// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // Mission begin melt/wipe screen special effect. // //----------------------------------------------------------------------------- #include "i_video.h" #include "v_video.h" #include "m_random.h" #include "m_alloc.h" #include "doomdef.h" #include "f_wipe.h" #include "c_cvars.h" // // SCREEN WIPE PACKAGE // static int CurrentWipeType; static short *wipe_scr_start; static short *wipe_scr_end; static int *y; // [RH] Fire Wipe #define FIREWIDTH 64 #define FIREHEIGHT 64 static BYTE *burnarray; static int density; static int burntime; // [RH] Crossfade static int fade; // Melt ------------------------------------------------------------- void wipe_shittyColMajorXform (short *array) { int x, y; short *dest; int width = SCREENWIDTH / 2; dest = new short[width*SCREENHEIGHT*2]; for(y = 0; y < SCREENHEIGHT; y++) for(x = 0; x < width; x++) dest[x*SCREENHEIGHT+y] = array[y*width+x]; memcpy(array, dest, SCREENWIDTH*SCREENHEIGHT); delete[] dest; } int wipe_initMelt (int ticks) { int i, r; // copy start screen to main screen screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start); // makes this wipe faster (in theory) // to have stuff in column-major format wipe_shittyColMajorXform (wipe_scr_start); wipe_shittyColMajorXform (wipe_scr_end); // setup initial column positions // (y<0 => not ready to scroll yet) y = new int[SCREENWIDTH*sizeof(int)]; y[0] = -(M_Random()&0xf); for (i = 1; i < SCREENWIDTH; i++) { r = (M_Random()%3) - 1; y[i] = y[i-1] + r; if (y[i] > 0) y[i] = 0; else if (y[i] == -16) y[i] = -15; } return 0; } int wipe_doMelt (int ticks) { int i; int j; int dy; int idx; short* s; short* d; bool done = true; int width = SCREENWIDTH / 2; while (ticks--) { for (i = 0; i < width; i++) { if (y[i] < 0) { y[i]++; done = false; } else if (y[i] < SCREENHEIGHT) { int pitch = screen->GetPitch() / 2; dy = (y[i] < 16) ? y[i]+1 : 8; dy = (dy * SCREENHEIGHT) / 200; if (y[i]+dy >= SCREENHEIGHT) dy = SCREENHEIGHT - y[i]; s = &wipe_scr_end[i*SCREENHEIGHT+y[i]]; d = &((short *)screen->GetBuffer())[y[i]*pitch+i]; idx = 0; for (j=dy;j;j--) { d[idx] = *(s++); idx += pitch; } y[i] += dy; s = &wipe_scr_start[i*SCREENHEIGHT]; d = &((short *)screen->GetBuffer())[y[i]*pitch+i]; idx = 0; for (j=SCREENHEIGHT-y[i];j;j--) { d[idx] = *(s++); idx += pitch; } done = false; } } } return done; } int wipe_exitMelt (int ticks) { delete[] wipe_scr_start; delete[] wipe_scr_end; delete[] y; return 0; } // Burn ------------------------------------------------------------- int wipe_initBurn (int ticks) { burnarray = new BYTE[FIREWIDTH * (FIREHEIGHT+5)]; memset (burnarray, 0, FIREWIDTH * (FIREHEIGHT+5)); density = 4; burntime = 0; return 0; } int wipe_doBurn (int ticks) { static int voop; bool done; // This is a modified version of the fire from the player // setup menu. burntime += ticks; ticks *= 2; // Make the fire burn while (ticks--) { int a, b; BYTE *from; // generator from = burnarray + FIREHEIGHT * FIREWIDTH; b = voop; voop += density / 3; for (a = 0; a < density/8; a++) { unsigned int offs = (a+b) % FIREWIDTH; unsigned int v = M_Random(); v = from[offs] + 4 + (v & 15) + (v >> 3) + (M_Random() & 31); if (v > 255) v = 255; from[offs] = from[FIREWIDTH*2 + (offs + FIREWIDTH*3/2)%FIREWIDTH] = v; } density += 10; if (density > FIREWIDTH*7) density = FIREWIDTH*7; from = burnarray; for (b = 0; b <= FIREHEIGHT; b += 2) { BYTE *pixel = from; // special case: first pixel on line BYTE *p = pixel + (FIREWIDTH << 1); unsigned int top = *p + *(p + FIREWIDTH - 1) + *(p + 1); unsigned int bottom = *(pixel + (FIREWIDTH << 2)); unsigned int c1 = (top + bottom) >> 2; if (c1 > 1) c1--; *pixel = c1; *(pixel + FIREWIDTH) = (c1 + bottom) >> 1; pixel++; // main line loop for (a = 1; a < FIREWIDTH-1; a++) { // sum top pixels p = pixel + (FIREWIDTH << 1); top = *p + *(p - 1) + *(p + 1); // bottom pixel bottom = *(pixel + (FIREWIDTH << 2)); // combine pixels c1 = (top + bottom) >> 2; if (c1 > 1) c1--; // store pixels *pixel = c1; *(pixel + FIREWIDTH) = (c1 + bottom) >> 1; // interpolate // next pixel pixel++; } // special case: last pixel on line p = pixel + (FIREWIDTH << 1); top = *p + *(p - 1) + *(p - FIREWIDTH + 1); bottom = *(pixel + (FIREWIDTH << 2)); c1 = (top + bottom) >> 2; if (c1 > 1) c1--; *pixel = c1; *(pixel + FIREWIDTH) = (c1 + bottom) >> 1; // next line from += FIREWIDTH << 1; } } // Draw the screen { fixed_t xstep, ystep, firex, firey; int x, y; BYTE *to, *fromold, *fromnew; xstep = (FIREWIDTH * FRACUNIT) / SCREENWIDTH; ystep = (FIREHEIGHT * FRACUNIT) / SCREENHEIGHT; to = screen->GetBuffer(); fromold = (BYTE *)wipe_scr_start; fromnew = (BYTE *)wipe_scr_end; done = true; for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep) { for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep) { int fglevel; fglevel = burnarray[(firex>>FRACBITS)+(firey>>FRACBITS)*FIREWIDTH] / 2; if (fglevel >= 63) { to[x] = fromnew[x]; } else if (fglevel == 0) { to[x] = fromold[x]; done = false; } else { int bglevel = 64-fglevel; DWORD *fg2rgb = Col2RGB8[fglevel]; DWORD *bg2rgb = Col2RGB8[bglevel]; DWORD fg = fg2rgb[fromnew[x]]; DWORD bg = bg2rgb[fromold[x]]; fg = (fg+bg) | 0x1f07c1f; to[x] = RGB32k[0][0][fg & (fg>>15)]; done = false; } } fromold += SCREENWIDTH; fromnew += SCREENWIDTH; to += SCREENPITCH; } } return done || (burntime > 40); } int wipe_exitBurn (int ticks) { delete[] wipe_scr_start; delete[] wipe_scr_end; delete[] burnarray; return 0; } // Crossfade -------------------------------------------------------- int wipe_initFade (int ticks) { fade = 0; return 0; } int wipe_doFade (int ticks) { fade += ticks; if (fade > 64) { screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end); return 1; } else { int x, y; fixed_t bglevel = 64 - fade; DWORD *fg2rgb = Col2RGB8[fade]; DWORD *bg2rgb = Col2RGB8[bglevel]; BYTE *fromnew = (BYTE *)wipe_scr_end; BYTE *fromold = (BYTE *)wipe_scr_start; BYTE *to = screen->GetBuffer(); for (y = 0; y < SCREENHEIGHT; y++) { for (x = 0; x < SCREENWIDTH; x++) { DWORD fg = fg2rgb[fromnew[x]]; DWORD bg = bg2rgb[fromold[x]]; fg = (fg+bg) | 0x1f07c1f; to[x] = RGB32k[0][0][fg & (fg>>15)]; } fromnew += SCREENWIDTH; fromold += SCREENWIDTH; to += SCREENPITCH; } } fade++; return 0; } int wipe_exitFade (int ticks) { return 0; } // General Wipe Functions ------------------------------------------- int wipe_StartScreen (int type) { CurrentWipeType = type; if (CurrentWipeType < 0) CurrentWipeType = 0; else if (CurrentWipeType >= wipe_NUMWIPES) CurrentWipeType = wipe_NUMWIPES-1; if (CurrentWipeType) { wipe_scr_start = new short[SCREENWIDTH * SCREENHEIGHT / 2]; screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start); } return 0; } int wipe_EndScreen (void) { if (CurrentWipeType) { wipe_scr_end = new short[SCREENWIDTH * SCREENHEIGHT / 2]; screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end); screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start); // restore start scr. } return 0; } bool wipe_ScreenWipe (int ticks) { static bool go = 0; // when zero, stop the wipe static int (*wipes[])(int) = { wipe_initMelt, wipe_doMelt, wipe_exitMelt, wipe_initBurn, wipe_doBurn, wipe_exitBurn, wipe_initFade, wipe_doFade, wipe_exitFade }; int rc; if (CurrentWipeType == wipe_None) return true; // initial stuff if (!go) { go = 1; (*wipes[(CurrentWipeType-1)*3])(ticks); } // do a piece of wipe-in V_MarkRect(0, 0, SCREENWIDTH, SCREENHEIGHT); rc = (*wipes[(CurrentWipeType-1)*3+1])(ticks); // final stuff if (rc) { go = 0; (*wipes[(CurrentWipeType-1)*3+2])(ticks); } return !go; }