar console playsim playsim/bots playsim/mapthinkers gamedata gamedata/textures gamedata/fonts rendering rendering/2d r_data sound sound/backend xlat utility utility/nodebuilder scripting scripting/zscript rendering rendering/vulkan/thirdparty ../libraries/gdtoa ../libraries/glslang/glslang/Public ../libraries/glslang/spirv ${CMAKE_BINARY_DIR}/libraries/gdtoa ${SYSTEM_SOURCES_DIR} ) add_dependencies( zdoom revision_check ) # Due to some quirks, we need to do this in this order if( NOT ZDOOM_OUTPUT_OLDSTYLE ) # RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4. # Linux distributions are slow to adopt 2.6. :( set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} ) set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} ) else() set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_NAME ${ZDOOM_EXE_NAME} RUNTIME_OUTPUT_DIRECTORY_RELEASE ${ZDOOM_OUTPUT_DIR} RUNTIME_OUTPUT_NAME_DEBUG ${ZDOOM_EXE_NAME}d RUNTIME_OUTPUT_DIRECTORY_DEBUG ${ZDOOM_OUTPUT_DIR} RUNTIME_OUTPUT_NAME_MINSIZEREL ${ZDOOM_EXE_NAME}msr RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${ZDOOM_OUTPUT_DIR} RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${ZDOOM_EXE_NAME}rd RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${ZDOOM_OUTPUT_DIR} ) endif() if( MSVC ) option( ZDOOM_GENERATE_MAPFILE "Generate .map file for debugging." OFF ) set( LINKERSTUFF "/MANIFEST:NO" ) if( ZDOOM_GENERATE_MAPFILE ) set( LINKERSTUFF "${LINKERSTUFF} /MAP" ) endif() set_target_properties(zdoom PROPERTIES LINK_FLAGS ${LINKERSTUFF}) add_custom_command(TARGET zdoom POST_BUILD COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\common\\platform\\win32\\manifest.xml\" -outputresource:\"$\"\;\#1 COMMENT "Adding manifest..." ) endif() if( NOT WIN32 AND NOT APPLE ) FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" ) add_custom_command( TARGET zdoom POST_BUILD COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make ) endif() add_custom_command(TARGET zdoom POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/soundfont/gzdoom.sf2 $/soundfonts/gzdoom.sf2 COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/fm_banks/GENMIDI.GS.wopl $/fm_banks/GENMIDI.GS.wopl COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/fm_banks/gs-by-papiezak-and-sneakernets.wopn $/fm_banks/gs-by-papiezak-and-sneakernets.wopn ) if( CMAKE_COMPILER_IS_GNUCXX ) # GCC misoptimizes this file set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" ) endif() if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) # Need to enable intrinsics for these files. if( SSE_MATTERS ) set_property( SOURCE rendering/polyrenderer/poly_all.cpp rendering/swrenderer/r_all.cpp utility/palette.cpp utility/x86.cpp APPEND_STRING PROPERTY COMPILE_FLAGS " -msse2 -mmmx" ) endif() endif() if( APPLE ) set( LINK_FRAMEWORKS "-framework Cocoa -framework IOKit -framework OpenGL") if( HAVE_VULKAN ) set( LINK_FRAMEWORKS "${LINK_FRAMEWORKS} -framework QuartzCore" ) endif() set_target_properties(zdoom PROPERTIES LINK_FLAGS "${LINK_FRAMEWORKS}" MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" ) # Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen() # if placed in the directory with the main executable set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rpath @executable_path" ) endif() if( WIN32 ) set( INSTALL_PATH . CACHE STRING "Directory where the zdoom executable will be placed during install." ) else() set( INSTALL_PATH bin CACHE STRING "Directory where the zdoom executable will be placed during install." ) endif() install(TARGETS zdoom DESTINATION ${INSTALL_PATH} COMPONENT "Game executable") source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+") source_group("Game Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/.+") source_group("Game Data\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/fonts/.+") source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+") source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+") source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+") source_group("Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/console/.+") source_group("Playsim" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/.+") source_group("Playsim\\Bots" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/bots/.+") source_group("Playsim\\FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/fragglescript/.+") source_group("Playsim\\Map Thinkers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/mapthinkers/.+") source_group("Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/.+") source_group("Rendering\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/2d/.+") source_group("Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+") source_group("Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/data/.+") source_group("Rendering\\Hardware Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/dynlights/.+") source_group("Rendering\\Hardware Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/models/.+") source_group("Rendering\\Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/postprocessing/.+") source_group("Rendering\\Hardware Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/renderer/.+") source_group("Rendering\\Hardware Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/scene/.+") source_group("Rendering\\Hardware Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/shaders/.+") source_group("Rendering\\Hardware Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/system/.+") source_group("Rendering\\Hardware Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/textures/.+") source_group("Rendering\\Hardware Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/utility/.+") source_group("Rendering\\Vulkan Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/system/.+") source_group("Rendering\\Vulkan Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/renderer/.+") source_group("Rendering\\Vulkan Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/shaders/.+") source_group("Rendering\\Vulkan Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/textures/.+") source_group("Rendering\\Vulkan Renderer\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/thirdparty/.+") source_group("Rendering\\Vulkan Renderer\\Third Party\\Volk" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/thirdparty/volk/.+") source_group("Rendering\\Vulkan Renderer\\Third Party\\Vk_Mem_Alloc" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/thirdparty/vk_mem_alloc.+") source_group("Rendering\\OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/.+") source_group("Rendering\\OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/data/.+") source_group("Rendering\\OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/dynlights/.+") source_group("Rendering\\OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/renderer/.+") source_group("Rendering\\OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/scene/.+") source_group("Rendering\\OpenGL Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/shaders/.+") source_group("Rendering\\OpenGL Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/system/.+") source_group("Rendering\\OpenGL Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/textures/.+") source_group("Rendering\\OpenGL Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/utility/.+") source_group("Rendering\\Software Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/.+") source_group("Rendering\\Software Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/drawers/.+") source_group("Rendering\\Software Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/scene/.+") source_group("Rendering\\Software Renderer\\Segments" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/segments/.+") source_group("Rendering\\Software Renderer\\Line" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/line/.+") source_group("Rendering\\Software Renderer\\Plane" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/plane/.+") source_group("Rendering\\Software Renderer\\Things" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/things/.+") source_group("Rendering\\Software Renderer\\Viewport" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/viewport/.+") source_group("Rendering\\Poly Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/.+") source_group("Rendering\\Poly Renderer\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/math/.+") source_group("Rendering\\Poly Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/drawers/.+") source_group("Rendering\\Poly Renderer\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/backend/.+") source_group("Render Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+") source_group("Render Data\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/models/.+") source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h) source_group("Platforms\\POSIX Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/.+") source_group("Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/win32/.+") source_group("Scripting\\Decorate frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/decorate/.+") source_group("Scripting\\ZScript frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/.+") source_group("Scripting\\Compiler backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/backend/.+") source_group("Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/.+") source_group("Common" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/.+") source_group("Common\\Audio" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/.+") source_group("Common\\Audio\\Sound" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/.+") source_group("Common\\Audio\\Sound\\Third-party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/thirdparty/.+") source_group("Common\\Audio\\Music" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/music.+") source_group("Common\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/console/.+") source_group("Common\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+") source_group("Common\\Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/engine/.+") source_group("Common\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/2d/.+") source_group("Common\\Objects" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/objects/.+") source_group("Common\\Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/menu/.+") source_group("Common\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/fonts/.+") source_group("Common\\File System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/.+") source_group("Common\\Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/.+") source_group("Common\\Scripting\\Interface" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/interface/.+") source_group("Common\\Scripting\\Frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h) source_group("Common\\Scripting\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/backend/.+") source_group("Common\\Scripting\\Core" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/core/.+") source_group("Common\\Scripting\\JIT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/jit/.+") source_group("Common\\Scripting\\VM" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/vm/.+") source_group("Common\\Platforms\\Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/cocoa/.+") source_group("Common\\Platforms\\OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/osx/.+") source_group("Common\\Platforms\\Unix Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/unix/.+") source_group("Common\\Platforms\\SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/sdl/.+") source_group("Common\\Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/win32/.+") source_group("Common\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/.+") source_group("Common\\Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/.+") source_group("Common\\Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/data/.+") source_group("Common\\Rendering\\Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/postprocessing/.+") source_group("Common\\Rendering\\OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl_load/.+") source_group("Common\\Rendering\\OpenGL Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl/.+") source_group("Common\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+") source_group("Common\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/.+") source_group("Common\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx/.+") source_group("Common\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx_asm/.+") source_group("Common\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/xbr/.+") source_group("Common\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+") source_group("Common\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/.+") source_group("Common\\Third Party\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/math/.+") source_group("Common\\Third Party\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/rapidjson/.+") source_group("Common\\Third Party\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/sfmt/.+") source_group("Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/.+") source_group("Utility\\Node Builder" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/nodebuilder/.+") source_group("Statusbar" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_statusbar/.+") source_group("Versioning" FILES version.h win32/zdoom.rc) source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h) source_group("Source Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h common/engine/sc_man_scanner.re)