ACTOR HereticPlayer : PlayerPawn { Health 100 Radius 16 Height 56 Mass 100 Painchance 255 Speed 1 Player.ColorRange 225, 240 Player.DisplayName "Corvus" Player.StartItem "GoldWand" Player.StartItem "Staff" Player.StartItem "GoldWandAmmo", 50 States { Spawn: PLAY A -1 Stop See: PLAY ABCD 4 Loop Melee: Missile: PLAY F 6 BRIGHT PLAY E 12 Goto Spawn Pain: PLAY G 4 PLAY G 4 A_Pain Goto Spawn Death: PLAY H 6 A_PlayerSkinCheck("AltSkinDeath") PLAY I 6 A_PlayerScream PLAY JK 6 PLAY L 6 A_NoBlocking PLAY MNO 6 PLAY P -1 Stop XDeath: PLAY Q 0 A_PlayerSkinCheck("AltSkinXDeath") PLAY Q 5 A_PlayerScream PLAY R 0 A_NoBlocking PLAY R 5 A_SkullPop PLAY STUVWX 5 PLAY Y -1 Stop Burn: FDTH A 5 BRIGHT A_PlaySound("*burndeath") FDTH B 4 BRIGHT FDTH C 5 BRIGHT FDTH D 4 BRIGHT A_PlayerScream FDTH E 5 BRIGHT FDTH F 4 BRIGHT FDTH G 5 BRIGHT A_PlaySound("*burndeath") FDTH H 4 BRIGHT FDTH I 5 BRIGHT FDTH J 4 BRIGHT FDTH K 5 BRIGHT FDTH L 4 BRIGHT FDTH M 5 BRIGHT FDTH N 4 BRIGHT FDTH O 5 BRIGHT A_NoBlocking FDTH P 4 BRIGHT FDTH Q 5 BRIGHT FDTH R 4 BRIGHT ACLO E 35 A_CheckPlayerDone Wait AltSkinDeath: PLAY H 10 PLAY I 10 A_PlayerScream PLAY J 10 A_NoBlocking PLAY KLM 10 PLAY N -1 Stop AltSkinXDeath: PLAY O 5 PLAY P 5 A_XScream PLAY Q 5 A_NoBlocking PLAY RSTUV 5 PLAY W -1 Stop } } // The player's skull ------------------------------------------------------- ACTOR BloodySkull : PlayerChunk { Radius 4 Height 4 +NOBLOCKMAP +DROPOFF +LOWGRAVITY +CANNOTPUSH +SKYEXPLODE +NOBLOCKMONST +NOSKIN States { Spawn: BSKL A 0 BSKL ABCDE 5 A_CheckFloor("Hit") Goto Spawn+1 Hit: BSKL F 16 A_CheckPlayerDone Wait } }